Shadows Peak is a story-driven, atmospheric, open-world horror game focused on exploration. You play as a writer who has decided to visit a mysterious place called Shadows Peak to gather materials for a new book about legends. Be warned, Shadows Peak will not hold your hand.
User reviews:
Overall:
Positive (42 reviews) - 85% of the 42 user reviews for this game are positive.
Release Date: Mar 18, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Iteration and player feedback are two of the most reliable sources to make games better. That's why I want to involve the community in the development process of Shadows Peak.”

Approximately how long will this game be in Early Access?

“At this moment, it's hard to say.”

How is the full version planned to differ from the Early Access version?

“At the moment, Shadows Peak includes one chapter. New chapters will be added later as a free update to the game. Testers didn't find any critical bugs in a current build of the game.”

What is the current state of the Early Access version?

“At the moment, Shadows Peak includes one chapter. New chapters will be added later as a free update to the game. Testers didn't find any critical bugs in a current build of a game.”

Will the game be priced differently during and after Early Access?

“Yes. Price will increase when new chapters will be added to the game.”

How are you planning on involving the Community in your development process?

“I'll read forums, watch let's plays, and other gameplay videos to identify problems that should be fixed and features that will make Shadows Peak a better game.”
Read more

Buy Shadows Peak

SUMMER SALE! Offer ends July 4

-15%
$7.99
$6.79
 

Recent updates View all (9)

June 6

Version 0.380 is now live!

At the moment my main focus is on chapter two, but I've dedicated some time to improve chapter one. Potential spoilers are hidden behind black lines.

Changelog:
- Color correction.
- Level design changes to improve visuals, gameplay and navigation.
- Player stamina increased.
- New default footsteps and jump sounds.
- Positions of some important objects changed.
- Flashlight can no longer run out of batteries.
- Text changes.
- New victim added.
- Mini boss fight difficulty changed.
- Fixed place where player could get stuck in cave level near girl backpack.
- Changing gamma could lead to a drastic camera zoom effect. This is now fixed.
- Many other small improvements and changes.

2 comments Read more

May 10

Version 0.379 is now live!

I've started working on chapter two, so the update rate will slow down from here on. Potential spoilers are hidden behind black lines.

Changelog:
- Player physics improved.
- Added new scare.
- Added more shadow faces.
- Small level design improvements.
- Fixed bug where you could interact with objects in cabin through the wall.
- Fixed save & load issues that could prevent some NPCs from spawning.
- Main menu changes. Now main menu works with 21:9 aspect ratio.
- Many small changes and improvements.

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Actually worth keeping an eye on.”
Jim Sterling

“...a game that I highly recommend for the horror-adventure lover in all of us.”
Steamified

“Over all this game is smooth, creepy, and fun!”
Keen Gamer

About This Game

Shadows Peak is a story-driven, atmospheric, open-world horror game focused on exploration.

The main focus of the game is on the atmosphere, story, and exploration. Unlike most horror games, Shadows Peak allows you to explore large environments and progress through the game in a non-linear way. Be warned, Shadows Peak will not hold your hand.

You play as the writer Tom Blair who has decided to visit a mysterious place called Shadows Peak to gather materials for a new book about legends. A number of people have gone missing in Shadows Peak. Some people claim that they saw something that they shouldn’t have been able to see there and, of course, there are some dark legends surrounding this place.

Key Features

  • Large environments
  • Non-linear gameplay
  • No hand holding
  • Mysterious story
  • Haunting atmosphere
  • Xbox 360 gamepad support

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: Intel Core 2 Quad, Intel Core 2 Duo e8500
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 graphics card with 512Mb Video RAM: GeForce 8800 GTS, GT 630, GT 740M, ATI Radeon HD 2600, Intel HD 4600 and above
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Game supports input from mouse, keyboard and xbox 360 gamepad.
    Recommended:
    • OS: Windows Vista, 7, 8, 10
    • Processor: Intel Core i5-750 or AMD Phenom II X4
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 660 or AMD Radeon R9 270 and above
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Game supports input from mouse, keyboard and xbox 360 gamepad.
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (42 reviews)
Recently Posted
Mike
( 2.7 hrs on record )
Early Access Review
Posted: June 9
I was on the fence about buying this game. On one hand it looked really good, is open world, and non-linear gameplay plus it's cheaper now then it will be as more chapters come out. But on the other hand I was hesitant because it seems very early in it's development, even for an EA game, but I'm glad I bought it and I love the idea of playing each chapter as it comes out.

The first chapter of this game does an amazing job of blending atmosphere, jump scare, and the panic run for your life feeling. It's definitely more survival (hide and run) than action so far, which I prefer, but if you are looking for more combat heavy horror I would not recommend this game. I really like that the main enemies are kept as shadow creatures so far, since many horror games and movies lose atmosphere for me once the creatures are revealed and I hope this continues.

The atmosphere manages to be creepy without relying on the usual almost pitch black surroundings, which is good because the graphics for all the locations you explore (water side, ruins, caves, forests, graveyard, houses, church, etc.) are really solid. The jump scares for me primarily came from hearing those shadow creatures shriek when they saw me, which led to the panic run for your life feeling.

Since this is just the first chapter I don't know what else I can say without giving too much away or including spoilers, other than how much I enjoyed the weird ending and it made me even more excited to play the second chapter. I would say 8/10 at the moment but I expect that to go up as more chapters are released.

Edit: I would recommend including achievements in this game if the developer does not already plan on doing this.
Helpful? Yes No Funny
rocketscrub
( 0.8 hrs on record )
Early Access Review
Posted: May 24
10/10 would scare again
Helpful? Yes No Funny
EnorM^
( 0.6 hrs on record )
Early Access Review
Posted: April 9
Alright I will give this a solid 7/10. Great looking game, creepy environment. But After 37 mins, Maybe even 30 minutes, the game was over. With a strange ♥♥♥♥ing ending.

I like the open world style and if you do not follow the storyline you can spend more time exploring. I will recommend to buy and try it. But.. yeh.. do it.
Helpful? Yes No Funny
Warwick J.
( 8.0 hrs on record )
Early Access Review
Posted: April 7
As some of you may know as much as I love playing games on my PC I also have quite a lot of time for the console exclusive titles. One of my favorite games of 2015 was Supermassive Games’ Until Dawn. Ainslie and I played the ♥♥♥♥ out of that game. It hooked both of us together and we sat on her couch playing it for many many hours and made a lot of shared decisions to see how our playthrough would advance. It was one of the best gaming experiences the two of us have shared together. I was not expecting to find another horror game that would be comparable to that experience wise for a long time. That’s why when I found myself fortunate enough to play Andrii Vintsevych’s Shadows Peak I was more than a little bit surprised and deeply absorbed in its early access game play.

Jim Sterling, who I am very much a fan of, recently published a 34-minute video on the game and in his summation he believed that the game was “worth keeping an eye on” and that it was an “early access game with promise.” That’s putting it a little mildly. Everything that I have played thus far has shown that the game has high production values across the board. It’s one of the first open world games that I’ve played that genuinely doesn’t guide you as though it really does want to be an on rails experience. I’m sure some players will disagree and claim that you have to go to certain places to unlock certain things before you can progress further – and that may ultimately be true – but you can easily spend a significant amount of time taking everything in and not feel as though you were somewhere you weren’t yet meant to be or when you stumble across something that you feel like a dumby for not having found it much sooner. In that respect it is a near flawless open world experience.

Then there are the constant spirit invasions that are a cross between a jump scare and a genuine paranormal experience. I’m not such a big fan of jump scares because more often than not they are poorly done and demonstrate an inability on the part of the developer to be unable to frighten the player genuinely. However, when they are done right which they are here they leave me considering their context and the deeper meaning of what I have just witnessed. I suppose in some ways good jump scares can be a part of a psychological horror. In that regard Shadows Peak has me spooked but to the point that I am deeply intrigued into what will happen next and not an “ARGH! You got me! You stupid game!” type of way.

I adore the graphics that were utilized in this game. They are heavily atmospheric and are well thought out which is a continuing theme throughout the game. Here’s a non-spoiler screen shot from very early in the game that makes a good representation of what I found stunning graphically and atmospherically. Do note that the blurriness in the picture is as intended by the developer for the particular part of the game that this comes from. Other screenshots of the game provide more clarity.

Shadows Peak could become a must own and play title when it is ready for its launch out of Early Access. As it is it is still a game that I highly recommend for the horror-adventure lover in all of us.

Visit Steamified for more reviews and our epic giveaways
Helpful? Yes No Funny
Interrogator_Chaplain N!N ®
( 3.3 hrs on record )
Early Access Review
Posted: April 4
Hangen out with my gf on the dock and the shrooms started kincken in.... we both passed out.... Woak up and noticed some kid needs to have his bb gun taken away. I walked to the nearest house. Found my gf's car and a dead guy....:sigh: .. not again... . ... maby the dude smashed her phone and she went all psycho... Went to look for my gf and ran into a big black postcard that chased me..... then gave me a vision of elvis..... took some health..... The voices in my head are very loud today.... same ol same ol "we need souls"..... "kill... kill"..... Found a camper calling out for her bf. Walked up to her to ask if i coud help and she freaks out... gets in her car..... and drives it into a fallen tree taller than my trailer.....so i ate her soul...... now i can run again,,,,,
Helpful? Yes No Funny
Sherlock Van Helsing
( 3.8 hrs on record )
Early Access Review
Posted: March 28
https://youtu.be/_n1NVRADsgo
Game: Shadows Peak
Genre: Open Ended Survival Horror
Developer: Andrii Vintsevych
Publisher: Andrii Vintsevych
Copy supplied by developer

Shadows Peak is an open ended first person survival horror game developed and published by Andrii Vintsevych. The game is heavily inspired from the original version of Alan Wake, which was supposed to be an open world mystery game.

STORY
A writer goes with his wife to Shadows Peak, an isolated place where he can finally start writing again. But when they get there, his wife mysteriously disappears and it's up to you to find her. In its current state, only the first part of the story is available, and while it isn't all that amazing, it manages to catch your attention from the get-go. I'm really curious to know what happens next.

GRAPHICS
Made with the Unity engine, the game surprisingly looks pretty solid: I haven't found a bad texture, an out of place model or anything like that. It is however pretty easy to exploit some things like jumping to get to otherwise unreachable places, making you feel like one of Skyrim's horses.

GAMEPLAY
The game is open ended: when you boot the game you can freely explore the map without many walls (both visible and invisible). You only have a cellphone that keeps receiving cryptic messages. As some who dislike having his hand held for the entirety of the game, this was a nice change of pace. I really enjoyed exploring Shadows Peak, finding hidden clues to the story and new items to proceed. The combat is very light and simplistic, but there is a stealth mechanic to avoid the Black Shadows, who will chase you no matter what. I hope that more variety and a little bit of puzzles will be added in later builds.

CHALLENGE
The main threat, the Black Shadows, can be avoided by crouching and not using a flashlight. But if they start following you, they will not let go: you can run for four minutes straight, if you turn around they will be right behind your ♥♥♥ ready to scare you and to cut your health in half. Other than that, some of the "puzzles" might be frustrating to some players, mainly if you didn't pick up an object that is on the other end of the map.

SOUND
The sound design is solid, and the voice acting isn't half bad either. I especially loved the sound of the Shadow people: that's the stuff of nightmares.

REPLAYABILITY
Not much at this point: until more is added, you can replay the first part to try and change the order of how you do everything.

Overall, this is a promising start to what might be one of the better horror games on Steam: no hand-holding, good scares, open ended levels are something that we need more of in gaming nowadays. Worth buying at full price.

Story: 7
Graphics: 8
Gameplay: 8
Challenge: 7.5
Sound: 8
Replayability: 5

ENJOYMENT: 7.5
FRUSTRATION: 4.5

Follow me on Twitter: @nickygra97
Subscribe to my channel
Like on Facebook
Join my Steam group
Helpful? Yes No Funny
KillerG Is Magic
( 1.6 hrs on record )
Early Access Review
Posted: March 26
This game is terrifying. I've played quite a few horror games in my day, but I did not expect going into this to get so scared. So much of this has to do with the amazing visuals mixed with the ridiculously spooky audio (the sound effects mixed with that constant drone really help make the game spooky). It's a bit of an adventure/puzzle/mystery sort of game and it's a psychological horror, the dev totally screws with you a lot. The story thus far is interesting though, I'm interested to see more of what lies in Shadows Peak, it's a great atmosphere for making some spooky myths come to life.

Would I recommend you buy this game? Yes. But only if you're sure you want to deal with waiting for another chapter to release for more content. $8 is a decent price for how much content this game currently has, but when future chapters are added it will be a steal. If you choose to wait for a sale, you won't be disappointed.

If you'd like to get a taste of the first episode of this game:
https://www.youtube.com/watch?v=PJCTLOWX5rQ
Helpful? Yes No Funny
Bimmelbahnfahrer
( 3.8 hrs on record )
Early Access Review
Posted: March 24
This game just tries do be something that it isn't. btw it took me 30 min to complete
Helpful? Yes No Funny
drbevans
( 1.3 hrs on record )
Early Access Review
Posted: March 23
The game play style is pretty simple. You have an open map so the story isn't strictly linear which enables you to explore the game freely. The story of the game starts off very vague and throughout the game you still don't have much of an idea of what's really going on. The sounds in the game are good when to comes to music which I liked but for some of the sound effects they were pretty basic and didn't fit the part just right. Like the walking sound effect for example. The graphics are pretty good. One issue I discovered while playing was a bit of lag as I walked. The rain and lightening were pretty sick. The shades are creepy. Since there is going to be more context released later on for this game I'm looking forward as to how they are going to develop the story, the characters and most importantly the plot. I feel like this first release is lacking luster compared to what I was expecting but I had fun playing the game nonetheless. I don't want to give away to much but I was confused and disappointed in ending of this part but I am hopeful for more DC to come. Play it for yourself! I enjoyed it for what it cost and what it is.
Helpful? Yes No Funny
Wobedy
( 4.4 hrs on record )
Early Access Review
Posted: March 23
Even though it's quite short for its price, I would recommend to buy Shadows Peak, especially when it's on sale.


Pros:

+ Nice atmosphere, quite spooky and not pitch black.
+ Good graphics and quite a few differently designed locations (mountains, caves, forests, beaches, etc.)
+ Several types of enemies.
+ Some great but bearable scares.
+ Innovative concept as an anonymous originator sends you instructions on your smartphone.

Cons:

- Various very entertaining bugs.
- Ridiculous ending.
- The main monsters are not that terrifying.
- Short story, but it's an Indy game, so let's take that aside for the beginning...


Buy Shadows Peak, when you are looking for a nice little horror experience without fearing to die to a heart attack. Have fun!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Recommended
2.7 hrs on record
Early Access Review
Posted: June 9
I was on the fence about buying this game. On one hand it looked really good, is open world, and non-linear gameplay plus it's cheaper now then it will be as more chapters come out. But on the other hand I was hesitant because it seems very early in it's development, even for an EA game, but I'm glad I bought it and I love the idea of playing each chapter as it comes out.

The first chapter of this game does an amazing job of blending atmosphere, jump scare, and the panic run for your life feeling. It's definitely more survival (hide and run) than action so far, which I prefer, but if you are looking for more combat heavy horror I would not recommend this game. I really like that the main enemies are kept as shadow creatures so far, since many horror games and movies lose atmosphere for me once the creatures are revealed and I hope this continues.

The atmosphere manages to be creepy without relying on the usual almost pitch black surroundings, which is good because the graphics for all the locations you explore (water side, ruins, caves, forests, graveyard, houses, church, etc.) are really solid. The jump scares for me primarily came from hearing those shadow creatures shriek when they saw me, which led to the panic run for your life feeling.

Since this is just the first chapter I don't know what else I can say without giving too much away or including spoilers, other than how much I enjoyed the weird ending and it made me even more excited to play the second chapter. I would say 8/10 at the moment but I expect that to go up as more chapters are released.

Edit: I would recommend including achievements in this game if the developer does not already plan on doing this.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
89 of 111 people (80%) found this review helpful
6 people found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: March 18
You basically get dropped in the middle of nowhere, run from shodow people, search for items/keys, murder some people, go swimming in a cave, and get back to the pier to see the strange ending to this opening part.

I played the game tonight and it ran smoothly for the most part, after all, this is early access so I won't be too critical on the game. I enjoyed the gameplay, the atmosphere, and I'm interested in seeing this game progress through Early Access. If you enjoy first person horror games, I recommend playing this one. There is only about a 1 hour gameplay at the moment though, so some of you may want to hold off buying it until more content is added.



***I know some don't like people posting videos on steam, but this is solely for people to see my experience playing the game for the first time. It also will help you see more of what the game currently has to offer.

https://www.youtube.com/watch?v=aO2BNA3NGDc







***Added***
Steam Reviews have become a waste of time and I should probably stop posting them. I play/own a ton of games and I'm an experienced gamer who's been playing games since 1990, so I would think my thoughts on a game would be respected.....but apparently Steam is full of trolls.

The amount of down votes across steam lately for many people's reviews is ridiculous. I guess one line sarcastic reviews are the way to go now, even though they offer no info to what the game actually is.
Was this review helpful? Yes No Funny
34 of 51 people (67%) found this review helpful
3 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: March 21
**Potential Spoilers for potential buyers and players of the game.
*This review directed at the developer(s) in order to provide some feedback, as well as to provide potential buyers with expectations that aren't necessarily evident from the store page. For what the game is the price is fine, though the game wasn't what I was expecting or looking for which isn't necessarily the game's fault, though it wasn’t very satisfying or enjoyable. I imagine the reviews will be coming in over the next few weeks so interested potential buyers may want to see how favorable they are before diving in; I may be in the minority.

I had good expectations for this based on what screenshots and the summary I had seen from the store page. Unfortunately, I can't give it a recommendation. The sad reality is that, though this game is in early access, I'm not quite sure if even in its finished state I'm going to be able to recommend it. Obviously I've no idea what will change over the course of time with continued development. The game ends with a ‘cliffhanger’ of sorts and promises that future chapters will be released as free updates. I’m somewhat skeptical of the future content as the first chapter, while beautifully designed, was lacking in controls, story, and enjoyment.

You play as a writer who, in the search for inspiration, comes to an island that is shrouded in mystery with his fiancé. Thirty seconds after arriving some sort of incident occurs that blankets the sky in red, kills dozens of birds, kidnaps your fiancé, and creates a dark and stormy night for the game to start in.

You start on the dock on which you watched the ‘red enigma’ occur, and are given free rein to begin the game and explore the island. There isn’t really any prompt to suggest how or where to go. The island, itself, is worth commenting on. It’s very well done, graphically, but almost as if you suddenly find yourself on Horror Trope Island. It’s like someone kidnapped the island of Myst, then replaced the charming puzzles and interesting buildings with abandoned houses, shipwrecks, a spooky lighthouse, an abandoned church, a graveyard, dark caves, remote campsites, billboards filled with missing person posters, abandoned cars, etc. It’s like a Universal Studio backlot. It’s impressive just how many tropes they’ve crammed on this island. Much to my chagrin there was no Castle Dracula.

You are not told how to proceed or what your objective is and will initially wander without purpose. This isn’t a terrible mechanic for games, as the discovery and exploration of environment can work to draw the player in and engage them in their surroundings. Two of my recent favorite games include an open exploration aspect to them (Monstrum, and Miasmata). Each of them allows the player to openly explore and move on their own, pursuing the game's goals as they see fit. This aspect of game design is a favorite of mine as it shows that the developer has faith and trust in their players, and that the player doesn't need their hand held in order to proceed. Funny enough, Shadows Peak uses that phrase in its advertising. That's all well and good, in theory. In Monstrum it works because the player is given the game's rules immediately: if you're caught you die. In Miasmata it works because the guidelines and goals of the game are laid out for you at the start and are added to as the player explores. In both there is the suggestion of a goal to begin with. Shadows Peak almost gets it right in that aspect, but falls short in that it doesn’t provide anything for the player at the beginning, nor does it offer the player anything even with exploration. You’ll occasionally get a vague and ambiguous text message on your cell phone prompting you to certain actions, though there’s no reason why.

Eventually, while exploring, you will come across the denizens of the island which look like black floating shadows with eyes. The shadows are probably the most annoying part of the game. I think they’re just floating in various areas of the island and, upon seeing you, will cry forth a tremendous shriek and then give chase. If they come into contact with you they will injure you for a majority of your health. You find a knife early on though it is of no use against these shadow people which you will learn very quickly. The only way to truly defend yourself against them is to flee. The frustrating aspect is that while exploring you will be navigating areas and looking closely for objects to pick up, or use, or things to interact with. When a shadow appears and starts to chase you, your only real option is to run a great distance away from the area you were exploring. If you are lucky enough to escape the creature, on your way back to where you were exploring, you will often trigger the same shadow creature again, and then need to run, again. The real straw that breaks the camel’s back is that while running from one shadow, you will often trigger another, or a third, and sometimes a fourth and then you’re just running around the island, Blues Brothers style, without any particular aim, only to escape dying.

I like the idea of creatures you can't necessarily defend against, but when there are several of them chasing you, and you can't avoid them without traversing long distances, and they're constantly interrupting your search to find anything or even your overall objective, it becomes a grind that isn't fun, nor is it scary. In Monstrum, when the creature finds you and you flee for your life it's frightening. Here, it's just annoying.

Monstrum gets it right by having a single monster that you can hide from and then navigate around while it explores other parts of the ship. You can get an idea when it is near and respond accordingly. In Shadows Peak you never know where the creatures are, walking through one area can spawn two or even three of them, and then you're just running and dodging them by running through fields of grass and forests where they can always see you. That's unfortunately just not exciting. In addition to the silly shadow enemies the designers decided to throw in the occasional rattle snake. I’m not sure why they’re included other than to give the player something to hit with his knife (objectives aside) and to give us some sense of accomplishment. Since this is Horror Trope Island and we’re running from ghosts and killing snakes the developers really missed the chance to throw some bats in as well, or maybe a wolf, or some strange fish men to really round out the enemy force.

The game can be summed up as follows:

The player runs around the island looking for an objective of any kind while avoiding snakes and ghosts.

It just feels uninspired and flat.

With that said, I'll talk about some of the stronger aspects of the game.

The atmosphere is excellent. The creepy ambience, setting, and even the idea of the shadow creatures is enough to elicit a feeling of uncertainty and nervousness even though it fails to deliver on those ideas. In the first ten minutes I was actually pretty excited for what this game could be, and I spent the remaining play time being frustrated with the content. I'd explore areas, trigger a shadow creature, while running trigger at least another shadow creature, maybe lose them, explore a bit of the island, run, kill a snake, trigger another shadow be killed, load up where I was, explore a different part of the island, be killed, repeat, repeat, repeat. I finally decided that it just wasn't worth my time.

I applaud the developer for all the hard work that they've put into this game, and for not making it another ‘collect x objects to win’ style horror game that flooded the market after Slender or another siege style defense game like Five Night’s at Freddy’s. Shadows Peak is just not something that works for me. It may work for others.
Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: March 22
This game is clean, creepy, and fun!

Got access to this early (before public release) but from what i played i was a big fan and i did enjoy it.

Con: It's very short as its a Early Access title can't wait till the next chapter.

7/10 :P
Was this review helpful? Yes No Funny
25 of 36 people (69%) found this review helpful
3 people found this review funny
Recommended
3.8 hrs on record
Early Access Review
Posted: March 28
https://youtu.be/_n1NVRADsgo
Game: Shadows Peak
Genre: Open Ended Survival Horror
Developer: Andrii Vintsevych
Publisher: Andrii Vintsevych
Copy supplied by developer

Shadows Peak is an open ended first person survival horror game developed and published by Andrii Vintsevych. The game is heavily inspired from the original version of Alan Wake, which was supposed to be an open world mystery game.

STORY
A writer goes with his wife to Shadows Peak, an isolated place where he can finally start writing again. But when they get there, his wife mysteriously disappears and it's up to you to find her. In its current state, only the first part of the story is available, and while it isn't all that amazing, it manages to catch your attention from the get-go. I'm really curious to know what happens next.

GRAPHICS
Made with the Unity engine, the game surprisingly looks pretty solid: I haven't found a bad texture, an out of place model or anything like that. It is however pretty easy to exploit some things like jumping to get to otherwise unreachable places, making you feel like one of Skyrim's horses.

GAMEPLAY
The game is open ended: when you boot the game you can freely explore the map without many walls (both visible and invisible). You only have a cellphone that keeps receiving cryptic messages. As some who dislike having his hand held for the entirety of the game, this was a nice change of pace. I really enjoyed exploring Shadows Peak, finding hidden clues to the story and new items to proceed. The combat is very light and simplistic, but there is a stealth mechanic to avoid the Black Shadows, who will chase you no matter what. I hope that more variety and a little bit of puzzles will be added in later builds.

CHALLENGE
The main threat, the Black Shadows, can be avoided by crouching and not using a flashlight. But if they start following you, they will not let go: you can run for four minutes straight, if you turn around they will be right behind your ♥♥♥ ready to scare you and to cut your health in half. Other than that, some of the "puzzles" might be frustrating to some players, mainly if you didn't pick up an object that is on the other end of the map.

SOUND
The sound design is solid, and the voice acting isn't half bad either. I especially loved the sound of the Shadow people: that's the stuff of nightmares.

REPLAYABILITY
Not much at this point: until more is added, you can replay the first part to try and change the order of how you do everything.

Overall, this is a promising start to what might be one of the better horror games on Steam: no hand-holding, good scares, open ended levels are something that we need more of in gaming nowadays. Worth buying at full price.

Story: 7
Graphics: 8
Gameplay: 8
Challenge: 7.5
Sound: 8
Replayability: 5

ENJOYMENT: 7.5
FRUSTRATION: 4.5

Follow me on Twitter: @nickygra97
Subscribe to my channel
Like on Facebook
Join my Steam group
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: March 23
Even though it's quite short for its price, I would recommend to buy Shadows Peak, especially when it's on sale.


Pros:

+ Nice atmosphere, quite spooky and not pitch black.
+ Good graphics and quite a few differently designed locations (mountains, caves, forests, beaches, etc.)
+ Several types of enemies.
+ Some great but bearable scares.
+ Innovative concept as an anonymous originator sends you instructions on your smartphone.

Cons:

- Various very entertaining bugs.
- Ridiculous ending.
- The main monsters are not that terrifying.
- Short story, but it's an Indy game, so let's take that aside for the beginning...


Buy Shadows Peak, when you are looking for a nice little horror experience without fearing to die to a heart attack. Have fun!
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
Recommended
8.0 hrs on record
Early Access Review
Posted: April 7
As some of you may know as much as I love playing games on my PC I also have quite a lot of time for the console exclusive titles. One of my favorite games of 2015 was Supermassive Games’ Until Dawn. Ainslie and I played the ♥♥♥♥ out of that game. It hooked both of us together and we sat on her couch playing it for many many hours and made a lot of shared decisions to see how our playthrough would advance. It was one of the best gaming experiences the two of us have shared together. I was not expecting to find another horror game that would be comparable to that experience wise for a long time. That’s why when I found myself fortunate enough to play Andrii Vintsevych’s Shadows Peak I was more than a little bit surprised and deeply absorbed in its early access game play.

Jim Sterling, who I am very much a fan of, recently published a 34-minute video on the game and in his summation he believed that the game was “worth keeping an eye on” and that it was an “early access game with promise.” That’s putting it a little mildly. Everything that I have played thus far has shown that the game has high production values across the board. It’s one of the first open world games that I’ve played that genuinely doesn’t guide you as though it really does want to be an on rails experience. I’m sure some players will disagree and claim that you have to go to certain places to unlock certain things before you can progress further – and that may ultimately be true – but you can easily spend a significant amount of time taking everything in and not feel as though you were somewhere you weren’t yet meant to be or when you stumble across something that you feel like a dumby for not having found it much sooner. In that respect it is a near flawless open world experience.

Then there are the constant spirit invasions that are a cross between a jump scare and a genuine paranormal experience. I’m not such a big fan of jump scares because more often than not they are poorly done and demonstrate an inability on the part of the developer to be unable to frighten the player genuinely. However, when they are done right which they are here they leave me considering their context and the deeper meaning of what I have just witnessed. I suppose in some ways good jump scares can be a part of a psychological horror. In that regard Shadows Peak has me spooked but to the point that I am deeply intrigued into what will happen next and not an “ARGH! You got me! You stupid game!” type of way.

I adore the graphics that were utilized in this game. They are heavily atmospheric and are well thought out which is a continuing theme throughout the game. Here’s a non-spoiler screen shot from very early in the game that makes a good representation of what I found stunning graphically and atmospherically. Do note that the blurriness in the picture is as intended by the developer for the particular part of the game that this comes from. Other screenshots of the game provide more clarity.

Shadows Peak could become a must own and play title when it is ready for its launch out of Early Access. As it is it is still a game that I highly recommend for the horror-adventure lover in all of us.

Visit Steamified for more reviews and our epic giveaways
Was this review helpful? Yes No Funny
11 of 20 people (55%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: March 19
Not bad for an early access game, though it was rather short. I will look forward to see what happens in the next chapter. Graphically, the game is lovely. The environments are spooky and creepy, but the enemies need work, they are just not scary enough. Survival Horror are the games I like the most and there was at no point in the game that I was scared or had a jump out of my seat moment, so a little work may be needed to make it scarier.

All in all, if you like walking/running adventures, then you will like this game. My only gripe with games like this is that every character talks other than you. There is no player dialog and I always find that it makes the game seem dull. Also the English translation of some of the text in the game needs some work.

7/10 for me, but this may change when the new chapter is released or there are patches to improve what could be an excellent game.
Was this review helpful? Yes No Funny
19 of 39 people (49%) found this review helpful
7 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: March 18
(FD: Review copy provided by developer)

Shadows Peak opens with an uppercut straight into your feelie hole by having your fiancée blasted off the pier of the titular island by what appears to be an atomic bomb. You press F to call to her- "Michelle! MICHELLLEE!"- but there's nothing around except dirty bird corpses and a save point. You save over your previous life with Michelle because, I don't know, what is love when you get down to it, and head towards a lighthouse in the distance, the radiation burns slowing your attempts to sprint anywhere.

Believe me, that particular hindrance won't go away by itself. Shadows Peak plops you down on a very generously sized play area with several landmarks and locations to visit and unless you've got your explorer's hat on, you wouldn't know that you have to cure your crippled jog with medication. There's no waypoints, no map, few hints, precious little health and some incredibly quick and vicious enemies chasing you down. These brutal elements are balanced with a generous number of save points that allow you to properly investigate the many hidden pockets of the island without undergoing a frustrating degree of backtracking.

It's a good solid show for an Early Access title. The atmosphere is consistently bleak and bizarre and the island design and layout is excellent but maybe the best thing about Shadows Peak is that it's a huge leap in quality from the developer's previous game, Gynophobia. That won't mean anything to some of you, I'm sure, but one of my personal simple pleasures in life is seeing independent talent grow on Steam and come back stronger from their losses. This is a rare victory in that regard and I'll be following whatever else grows out of this early build's bizarre ending twist with great interest.

You can check out my fun with the game below.
https://www.youtube.com/watch?v=TN1JHoAOTrk
Was this review helpful? Yes No Funny
10 of 22 people (45%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: March 22
Waited awhile to play this game and once it came out an bought it.. was really disapointed.

The sound effects are Umm strange. Sounds like sawing logs when walking. O.o And alot more.

I mean doesn't really feel like this has a plot or a storyline. .. The screen shots look better then what i had actually played. Granted it's Early Access an all guess i shoulda waited for a few more months to buy it.

Was this review helpful? Yes No Funny