A game of aerospace industry and interplanetary exploration.
Recent Reviews:
Very Positive (1,043) - 84% of the 1,043 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (21,469) - 86% of the 21,469 user reviews for this game are positive.
Release Date:
Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

It is important that you consider the information below before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in currently in Alpha.

Astroneer will be in Early Access on Steam so that we may get the game in the hands of players as soon as possible. Engaging with the Astroneer community is extremely important to System Era, as we want to work closely with our players to make Astroneer the best aerospace and planetary exploration experience ever.

Since the game is in active development, Astroneer may have bugs, crashes, multiplayer instability, performance issues and so on. This is part of the development process and while we will try our best to keep the experience as stable as possible, rapid live development can cause issues at any moment. Supporting Astroneer this early allows us to develop the game with player feedback, and that feedback will ultimately shape the future of the game.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming to release the 1.0 version with free post launch updates in 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of Astroneer will be the complete aerospace exploration fantasy.

  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of hazards, ranging from weather situations, aggressive flora, and environmental effects.
  • Build and manage a working industrial base and leave your fingerprint on the galaxy’s economy.
  • Customize everything. Change what your Astroneer looks like, choose the base layout you want, and customize your vehicles for specific roles.
  • Play with friends in an online experience that encourages communication and cooperation to succeed, or play on a dedicated server that could contain friends and strangers.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

What is the current state of the Early Access version?

“The current version of Astroneer is changing rapidly while we implement new systems to the gameplay experience. After spending the Pre-Alpha period exploring, prototyping, and scoping out the final version of the game, we are now in full on content development. Expect to see new features/content rolled into the experience every update. For details about what we have coming, see the below section about Alpha!”

Will the game be priced differently during and after Early Access?

“Astroneer launched at a low price considering how early in development the game was. As the game matures and its content grows the price of the game will be reviewed.”

How are you planning on involving the Community in your development process?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, Youtube, and Facebook. System Era aims to be as transparent with the game’s development as possible so that its community can be as equally transparent with us with how they're feeling about the game and share the improvements they would like to see. We post regular updates on youtube showing off what the team is working on!

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: http://www.twitter.com/astroneergame
Facebook: http://www.facebook.com/astroneergame
Reddit: http://www.reddit.com/r/astroneer
Youtube: http://www.youtube.com/c/SystemEra [/url
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Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)

Downloadable Content For This Game


Recent updates View all (78)

March 15

Update 0.6.5 live!

Steam 'Early Access' users will receive this update today, Thursday March 15th, 2018.

This update is another foundational change, with an overhaul to rover visuals and functionality! Now Astroneers can operate new rovers with updated visuals, storage and suspension, as well as the ability to create mobile bases by unpacking base modules on the rover chassis. Also included in this update are splitters, a tool to direct power flow, and a plethora of new base platforms so players can create even more custom base configurations.

You can find these updates in, the current build of the game.


The Medium Rover and Large Rover have received a visual update. This includes new front and back slots which provide extra storage. These slots will only be active if the power line below them is unconnected. Once the power line is connected to another Rover or Platform base, the slots will fold down and drop any items attached to them. Old rovers should transfer over seamlessly.

The visual representation for Rover batteries has been changed. But their discharge and capacity is unchanged.

Rovers have received an update to their suspension. Handling should be much better. Also, gravity on vehicle chassis has been adjusted so Mobile bases should be more stable.

The power connection between Rovers and Platforms has been changed to directional. Now, you can very easily tell if your rover is consuming or providing power from your base. You can use this directional line to prevent the rover from mistaken power draw or discharge.

Research unlock costs relating to Vehicles have been reduced.This change has been made to encourage acquiring Rovers earlier in progression. Specifically:
  • The Vehicle Bay cost has been reduced from 1000 Bytes to 250 Bytes
  • The Medium Rover cost has been reduced from 2400 Bytes to 2000 Bytes
  • The Large Rover cost has been reduced from 8000 Bytes to 6000 Bytes
  • The Open 1-Seat cost has been reduced from 600 Bytes to 300 Bytes


A three port Splitter object has been added to the game.

The Splitter takes in a power line and creates up to two adjustable directed streams. It is available in the Catalog for 1000 Bytes and prints from the Small Fabricator for 1 Copper.

Directional power visualization has been updated for clarity. The previous version was just placeholder art. The marching chevrons should now be much more readable at a glance.

Power Cells behavior has been changed. They now act as an on demand, single use battery which will only discharge when power is needed by the item they are attached to. Oh, they also no longer provide infinite power.


Modules can now be unpacked on top of Rover bases enabling a kind of Mobile base.

You will still need immense amounts of power to operate a base on wheels, but this should allow for our nomadic players to continue base operations on the go. Also, be aware that once unpacked, base modules on rovers are linked forever. <3


  • Medium Platform B - More compact version of the Medium Platform, costs 250 Bytes to research and 1 Resin to print.
  • Large Platform B - More compact version of the Large Platform, costs 500 Bytes to research and 2 Resin to print.
  • Large Platform C - Winged version of the Large Platform which swaps the Tier 2 side slots for 20 Tier 1 slots, costs 2000 Bytes to unlock and 2 Aluminum to print.
  • Large Platform D - Two-tiered platform with 10 Tier 2 storage slots, costs 2000 Bytes to unlock and 2 Aluminum to print.
  • Extra Large Platform - An octagonal platform with a single Tier 4 slot, and eight cable sockets, costs 3000 Bytes to unlock and 2 Aluminum to print.
  • Extra Large Storage - A domed Tier 4 storage platform that prints on top of a Large Rover, or an XL Platform. It contains 31 Tier 1 storage slots, costs 3000 Bytes to unlock, and 2 Compound and 2 Aluminum to print.
The Vehicle Bay can now be operated by a Control Panel.

Module Control Panels have received a lighting pass

A large number of the orange floating UI buttons have been removed from the game and replaced with interaction verbs. Your bases should look a bit less like a Las Vegas light show.

The default Use verb has been replaced with contextual interaction verbs. For instance the Work Light now uses the verbs “Turn On” and “Turn Off,” while Drop Pods, Habitats, and Seats now use “Enter” and “Exit.”

  • Update Smelter Audio, better end loops. Less Abrupt.
  • Added variations for Base Building.
  • Hazard Plant SFX
Items in the Catalog have been slightly reorganized.

---------BUG FIXES---------
  • [AS-1831] - Fixed a longstanding bug where Tether lines did not go dark in Multiplayer games when disconnected from an Oxygen source.
  • [AS-2237] - Fixed a bug where the Astroneer’s headlamp would turn off while dying inside a Drop Pod
  • [AS-2545] - Fixed an issue with cables twisting in strange ways in relation to the planet center.
  • [AS-2546] - Fixed an issue with power sockets on platforms twisting cables in strange ways in relation to the planet center.
  • Due to the physics constraints of the world, vehicle chains have once again been limited to a maximum of 4 Rover bases.
  • [AS-2567] - Power Nuggets once again charge batteries. Cave spelunkers, rejoice!
  • [AS-2570] - Drop Pods should no longer launch into space when invoking the Use command.
  • [AS-2572] - Large Solar arrays can once again be moved by the Winch!
  • [AS-2574] - Mineral Extractor and Smelter should once again auto-pull from and auto-deposit into connected storage.
  • Fixed several recurring crashes on PC and Xbox One which should increase general stability.

We will be updating our roadmap a little later today. And don't forget, we are on sale for another 24 hours, so tell a friend! Thanks for reading and enjoy!

303 comments Read more

March 9

Steam Sale and Update Preview!

Hello Astroneers! This week has been rather busy, so I wanted to take a moment to consolidate all of the exciting news!

Thats right, we are on sale, offering 20% off of Astroneer for a limited time. This is most likely the lowest price Astroneer will go during Early Access, and possibly the last time we go on sale before 1.0. If you have been on the fence, there has been no better time to pick up the game. We just updated last month with our biggest update ever, and as mentioned in our stream, will be adding more items in an update next week!

If you missed our Steam stream today, we revealed that we are going to update the game again next week. We will have an official date soon, but in our vlog we showed off some of the new items you can expect to see, including a new power management tool and new rovers! Click below to watch the full vlog on Youtube.


Stay tuned to our social media channels this weekend and early next week for more info on the full list of fixes, features, and items that we will be adding in our next update.


Talk soon!

104 comments Read more
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About This Game

Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.

What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. Now that we have moved to Alpha, you can expect the following content in the next few months:

  • Basebuilding: This system will allow for completely customizable base layouts that can be modified and moved at any time. (Q1 2018)
  • Power Refactor: Power management will become a completely new gameplay experience, players will have the flexibility to layout base infrastructure however they wish. Want to harness the power of the sun but create your base underground, hidden from the harsh weather on the surface? Create a solar farm and run cables down to your subterranean base. (Q1 2018)
  • Terrain 2.0: An all new procedural terrain system that will be much more performance friendly, while allowing us to create much more robust planets. These new planets will include more diverse biomes, land features, underground cave systems and more. (Q2 2018)
  • Weather & Hazards: A completely new system to challenge players when exploring or while at their base. Deal with environmental effects while in the relative safety of your base, or explore planets while outsmarting aggressive flora. (Q1 2018)
  • Dedicated Server Support: (Q2 2018)

In addition to the features mentioned above, you can expect a game like Astroneer in Alpha to contain bugs, crashes, and overall instability in single and multiplayer.

If you think our core gameplay is compelling enough to want to support Astroneer while it’s still in Early Access, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of Alpha and in a state where the game is more stable and gameplay and content are further along. We're committed to making Astroneer the best it can be and including you this early in to its development is a crucial step that that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to go check out our road map, and our development vlogs that we post a couple times a month!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any
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