Embark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.
Recent Reviews:
Very Positive (21) - 85% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,133) - 82% of the 2,133 user reviews for this game are positive.
Release Date:
Nov 6, 2015
Developer:
Publisher:

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October 11

I've been doing everything wrong and I'm sorry.

Hey everyone I know I haven't posted here in awhile. First off, I don't want to make any excuses for why there hasn't been any Roguelands updates. I want to come clean and be honest with those of you who have been so supportive of me.

I have come to the realization that I have been making games wrong. It has been 3 games now that I have started and then abandoned. The thing is, when I start a game, I get obsessed with the idea and work on it everyday for hours on end. After a dev cycle of about a year, I launch the game with the intention of NEVER working on another game. I always think "This is it. This is the game I will update forever because it is going to be the best I can do."

Then the game launches. Many people enjoy it, many people have valid criticisms, and many people absolutely hate it for whatever reason. I see all of these responses and think to myself wow this is not the best I can do, I need to start over with something else. This is the worst thing for a developer to do to the fans and I kept thinking to myself why do I keep running into this problem? But then it hit me.

I've never had an end goal in mind when I start a project. There has never been a proper ending planned. Magicite didn't have it, Roguelands didn't have it, and my mobile game Dragonbolt Vanguard sure as hell didn't have it. This is a HUGE disservice to the players because they can invest time and money into the game but there is no defined end game payoff.

I also make the mistake of "promising" things when really they are just ideas that seem cool at the time. Examples of this are expressed through my many twitter and reddit posts.

There are many players who have a decent amount of hours played for all of my games, but usually they end up being confused as to how or when the games are supposed to end. I just want you guys to know that I've never had a solution planned. It took me 3 games and a whole lot of upset people to make me realize this enormous mistake.

Look, I know some of you are♥♥♥♥♥♥♥♥off about how I've handled things, and I can't blame you. I'm just a dude who likes to make games and this has been a really hard lesson to learn. I can't blame those of you who will never purchase/play my games again because it has been 3 times now that I've wronged you.

I just want to come out and say that I can never quit making games. I get anxious if I'm away from my computer for too long or if I don't have a notepad to scratch down ideas. Ever since I launched my first (failed) mobile game back in my college dorm room I was addicted. I'm always on this quest to get better and better and it can actually be a detrimental obsession, oftentimes making me ignore other aspects of life.

I want to let all of you know that I'm working on one game from now on until it is complete. It will be my FIRST EVER single-player game. It will have a story with a beginning and an ENDING. No one will play it until it has 100% content implemented, and Early Access will be strictly for catching last minute bugs. It's going to be a relaxing RPG set in a world that has already been saved, with many influences from Animal Crossing.

Like I said before, I don't expect any of you to buy it or support me because of my past mistakes. But I just needed to get this off my chest and to tell you what has been going on with me as a developer and as a person. The truth is, I'm a fragile incomplete guy that only wants to make the perfect game and to hopefully make a few people happy along the way. If you give me another chance then I will prove to you how much I've grown as a developer with a complete game. If not, then I hope this post at least gives you proper insight as to the reasoning behind my actions and shortcomings, and I am truly sorry I dragged you into this mess. There are plenty of other indie devs who have their crap together and are more deserving of your time and money, so definitely go support them.

Thanks for everything these past few years.
Sean
394 comments Read more

About This Game

In the rush to invent, conquer, and create, the ultimate consequences are sometimes forgotten.

Earth lies in ruin. Our ever advancing Aether technology opened a rift to another time, unleashing an ancient beast upon the galaxy. Known as the Destroyer, this massive creature travels from world to world devouring the Aether in planet cores only to leave a dead shell in its wake.

You play as a Galactic Cadet, tasked with traveling to hostile planets in search of precious resources before The Destroyer rips through the planet core. Team up with friends, gather resources, and craft powerful gear on your home planet so you can aid the fight to save the galaxy!

Features:

  • Explore Procedurally Generated Worlds: Each world is generated as you and your Combat Squad beam down. With exotic creatures, hostile monsters, and unique ores and vegetation, each planet provides a different experience and challenge that will test your skill and knowledge of survival in Roguelands.

  • Unique Crafting System Gathering resources in Roguelands is unlike any other game. Instead of using a pickaxe or a hatchet to gather resources from ore deposits and trees, you command your Droids to do all of the work for you! Droids have different passive abilities and can cut down trees, mine ores, gather herbs, and even fight for you in combat. Once you've acquired 10 pieces of any loot, you can craft an Emblem. Combine any 3 Emblems at the Gear Forge to acquire a new piece of gear and expand your recipe log!

  • Permanent Death, but Permanent Progress Upon death your Galactic Cadet will die: losing all weapons, armor, and loot in their inventory. But anything that you've stored back on your ship will remain persistent across ALL of your characters! After tons of character deaths you'll have permanently unlocked new Races, Variants, Augments, and Starting Uniforms that you can mix and match to create a unique play style. Also, any upgrades to your ship and saved NPCs will be permanent, so your new characters can have access to all of your hard earned resources!

  • Master Every Weapon Type & Variant: Roguelands features tons of exciting weapon types that players can experiment with. By progressing further through the galaxy by slaying monsters and crafting items, players will unlock new weapon variants with unique stats and randomly generated augments. Craft the perfect piece of gear through combining and forging!

  • Collect All Combat Chips: Every Galactic Cadet can equip up to five Combat Chips before beaming out to a planet. These special augments can provide not only passive buffs for you and your squad, but also active abilities such as teleportation or enabling the use of Darkfire. Through exploration of both hostile planets and neutral cities and towns, players will amass a collection of these powerful chips and enable a variety of playstyles and character archetypes.

  • Unlock the Secrets Behind the Destroyer & the Scourge: The more NPCs you save, the more knowledge you'll acquire about the galaxy's chaotic and mysterious history. Where did the Destroyer come from? What is its true purpose?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    Recommended:
    • OS: OS X Yosemite
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    Recommended:
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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