Relive Half-Life in this highly acclaimed, fan-made recreation
Análises recentes:
Muito positivas (647) - 93% das 647 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (8,936) - 93% das 8,936 análises de usuários deste jogo são positivas.
Data de lançamento:
5/mai/2015
Desenvolvedor:
Distribuidora:

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We currently have the first ~85% of our single player campaign completed (8-12 hours). For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience.

We plan to have the game out of Early Access in 2018.”

Como a versão completa será diferente da versão de acesso antecipado?

“The conclusion of the single player campaign, with the addition of the Xen chapters
Final polish on the Earth-based chapters of the single player campaign”

Qual é o estado atual da versão de acesso antecipado?

“Over 8-12 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 8 completely re-imagined Half-Life 1 maps on the Source Engine.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Black Mesa will be $19.99 USD during the Early Access phase. This price will not change after we move out of Early Access.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We intend to work closely with our community as we complete the final portions of Black Mesa. We started out as a modding team aiming to do true justice to a Half-Life: Source port, and we won’t forget our roots.

The Black Mesa game hub and forums will be the primary points of interaction with our users. Many team members regularly browse these areas to discuss ideas with the community, and to show progress on game development. Community feedback will be sorted into groups and taken into account as we develop.

We also support Steam Workshop, and will be watching and encouraging developments there.”
Leia mais
Indisponível em Português (Brasil)

Este produto não está disponível no seu idioma. Confira a lista de idiomas oferecidos antes de comprar.

Comprar Black Mesa

 

Atualizações recentes Ver todos (24)

24 de novembro

Bad News, Good News



Straight to the bad news: we are pushing back the release of Xen. We are truly sorry for getting everyone's hopes up and then delaying... again. We worked very hard to make December, but we are not yet ready. As a team, we take FULL responsibility for that. We have an internal deadline we are confident in, and we will be getting everyone more details as we get closer to that date.

Thank you again to our community and Early Access supporters. The funding from Early Access has allowed us to hire many new talented developers, and has allowed older developers to put more time in the project. Simply put, Xen has proven to be an enormous undertaking, and while we are managing it to the best of our ability, it is proving to take longer than we estimated.

The good news is that we will be releasing a large update in December to test all of the new features that have been developed for Xen. We have changed a number of things within the Source Engine, and we want to make sure they all work on the myriad of PCs out there. By enabling the new tech on the Earthbound section of the game, we can get the engine/code fully stabilized on Steam before we drop the final chapters.

In December we will also have an update on where our Xen chapters stand, show some additional media, and deploy the engine update.

Here are some features that will be in the update:

Lens Flare
We've created a custom lens flare entity, and have added lens flares to important light sources in the game. Don’t worry, we will spare your eyes and not go overboard with our new lens flare tech. We think it adds a nice layer of polish to the Earthbound lighting and we hope to use it to really sell the alien feel of Xen... and add endless frustration to the debate about whether or not Gordon wears a helmet.





Dynamic Lights
We’ve shown some dynamic lights in the last update. Here are a few other sections that got the dynamic light treatment. Lights can simply cast light, cast shadows, and even cast volumetric godrays.

Security Joop with Dynamic Lights and Lens Flares


OAR Rocket Launch with Dynamic Shadows, Light Rays, and a Lens Flare


4 Way Texture Blends
We incorporated a 4 way texture blending system like the one seen in Counter Strike: Global Offensive, and improved upon it. Our level designers have 4 texture layers to blend, each with its own bump map and environment map (SSBM OR Normal Bump). Like other versions of the shader, level designers and artists can blend between the 4 layers procedurally using light and dark values of the diffuse textures.


Image Based Ambient Lighting
Lighting can now be generated from the image of the skybox texture. This gives level designers a very quick and accurate base lighting for outdoor maps. The example below has just a light_env in the scene, with no colors. All colored lighting is created automatically from the skybox image.


CSM and Godray Performance
We’ve improved the performance on Cascade Shadow Maps and Godrays and made them both more straightforward to implement on the Hammer side. Godrays are now placed with our newLight_Dir entity and automatically get ray angles from the light_env. Rays not only run better, but look smoother as well.

Environment Light Godrays


Rays From New Dynamic Lights


Xen Concept Art
Concepts as seen in PCGamer. In addition to the Xen screenshots we have released, these Interloper concepts highlight the difference in environment types we have.





Black Mesa 60% Off
We are also on sale until November 28th for the Steam Thanksgiving sale!


Stay Tuned
We will have a bunch more information next month!

(Old SFM Test By James McVinnie)
1039 comentários Leia mais

7 de agosto

Source Engine Security Fix



We recently became aware of an exploit that allows remote code execution via Source multiplayer. We patched the current build of the game to protect our players. More information about it here:

https://oneupsecurity.com/research/remote-code-execution-in-source-games
111 comentários Leia mais
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Análises

“This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision.”
YES – Kotaku

“Black Mesa Source winds up being exactly what it always promised to be – a modernised, faithful recreation of a deservedly landmark first-person shooter.”
Rock Paper Shotgun

“It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.”
8/10 – Destructoid

Sobre este jogo

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source..

Requisitos de sistema

Windows
SteamOS + Linux
    Mínimos:
    • SO: Windows® 7 (32/64-bit)/Vista or Greater
    • Processador: 2.4 Dual Core Processor or Greater
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB Dedicated Video Card or Greater
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 15 GB de espaço disponível
    Recomendados:
    • SO: Windows® 7 (32/64-bit) or Greater
    • Processador: 3.0 Quad Core Processor or Greater
    • Memória: 6 GB de RAM
    • Placa de vídeo: 2.5 GB Dedicated Video Card or Greater
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 15 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 14.0 or Greater
    • Processador: 2.4 Dual Core Processor or Greater
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB Dedicated Video Card or Greater
    • Rede: Conexão de internet banda larga
    • Armazenamento: 15 GB de espaço disponível
    Recomendados:
    • SO: Ubuntu 14.0 or Greater
    • Processador: 3.0 Quad Core Processor or Greater
    • Memória: 6 GB de RAM
    • Placa de vídeo: 2.5 GB Dedicated Video Card or Greater
    • Rede: Conexão de internet banda larga
    • Armazenamento: 15 GB de espaço disponível
Análises de usuários
Grande volume de análises detectado:
Excluir  ou  ver apenas
Tipo de análise


Forma de aquisição


Idioma


Intervalo de datas
Para ver análises de um período específico, clique e arraste uma seleção no gráfico acima ou clique em uma barra específica.

Exibir gráfico



Exibir como:
Utilidade (beta) NOVIDADE!
Quando ativada, ordenará análises pela nova pontuação de utilidade. Para detalhes, consulte o artigo no blog.
Exibir gráfico
 
Ocultar gráfico
 
Filtros
Ordenar por utilidade (beta)
Não há mais análises que correspondam aos filtros selecionados acima
Ajuste os filtros acima para ver outras análises
Carregando análises...