Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. Escape from a surreal psychological nightmare as the world dynamically twists and contorts around you.
User reviews:
Very Positive (196 reviews) - 86% of the 196 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Recent updates View all (3)

May 30

Version 1.5.2 Update

I just posted v1.5.2 update. It is a small update that fixes rendering issue some people were having with Grandmother at the end of the game.

3 comments Read more

April 7

Mega performance update!

To coincide with the DAWN of the VR era, we'd like to announce that we've updated Albino Lullaby with a megalithic performance overhaul!

The game now runs silky smooth at 90hz in VR on req spec machines and will resonate with even MORE joy in 2D.

Both experiences are great so if you've already played in 2D I highly recommend a return in VR ! The Grandchildren are taller than you remember.

Thanks so much to the community and all your feedback! You helped us find some of our most performance heavy spots.

Keep the feedback coming, and always feel free to reach out to us at:

There are more exciting announcements coming from us in the coming months/weeks, so stay tuned!
You can add yourself to our mailing list at


7 comments Read more


“The game I’m most looking forward to playing in 2015.”
-- John Walker. Rock, Paper, Shotgun

“Part Stanley Parable and part Alfred Hitchcock... This is a sick place, full of sick allusions and sick jokes.”
-- Colin Campbell. Polygon

“Indie Gaming's Beetlejuice”
-- Stephanie Carmichael. Syfy Games, G4

About This Game

Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.

Game Features

  • The Next Gen of Adventure Games - Player driven pacing, no cutscenes.
  • Transforming Gamespace - Mechanical mansion deconstructs around you.
  • Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace.
  • Different Play Styles - Sneak or gung ho!
  • Episodic Releases - Pay as you go or get a season pass.
  • VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.

Developed by Ape Law.

To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype.

Gameplay Captured On

System Requirements

    • OS: Windows 7 or Later
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Windows 7 or Later
    • Processor: quad-core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible video card
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (196 reviews)
Recently Posted
Chuckmaster General
( 7.4 hrs on record )
Posted: June 29
What if Tim Burton and Stephen King had a baby? That baby would grow up to develop Albino Lullaby!

Pros: interesting horror story, wonderful art direction, nice game overall.

Cons: long wait until episode 2, sometimes annoying checkpoint save locations, falling off the side of a raised floor and getting stuck in a wall, glitching through scenery in one particularly tight location after a long trip on LSD.
Helpful? Yes No Funny
Saint Satan
( 1.8 hrs on record )
Posted: June 27
It's a pretty okay Tim Burton style stealth horror game. It's a bit short for $10. The second episode is taking a bit too long to come out.
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: June 21
Imagine if studio Gibli made a horror game. This is that. The thing that I just mentioned, is this thing.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: May 31
Holy motion sickness Batman!!
Helpful? Yes No Funny
( 3.3 hrs on record )
Posted: May 24
Interesting idea. But sadly I don't think it's pulled off very well.
Helpful? Yes No Funny
[WG]The Illegible Poet
( 1.4 hrs on record )
Posted: May 20
an excellent little horror game, although i went crazy trying to open things that wouldn't open. I made a 2 minute review of the game here:
Helpful? Yes No Funny
( 2.0 hrs on record )
Posted: May 11
Finally a good horror adventure game that has the balls to break away from the normal horror tropes and is actually really good!

I would definately give this one a try! It's worth it!
Helpful? Yes No Funny
( 6.8 hrs on record )
Posted: May 9
Played it, loved everything about it.

The narrative of the story is particularly well done.
It gives you just enough in this first chapter to keep you wondering whats going on, while keeping back enough to keep you wondering what's coming next.
The level and character design is awesome. Both leave you wondering what the hell they are, and where the hell your going on this journey. It's plenty creepy and unexpected, without giving you any crazy amount of gore or anything like that.
And the art style, uhh-mazing.
The only thing i'd say is missing, is the rest of the story cause I haven't gotten to play it yet >.<

I'd definitely recommend playing this one, i'm looking forward to getting my hands on a VR set so I can go back and replay it just to have the VR experience with this one.
Can't wait for the second chapter to come out.

If you're interested in seeing some gameplay on this one, feel free to send me a message and i'll link yo to the vids i've posted up on it.
Helpful? Yes No Funny
Lighten Lhar
( 0.1 hrs on record )
Posted: May 8
Immediately makes you sick to play
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: June 27
It's a pretty okay Tim Burton style stealth horror game. It's a bit short for $10. The second episode is taking a bit too long to come out.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: June 21
Imagine if studio Gibli made a horror game. This is that. The thing that I just mentioned, is this thing.
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Most Helpful Reviews  Overall
105 of 143 people (73%) found this review helpful
3 people found this review funny
4.9 hrs on record
Posted: September 14, 2015
*Review for episode 1*

What a ride.

Albino Lullaby is a game that truly nails how to set an atmosphere. You find yourself thrown into this strange world and everything is so strange and off-putting. Notes scattered all over the place give you an insight into it's strange inhabitants thoughts, which only adds to the creepyness. In this surreal Victorian town you meet some weird creatures that are somehow both goofy in appearance, yet oddly offputting and creepy at the same time. Several of them have dialogue that exposes some of their creepy culture and odd society. They consider you a "worm" that must be caught, and you will need to avoid them by any means necessary and escape this place.

For this, you have at your disposal several gameplay mechanics, which are introduced in a fairly gradual way.You will need to use stealth to avoid these creatures and progress, initially. You can use special lamps scattered throughout the level to make "safe spots" the creatures can't go to, but only for some seconds. And then one of the best features of the game, the switching and activating of various traps that transform the level layout itselft. The world is full of moving parts that work very well together to make various death traps that will both challenge you and help you by manipulating them to your needs.
There's also some sections where you need to run and evade the creatures as fast as possible, and you also get a device that helps you make the creatures dissapear for a bit so you can progress (this device can sometimes take away a bit of the tension of being chased, but I think it's used sparringly enough).
Do mind that the game isn't really what someone would normally call "scary". You will not find the usual scares that would appear on your average horror game. It goes for unsettling and surreal imagery and sound design that always make you consider this world such a creepy and off-putting one. I think this where the game shines, by being atmospheric rather than outright scary. You will also find some disturbing more disturbing imagery and refrences that while won't scare you, they will creep the hell out of you.

Coupled with great world building, I really have to mention the sound design of the game- It's legit one of the most professional crafting of sound i've ever seen(or rather, heard) in a indie game. The sound-mixing is really top-notch, and it really contributes to the atmosphere. Doors opening, floor creaking, pieces and gears moving, sound cues of enemies, all feels very well placed and of great quality. If you have a good audio system you will really appreciate all of this as well as the great audio positioning.
To add to that, I have to say that there's also great voice acting, coupled with good use of voice modulation. The voices fit the characters perfectly and constitue a big part of their creepyness.
The soundtrack is also of note, with themes that are both soothing and calm while at same time feeding into the whole surreal vibe.

While I really enjoyed, that is of course not say that I didn't have some issues. The game does have a few flaws. My biggest pet-peeve is a certain section of the game(won't spoil much, but involves luring a creature) that breaks the pacing the game a bit and wasn't particularly creepy or added nothing of substance to the game in that particular area. The game does recover after that and gets the pace up again.
There's a few sections where the game doesn't seem to direct you to progress, and you may find yourself lost or even stuck sometimes. Biggest offender was a place where I was apparently(though I could have missed something, fair enough, although I did explore quite a bit the area) supposed to use the logic of a map exploiter and jump on a fence at a certain angle to be able to access the area. Nothing on this area suggests that's the way to take or hint a it in the slightest.

I've also run into a few bugs:

- Sometimes, when you respawn, the enemy spawns can get messed up(this only appears to happen in one area however). Specifically, there will be more enemies each time you respawn, sometimes spawning upwards of 30/40 enemies where normally would have been 15 or less, and can actively make your progress impossible as the sheer number of them will be enough to block you. This bug can be "fixed" by restarting the game.

- I've had severe performance issues in the final area. Until this area, I was running the game comfortably @2880x1620 without a hitch. However, upon reaching this area, it immediately dropped to lower 20s. Scaled back to 1080p and while better, it still struggles to hold 30 fps and will be in the mid-twenties a lot throughout most the level. However, there's one specific room in this are where the issues the most drastic: upon this room "spawning" the game will imeddiately drop to 15-17fps, and if you further venture into it will get even lower, not even managing 10 fps and if you go some specific places it will even go as low as 2 FPS. My rig is a 4690k with a GTX 970, so It doesn't seem to be an issue with my build. I hope this gets patched quickly as it can really sour the enjoyment of a otherwise great performing game.

Overall, I think it's a very promissing game based on this episode, and manages to keep the gameplay somewhat fresh throughout the episode, never having really a boring moment to speak of. I'd really recommend keeping a eye on this game, which as the potential to be really, really good in the following episodes.

7.5/10(easily a 8 after the issues are fixed)
+ Great artstyle, coupled with wonderful atmosphere and world building
+ Creepyness oozes throughout everything and always keeps you on your toes
+ Gameplay that feels fresh through the whole episode
+ Amazing sound design

- Bugs that can affect progress
- Performance issues in the final area
- Level design sometimes does not lead the player properly

Disclaimer:Key was provided by the devs for the purpose of reviewing.
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56 of 75 people (75%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: April 9
This game may very well be good, and I may very well someday try to play it... on a monitor. The VR implementation of it is in a word, awful. With my new Vive in hand, I've been looking for some horror games to sink my teeth into, and decided to try this one because it looks different.

The VR implementation is braindead. It should never have been released like this. There is no movement of neck and body, your head is on a pivot. Leaning over will not move you an inch, but it sure will make you sick. Just as bad, the scale of the world is completely wrong. I feel like a giant running through and even more giant house, and turning with everything this big makes me even more sick. I do not get Sim-sickness easily, but this is one of the few first person games that has managed to make me ill. Not as bad as Town of Light, but still so bad it ruins the fun.

If the devs ever fix the game up to work with VR PROPERLY, I will revisit this review. For now though, do NOT buy this game for VR, it is easily the worst experience I've had so far on the Vive.
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65 of 91 people (71%) found this review helpful
8 people found this review funny
8.4 hrs on record
Posted: September 15, 2015
Albino Lullaby has a very unique atmosphere, with creepy and cool enemy designs
There isn't much in terms of gameplay, but that's not exactly a bad thing.
The game focuses on exploration, and atmosphere build up. You go around, read some notes, explore a unique and beautiful looking environment. All is good, until you meet them. Until you hear them. Oh God.

The enemies in this game are incredibly grotesque, and I absolutely love it. Their gargling voices, and the things they say makes you feel so uneasy. You can't fight back. You just try to avoid them stealthily, or run away if they've noticed you.
The game makes you scared, without any lame tactics like overdone gore, or jumpscares.

Lastly, the music is fantastic.

I love everything about this world, and I think you should give it a try.
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28 of 31 people (90%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: September 21, 2015
A sublime mix of influences seeming to comprise Pink Floyd, Guillermo Del Toro and Terry Gillian, Albino Lullaby:Episode 1 manages to stand out among the plethora of recent horror games by it's atmosphere alone. Creepy and claustrophobic in some places and nightmarish and adrenaline pumped in others.
The graphics seem a little basic and underwhelming at first, until you start to get into the game and the realization hits that you no longer see them as a negative, but they fit the atmosphere perfectly.
The sound and music are absolutely spot-on. The music plinks and plonks spookily in the background but swells to fever-pitch when you get spotted. The voice acting is probably some of the best and worst I've seen in recent years, you can tell the voice actors put their all into the work. The problem is that, again, it all fits together perfectly, both the good and the bad.
The gameplay is probably the hardest to review as the game seems to change it up from time to time, first it's an exploration game as you look around to try to find out who? what? where? and why? Then it turns into a stealth
game, then it's a chase game as you run away from the enemies, then it's a puzzle game, then all combined.
All in all, yet again, it fits together well.

I would say if you enjoy horror games, or just fancy something a little different give it a try.
Grandmother would be very dissapointed in if you don't...
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289 of 473 people (61%) found this review helpful
136 people found this review funny
Not Recommended
2.6 hrs on record
Pre-Release Review
Posted: September 14, 2015
Albino Lullaby or: How I Learned to Stop Worrying and Laugh at the Giant Tim Curry Heads

Full disclosure: review copy provided by developer/publisher!

So it's that time of year again: Rosh Hashanah is upon us! Also, Halloween is right around the corner – and the upcoming flurry of spooky titles is reflective of that: SOMA, SKYHILL, and NBA 2K16 to name just a few. Leading the pack is one Albino Lullaby, an indie title from developer Ape Law who boldly claims their horror game doesn't rely on jumpscares, blood, or gore! Pretty exciting stuff... if they can deliver.

But unlike the ape-men in 2001: A Space Odyssey, Albino Lullaby regrettably just sort of stares quizzically at the monolith that is HORROR and promptly returns to throwing monkey spunk at one another until the heat death of the universe, never realizing their true potential. What could have been a terrifying, unique experience ends up looking like a half-baked horror walking sim with an (admittedly) lovely palette.

In Albino Lullaby you're just some guy having a midnight drive when you have an entirely avoidable accident. You awaken to find yourself in an otherworldly sort of prison that appears to be seemingly empty – ironically the best sort of prison situation to be in! It's at this point the game reaches peak spookiness for better or worse. I walked around slowly, checking every corner, waiting for the other shoe to drop. When that shoe finally does drop I was pursued by the suddenly ubiquitous Grandchildren (Giant Tim Curry Heads). While initially frightening the novelty wears off quickly after you're inevitably cornered. The Grandchildren just sort of menacingly gawk at you, sliding slowly towards you as your screen fades to black (it fades quicker in the proximity of multiple Grandchildren). First time I was cornered I just, well, laughed. After being “captured” the Grandchildren are toothless and slow; more comical than sinister (e.g., Tim Curry).

As you explore the strange carnival funhouse that is the primary environment of Albino Lullaby you'll find bizarre notes that kind-of-sort-of elaborate on the weird story behind the Grandchildren. It really isn't all that special (blah blah blah they're turning us into Tim Curry heads blah blah bizarre punishment/torture blah blah) and there's so damn many of them you'll eventually tire of collecting them and just push towards the unsatisfying end that felt longer to get to than the paltry two hours it actually took (M. Night Shyamalan levels of lame predictability - groan). It wasn't compelling, just nonsensical. That's pretty much the extent of the narrative.

Gameplay is fairly sparse. The primary element amounts to searching for keys or pressing a series of buttons hidden throughout a level. There's also, like, a “weapon” you get in the late game and a stupid containment puzzle and plugging in cords... what little gameplay there is feels tacked on simply to avoid the dreaded "walking sim" denouncement - but that doesn't stop Albino Lullaby from being just that.

It isn't very good I'm afraid. Furthermore, it isn't scary! Creepy, strange, but never actually scary. I wanted to like it, to love it – I really did. It looks absolutely gorgeous at times (though there are some ugly textures here and there and near the end I experienced some serious frame dropping and glitches); some of the sparse dialogue you hear from the Grandchildren can be genuinely funny AND unsettling; the creepy carnival funhouse motif was a nice change of pace from dreary gray and brown hallways spattered with blood and filled with jumpscares; the music is wonderfully weird, and perhaps, perhaps with an Occulus Rift setup some will experience actual horror... but I certainly didn't, and I'm a big God damned coward! In the end, Albino Lullaby just feels like Disney's Haunted Mansion ride but somehow (unintentionally) sillier and much less memorable.

This is an episodic one so I'll likely revisit it when Episode Two rolls out around...

Q1 2016.

In the meantime I'd urge you to think carefully and consider a scarier to-be-released title.

Like NBA 2K16.
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41 of 57 people (72%) found this review helpful
3 people found this review funny
9.2 hrs on record
Posted: September 14, 2015

* Atmospheric Victorian steampunk environment with a suitably grotesque story
* A darkly cartoonish nightmare that's about rich imagery rather than scaring you silly
* Sometimes slow and puzzly, other times fast and forcing you to think on your feet.
* Creepiness is diluted by the time you get to the more action-driven later scenes
* Roughly 5 hours playthrough, with optional notes to collect
* Episode 2 is currently promised for Q2 2016

Full review:

Horror-wise, it's true that Albino Lullaby doesn't rely on jump scares or gore, although it does give you one or two sudden shocks and some unsettling grotesque imagery. It's more a forboding, dreamlike feeling, and use of dark surreal imagery that taps RIGHT into your dreams. It's paced nicely, with longer, slower bits building up dread, then the short release of a panicked chase or plummeting through madness.

The game is split loosely into a series of scenes, each letting you explore an area until you work out the puzzle/objective. Often it's just a case of finding the key or pressing enough buttons, but it mixes this up with mild stealth sections, panic-chases, rooftop navigation puzzles, arena fights and a clever action-puzzle towards the end where you need to work out how to trap somebody.

Gameplay highlights video of the first section:

The core story is best experienced free of spoilers - the creepy evil worms you see on the advertising are obviously a major part of it, and beyond that it's all about slowly revealing the horrifying truth of who they are and who you are, all the time with the threat of a sinister Grandmother hanging over it all. The story happens through action (and figuring stuff out yourself) rather than cut scenes, although occasionally it'll freeze you to the spot so you can only look around while something crucial happens.

It looks beautiful and is lit brilliantly. Every scene sets a consistent mood of suffocating Victorian creepiness, with a dash of Steampunk and a dark hand-drawn cartoon aesthetic. Most locations are packed with little details that you can easily miss if you're in a rush - such as one of the evil worms taking a bath, or gravestones whose text reveals on inspection some disturbingly young deaths.

Similar detail is found on the now-traditional horror-game notes you can pick up. As usual they flesh out the story and provide atmosphere (or just jokes), while sometimes offering clues about stuff such as how the worms are afraid of something, suggesting that maybe you could use that to your advantage. You'll probably not miss much by ignoring them, though.

The game is never unfair, always making sure to teach you stuff before you have to rely on that knowledge during more dangerous situations (eg letting you work out how to fix a broken power line at your own pace before making you do it later in a panic).

As the story goes on, you get used to the initially creepy worms and by the time you have a weapon late in the game, you'll see them as cartoonish fodder. It's definitely less spooky and more plain surreal later on - at one point you're surrounded by broken clocks, toilets and furniture, and the on-screen mission objective literally becomes "I dunno, WTF?", which did make me laugh a lot but ain't exactly horror! The final, large scene where you (sort of) take on a boss isn't scary either, but there's satisfaction as it guides you into piecing together the final parts of the backstory.

It felt like an okay length for episode one of a story-based game - I played it through in around 5 hours. It's probably a one-shot deal; because it's all about reacting to unfamiliar situations and figuring stuff out, you'd be able to do a second runthrough in a fraction of that. Even the actions bits are mostly simple after you've figured out the knack.

On the technical side, occasionally it's a bit too dark - literally - so you simply can't see stuff. I had one major bug (too many enemies spawning and blocking a door on one level after dying several times) but this is bound to be fixed asap. I hit a few massive frame rate dips later on. It's odd how a few game props have physics (particularly the chairs), but most don't. Finally, the font can be a pain in the ♥♥♥♥ to read!

Thanks to Big Ape for supplying the pre-release version.
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27 of 34 people (79%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: September 20, 2015
Full disclosure: I was an artist on this game through most of its development, so my oppinion is clearly super biased.

Albino Lullaby definitly turned out to be a unique horror experience. From the beginning, we wanted the game to feel like a Tim Burton film in that it's not so much scary a it is bizarre and unnerving. I'm thrilled to see that come to life. Episode 2 is gonna be epic!
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