A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!
User reviews:
Recent:
Mostly Negative (11 reviews) - 27% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (209 reviews) - 55% of the 209 user reviews for this game are positive.
Release Date: Oct 22, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. Steam Early Access allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.

The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 150 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access through early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of Descent: Underground is planned to have considerably more features than the initial Early Access release. Planned features include:
  • Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
  • Lots more weapons, gadgets, and tools to rule the battlefield
  • Loads of core multiplayer maps with numerous variations based on game mode
  • Virtual Reality and Full Controller support
  • Additional game modes to master solo and with friends
  • Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
  • Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
  • Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
  • Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
  • Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
  • A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
  • Singleplayer story missions that breathe even more life into the game world

What is the current state of the Early Access version?

“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and ten maps- with more to come!
  • Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
  • Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
  • Missiles include: Concussion, Homing, Smart, and Mega Missiles.
  • Current game modes include: Corporate War, Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), and Conquest.
  • A growing list of medals and Steam achievements!
  • Plus gadgets, tools, afterburner, special power-ups, and lots more!

Will the game be priced differently during and after Early Access?

“Our official release after Steam Early Access should approach AAA-quality and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”

How are you planning on involving the Community in your development process?

“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.

We are even including a fully fleshed-out enemy robot developed entirely by the community!

We plan to continue this process with the help of Steam Early Access gamers. We plan to support player-made maps, content, and mods.”
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Buy Descent: Underground

Buy Retro: Resurrection Bundle BUNDLE (?)

Includes 2 items: Descent: Underground, Conquest: Frontier Wars

 

Recent updates View all (57)

July 17

Help us shape gaming’s future!



Hello Descenters,

Some of you have asked why we have been far less active these last few months.

In fact, we owe you an update.

We took a long, hard look at the scope of our project and how long it would take us to finish the game we described on Kickstarter. We always intended Descent: Underground to be a starting point to a larger universe. Plus, being huge Descent fans, we knew that some things had to be done right, and to a production level that exceeded expectations.

So, for the last few months, we’ve been digging deep into our own processes and working out ways to finish the game faster and still support a live product with a great community. We discovered that over the course of the project we’d been spending between half and two-thirds of our time on things like tech support, bug fixes, and community outreach. Those kind of delays can be devastating to a small team.

Luckily, we have some pretty cool friends and they’re helping us work through solutions to continue great community outreach while ramping up development.

We invite you to help us test a new community platform called BrightLocker as the first of these solutions!

BrightLocker is the brainchild of some game development veterans who are friends of ours from way back in our Origin Systems days. They asked for our help (and yours) to make sure BrightLocker supports awesome communities for cool games.

Just to be clear- this isn’t about asking you for more money. While BrightLocker does forever crowdfunding and you’ll see rewards offered, that is not our main reason for making the switch. Our goal is to find better ways of communicating with our community without having to develop all the tools ourselves. BrightLocker is building those tools.

We also want to help BrightLocker become a useful resource for those of you looking to start your own game project someday!

So, what are we specifically asking you to do?

That’s it. Once you get set up, just use the platform, share your feedback, and welcome new players who come to check out this wonderful game you’re helping to build!

We are also planning to bring back our public web show, “Wingman’s Hangar”. We are currently thinking about doing it monthly to give Viewmaster more time to focus on game development- as he is also the Art Director here. We’re also thinking about renaming the show- do you have any cool ideas? Rob says it doesn’t even have to have “Wingman” in the title… (Yes it does - Wingman)

Finally, we’ve worked out a plan to bring a lot more developers onto the project to work on the game. We can’t discuss the details right now, but we expect to show you tons more cool stuff in the months to come!

Important stuff like the size of our single-player campaign, what new tech is coming for your ships, how unlocks will work, how you level up, matchmaking, and so much more.

Thank you so much for your support and your patience! You really are helping us to the make the best game possible.

-The Team

16 comments Read more

April 13

Movement, Mice, and MORE in "Lube Job" (3214)



Hey rock jocks!
We have a very cool set of changes for you to try out!
With the help of our Proving Grounds testers, we've adjusted the movement numbers to add a feeling of weight and smoother turning for mouse users. This should help with dogfighting, especially 1v1.
Thank you for your support!
We'll see YOU in the mines!
-The Team
 
Patch Notes:

  • MOVEMENT -
    • Rotational acceleration has been increased.
    • Translational acceleration has been decreased.
    • If you play with a mouse, we recommend making sure Mouse Inertia is enabled (Settings [Gear] > Controls > Advanced Options). This option is enabled by default.
  • SURVIVAL -
    • We have removed the flypaper from some of the mining rocks that was causing some bots to get stuck.
    • Bots now all self-destruct at the end of a stage.
  • TRAINING -
    • Improvements to flow.
    • Fixes to certain objectives that could be prematurely completed and block further progress.
  • MULTIPLAYER MENU should now properly recognize if there is or is not a match of the selected type.
  • DOOR FRAMES - Square frames should now have collision again.
  • Miscellaneous tweaks and bug fixes.

4 comments Read more
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About This Game

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

Our vision for Descent: Underground includes:
  • Multiplayer shooter action in a full six degrees of freedom
  • A variety of customizable ships and roles suit every play style
  • Individual and team game modes for multiplayer
  • Community-driven development w/ weekly video streams
  • Mine for resources, power-ups, and to locate hidden tunnels
  • Prove your prowess with rankings, achievements, and leaderboards
  • Singleplayer storyline missions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 (64-bit)
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10 (64-bit) w/ DirectX 9 & 11
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.

What Curators Say

5 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Recent:
Mostly Negative (11 reviews)
Overall:
Mixed (209 reviews)
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