Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
User reviews:
Recent:
Very Positive (51 reviews) - 88% of the 51 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,089 reviews) - 93% of the 1,089 user reviews for this game are positive.
Release Date: May 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Approximately how long will this game be in Early Access?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

How is the full version planned to differ from the Early Access version?

“You can find the roadmap on Trello at https://trello.com/b/9I286Mhu/software-inc. My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

What is the current state of the Early Access version?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Will the game be priced differently during and after Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

How are you planning on involving the Community in your development process?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Recent updates View all (100)

August 27

Alpha 8.11.21 officially out

EDIT: Alpha 8.11.21 includes some fixes and I replaced the deposit/withdraw labels in the insurance window with textboxes to deposit exact amounts and made rounding more intelligent.

I'm sorry development is moving at an extremely slow pace right now. I have some logistics I need to take care of, and since I'm only one person, there's no one to pick up the slack. I will be back at full speed again soon enough. Unity 5.4 has introduced GPU instancing, which will fix the out of memory crashes some of you have been experiencing and could potentially boost performance, as I'm currently cramming the GPU with batches of furniture to avoid performance issues. I'll be looking to move to Unity 5.4 before I move on to alpha 9.


Alpha 8.11.20 includes minor bug fixes and improvements

Changes
  • Ability to filter work by selected rooms/employees
  • Hovering over room noise now lists sources of problem
  • Updated Unity to 5.3.6p2
  • Choose team before accepting contract
  • Remember teams chosen for different tasks and auto select them next time(Does not work for work assignment)
  • Add ability to change arrival time for multiple staff members at once

Fixes
  • Using the rectangle building tool to split a room in a specific way could cause the game to break or crash completely
  • Upgrading a server and a table at the same time spawns the server in the table
  • Added some debugging and made a small change to try and fix the employees not going home issue, please send your save file if you run into this problem
  • Fixed work items sometimes not initializing in GUI after loading game
  • Fixed bugs in furniture look function causing employees to make undesirable choices when picking furniture to use
  • Hole in ground stays after deleting room above staircase from basement
  • Elevator snapping distance too big, making it hard to build adjacent elevators when elevators on other floors are already built
  • Wall building sometimes fails with intersection error when it should have split the wall

8 comments Read more

August 6

Alpha 8.11.19 patch

Work on alpha 9 has not started yet, as I'm still working on marketing materials and focusing on the business side of running a company. I've fixed some bugs that have cropped up since the last patch and I've updated to Unity 5.3.6f1, which encompasses several months worth of UI patches. As I'm not completely sure how it will affect the game, I'm keeping the patch in testing for some days.

Alpha 8.11.19 changes
  • Hovering over room noise now lists sources of problem

Fixes
  • Upgrading a server and a table at the same time spawns the server in the table
  • Added some debugging and made a small change to try and fix the employees not going home issue, please send your save file if you run into this problem

Alpha 8.11.18 changes
  • Updated Unity to 5.3.6p2
  • Choose team before accepting contract
  • Remember teams chosen for different tasks and auto select them next time(Does not work for work assignment)
  • Add ability to change arrival time for multiple staff members at once

Fixes
  • Fixed work items sometimes not initializing in GUI after loading game

Alpha 8.11.17 changes
  • Updated Unity from 5.3.5p3 and Unity UI from 5.3.4f1 to version 5.3.6f1

Fixes
  • Fixed bugs in furniture look function causing employees to make undesirable choices when picking furniture to use
  • Hole in ground stays after deleting room above staircase from basement
  • Elevator snapping distance too big, making it hard to build adjacent elevators when elevators on other floors are already built
  • Wall building sometimes fails with intersection error when it should have split the wall

14 comments Read more
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About This Game


Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

CURRENT FEATURES
  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Laptops with power saving graphic processors might need to be configured for Software Inc.
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 3.0
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 3.0
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (51 reviews)
Overall:
Very Positive (1,089 reviews)
Recently Posted
Molinari
2.8 hrs
Early Access Review
Posted: August 31
A year after I bought it and the tutorial still isn't even playable. This game is the worst money I've ever spent on steam. I don't understand for the life of me how anybody enjoys this mess.
Helpful? Yes No Funny
Terodan
57.3 hrs
Early Access Review
Posted: August 31
How should I start...

The game IS really fun, but the actual "making software/making choices" part only really seems to be the early/mid part of the game, because once you actually had one or two breakthroughs, youre pretty much set and can develop away what you like and it slowly morphs into "Polygon Indoor Architect"

But I am making a game that is actually quite entertaining and I spend more hours on than some AAA title sound bad. As plenty of other people mentioned the developer is doing a good job and is actually developing the title with the community, thanks for that, if you happen to read this.
The core features of the game are fun and also have gotten some quality of life improvements since the last time I have played it.
One thing that I am missing though about the core mechanics would be a more intuitive feedback system. Right now you CAN get a lot of information about what happened with each piece of software that you have developed, but it is actually hard, especially when youre new in the game to actually make sense out of it.
Helpful? Yes No Funny
reyceljohnrafols
100.4 hrs
Early Access Review
Posted: August 29
I Really like this game.... I don't know why, but i was putting each one of my employers in a 2x3 room... lol... i'd like to know more about the mods as the game itself seem to have a limited amount of furnitures
Helpful? Yes No Funny
Romanovzky
68.1 hrs
Early Access Review
Posted: August 29
Good game already, with a great potential being explored by the dev.

I've played many hours of similar games, like GameDev Tycoon and Mad Games Tycoon. This one is more similar to a company simulator that happens to make software -- games or otherwise -- and engages your attention deeper than the other games cited. While it's not too hard to be "successful" in the game, it is quite challenging to achieve the top of the chain places.

The game is not perfect yet, and as an EA has bugs, missing content, features, etc but the dev is dedicated and listens to the community. Progress is constant and relevant. Good EA example!

Lastely, the game is moddable and the community is already presenting amazing mods that greatly extend the content of the game.
Helpful? Yes No Funny
SwissArmyKnife
60.7 hrs
Early Access Review
Posted: August 29
An interesting blend of sims and software development wrapped into a tycoon game that is entertaining for the first few rounds as you explore the unknown. Success is a formula, and is repeatable game after game.

Starta character with maxed Design and Programming skills, do 3-4 days of "horrible/bad" contracts, max out marketing skill with education, then produce a "notepad", earn millions, expand building, hire more programmers, more marketing. Repeat.

New technologies and new equipment are time locked and thus, far too predicatable. Buy your own stocks asap, but don't bother buying out competitor stocks, just out-sell them in their product market.

The addition of mods has added to the replayability, but it does become the same game after a while.

For a sub-$20 game, it's surely worth adding to your library.

7.5/10
Helpful? Yes No Funny
[CE-HoS] LONLYWORIOR
28.0 hrs
Early Access Review
Posted: August 29
Love the game, and there is a great community. Can't wait until the game is completely finished.
Helpful? Yes No Funny
Roo
42.2 hrs
Early Access Review
Posted: August 29
HOW THE HELL DOES THIS GAME PEAK AT AROUND 200 PLAYERS AT A TIME PER DAY? THIS GAME DESERVES SO MUCH MORE ATTENTION FROM THE TYCOON/MANAGEMENT GAMERS!
Helpful? Yes No Funny
ToasterFace_YT
22.3 hrs
Early Access Review
Posted: August 28
Best early Access company simulator Ive played
Helpful? Yes No Funny
It's Me
47.5 hrs
Early Access Review
Posted: August 28
This game is so fun. Would buy if you like tycoon games where you have a lot of options.
Helpful? Yes No Funny
♦pear♦
13.5 hrs
Early Access Review
Posted: August 28
Awesome game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
20.8 hrs on record
Early Access Review
Posted: August 6
I love it! Finally something indepth.

Want to make your own games? You sure can! You can even use your own engine for your games, but that isn't all. You can create your own audio tools visual tools, Operating system, 2D/3D editors, Office software, CMS and Antivirus programs. The whole phase of making those games are very similar to each other, but there is a lot stuff going around it.

For the best sales you'll need to check the market. What software is currently wanted or needed? What kind of people do I need to make this piece of softwork. Do I need a big team with lots of artist or do I need to hire a ton of programmers. And ofcourse market the ♥♥♥♥ out of your products. Whether your software is outstanding or just plain ♥♥♥♥ the sales aren't always what you expect!

When you have enough money you could invest in some servers. You can run your own games (MMO's) on your servers and use it while creating a new software for a better work environment. Next to that you can also create your own shop, but I'm not sure whether that works 100% in the current version of the game. I cannot get my store to become popular.

Do you love tycoon/management games? You played Game Dev Tycoon, but want more? You want to become the next Gabe? Buy it!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
148.6 hrs on record
Early Access Review
Posted: August 19
Perfect!
+Very awesome ideal
+Build a kingdom
+Reasonable arrangement can help you
-Upper limit,I need more fans and sales volume
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: August 20
cooL
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.4 hrs on record
Early Access Review
Posted: August 13
Very Fun game I love playing it
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.4 hrs on record
Early Access Review
Posted: August 14
Fantastic little gem that delivers beyond expectations. Haven't had this much fun since the original Transport Tycoon.

You're basically a developer / entrepreneur who's come into some money in the 80's / 90's / 2000's (all defined by you before you begin the game) to start a business - in the software industry.

You start off with building a little shed for yourself (similar to your first ever cave in minecraft) and begin coding away. A few contracts for other firms to gather some money and before you know it you're designing your first application. You market it, it sells somewhat decent and you find yourself with a load of cash and start dreaming bigger.

Fast forward to two extra offices and a mid sized team crunching away to deliver what you hope the piece of software that will put you on the map!... But.. things aren't going as fast as you'd hoped and that wad of money you got from your first application is waning dangerously low. In a state of panic you lay everyone off and try and finish the app yourself. It takes forever and you realise you're pretty much broke.

Put the project on hold - grab a few contracts - get yourself some leeway and back to the project! You manage to finish it in twice the time you would find acceptable but there it is anyway. Fingers crossed you do your marketing and release it.

You can't wait for the next day to pluck the fruit of the huge amount of work that went into this - only to find out it sold ♥♥♥♥. Mental breakdown, angry muttering and a cigarette break later you decide to be laser sharp this time and bite on what you can chew. You open up the contracts menu - sell every other furnitare in the office and essentially start over again with a tarnished name.

Fast forward again a decade or so and you find yourself thinking if you should upgrade the OS that took the world by storm yet - or focus on cutting edge game engines?

Decisions decisions.

5/5, cool developer, fast updates and a cheap game that is worth it's money at it's current state two times over. And this is all in ALPHA... not even BETA!

Must buy :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: August 14
When I play Software Inc. I enjoy the experience, but it feels woefully incomplete, from bugs and wierd behavoiur, a lack of dificulty from the early game on and pretty much no replay value (I could go and start another save right now, but I know it'd be absolutely boring to do as it'd be copy and paste what I did before, with no real way to take an alternative approach).

Despite this, I still recommend this game. It's still in Alpha, which means more content should be comming. Hopefully this will make the game more interesting mid-game on and add some replay value to it.

The main reason for recommending the game is it is one of the more unique titles I have seen in a while. You typically get building manangement sims (Prison Architect) or software sims (Game Dev Tycoon). This game blends the two pretty well, along with (rudimentry) stock markets, server farms, being an outsourcing company and adds a touch of controlling whiny, needy things called sims employees.

In essence some one raided EA and stole The Sims and crossed it with software development, and I'm interested to see if they can pull off the game, given the size of the scope.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
62.1 hrs on record
Early Access Review
Posted: August 15
I got this game months ago but I have been occasionally coming back to play it over again. I had it before they had a workshop and loved it and now that the work shop is here I got to make Dunder Mifflin Paper Company Inc.

But to be honest its a game about you creating a software company from ground up. You can buy your competors' stocks and gain their products and market it, you can create your own products aswell ofcourse, and you can shape your company to whatever you want it to look like. Ever since the workshop was put in people have mods that will let you make any kind of software for you company on top of the already exisisting vanilla versions and there are also furniture mods! As the game progresses there will be bound to be much more variety. I would recomend buying it now if you like running a complex business. You should also watch some youtube videos about if before you buy if your not too convinced by my review!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
84.8 hrs on record
Early Access Review
Posted: August 15
Software Inc. is a unique game about creating your own softwares. I truly recommend this game for its content, and the fact that content is CONSTANTLY being improved and added. It's amazing to see how much Software Inc's development team is so actively working!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
56.0 hrs on record
Early Access Review
Posted: August 16
Really enjoy this. The challenge of this makes it fun to me. once you learn your mistakes you can breeze through the beggining when you have no money. but after that you can add the mods people have made. which can add a total different perspective of the game. game was the same for quite awhile but had a big update a few months ago but made the game more in depth. Overall game is fun if you like simulation games which i do. its challenging but not mind numbingly. i enjoyed every min of the 56 hours i put in to this game since the time of this review.
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1 of 1 people (100%) found this review helpful
Recommended
66.3 hrs on record
Early Access Review
Posted: August 17
Very good game, the developper is constantly updating, there's a bit of tweaking to do here and there and the game is a bit too easy right now but if you like management game go for it !
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