Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.
Recent Reviews:
Very Positive (29) - 89% of the 29 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,253) - 89% of the 1,253 user reviews for this game are positive.
Release Date:
Sep 2, 2016
Developer:
Publisher:

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Recent updates View all (57)

February 6

Updates! Updates! Updates!

Here are some things that we've been working on during the last couple of weeks. Mostly focusing on stabilty and making it easier to create mods...

1.3.5 (February 6th, 2018)

  • Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
  • On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
  • Bugfixes
    • Fixed golden pyramid not spawning in some special biomes
    • Fixed not being able to explore golden pyramid in some special biomes
    • Fixed broken names of special worlds on world map
    • Fixed Linux crash on startup
  • Modding
    • Added support for fallback entries in build lists

1.3.4 (January 30th, 2018)

  • Fixed green mushroom not giving sanity boost for shamans
  • Fixed stuck in celebration screen when no medals left
  • Removed report button as we are reworking them
  • Fixed some achievements not triggering if they were accomplished before the achievement update
  • Fixed performance issues on some machines
  • Mod Tools
    • Fixed not being able to update steam mods due to bad cache
    • Fixed game not loading when missing images, instead a proper error message will be printed
    • After refreshing all mods should be enabled again
    • Remember debug choices in main menu debug bar
    • Improved colors in the debug bar
    • Added clear button to log viewer
    • Removed some debug flags and set them to always be automatically enabled
    • Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
    • Print log output to tce-log.txt file as well

1.3.3 (January 11th, 2018)

  • Modding Features
    • Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
    • Added support for reqXP and reqMapScore
    • Added support for specifying custom loyalty for characters
    • Modding recognized as disabled when all mods have been disabled manually
    • Added debug button N for enabling/disabling tile borders for debugging
    • Made parsing of mods more robust
  • Bugfixes
    • Fixed overriding image slots in mods
    • Fixed support for mods on OSX
    • Fixed stunned dice in combat were never reset
    • Fixed debug text showing up in game
    • Steam: Fixed unsubbing mod did not remove it from game
    • Steam: Fixed redownloading previously subscribed mods
    • Steam: Fixed mods being stored in wrong folder
6 comments Read more

January 4

1.3.2 is out! (WE LOVE MODS)

You have blown us away with all the cool mods being uploaded! If you haven't checked them out yet, head over to the workshop right now! We're very busy updating and improving the mod dev tools further and doing stability improvements. Here are the changes for this week:

# 1.3.2

  • Made reset profile less likely to be hit accidentely
  • Bugfixes
    • Fixed altar broke when sacrificing certain items
    • Fixed window not covering whole game area
    • Fixed showing item count on actions with required items
    • Fixed unlocking characters
    • Fixed issues with steam achievement syncing
    • Reduced target count for explorer-collect achievement
  • Modding
    • Added refresh button to modding screen which allows to reload mods without leaving screen
    • Remember entity history for in-game debug bar
    • Add bonus syntax support for XP, compass score, karma
    • Print syntax parsing errors for mods in debug console
    • Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
    • Fixed upload button
    • Fixed corrupted game state after deleting mods
12 comments Read more

Reviews

“The best roguelike of 2016.”
Rock, Paper, Shotgun

“A disturbing portrait of the colonial mind.”
Killscreen

“One of my indie highlights of the year.”
Gamestar

About This Game

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!

Gameplay overview

  • Experience your very own adventure through a procedural story which makes every game unique.
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.
  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Mac OS X 10.6 or above
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Storage: 150 MB available space
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