In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky!
All Reviews:
Very Positive (78) - 92% of the 78 user reviews for this game are positive.
Release Date:
Sep 1, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Working alongside closely to the players, I feel that the game can achieve a much higher level of quality and overall atmosphere. I have everything planned out in my head already, but I really want to counter check my decisions against the community's reaction and wishes. I am confident that this is the best path for the development of Windscape.”

Approximately how long will this game be in Early Access?

“With the first island and the basic storyline laid out in the Early Access version upon launch, I am assuming it will take roughly half a year to create all islands and write the story forth to the end. As this game is pretty much a one man production I do enjoy the luxury of saying "When it's done" - no outside pressure upon me, and the main goal is to create the best possible game in the end. I hope you will accompany me on this journey.”

How is the full version planned to differ from the Early Access version?

“My vision of Windscape - the full game - has at least 5 very different Islands, a completely fleshed out story, manifold crafting recipes and items, great boss fights, numerous NPCs to chat with, and a breathing and living environment. Some of these elements are already in the Early Access version at launch, some are already created but still locked away deep within my code and hard drive, many others are yet to be created.”

What is the current state of the Early Access version?

“The initial Early Access version includes the very first steps of Ida into the world of Windscape, her first quests, the majority of the first island to explore as well as a wolf cave, the first bigger dungeon including its boss fight. There are resources to gather, weapons to craft, potions to mix and more things to create. Also included is the basic mining system, logging, gathering, side quests, exploring the world and more. Too much for this little text box :-)”

Will the game be priced differently during and after Early Access?

“I don't plan to change the price when Windscape leaves early access.”

How are you planning on involving the Community in your development process?

“The Community will be directly involved in where the journey goes! Ida will start her adventure in the island she grew up on. Which on will be the first? What will happen there? I am planning on getting direct input from the Community about these topics. Maybe starting a few polls as well.”
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Recent updates View all (13)

August 29

Content Update - Version 5.0

Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames.

Change list:
- Tambora gameplay area.
- Added Chinese language support for the content up to 4.0 (will be one version behind the english and german files).
- New music track for the area around walters mill.
- Fixed some issues with the combat system. Should work much more consistent now.
- Fixed a bug where the player was stuck at Daichi (the first sage).
- Some minor bugfixes.

11 comments Read more

June 12

Patch Version 4.4.1

Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines.
Fixed a bug where the world map wont load.
4 comments Read more
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About This Game

Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape



One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.



I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.



Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…



I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.



I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel i5, 4 x 2.6 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850
    • Storage: 2 GB available space
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