Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. Escape from a surreal psychological nightmare as the world dynamically twists and contorts around you.
User reviews:
Mostly Positive (228 reviews) - 79% of the 228 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Recent updates View all (6)

December 8, 2016

Steam VR / Vive Fix and Moving forward

Hello everyone,

For the past few weeks I have been working with the HTC Vive and coordinating with other fans / supporters of the game to correct the current issue with Albino Lullaby’s current Vive and SteamVR Support.

I am excited to announce that Albino Lullaby now has proper Stereo 3D and Positional tracking implementation for Steam VR and the HTC Vive!

However not perfect the core issues are fixed, I am aware of the 3D problems of some of the UI elements (Controls / Objectives), some areas have a noticeable stutter when turning, and some collision / scale quirks. This should not detract from the overall experience however.

To further improve the Albino Lullaby VR support on steam VR and all platforms I have created a new sub discussion for VR Bugs I will ask that all discovered issues and feedback that can be given to directly help VR support for the game are posted there.

There is now a public beta testing branch called VR Testing as well that any owners of the game can opt into. This branch will be the first updated before the official release on the main platform because of this the beta branch may be unstable at times so take some discretion when opting into it.

In addition to this I want to thank the community for all the documentation and support that aided in fixing this problem, it was a long wait and I apologize for the time this took to fix however we can move forward now to continue to support Albino Lullaby as one of the best VR experiences.

I want to thank budwheizzah on steam. He offered allot support and examples toward the current VR problems, his support went a long way to getting proper VR support implemented and allowing us to move forward in making the game better for the platform.

You can check out his youtube channel here :

Moving forward I will be looking into further improving the steam VR implementation in addition to adding an oculus launch option for those who do not own an Vive.

Thank you all.

8 comments Read more

November 19, 2016

Update to v 2.0.0

Our new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise.

-Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now.

-Fixed lighting issues on doors.

-Fixed ambient light gong out in rooftops.

-Fixed the darkness engulfing the entrance to Fairday's chamber

-Fixed issues with capture breaking once players land in The Basement.

-Removed an errant mesh in the conclusion.

-Removed a buggy decal from the conclusion.

-Fixed some issues with the player losing the clicker upon death.

-Smoothed out the explosion leading into the long fall.

-Rebuilt lighting

-Added some components that should improve stereo 3D

-Fixed broken blue light in the prison.

-Fixed collision issues on the rotating room.

-Removed some errant meshes in the long fall

-Blocked some openings players were using to get out of the level.

-Various other small tweaks.

Ethan's Vive arrives in the mail next week, and his next task is to get stereo 3D and positional tracking working correctly with the Vive (still works great on Oculus) So stay tuned!

If you have any suggestions for things we should fix in our next build please send them to

Thanks a ton for playing!

8 comments Read more


“The game I’m most looking forward to playing in 2015.”
-- John Walker. Rock, Paper, Shotgun

“Part Stanley Parable and part Alfred Hitchcock... This is a sick place, full of sick allusions and sick jokes.”
-- Colin Campbell. Polygon

“Indie Gaming's Beetlejuice”
-- Stephanie Carmichael. Syfy Games, G4

About This Game

Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.

Game Features

  • The Next Gen of Adventure Games - Player driven pacing, no cutscenes.
  • Transforming Gamespace - Mechanical mansion deconstructs around you.
  • Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace.
  • Different Play Styles - Sneak or gung ho!
  • Episodic Releases - Pay as you go or get a season pass.
  • VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.

Developed by Ape Law.

To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype.

Gameplay Captured On

System Requirements

    • OS: Windows 7 or Later
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Windows 7 or Later
    • Processor: quad-core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible video card
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews Learn More
Mostly Positive (228 reviews)
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