Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
User reviews:
Very Positive (80 reviews) - 97% of the 80 user reviews in the last 30 days are positive.
Very Positive (1,768 reviews) - 92% of the 1,768 user reviews for this game are positive.
Release Date: May 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Approximately how long will this game be in Early Access?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

How is the full version planned to differ from the Early Access version?

“You can find the roadmap on Trello at My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

What is the current state of the Early Access version?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Will the game be priced differently during and after Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

How are you planning on involving the Community in your development process?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Recent updates View all (120)

July 25

Alpha 9.10.1 out on testing branch

I'm still investigating an issue when merging/splitting rooms and then undoing. If you experience any issues in 9.10.4 after hitting the undo button, please send the save file using the in-game reporting tool and describe what you did, if possible.

Alpha 9.10.4 changes
  • Ability to accept multiple deals
  • OS port warning will no longer show up if there are no valid OSs to port to and will only ever show up once for each product

  • Splitting rooms had small chance to break game or just not work due to floating point error introduced in last patch
  • Fix sales presentation with more days per month
  • The game would not mark design work as finished if it had any 100% art specializations, which could halt project management work
  • Late employee state updates could cause game to warn player about irrelevant employee issues
  • Elevator highlight beam would turn green no matter what furniture was below or above it
  • Various other fixes

  • Optimized pre-simulation procedure

Alpha 9.10.3 fixes infinite loop in courier logic.

Alpha 9.10.2 changes
  • Increase market recognition dropdown height and put on top
  • Differentiate between beta and alpha for project management
  • Est. units in project info panel
  • Improve contract result presentation
  • Employees will move away from furniture when it is assigned to someone else
  • Selecting furniture which is assigned to someone will highlight those employees

  • Couriers would sometimes take too many boxes with more days per month
  • Room segments on upper floors did not have shadows when viewing lower floors causing holes in building shadow
  • Press releases would get released for cancelled design documents
  • Navmesh triangles are sometimes overlapped causing zigzag paths
  • Wrong height for door nodes in pathfinding system when loading save could make pathing unstable for upper floors
  • Fixed marketing deals with more days per month
  • Can build quarter turn stairs so close to wall that they break floor mesh
  • Room segments were not being validated on clone allowing for things like cased opening to the outside and eventually breaking game
  • Workitem scrollbar wasn't toggling correctly
  • Vacation range was not carried over when renaming team
  • Various other fixes

  • Optimization work for employee logic and noise calculations

The crash issue is still present, however rare, I suspect they are caused by outdated drivers. I'm including some debug info in this release, if it doesn't uncover any other crash issues, I'll release alpha 9 officially as is.

  • Added left and right, half and quarter turned staircases
  • Added option to auto-configure graphics settings
  • Updated performance impact label for SSAA and More shadows to be clearer
  • Added default graphics settings
  • Info for active deals in deal window

  • Server wiring could cause endless loop crash in rare cases
  • Bus was not being filled optimally
  • More workshop upload error handling
  • Various other fixes

29 comments Read more

June 15

Alpha 9.9.1 out on testing branch

I had an accident with a knife and my left thumb, nothing major, but programming is going to slow down for a while.

Alpha 9.9.13 changes(accidentally released 9.9.12 with a missing change)
  • Remove low skill warning when result is negligible

  • Removed deprecated Unity particle code to try and fix crash issues
  • Ground level navmesh generation could cause entrances to be shut off without warning in rare cases
  • Could build road while in basement
  • Various other fixes

  • Cache printing job to product binding to avoid lag when a lot of print jobs are active with hard limits

Alpha 9.9.11 changes
  • Synchronize chair and computer assignments, assignment should follow computer when moving
  • Offline OSX version now puts all data in "user/Library/Application Support/unity.Coredumping.Software Inc" to avoid permission issues, make sure to move all previous data there when you update
  • Don't warn about no OS support if there are no viable OSs left to port to or porting is underway

  • Changing team names bugs dev team in project management and doesn't refresh work assignments
  • In-game reporting window wouldn't attach latest autosave if available
  • Room segments not at correct height when cloning rooms above ground level
  • Cubicles would get negative scale when placed at odd angles against walls possibly causing crashes down the line
  • Employees would take vacation one month early, depending on when they were off
  • Various other fixes

I would've pushed alpha 9 officially by now, but I've seen a big increase in crashes lately, which I hadn't seen because the crash reporting system was broken up until now. I've updated Unity in hopes that this issue has been fixed, but it is currently out of my hands.

Alpha 9.9.10 changes (Accidentally skipped 9.9.9)
  • Updated Unity to 5.5.4p1 for crash fix
  • Limitation of time skipping when bankrupt has been cut down to 3 hours before deadline

  • Clicking cancel when updating a workshop item would decouple files from workshop item disabling updates permanently
  • Undoing after splitting a room which caused a staircase to be destroyed would bug game
  • Serializable vector would generate random hashcodes causing save game issues in rare cases
  • Various other fixes

Alpha 9.9.8 changes
  • Changed how the topbar barchart represents cashflow
  • Difficulty should change how much timing impacts pre-marketing
  • Added percentage to product unit barchart tooltip

  • Review score aggregate would tend to cap at 9.5
  • Bug when placing room up against room causing wall objects to be deleted and then undoing
  • Deleting room up against room with a window or door, added extra doors or windows when undoing, which could break game
  • Objects deleted from changing fence style couldn't be recovered from undo (not applicable in vanilla game)
  • Wall objects deleted due to no longer being on a valid wall (exterior or interior, outdoor or indoor) couldn't be recovered from undo
  • Game wouldn't allow transactions with a negative bank balance even if the amount was zero
  • Bug when having the wall delete tool open on a wall and clicking undo
  • Various other fixes

Alpha 9.9.7 fixes room split bug and some undo bugs.

Alpha 9.9.6 is a small hotfix.

Alpha 9.9.5 changes
  • Quality degrade warning should take into account that the most skilled employees might not be adding to quality right this second
  • Change contract progress label from x - y to x out of y

  • Undoing deletion of wall objects, windows or doors after merging and splitting rooms had chance to break game
  • Next print countdown when selecting printer was wrong
  • Various other fixes

  • Simplified new employee hitbox, as it were causing huge slowdowns from physics updates with more than a few employees/staff in game (Should see huge FPS increases across all platforms)
  • Disabled hitbox when employee is not visible
  • Employee arrival times are now only updated at most once per in-game minute

Alpha 9.9.4 changes
  • Ability to replace wall furniture

  • Undoing room deletion was carried out top-down making the game not create them due to lack of support
  • Undoing a merge made on a different floor than the current one would place new room on current floor
  • Undoing moving wall furniture didn't work properly
  • Print priority sliders weren't refreshed when loading save
  • Various other fixes

Alpha 9.9.3 changes
  • Made employee window scalable
  • Undo furniture replacements
  • Moved undo button
  • Undo resets at end of day to minimize abuse
  • Cooks will now walk to unassigned canteens to serve food if necessary
  • Added personality localizations and fixed "Please wait" panels

  • Fixed undoing staircase deletion
  • Selling furniture and undoing could bug game due to furniture being placed back in wrong order
  • Deleting server farm would not add all its processes to the unsupported list
  • Various other fixes

  • Replace dot bar used for personalities with manual Graphics rendering
  • Fixed legacy plot expansion code

Pushed update for Linux that fixes the refusing to launch bug.

Alpha 9.9.2 fixes
  • Bug when deleting chair and PC at the same time
  • Potential fix for end of day crash on computers with specific graphics card drivers
  • There were no cap on initial funding for subsidiaries
  • Various other fixes

I've decided to hold out on the discount feature indefinitely and to delay controlling subsidiary releases until alpha 10. I've decided on this, as I want to get moving on alpha 10. Alpha 9 has already taken too long. Changing existing mechanics takes a lot longer than adding new ones and I've been anxious about the response to the gameplay changes introduced in alpha 9.

To make up for not getting discounts and subsidiary control in alpha 9, I've introduced the long awaited Undo button in build mode. When I'm positive the undo button is stable, I'll release alpha 9 officially and move on to alpha 10. In the meantime, the undo button will auto save every time it's clicked with a 5 second cool down, to make sure your game can be recovered.

  • Ability to undo in build mode
  • Delete walls between rooms as alternative to right click and merge
  • Added names to staff list and ability to assign rooms to staff using a list
  • Updated Steamworks SDK
  • Updated to Unity 5.5.4f1

  • Fixed bugs relating to cooks
  • Company filter gets stuck for all releases list
  • Various other fixes

53 comments Read more
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About This Game

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Laptops with power saving graphic processors might need to be configured for Software Inc.
    • OS: Mac OS X 10.8+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 500 MB available space
    • OS: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 500 MB available space
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