A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!
User reviews:
Overall:
Mixed (228 reviews) - 67% of the 228 user reviews for this game are positive.
Release Date: Oct 22, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. Steam Early Access allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.

The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 150 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access through early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of Descent: Underground is planned to have considerably more features than the initial Early Access release. Planned features include:
  • Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
  • Lots more weapons, gadgets, and tools to rule the battlefield
  • Loads of core multiplayer maps with numerous variations based on game mode
  • Virtual Reality and Full Controller support
  • Additional game modes to master solo and with friends
  • Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
  • Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
  • Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
  • Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
  • Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
  • A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
  • Singleplayer story missions that breathe even more life into the game world

What is the current state of the Early Access version?

“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and ten maps- with more to come!
  • Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
  • Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
  • Missiles include: Concussion, Homing, Smart, and Mega Missiles.
  • Current game modes include: Corporate War, Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), and Conquest.
  • A growing list of medals and Steam achievements!
  • Plus gadgets, tools, afterburner, special power-ups, and lots more!

Will the game be priced differently during and after Early Access?

“Our official release after Steam Early Access should approach AAA-quality and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”

How are you planning on involving the Community in your development process?

“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.

We are even including a fully fleshed-out enemy robot developed entirely by the community!

We plan to continue this process with the help of Steam Early Access gamers. We plan to support player-made maps, content, and mods.”
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Includes 2 items: Descent: Underground, Conquest: Frontier Wars

 

Recent updates View all (52)

January 26

Easier Bots, Shaping Up Ships, Dark Valor, and MORE in "Dry Run" (3029)



Good morning-cycle, rock jocks!
We have a very important test for you!
This build is our trial of unbaked dynamic lighting as a possible performance improvement (and download size shrinker!). We need you to compare your frame rates and play experience in both versions of Valor as soon as you can!
We've also got some changes to ship stats, two different difficulty settings for Vs. AI, and more!
Please try this stuff out as soon as possible and give us your thoughts in the forums.
Thank you so much for your support!
-The Team
 
Things to Test:

  • VALOR_DYNAMIC - This is an online-only test version of Drakona's Valor map that uses dynamic lighting instead of baked lighting. Please try both versions of Valor and compare your framerate and performance. This version supports Anarchy only. This version does not support Vs. AI. - Attempting to play Vs AI in Valor_Dynamic will result in the match immediately ending.
  • QUAD LASERS - These are now spread out to different hardpoints on the ships.
  • SHIP STATS - Changes were made to these ships:
    • MINING - The lower-end mining ships should see more ore when mining, as will the Auger.
    • AUGER - Got a small armor boost at the cost of hauling capacity
    • GOLIATH - Got much sturdier
    • PANZER - Exchanged some cargo capacity for more room for Vulcan ammo
    • PREDATOR - Can now pitch faster, bringing its rotation in all directions more in line
    • SHAMAN - Mines more efficiently (in addition to better ore production)
    • WARLOCK - Now runs faster in a straight line due to losing weight in the cargo department
    • WASP - Also swapped out some hauling for armor
  • VS AI DIFFICULTY - We now have TWO difficulty settings for Vs. AI. It is currently only enabled in single-player mode.
    • TRAINEE
    • HOTSHOT
    • Most Incendii have been removed from the spawn tables, as they were in there before they gained their full boss status.
    • Test Flight will always show up as Trainee.
    • Survival will always show up as Hotshot.
  • MINING LASER - Damage done by the mining laser is once more attributed to the owning player.
  • WARLOCK - Potential fix for the jitter thing. Please test this.
  • BLUR BUG - HUD blurriness in DeadMoroz and Skylab should no longer be present.
  • PROXIMITY MINES - Size reduced to halfway between old and new.
  • MAC BUG - Build 3029 is a hotfix for a problem with the Mac version.

3 comments Read more

January 20

Testing Dynamic Lights, Difficulty Settings, and more in Proving Grounds build 3021


Hi Descenters!

Our Undergrounders and Alpha Backers are doing some functionality and performance testing on some great new features that should soon be coming to all users!

Check out the patch notes here:
https://descendentstudios.com/community/blog/24/entry-414-this-coming-darkness-ship-stat-changes-and-more-in-3021/

Thank you for your support!

See you in the mines,

-The Team

0 comments Read more
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About This Game

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

Our vision for Descent: Underground includes:
  • Multiplayer shooter action in a full six degrees of freedom
  • A variety of customizable ships and roles suit every play style
  • Individual and team game modes for multiplayer
  • Community-driven development w/ weekly video streams
  • Mine for resources, power-ups, and to locate hidden tunnels
  • Prove your prowess with rankings, achievements, and leaderboards
  • Singleplayer storyline missions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 (64-bit)
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10 (64-bit) w/ DirectX 9 & 11
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
Customer reviews Learn More
Overall:
Mixed (228 reviews)
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