Vive 是首款由 HTC 和 Valve 合作共同开发的虚拟实境系统。结合了最先进的影音与动态捕捉技术,Vive 最初就以房间规模的虚拟实境为目标;透过高画质、HD 触感反馈及精准的动作捕捉,给用户带来最完整的虚拟现实体验。前置镜头和手机短信提示,都将能让您无缝接续地在现实与虚拟世界之间游走。
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发行日期:
2016年4月5日

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10月2日

Fallout 4 VR now included with purchased



Starting today, customers who purchase a VIVE VR System will also receive a pre-order Steam code for Fallout 4 VR, a USD 59.99 value.

Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. Even better, the freedom of exploring the wasteland comes alive like never before thanks to VIVE's room-scale SteamVR™ Tracking technology.

Get this year's most anticipated VR game in your Steam library as soon as it's released on December 12, 2017.

For Fallout 4 VR offers for current VIVE owners, you can get more information on the VIVE blog.

Players must be 18 or over to redeem Fallout 4 VR code. Customers under 18 can still redeem a code for free e-rated content. Please check your region's vive.com site for details and availability.
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9月18日

A Look Inside ‘Mindshow’ – Now Available Via Early Access On Steam

We sat down for a chat with Gil Baron, CEO & Co-Founder of Mindshow, the VR experience that allows users to make animated movies in VR with your body and voice, which just released on Steam Early Access!

Can you explain your overall vision for Mindshow & how the experience came to fruition?

We at Mindshow are dedicated to the idea of amplifying creativity, making content creation not only accessible but also fun, and to building a structure where creative exploration doesn’t need to look or feel like work.

Play is the natural creative mode of people and we want to see more of it. Along the way we have really pushed and evolved how the interface between user and machine can be helpful and playful, and how it fosters the sense of play and wonder that is the strongest space for creativity to flourish.

We’re blessed to be growing with an amazingly talented team who have galvanized around this shared mission and brought together their technical and creative acumen to Mindshow. As we continue to grow we are always looking for talented developers who share this drive and want to be part of our growing team.



Tell us how Mindshow has changed since its inception & how you and the team have facilitated these changes?

Developing Mindshow is very much an evolutionary, iterative process for us. When the founders of the company first got together it was around the shared desire to figure out and understand how storytelling could work in the new immersive, interactive medium of VR.

Jonnie had a lot of thought put into to that already, and we started from a shared desire to go solve the problems of expressing creativity through narrative VR. Over time we realized the greatest opportunity was to amplify the creativity of ANY user and connect people of all backgrounds.

Our amazing community of alpha users has emboldened us through their creativity and passion, reflecting and amplifying our own, and we are so excited to invite everyone who wants to join us in Mindshow Early Access to take part. We’re just getting started.



With Mindshow now available on Steam Early Access, what are you most looking forward to seeing?

In Mindshow anyone can find their voice, and animated content can evolve because the process is fun and immediate. We love hearing stories like ‘I didn’t think I could do that but it was so much fun’, and we love seeing the community help each other with tips, tricks, and techniques. We love having their feedback as we continue to build and to grow.

We can’t wait to see the surprises, the fun, and families and friends being creative together. We are excited to empower users and to show how and why creativity in VR matters.

What’s next for Mindshow?

Continuing to grow our amazing communities of users and viewers, and connecting them with one another. We will build and release features that surprise, delight and further playful creativity. We’ll also keep pushing the boundaries of what’s possible…

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做好准备

关于此硬件

Vive 是首款由 HTC 和 Valve 合作共同开发的虚拟现实系统。结合了最先进的影音与动作捕捉技术,Vive 最初就以房间规模的虚拟现实为目标,给用户带来最完整的虚拟现实体验。

头戴式显示器上共有 32 个定位感应器,其准确定位所带来的临场感,能使人沉浸在 110° 视场中叹为观止的视觉内容。精细的图像在 2160 x 1200 的分辨率及 90 Hz 刷新率的推送下,带来了流畅的游戏体验和逼真的感受与动作。2 个握在手中的无线控制器各有 24 个定位感应器,提供了 360° 一比一的精密动作捕捉。控制器上搭载二段式板机、多功能触摸板和HD 触感反馈;有了它们就能行云流水、随心所欲的和游戏内容交互。而房间规模的动作捕捉则是透过 2 个定位器来完成;定位器能直接无线同步,如此一来就无须需使用到额外的电线。

为了能让体验不中断,Vive 也内置了便利与安全功能。Chaperone 系统将在您接近游戏空间边缘时作出提醒,而显示器上的前置摄像镜头也能将现实中的物体融入虚拟世界。这些特点使的 Vive 能将体验者发送到一个超乎想像的世界。现在就立即探索 Vive,亲身体验看看:这是真的!

主要特点:
  • SteamVR 技术支持 – 房间规模体验、绝对定位、Chaperone 导护系统及 Steam 本身,均将来到虚拟现实。
  • 房间规模 – 2 个定位器提供了 360° 的精密动作捕捉,让您能随意在空间内移动并探索一切:您会是虚拟世界的中心点。
  • 头戴显示器 – 32 个定位感应器、110° 的视场、 2160 x 1200 的分辨率、90 Hz 的刷新率。
  • 无线控制器 – 2 个可充电的无线控制器,搭载了二段式板机、多功能触摸板和 HD 触感反馈。
  • Chaperone – 在虚拟世界中,替您留意现实环境的限制。而前置镜头能在您需要时,将现实带入虚拟世界。
  • 电信服务 – 在游玩的同时也能接通来电、收取短信以及查看您的日程表与代办事项。
  • Vive Home – 您定制化的个人空间,让您能在虚拟与现实中转换,并探索新的体验内容。

硬件规格

特色

由 Steam®VR 提供技术支持,包括 SteamVR 定位 1.0 技术与 Chaperone 导护系统。两个无线运动定位控制器、两个无线同步定位器、一个具有前置摄像头的头戴式显示器、内置麦克风、3.5 毫米耳机插孔和 USB 2.0 端口。

使用

房间规模、站立或就座状态、支持在对角线区域内至多 5 米的环境下运动(如 3.5 米 x 3.5 米)。

控制器

内置可充电的 960 毫安时的锂离子电池。

附带元件

Vive 头戴式显示器、两个无线控制器、两个定位器、链接盒、耳塞式耳机、Vive 配件、安全指南和保修卡。

显示器

2160 x 1200 分辨率(单眼 1080 x 1200),低视觉暂留,全局照明,AMOLED 的 90 Hz 显示器。

适应性

兼容大多数标准规格的眼镜。自带可调节头带和两个可选面部衬垫。可调节瞳距和目视离隙。

推荐 PC 规格

  • GPU:与 NVIDIA GeForce® GTX 970、AMD Radeon™ R9 290 性能相同或更佳
  • CPU:与 Intel® i5-4590、AMD FX 8350 性能相同或更佳
  • RAM:4 GB 或更多
  • 视频输出:HDMI 1.4、DisplayPort 1.2 或更高
  • USB 端口:1 个USB 2.0 端口或更佳端口
  • 操作系统:Windows 7 SP1、Windows 8.1 或 Windows 10

其他要求

一台运行 Steam 客户端的电脑和一个免费的 Steam 用户帐户,受到《Steam 用户协议》条款的约束:http://store.steampowered.com/subscriber_agreement。
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