Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (17) - 88% z 17 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (511) - 83% z 511 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 20 września 2016

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Oriental Empires is almost complete, lacking only the multiplayer feature. Since many players will only be interested in single player, we are making it available early for them. The early access period will also serve as a final shakedown period for the game, to help uncover any remaining significant bugs or balance issues that still remain, and allow to us make final tweaks based on feedback from a larger group of players than the beta team.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“The Early Access period is estimated to last a couple of months, we are expecting to release in early 2017.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“The only major change planned for the final release, is the addition of multiplayer mode. We will of course be eagerly listening to user feedback, and making improvements to game balance, AI, UI and of course fixing any significant bugs that are uncovered. In addition we will use the Early Access period to localize the game to several other languages, while also adding Steam Features such as Trading Cards.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“The English language single player version of the game is feature complete, although it may still contain some minor bugs. The game has had several months of beta testing to achieve a reasonable state of balance and tuning, but it’s likely that this can be improved further with feedback from Early Access players.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“No.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Community involvement will be primarily through the Steam Discussion Forum. We’ve had an active presence there since the game was announced, and will continue to monitor it closely.”
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Najnowsze aktualizacje Wyświetl wszystkie (12)

24 maja

Oriental Empires - Combat Update



Details of Update May 24. This update is mainly about battles and movement. Armies now line up against each other before engaging in open field battles, and the battle plans have been reworked to operate with the new battle lines, and make them clearer and more useful. A new help page has been added detailing them.

This update contains all the changes from the beta version, together with a number of new improvements. This list details all the changes since the Feb 28 release.

As always, this update could not have been possible without the continues support and feedback from our community and for that we thank all of you!

Battles

  • Units line up before battles
  • Tweaked battle plans to work with lining up system
  • Fully implemented ambush and withdraw plans
  • Reserve battle plan re-branded as "support"
  • Infantry units entirely armed with missile weapons can skirmish
  • General bug fixing and improvement of behavior in battle
  • Dropped fancy but impractical 180 turn drill for chariots
  • Some tweaking to missile and chariot combat factors
  • Defense penalty if hit by missile while moving.
  • Improved help and tool tips for battle plans
  • Reduced effect of friendly fire
  • Allowed more uneven lines in formations
  • In battles that include a settlement but are not an assault, archers only attack towers that are close to friends
  • In battles that include a settlement, but are not an assault, the battle finishes if one side only has garrison units left
  • Defeated stacks in a drawn battle don't return to position
  • When a settlement is captured in a battle that has multiple players attacking, the settlement is given to the player whose unit reaches the first undefended breach, or to their overlord if the overlord has combat units in the battle.

UI
  • Fixed issue displaying some event messages with double click
  • Per climate type picture in custom map screen
  • Improved settlement tab tool tip
  • Fixed stuck selected tab on tech screen
  • Fixed hex grid not being togglable on fastest graphics if disabled in settings
  • Fixed display not updating when all units in a settlement disbanded

Settlements
  • Added text for improvement completed messages
  • Added warning when a queued building can't be paid for
  • Fixed issue where no labor unrest was acrued on the last turn of construction if no more items were queued
  • Reduced unrest from labor service in easy and normal difficulty levels
  • Map resources in use by a friendly settlement are highlighted
  • Added a glow to tab of settlements with unrest problems
  • Fixed occasional duplicate settlement tab
  • Forests adjacent to plateau can be cleared
  • Fixed incorrect height of settlement bases created while under fog of war
  • Fixed incorrect display of settler availability in settlement list

Unit Movement
  • Stacks can move through stacks of other players outside of the other player's territory. I.e. you can still block other players inside your own territory.
  • Chariots and artillery can enter woods at 1 hex per turn
  • Rivers can be crossed from forests, but not marshes or hills
  • Can't cross rivers from flooded terrain
  • Increased cost of infantry moving in marsh, and some other move costs

Misc
  • Fixed Noble Cav armour upgrade
  • Picked light infantry move fast in terrain and have terrain combat bonuses
  • Capturing a settlement without a battle now fulfills a diplomatic agreement to attack.
  • Some climate types not allowed for small custom maps
  • Fixed deer animation
  • Fixed duplicate battle reports

Komentarzy: 18 Więcej

30 marca

Oriental Empires Tips & Tricks Livestream (TODAY: 5 PM CET/8 AM PDT)

EDIT: Watch the stream here: https://www.youtube.com/watch?v=dPg0ghqQ_dY&t=25s

Pssst.. Would you like some tips and tricks to help you with your road to glory? Sit back on your throne and get ready to take notes. Iceberg Interactive is doing a special livestream to help you up your emperor game.

Tune in today at 5 PM CET/8 AM PDT: https://www.twitch.tv/iceberg_interactive

Komentarzy: 7 Więcej
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O tej grze

Step into the world of the ancient Orient. Control a city or tribe from the dawn of Chinese history, and turn it into a great empire. Develop your land, create great cities, raise huge armies and fight epic wars. Advance your technology, culture and religion to create one of mankind’s great civilizations. All the action takes place on one spectacular game map that brings to life the mountains, forests, plains and deserts of China. Zoom in close to review your troops and see your peasants toiling, or zoom out for a strategic overview. Plan your battles, end your turn, and then watch as your armies obey your orders, with hundreds of soldiers battling right on the game map.

FEATURES
  • Start out as a single nation or tribe, starting from humble beginnings with a single settlement and expand your empire and develop your culture with the aim of becoming the universally recognized Son of Heaven and ruler of the world.
  • Persuade the other factions to recognize you as such by either military force, or by diplomatic persuasion.
  • Play as one of 16 different factions each with their own special bonuses or penalties.
  • Vast beautifully rendered map featuring an attractive and authentic depiction of the landscape of China and Mongolia.
  • Large scale battles with hundreds or thousands of soldiers, depicted in detail right on the game map. Watch skilled armies and reinforcements go to battle, according to the battle orders and formations set by the player.
  • Fully animated 3D models, with variations in face and clothing for each model, including infantry, cavalry, chariot and artillery units, as well as naval forces.
  • Long seamless zoom range lets you step right into the game world or zoom out for a strategic overview.
  • Develop your settlements by constructing buildings and developing the landscape around them, build markets and ports to enable trade by land and water.
  • Elaborate research tree including technology as well as cultural, philosophical and religious developments.
  • Many other elements will determine the outcome of you quest for dominance such as Leaders, Sieges, Unrest and Rebellion, and Authority and Culture ratings.
  • As Emperor, set edicts, laws and decrees to balance power and move into a glorious new Era, with new technologies and military units that change the game!

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows 7 64 bit (32 bit NOT supported)
    • Procesor: Intel Core i5-3230M @ 2.60GHz or equivalent AMD processor and above
    • Pamięć: 4 GB RAM
    • Karta graficzna: 256 MB DX 9 Compliant videocard with pixel shader 3,0
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9 Compatible Audio
    • Dodatkowe uwagi: Minimum Resolution: 1024 x 768
    Zalecane:
    • System operacyjny: Windows 7,8,10 - 64 bit (32 bit NOT supported)
    • Procesor: Intel i5 3.2 GHz or equivalent AMD processor and above
    • Pamięć: 8 GB RAM
    • Karta graficzna: 512 MB DX 9 Compliant videocard with pixel shader 3,0
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9 Compatible Audio
    • Dodatkowe uwagi: Minimum Resolution: 1024 x 768
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