A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!
User reviews:
Recent:
Mixed (23 reviews) - 65% of the 23 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (266 reviews) - 76% of the 266 user reviews for this game are positive.
Release Date: Oct 22, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. Steam Early Access allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.

The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 100 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of Descent: Underground is planned to have considerably more features than the initial Early Access release. Planned features include:
  • Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
  • Lots more weapons, gadgets, and tools to rule the battlefield
  • Loads of core multiplayer maps with numerous variations based on game mode
  • Virtual Reality and Full Controller support
  • Additional game modes to master solo and with friends
  • Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
  • Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
  • Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
  • Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
  • Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
  • A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
  • Singleplayer story missions that breathe even more life into the game world

What is the current state of the Early Access version?

“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and eight maps- with more to come!
  • Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
  • Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
  • Missiles include: Concussion, Homing, Smart, and Mega Missiles.
  • Current game modes include: Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), Capture the Core & King of the Core.
  • A growing list of medals and Steam achievements!
  • Plus gadgets, tools, afterburner, special power-ups, and lots more!

Will the game be priced differently during and after Early Access?

“Our official release after Steam Early Access will be a AAA-quality title and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”

How are you planning on involving the Community in your development process?

“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.

We are even including a fully fleshed-out enemy robot developed entirely by the community!

We plan to continue this process with the help of Steam Early Access gamers. We plan to support player-made maps, content, and mods.”
Read more

Buy Descent: Underground

 

Recent updates View all (39)

August 9

More Mayhem, OSVR Support, Fixes, Polish, and MORE in 2479!!!



Greetings, Descenters!
 
Based on your feedback we've made some tweaks to our recent Crusoe release!
We've improved Miner Mayhem even more, added first-pass OSVR support, and lots more! We've also begun adding in some of the Quality-of-Live improvements that we've been hoping to do for awhile now.
 
Please let us know what you think on the forums!
 
Be sure to connect to our Discord Server to voice chat while playing co-op!
 
[clear]NEW STUFF & Patch Notes (2479)

  • SURVIVAL MODE & CHARON -
    • Loot crates!!!
    • Fixed a bug that was trapping undead players in the mines.
    • Players who do not select a ship when respawning between stages will now be forced to respawn in their previously-selected ship.
    • In singleplayer mode (not multiplayer), we reduced the capture time for a nanofactory by half.
    • When spectating a player who dies, you will automatically cycle to the next living player.
    • When completing a stage, overcharged shields and energy should no longer be reset to starting values.
    • In stages with multiple active nanofactories, bot waves will select random zones from which to spawn, rather than all from the first zone to activate.
    • Stages with three or more active nanofacs should no longer get into an erroneous capture-reset loop.
    • Manually cycling players in spectate mode has been temporarily disabled.
  • MINER MAYHEM -
    • Using the afterburner while carrying a miner will cause the miner to let go.
    • If the ship carrying the miner takes 10+ points of splash damage (missiles, mines, etc.) in a single hit, the miner will be knocked loose.
    • Added a larger outline to the miner to make it more visible from a distance.
    • Ships carrying the miner can no longer trichord.
    • Raised the score target to 10 from 6.
    • Scoreboard now shows how many goals a player scored.
  • PERSISTENT LOBBY -
    • Match scoreboards are now inside the lobby, so you will be able to look at them until the next match starts.
      • Chat is available, so you can talk about performance while looking directly at the stats or see people telling you to hurry up because you've been starting at the scoreboard too long.
      • Personal performance report has been added, showing more detailed stats.
      • Abridged info for the next match is visible, so you know how soon the next match will start.
    • Raised the countdown timer for partially-ready lobbies to 30 seconds from 10. If all players are ready, the countdown will immediately finish. This change has been present in Production for a few days now.
  • MOBIUS
    • Navigational signs and other decorations have been added.
    • The recharge zones have been shifted to better cover the hallways they're in.
    • The popcorn stand in section A15 is out of order. Please visit the concession stands in A14 or A16 in the meantime.
  • AWARDS -
    • Achievements for earning certain numbers of Kill Streak medals are now active on your Career page and on Steam!
    • Medals for mining and hauling are now in the game.
  • OSVR - Our first pass at OSVR support has been added to the engine.
  • END-OF-GAME SPLASH SCREEN - To keep the transition from gameplay to the new post-game scoreboard from being abrupt, a new splash screen will pop up at the end of matches, displaying who won. This is accompanied by an awesome time slowdown effect.
  • TOOL SOUNDS - The following tools have stepped out of the 1920s and now produce sound: Energy Converter, Repair Tool, Ore Fuser, Deactivator, and Security Tool
  • BOTS/AI - Bots now understand locked doors to better navigate the maps.
  • CHAT - Messages typed into DS.com chat will be visible on our Discord server and vice-versa. The same is true for in-game chat. Big thanks to [color=#ffff00]inspades[/color] for developing the tool to do this! This has been already present on Production for the past few days.
  • SHIPS - The Shaman and Warlock have had their paint schemes updated to match the other ships.
  • Destructible grates should more reliably blow up now.
  • AI-controlled Predators will now actually shoot their Vulcans, rather than just sitting there looking menacing after running out of missiles. Also, now, instead of dropping their Vulcans, they will drop ammo.
  • Mousing over a medal in the scoreboard now creates a tooltip showing the name of that medal.
  • Changing match settings in an already-European match will no longer switch the match to North America.
  • The "show FPS" checkbox now populates correctly.
  • The Mining Laser's sound effect should no longer persist upon running out of energy.
  • Additional performance enhancing adjustments.
  • Minor bug kasplodies and tweaks.
Known Issues:
  • Combat, Graphics, and Sound
    • Setting Field of View to larger than 90 in non-VR mode can cause distortion of the cockpit, making the HUD look far away.
    • Destructibles need a cool particle effect.
    • The Drone Bay has too many lights and so some people are getting poor performance while admiring their ships.
    • Objects near the corners of the screen can experience "barrel distortion" because of the way that 3D objects are mapped to a 2D screen. Using the Field-of-View slider can help with this in some cases.
    • Collisions are more sticky than they are supposed to be, sometimes causing ships to catch on each other.
  • Launching, Installing, and Platforms
    • The game cannot currently be run using DirectX 12 and virtual reality at the same time and would crash on boot if both are enabled. The launcher now disables DX12 if you use VR mode.
    • To launch Proving Grounds in VR, pass the command line option: [color=#ffff00]--env=ProvingGrounds[/color]
    • If you are not using Steam, you may need to also add either [color=#ffff00]--vr=osvr[/color], [color=#ffff00]--vr=oculusvr[/color], or [color=#ffff00]--vr=steamvr[/color] to activate VR.
    • Unreal Engine 4's DirectX 12 support is currently experimental. As such, please make sure to turn it off if you are experiencing instability.
    • Installer & Launcher need to be run as administrator on Windows.
    • Streaming software may need to run as administrator to capture video.
    • Uninstalling & reinstalling the launcher may not properly clear settings.
    • Steam Overlay doesn't work on Mac and Linux.
  • Input
    • In VR, drop-down menus may not respond properly and some menus are not interacting with the VR gaze input pointer correctly.
    • If the gamepad button stops working in VR gaze input, try using the mouse or joystick button instead for the next click.
    • The axis configuration menu is somewhat clunky and uses too-technical language (power changes the curvature of the sensitivity curve, factor scales the sensitivity curve)
    • Linux appears to not be detecting joysticks in many cases.
    • Many joysticks do not yet have a default mapping and need to be configured manually.
    • Controller customization issues are still being experienced by some users. Control customization needs a "reset to defaults" button.
    • If you are having mouse issues, please make sure that your Mouse axes and sensitivities are NOT inverted and reversed at the same time.
    • Multiple joysticks of the same model cannot currently be distinguished by the game.
  • Matches
    • When spectating in Survival mode, the <PgUp> key is currently not switching which player you follow.
    • Sometimes after leaving a match lobby, that match lobby will disappear from the match browser.
    • Private matches can launch even if some players are marked "not ready".
    • There may be a wait for matches at times. While our all-backer player base is much larger than the beta pool, player play times can vary.
    • In a match lobby, gamepad users sometimes cannot exit the lobby using the gamepad.
General Information
If you need to get the installer, CLICK HERE for instructions.
This test is public and we are happy if people want to share on Twitch and YouTube. In the event that something is running poorly or breaks while you're streaming, please let your viewers know that this is an Early Access build that you are playtesting. It is NOT the final retail release.
If you do plan to stream, you may need to run your streaming software as an administrator.

Our game manual is a series of forum posts:
http://descendentstudios.com/community/forum/46-game-manual/
If you have any questions about downloading or playing the game, that's the best place to check for a quick answer.
 
 
Bug Reporting
Please report bugs in our bug reporting forum with as much specificity as possible. If you can provide screenshots, that's awesome!
We've also compiled a list of known issues so that you can skip those when reporting bugs.
 
Fly safe!
-Descendent Studios

7 comments Read more

August 7

Release Candidate on Proving Grounds!

Howdy, y'all!

We've placed a test build (2473) up on the Proving Grounds for members of the Underground to double-check before we release it to Production.

If you'd like to see what is in this build, here are the patch notes:
https://descendentstudios.com/community/blog/24/entry-340-polishing-up-crusoe-in-2473/

If you're not yet a member of the Underground and would like to try it out, you can join here:
https://descendentstudios.com/store?category=2

Thanks!

-Dunk

5 comments Read more
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About This Game

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

Our vision for Descent: Underground includes:
  • Multiplayer shooter action in a full six degrees of freedom
  • A variety of customizable ships and roles suit every play style
  • Individual and team game modes for multiplayer
  • Community-driven development w/ weekly video streams
  • Mine for resources, power-ups, and to locate hidden tunnels
  • Prove your prowess with rankings, achievements, and leaderboards
  • Singleplayer storyline missions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 (64-bit)
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10 (64-bit) w/ DirectX 9 & 11
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Minimum:
    • OS: 10.9.2
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10.9.2
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Minimum:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (23 reviews)
Overall:
Mostly Positive (266 reviews)
Recently Posted
ChiefLink or Chill
0.9 hrs
Early Access Review
Posted: August 22
I found Descent: Underground to be frustratingly underwhelming. The confusing design doesn't feel like it wasn't made for 6DOF. For example:
> There's little to no weight to movement, no matter which drone you fly.
> Missiles are worthless. Why even have mines?
> Laser upgrade? I don't need no stinking laser upgrade!
> The bots ALL shoot lasers and have mindless pathing.
> There's so much open space, all you end up doing is strafing around firing like a Call of Duty tween on shrooms. Then you run out of energy and scoot away shooting missiles at nothing in particular.
> The HUD is smaller than a 'roided bodybuilder's member, so you can't tell if anything's going on.
> The flashes for hits and damage are about as effective a sloth in a race.

If feels wooden and soulless. Plus, it seems to have been made for multiplayer. I don't hate multiplayer, but don't forget the origins of this series, which are steeped in singleplayer perfection.

Besides the gameplay, the graphics are horrid. The environments are practically bright and happy, a stark contrast from dreary and foreboding Descent 2. The drones are actually pretty hard to spot because of all the colors and lights. It's almost impossible to tell where your shots will hit because your reference points are mixed in an environment that looks like a surrealist with a cubism fetish.

If you want a proper Descent feel, go test the Overload Playable Teaser. It's spot-on with design, appearance, and environments that fit in perfectly in the Descent universe.
Helpful? Yes No Funny
kidfusion3000
2.8 hrs
Early Access Review
Posted: August 21
so far i've been very impressed. I rarely back an early access game but since this one had DESCENT in the title i had to give it a shot. the fact that the dev studio was founded by a former member of the StarCitizen team helped. Gameplay is shaping up to feel very much like the first descent games, which i found to be superior to D3. The Dev team releases regular patches and the game is planning to support a number of features like VR and DX12. The devs take feedback seriously and watch the forums and even reply to concerns there. the community is small and that helps for focused feedback. As with all EARLY ACCESS games, this is a work in progress so before you judge harshly, read the negative comments. people complaining about motion sickness should've read the title "DESCENT" which was a game synonymous with motion sickness and not for the weak stomached back as far as '96.
Helpful? Yes No Funny
Thakk
0.1 hrs
Early Access Review
Posted: August 21
I get motion sickness in Vive.
Helpful? Yes No Funny
Gatau
2.1 hrs
Early Access Review
Posted: August 18
VR mode (HTC Vive):
The mouse keeps going outside the game window making the game lose focus and me sitting still doing nothing for seconds. As with ANY other new or slowly progressed game (as this one), ever developed, until the devs goes "oh ops really, its fixed now" as if that came as a surprise.

The center of the headset shifts, and so does the guns point of fire of the ships so that I have to shift my aim really wierdly. And when I die I have to tilt far far down with my head, to make the selection pointer hit a ship selection, almost having to turn my eyeballs so far up that I'm looking at my own brain. It kind of hurts.

Overall:
Extremly unnatural controllers with a delay on the mouse movement. You all know how it feels when you drag a mouse in a game and the mouse reacts 0.5 seconds later? That's how this game feels like and I even think it's designed that way. It's making it next to impossible to hit without luck and it's not due to bad pc specs.

Too much clutter in the maps that makes it way too easy to lose the enemy ships, this imo adds nothing that I'd call "fun" to the gameplay. This in combination with the delayed mouse drag sometimes makes u become more of a flipper ball then a space ship.

Considering the time this game has been on steam, my negative review stays negative. I feel like much of what I don't like are intended so I don't think this game will ever satisfy me.

Good luck reeling them in though, nostalgia sells, doesn't it.
Helpful? Yes No Funny
Wheatkings
10.9 hrs
Early Access Review
Posted: August 17
When I first watched the video promoting the game I got that great feeling of nostalgia seeing the original footage. I admit that I was worried that someone was trying to remake something that had been so great. Worried that it wasn't going to turn out, it wasn't going to be the same or better then the original.

To my surprise I was not disappointed!

I've put a few hours into this game now and feel very comfortable in the direction that the dev team is taking. This is bringing the true game back and updating it to 2016 standards. I have been able to interact with members of the Dev team in their Discord channel and they were very helpful and answering questions they were allowed to and really put any fears at ease, they're a great bunch of people.

I can't wait for updates to come out and I'm really looking forward to the full release!
Helpful? Yes No Funny
Swingarm1032
8.7 hrs
Early Access Review
Posted: August 16
TWO THUMBS WAY UP!!!

The Classic 6dof Descent is back and better than ever with Descent: Underground!
This new title, actually a prequel to the first game; is to say the least, lives up its legendary namesake.
Although it is still in ealry access, the game has a very strong multiplayer aspect, with the devolpment of the single player campaign mode currently in the works, Based on what has been seen throughout the playable parts of the game thus far, DescendentStudios will do a fantastic job on the single player as well.

As far as the currently implemented parts of the game go, there is alot to be said for what this small group of people has done. On the formost aspect, the multiplayer games are at times very intense. Second the graphics are much improved over those in the rest of the games, Including the D2X-XL mod. The textures in the already completed maps have many visual aspects, such as metallic texturing and specularity. The game also supports VR headsets, however I can not comment here because of hardware limitations in ths area, but I would also guess that the VR is spectacular.

Although at the time there is not an actual single player campaign yet, there is the "Practice Vs. AI" mode which is open as a Single Player mode for some time, with the recent addition of the Co-Op mode, as well as their "Survival" mode.

Overall, the game has lived up to and from my point of view, exceeded all expectations, and might be a new Descent legend in and within itself
Helpful? Yes No Funny
Fluxxy
3.3 hrs
Early Access Review
Posted: August 15
So far this game is really good.

PROS

+ Gameplay is freaking superb
+ Graphics look great
+ Maps are well designed
+ Ships are interesting
+ Soundtrack is also great so far

NEUTRAL

~ The menu can be really weird for some (including me)

CONS

- Game runs pretty poorly on my pc
- Graphical options are a little bit too limited
- There isn't much to do yet other than do the same stuff all over again without really being awarded anything

Conclusion

I totally understand that the game is in early access and a lot of the issues are about to be fixed. So far the game looks really promising. As a person who has played the original Descent, I'm really hyped about this. All the best of luck to the devs! <3
Helpful? Yes No Funny
Mardoch
0.7 hrs
Early Access Review
Posted: August 14
Feels like old times. I've not got a ton of time in yet (just updated gfx to handle it), but based on what I've played so far I can say that it is packed with tremendous promise, and much has already been realized. I can't wait for the launch version to hit. I'm a very happy KS backer.
Helpful? Yes No Funny
capto
0.1 hrs
Early Access Review
Posted: August 13
This made me way sick, way fast.
Helpful? Yes No Funny
erlingheusm1
0.2 hrs
Early Access Review
Posted: August 13
No campaign, VR is complete Nausea and I have a gtx1080 and i5 4690K. Its not that the frame rates judder, but it just doesnt turn smoothly, i pull mad G's with Elite Dangerous, but with this I almost puked on instant. I will refund.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 16 people (75%) found this review helpful
3 people found this review funny
Recommended
3.4 hrs on record
Early Access Review
Posted: July 30
Looks really amazing! the VR is so smooth! I was waiting for this for so long!
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
20.6 hrs on record
Early Access Review
Posted: August 5
Supported Early Access with doubts....now I WANT MOOOOORE!!

But let me explain this in a way I wished someone would have explained to me first.

+ The spirit of Descent IS HERE!! If have played the original series, and I´m enjoying circular strafe or escape leaving mines behind, shooting the mega missile to watch the show, screaming those freaking bots maneuvering to ambush you or get lost searching desperatly for shields, etc. I wish that the single player campaign to be ready soon but also I want the devs to take time if needed to maintain this quality and go beyond the original. The gameplay is really good and looks promising.

+ As today August 6 2016, there are 8 maps available and 9 ships to choose for playing. Each one has different specs and 1 unique ability to use, but not all abilities are ready yet. 1 of the maps is exclusive for the Survivor mode. There seems to be 1 additional ship but it is locked yet.

+ The game modes so far are:
- Anarchy (shoot everyone) Minimum 2 Players
- Team Anarchy (blue team vs red team) Minimum 2 players
- Coop vs AI: Kill those nasty robots wave after wave increasing difficulty. Minimum 1 player
- King of the core (you have to survive gaining points near the core and shooting with the mining laser you win more points), Minimum 2
- Miner Mayhen (I didn´t tested yet, will test it this sunday and update here, but it seems you need to rescue the miners like the original D1) Minimum 4 players.
- Survivor: Special map with specific zones and locked doors. If the players stay in the zones some doors will be unlocked to continue exploring the map for new zones and more doors until you unlock the whole map. Also if any player dies, the other players could try to resist to "unlock the zone" so the dead players could re-join the game at that point. The AI is really nasty and will be increasing difficult....and the map puts you in difficult situations to hold. AMAZING MODE to play Multiplayer or Single!! Minimum 1 player

+ The WEAPONS!!!! These are really fun to choose, from the Smart "mirv" missile that explodes in smaller ones, to the Vulcan Gun, or the plasma gun, or the great MEGA MISSILE that explodes with really big chunk...or the tactical LASER GRIDS that could block passages, or the always a classic mines...all of them and many more create a chaotic and fun fight

+ I´m Playing with HTC VIVE and it is one of the best games in VR that I´m enjoying so far. The graphics, the performance and the gameplay are unique and I dont have any other VR game with this mix and unique 6DoF action.
- Important: So far I do not have any SICK MOTION because the game runs very fluid and smooth. I´m using an I7+16gb+980ti. RenderTarge set to 1.2 (still testing settings in-game too). But test this and try your pc performance and settings with the REFUND Protection to be sure. Another friend of mine is playing without sick motion..but it is personal.

+ If you want to play without VR, the game already supports also DX12 and is BEAUTIFUL.

+ The game has their own servers in NA and Europe locations.

+ I do prefer Joypad, but I have 2 friends that are playing comfortable with Mouse+Keyb. The game is responsive, and if you choose the fast ships..prepare for the thrill of speed.

+ Developers were not releasing very sustancial updates in the initial phase of the product but I can see that now they are publishing updates more frecuently and they seem to be following and assisting users since day 1. I like that and I have good hopes so far on the product evolving. Still today the game is an early access.

+++ The basic: GAMEPLAY IS REALLY FUN!! The maps are really good!!! If you can...bring a friend: https://www.youtube.com/watch?v=0q_3lALR5OA (Spanish comments and Universal Laughs) there are more videos in that channel to check too.

++++++++++OVERALL so far 8/10 +++++++++++++++++

I really want to play more maps, more weapons, abilities, and the amazing Single player mode with big maps and those Countdowns to escape the core´s explosion...remember those???
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: July 31
A decade later I never expected to see a sequal. Much less simply stumble upon it. I have never pressed the purchase button as quickly as I did when I saw this. With out review with out reading. I've since played the game and simply put it's amazing. I'm not sure the size or scope of the team. Whomever is behind this has done a great job with what they have at thier disposal. This game has so much potentional. There are some quirks. So many buttons for an xbox one controller. It's playable and unique. The bots need work. They do thier job to provide a target so you can get use to the controls again if your rusty like me.

Production Team keep up the great work. I look forward to seeing progress made.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.7 hrs on record
Early Access Review
Posted: August 16
TWO THUMBS WAY UP!!!

The Classic 6dof Descent is back and better than ever with Descent: Underground!
This new title, actually a prequel to the first game; is to say the least, lives up its legendary namesake.
Although it is still in ealry access, the game has a very strong multiplayer aspect, with the devolpment of the single player campaign mode currently in the works, Based on what has been seen throughout the playable parts of the game thus far, DescendentStudios will do a fantastic job on the single player as well.

As far as the currently implemented parts of the game go, there is alot to be said for what this small group of people has done. On the formost aspect, the multiplayer games are at times very intense. Second the graphics are much improved over those in the rest of the games, Including the D2X-XL mod. The textures in the already completed maps have many visual aspects, such as metallic texturing and specularity. The game also supports VR headsets, however I can not comment here because of hardware limitations in ths area, but I would also guess that the VR is spectacular.

Although at the time there is not an actual single player campaign yet, there is the "Practice Vs. AI" mode which is open as a Single Player mode for some time, with the recent addition of the Co-Op mode, as well as their "Survival" mode.

Overall, the game has lived up to and from my point of view, exceeded all expectations, and might be a new Descent legend in and within itself
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3 of 3 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: August 14
Feels like old times. I've not got a ton of time in yet (just updated gfx to handle it), but based on what I've played so far I can say that it is packed with tremendous promise, and much has already been realized. I can't wait for the launch version to hit. I'm a very happy KS backer.
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4 of 5 people (80%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: August 2
If you liked the original Descent, you are going to love this in VR. I purchased the non VR version and got the VR version free. After trying the non VR version, which is great, I went out and bought a Vive. Wow, so glad that I did. This is the immersion I wanted in my original Descent travels.

Pros:
Incredibly true to the original. I get nervous and excited hopping into my ship. Love the AI, have yet to play against others. I play with my Razer Orb and a normal wired mouse, trying to keep my original setup from back in the day!

Cons: I wish it was done already!

Wishes:

1. Maps? Maybe I haven't found the button for that yet.
2. Come with the original Descent game.
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2 of 2 people (100%) found this review helpful
Recommended
3.3 hrs on record
Early Access Review
Posted: August 15
So far this game is really good.

PROS

+ Gameplay is freaking superb
+ Graphics look great
+ Maps are well designed
+ Ships are interesting
+ Soundtrack is also great so far

NEUTRAL

~ The menu can be really weird for some (including me)

CONS

- Game runs pretty poorly on my pc
- Graphical options are a little bit too limited
- There isn't much to do yet other than do the same stuff all over again without really being awarded anything

Conclusion

I totally understand that the game is in early access and a lot of the issues are about to be fixed. So far the game looks really promising. As a person who has played the original Descent, I'm really hyped about this. All the best of luck to the devs! <3
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3 of 4 people (75%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: August 7
I have never been a big fan of space related games, but this one is hella fun! Lot of controls to learn, but very smooth playing. I can't wait to see where this one goes. The graphics are phenomenal, and the maps are fun to maneuver around. I am still learning this game as I write this review. All I can say is- this game would be ten million times better if I had a VR headset :o
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1 of 1 people (100%) found this review helpful
Recommended
10.9 hrs on record
Early Access Review
Posted: August 17
When I first watched the video promoting the game I got that great feeling of nostalgia seeing the original footage. I admit that I was worried that someone was trying to remake something that had been so great. Worried that it wasn't going to turn out, it wasn't going to be the same or better then the original.

To my surprise I was not disappointed!

I've put a few hours into this game now and feel very comfortable in the direction that the dev team is taking. This is bringing the true game back and updating it to 2016 standards. I have been able to interact with members of the Dev team in their Discord channel and they were very helpful and answering questions they were allowed to and really put any fears at ease, they're a great bunch of people.

I can't wait for updates to come out and I'm really looking forward to the full release!
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1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: August 21
so far i've been very impressed. I rarely back an early access game but since this one had DESCENT in the title i had to give it a shot. the fact that the dev studio was founded by a former member of the StarCitizen team helped. Gameplay is shaping up to feel very much like the first descent games, which i found to be superior to D3. The Dev team releases regular patches and the game is planning to support a number of features like VR and DX12. The devs take feedback seriously and watch the forums and even reply to concerns there. the community is small and that helps for focused feedback. As with all EARLY ACCESS games, this is a work in progress so before you judge harshly, read the negative comments. people complaining about motion sickness should've read the title "DESCENT" which was a game synonymous with motion sickness and not for the weak stomached back as far as '96.
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