Imagine a gorgeous, detailed graphical story. A story of goblins, dragons, wonderful lands and gorgeous colour. Imagine a story made of heroes undertaking an epic quest to protect the kingdom from a terrible menace and journeying far and wide. Now imagine that story being brought to life, animated, and you being in control of the heroes. That's Trine 2.
The artwork is jaw dropping, not because of technical wizardry or the number of polygons it pushes on screen, this isn't a game that will murder your graphics card, but instead the artistry comes from attention to detail. The watercolour feel of the skies, the glorious use of colours and sweeping vistas to sell the graphical novel element, and the heroes and villains, brought to being in near hand drawn detail. Behind this rests a solid, if somewhat generic feeling soundtrack, but a narrator who really sells the atmosphere, combined with solid voice acting for each of the protagonists (and indeed, the antagonists), it helps immerse you in the game and the story as a whole.
The mechanics of the game are a refinement and improvement over the original Trine, with you switching between heroes on the fly and using their respective strengths to fight and puzzle your way through various environments, however this time it feels much slicker, and much more confident in what it does, there's many points where you'll be scratching your head, only to have the light flick on with a genuine "AH HA!" moment. It's never punishingly difficult, but it's pleasantly challenging. The lack of gore and fantasy nature of the game makes it very family friendly too, older children will get a kick out of the fantasy setting, and adults will no doubt get many of the references. In this it resembles a Pixar film, a comparison I make very affectionately.
Do please check this game out, it deserves your time and attention.
Posted: November 25, 2013