In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Every game creates a new, randomized story just for you.
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Release Date: Jan 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vidar is an ambitious project for such a small team, and we're excited to share this full experience with a broader community. Nevertheless, with nearly countless possible story combinations, we're anxious to get player feedback on where the narrative feels a little lacking. Early Access is the perfect tool for both - it allows us to share Vidar with you, and gives us feedback on how to prioritize new content.

It's incredibly important to note: Vidar isn't finished, and there are still some rough edges and features missing. As Early Access progresses we'll be fixing bugs, improving performance, and adding new content regularly.

If you want the complete, polished, gleaming experience, then we suggest you wait until full release. But if you'd like to help support us, give us your feedback, or dive right into a pretty unique experience, then welcome to Early Access!”

Approximately how long will this game be in Early Access?

“We plan to release in Fall 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of Vidar will have several more quests, town events, puzzles and puzzle mechanics. Keep in mind that due to the nature of Vidar, it's impossible to see all of the content in one single playthrough. You'll see these quests, events, and puzzles as you explore on a second, tenth, or one-hundredth new game!

Additionally, the full version of Vidar will include significant updates to the frame story, New Game Plus mode, and a variety of different endings. We intend to replace many of the sound effects as well.”

What is the current state of the Early Access version?

“The Early Access version currently contains a fully playable RPG Puzzler from start to finish. Approximately 6,000 lines of dialogue with 40 quests and two town events are in the game. At the creation of a new game, 80 puzzles are chosen from a bank of 400.

All of these numbers will grow as the game progresses through Early Access.”

Will the game be priced differently during and after Early Access?

“We anticipate that the price will not be increased when Vidar leaves Early Access.”

How are you planning on involving the Community in your development process?

“Your feedback is incredibly important, particularly in a few key ways:

  • Puzzle difficulty
  • Narrative gaps
  • Bugs bugs bugs

We're keeping a very close eye on all of these things, but the community can help us prioritize. The more you tell us, the better we can make Vidar!”
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Recent updates View all (22)

April 18

Hotfix 0.8.1.1

Hi friends!

We just patched the Mac and Linux client to fix a few bugs introduced with the latest content patch. Specifically, saving works consistently now! Hooray! For your information, the game autosaves after every in-game night (similar to Stardew Valley, if you've played that). It also saves after the puzzle generation at the beginning of the game, and after you get your first quest in town.

This patch also fixes a crash associated with the journal and directory in those clients.

Thanks so much for your patience!

- Dean

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April 4

Patch 0.8.1.0 "Caught In Your Web" Is Out!

Hi friends!

We've got a new patch with new quests, town events, puzzles, bug fixes, and UI. Some of the new material requires you to start a new game to take advantage of it, so that's my recommendation - plus, you get to see a brand new story ;)

Last week we previewed the new mechanics and UI. Here's a quick preview of two more quests.

Vigil
Borbalo's faith-driven quest has been expanded into the Dark Cave with the addition of "Vigil." This quest follows "Faith in the Dead" and can finally fill that cold, empty church that Borbalo insists on tending, if even for one night.

Venom
Vidar's next town event is "Venom." This event involves Dorottya, Katarina, Elek, Gusztav (or Robert, if he's the Doctor), Arpad, and Sandor. In order to trigger it, you'll need to have at least received the quest "Clearing the Way." The rewards here are huge: sprint shoes, the hammer, and more. But the costs of failure are pretty brutal, as two of your villagers can die in a single night.



Without further ado, the patch notes!

Alpha 0.8.1.0 - "Caught In Your Web"
General
  • A new menu interface has been added
  • Inventory has been reenabled in town; items that have a cave-specific effect cannot be used while in town
  • A directory has been added to the journal. Use this to review the faces, sprites, and bios of each person in town whom you have met. The directory also keeps track of who is alive and dead. Villagers will not be shown in the directory until you meet them, and the directory is not available until and unless you get the journal.
  • Fonts have been adjusted throughout
  • Fixed a crash at the ending if Piri, Barnabas and Cecilia are dead AND Borbalo or Bernadett are alive
Puzzles & Maps
  • New Mechanic (Water Cave): Retractable Bridges
  • New Mechanic (Water Cave): Floating Crates
  • New Mechanic (Water Cave): Waterwheel Switches
  • New Side Puzzle Room (Water Cave): Spiders' Lair
  • Five new puzzle options have been added to the Ruins
  • Spiders can now be killed with hookshot
  • Spiders pooping out cobwebs has been updated: they cannot spawn in nonpassable places, and are random rather than guaranteed
  • Torch dialogue has been updated to reflect that it cannot be lit with flint and steel
  • The map tool now properly shows the layout for all water cave rooms
  • Pulling a red-based mirror with a party member now works correctly
  • Fixed a crash in the Ice Cave Waypoint
Quests
  • New Town Event: Venom. Spiders lurk in Katarina's tunnel.
  • New Quest: A Test Of Leadership. Adorjan's message to Arpad was loud and clear.
  • New Quest: Music To My Ears. Mihaly isn't the only one interested in the Boy King's music box.
  • New Quest: Vigil. Borbalo wants to hold a Church service.
  • New Quest: Make It Work. Arpad is ready to help.
Dr. Spore
  • Some journal update fixes
Hunting Party
  • Fixed a bug where Groa would never let you leave the Wolves' Den
  • Completing this quest now adds to Csaba's charity value
Man's Best Friend / Boy's Best Friend
  • Groa and Tomi will not get caught in dialogue if you complete this quest before they give it to you
Reading is Fundamental
  • This quest now properly fails if you give away "Well Read" before entering the library
Sketched Out
  • Sketching is disabled if Szabina is dead
  • Fixed a crash in Szabina's reminder dialogue
  • Szabina will now collect the sketches and quill after completion of this quest
Spirit Walk
  • Fixed a bug where you could only teleport to a grave once
The Second Son
  • Regardless of what happens, the cave leading to this puzzle will clear on Day 3
Threnody
  • This quest now properly fails if you give away "Well Read" before entering the library
Wake
  • This quest now properly fails if you give away "Well Read" before entering the library
  • Janika now spawns in the room if she's attending the Wake
Misc.
  • Removed an autosave from the 2nd floor of the inn
  • Fixed a bug where inn residents were not appearing on the second floor at the start of a day

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Reviews

“A well-written, gripping and ever-changing storyline propelled forward by a Majora's Mask-esque time crunch.”
Kotaku

“It hurts so good each time you play.”
Indie Game Riot

“One of the freshest RPGs I’ve seen in a long time.”
Game Critics

About This Game

Vidar is Dying

In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.

A Random Story Every Time

In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.

New Challenges to Overcome

To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.


Key Features

  • Explore themes of grief, community, nostalgia, loss
  • Quests, rewards, and story determined by who lives and who dies
  • Town events reflect the state of Vidar, as jobs go untended
  • Four unique puzzle biomes, each with new takes on classic mechanics

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 800 x 450 pixels or higher desktop resolution
    • DirectX: Version 12
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
    Minimum:
    • OS: OS X 10.9
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM

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