In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Every game creates a new, randomized story just for you.
User reviews:
Overall:
Positive (13 reviews) - 84% of the 13 user reviews for this game are positive.
Release Date: Jun 14, 2017

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Recent updates View all (25)

July 5

Hotfix 1.0.1.1

Hi friends!

So the last patch managed to do a little damage to the Boulder Cave. I'm deploying a hot fix that should resolve that, including correctly spawning some blocks that were missing in the puzzles. If you've had any crashes of bizarre puzzle spawning in the Boulder Cave, this should address it.

Additionally, this hotfix resolves bug related to ending the day while still latched onto a gargoyle. The gargoyle should now correctly disengage when you return to town.

- Dean

0 comments Read more

June 27

Hotfix 1.0.1.0

Hi friends!

It's been just under 2 weeks since launch, and already it's been really exciting to see people playing, posting videos on Youtube, and of course reporting bugs. Vidar has gotten some great coverage in IndieGames.com, KeenGamer, Siliconera, and elsewhere.

Also, some of y'all have achievements that I don't have, and that seems unfair. So I should probably get on that.

Today I've pushed a hotfix that addresses a handful of crashes and other nasty things. The nice thing is that, as a result, it unlocks a brand new quest ("Smoke Them Out") which basically wasn't accessible before, and it allows completion of another one ("Vodka Stinger"). Fun fact, until a bug report came in about Vodka Stinger, I had completely forgotten it existed. In hundreds of playthroughs, I had never seen it.

Thanks so much for bearing with me with the inevitably-rocky launch, and hopefully your visits to Vidar going forward are a little more stable!

- Dean

Hotfix 1.0.1.0
Quests
Smoke Them Out
  • ]Fixed a crash in Barnabas' dialogue that prevented receiving this quest
  • Dig sites now spawn in the Boulder Cave
  • Adjusted the charity values for various items; additionally, the reward can no longer be donated to Csaba

Vodka Stinger
  • Fixed a crash in Dani's dialogue on completing this quest
  • Giving away mushrooms as part of this quest or Dr. Spore all properly updated the journal entries for other quests involving mushrooms
  • Dani will not complete this quest unless the player has all of the necessary items in their inventory

General
  • Players with Intel graphics cards should see better stability and fewer crashes; this should resolve the failure to launch bug, at least for some people
  • Improved Mac performance at startup
  • Sandor is less likely to get stuck if you manage to catch up with him at the beginning
  • Prevented some rare invisible walls spawning in Boulder Cave 3
  • Grabbing a gargoyle will no longer cause a pressure plate underneath of it to un-pressure. Please note: this fix only applies to new games created in this version or going forward; old save files will not have this fix. If this impacts your save file and you are unable to move the gargoyle back and forth to re-trigger the pressure plate, send me your save file and I'll see what I can do.

2 comments Read more

Reviews

“A well-written, gripping and ever-changing storyline propelled forward by a Majora's Mask-esque time crunch.”
Kotaku

“It hurts so good each time you play.”
Indie Game Riot

“One of the freshest RPGs I’ve seen in a long time.”
Game Critics

About This Game

Vidar is Dying

In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.

A Random Story Every Time

In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.

New Challenges to Overcome

To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.


Key Features

  • Explore themes of grief, community, nostalgia, loss
  • Quests, rewards, and story determined by who lives and who dies
  • Town events reflect the state of Vidar, as jobs go untended
  • Four unique puzzle biomes, each with new takes on classic mechanics

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 800 x 450 pixels or higher desktop resolution
    • DirectX: Version 12
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
    Minimum:
    • OS: OS X 10.9
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
Customer reviews Learn More
Overall:
Positive (13 reviews)
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