Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind.
User reviews: Very Positive (4,501 reviews) - 83% of the 4,501 user reviews for this hardware are positive.
Release Date: 10 Nov, 2015

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54,99€

Buy XCOM 2 + Steam Controller

Includes 2 items: XCOM 2, Steam Controller

Buy XCOM 2: Digital Deluxe + Steam Controller

Includes 2 items: XCOM 2: Digital Deluxe, Steam Controller

 

Recent updates View all (6)

4 February

XCOM 2 Gets Native Steam Controller Integration

We’re excited to announce that Firaxis and Valve are collaborating on native integration for the Steam Controller, and we can’t wait for fans to get early access to it starting today.

XCOM 2's native integration allows the player to do the following with the Steam Controller:

  • Use a different control scheme based on the in-game situation.
  • Experience precise and responsive 1:1 camera controls using the touchpads in the Geoscape and the Tactical view.
  • Instantly select your ability with the flexibility of the controller's Touch Menus.
We consider this configuration to be an initial implementation, and as always, we hope the community will provide feedback in addition to making improvements to the configuration on their own.

For a limited time, the Steam Controller is available bundled with XCOM 2 at a 40% discount! Customers that have already pre-ordered XCOM 2 through Steam can still benefit from the discount on the controller if they purchase it separately.

129 comments Read more

15 January

New Steam Controller firmware released

An update to the Steam Controller's firmware has been released. You must be in the Steam client Beta and running Big Picture mode to receive the update.

Update notes:
- Fix for jittery joysticks
- Fixed bug where gyro prevented controller from turning off

189 comments Read more

XCOM 2 + Steam Controller Bundle



Steam Pre-Purchase Customers: For a limited time, the Steam Controller will be 40% off for customers that pre-purchased XCOM 2 or XCOM 2 Digital Deluxe through Steam

About This Hardware

Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind. The Steam Controller features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.

A different kind of gamepad

We’ve improved upon the resolution and fidelity of input that’s possible with traditional gamepads. Built with high-precision input technologies and focused on low-latency, wireless performance, the Steam controller enables you to experience your games in powerful new ways.

Dual trackpads

The Steam Controller‘s dual trackpads enable the high-fidelity input required for precise PC gaming in the living room. Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs.

HD haptics

Haptic force actuators on both sides of the controller deliver precise, high fidelity vibrations measured in microseconds. Feel the spin of a virtual trackball, the click of a scroll wheel, or the shot of a rifle. Every input, from the triggers to the trackpads, can offer haptic feedback to your fingertips, delivering vital, high-bandwidth, tactile feedback about speed, boundaries, thresholds, textures, or actions.

Dual-stage triggers

With a satisfying digital click at the end of the trigger pull, dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.

Ergonomic control

Each of the Steam Controller’s input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.

Hardware Specifications

Overview

  • Dual trackpads
  • HD haptics
  • Analog stick
  • Dual-stage triggers, each with 10° of travel, a magnetic flux sensor, and a tactile switch
  • Gyroscope and accelerometer sensors enabling tilt-to-steer racing wheel functionality and other motion-controlled input
  • Configurable controls
  • Local multiplayer capability, as supported by games
  • Wired or wireless (dual mode)
  • USB 2.0 via Micro USB port (cable included)
  • Dongle extension dock included
  • Estimated 5 meters of wireless communications range. Actual results may vary.
  • Provides up to 80 hours of standard game play using the included AA batteries during preliminary testing. Battery life will vary based on usage and other factors, such as type of batteries used.

In-box

  • Steam Controller
  • 2 AA batteries
  • USB wireless pairing dongle

Requirements

Helpful customer reviews
1,351 of 1,443 people (94%) found this review helpful
210 people found this review funny
Posted: 11 November, 2015
Simple Review:

I gave one to my 8 year old daughter, who up till now did all her PC gaming with an XBOX 360 controller. Her initial response was, "It's kind of big".

We spent a day playing through all her favorite games (Castle Crashers, Dungeon Siege 3, Grow Home, Goat Simulator, and Risk of Rain) and no matter what kind of game it was she was able to play effortlessly with the Steam Controller. She even managed the 3D games better than what the dual analog sticks allowed her before.

At the end of it all she now prefers the Steam Controllers. I like them a lot, but I was worried they'd be too big of a jump (with the touchpads) for her but she needed no instruction and picked them up intuitively.

+1 to smart design that even an elementary school child can grasp and understand.
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635 of 690 people (92%) found this review helpful
63 people found this review funny
Posted: 2 December, 2015
[EDIT: For my european mates, as I've been asked that a lot: It shipped from NL by GLS with tracking-number. So no worries]

Niiice!

I'm usually not a controller-freak, as most games that I favor play way
better with mouse/kb than with a controller. But sometimes it's just way more comfy.
Then I saw this little gem, noticed TOUCH-PADS instead of thumb-wheels and did
not hesitate much nor read anything prior and just ordered one.

Is it the missing link or an overpriced useless gadget?

On a scale of 1 to 10, where 1 is a diabolic laughter and 10 is an instant
disposal of my mouse and keyboard, it's a solid 7-8. Great idea, much love
for details and close to a really solid new type of controller.

The good (what to love):
  • Gain precision without loosing comfort
  • TONS of configuration options. Really a damn lot to tinker it to your preference
  • The tactile feedback is awesome. Using the touch-pad like a trackball REALLY feels like a trackball. You have to feel it to "see" what I mean. Oh and all buttons have tactile feedback too. Oh and all feedbacks are configurable too.
  • Wireless OR wired. Your choice.
  • Gyroscope. What a nice addition. Steer your car by tilting it, just like you do with your mobile.
  • Firmware is update-able
  • Too lazy to configure it? Choose some pre-mades by Steam or from a bag of community-created. Nice feature!
  • The touch-pads are quite responsive and really usable
  • The on-screen-keyboard used with dual touch-pads is kinda great. Takes some time but at least you've never typed faster from your couch (without a keyboard)
  • The two added big buttons on the rear are GREAT and every other controller should have them too! Easy to press but not too soft so you're never hitting them accidentally
  • The two triggers have a soft-pull (like usual) AND a full-pull feature (that means: It's basically two buttons in one)
  • The thumb-wheel is even tighter than from the XBOX One (Good or bad, that's subjective I guess)
  • Uses two AA-Batteries. Easy to replace and better than an integrated accu.
  • It's kinda useless, but you can enable a HUD ingame that shows you what you're doing (like your thumbs position on the touch-pad etc.)
  • You can totally configure everything with only the controller itself, it's completly integrated with "BigPicture", no mouse needed

The bad (not good, but no show-stopper):
  • Only configurable in "BigPictureMode"? Come on, that's kinda dumb and took me like an hour to find out (I didn't RTFM!)
  • Only natively works with Steam games? Come on, that's not nice. (But there's a workaround for Linux though) (Problem will be fixed, see comments)
    (Problem not really fixed (see comments).
  • It got the same overly bright LED-Logo like the XBOX. Why? Just WHY? In a darker room it's simply annoying.
    (See comments, problem solved)
  • The triggers only have like half of the range of the XBOX One controller. A bit too short for my taste, but others may even like it

The ugly (what to hate, may kill the fun):
  • Using TWO controllers (like XBOX and Steam) is not possible. Local multi-player would not be possible
    (seems it's possible (see comments), guess I just tested the wrong games)
  • It can be horribly problematic with games that do NOT allow simultaneous usage of mouse/keyboard AND the controller
  • It...feels...cheap. The XBOX One controller is a lot cheaper but feels WAY more valuable and of a much higher quality. The Steam controller just looks and feels like it came out of a Kinder Surprise.


Recommended?

For anyone who likes controllers and may adapt to a "new" one that does a lot of things differently: Yes.

For those who would never switch a controller because A/Y were swapped or something minor like that? Better not.

For people who always missed the ability to tinker and adapt hundreds of values to their controller to make it THEIRS: YESYESYES.

This thing is even totally fulfilling as a HTPC-Remote :-)

Is it the missing link? Yesno. Kinda. It's very close and could use some tweaks. But one does really need to adapt to it. It's not just "another" controller and they didn't just swap 2 buttons. It's really different. But better.

I'm quite sure that If you invest enough time to adjust its settings AND invest enough time to adapt to it you may really master even a competitive FPS against mouse+keyboard players. Something that's totally unthinkable of by using "normal" controllers (except maybe you're a controller-god playing against m+k-newbies)

I really like the way Steam wants to go here, and I'm not easily impressed. This thing has a lot of innovation and some really nice details (talk about the tactile feedback!). Well, except the price. But considering your alternatives are more or less ZERO...
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1,118 of 1,270 people (88%) found this review helpful
1,483 people found this review funny
Posted: 12 November, 2015
Do you like controllers?
Do you hate having to sacrafice bindings in order to get the most important ones to fit onto your gamepad?
Do you wish the thumbstick wasn't so ham-fisted and inaccurate?
Do you like buttons?
Like a hundred seperate programable buttons?
Do you wish your 360 controller had a little more "umph"?
Is black your favorite color?
Do you have a computer?
Do like like video games?
Are you on steam?
Are you looking through reviews cause you're not sure whether to buy it or not but you could be persuaded?
Do you like things?
Do you have a pulse?
Do you exist?
What happens after we die?
Is this all that life is?
Are we just waiting for the day our lives end?
Is there a meaning to any of this?!
I don't want to die.
I'm scared.

If you answered yes to any of these questions, this controller is for you.

A+ Most existential controller out there
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508 of 563 people (90%) found this review helpful
54 people found this review funny
Posted: 16 November, 2015
My experience so far:


Playing FPS games:

With Kb/M - 10/10
With Steam Controller - 8/10
With X360 Controller - 5/10

Playing Typical Kb/M games that require mouse cursor movement (Torchlight 2 for example):

With Kb/M - 10/10
With Steam Controller - 7/10
With X360 controller (using joy2key or controller companion) - 3/10

Playing Full gamepad support games (Such as racing or platformers):
With Kb/M - 2/10
With Steam Controller - 10/10
With X360 Controller - 10/10

All in All - The Steam controller is the best single option for PC gaming. However if you want to play online competitive games like CS:Go or LoL, you better keep your gaming mouse on hand as you would have no chance without it. If you're a laptop or couch gamer with no regular desk to play at, the Steam controller is a 10/10 must have item.

That's what makes us lucky as pc gamers though. Not only do we have these 3 options to play with, but we can even have them all plugged in simultaneously so you can just grab it as you need it.
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585 of 664 people (88%) found this review helpful
79 people found this review funny
Posted: 10 November, 2015
Sure, it's different.

Sure, it takes some getting-used-to.

Sure, it lacks a d-pad* and rumble support**.

But this thing is literally a game-changer. I can play mouse-driven games, such as Icewind Dale Enhanced Edition, Pillars of Eternity, Card City Nights and the like, from the comfort of my couch. I can play FPS games with much more precise aiming thanks to a combination of trackpad and gyroscope aiming. I can remap games to play exactly how I want, even games that didn't include any gamepad support whatsoever - no need for external third-party software such as AntiMicro - and I can manage those configurations WITH the gamepad! I can also share my configurations with the Steam community easily, and they're applied automatically by Steam on the fly. Oh yeah, and it all works identically and seamlessly on Linux, Windows, and OSX.

Valve have pushed out several firmware updates for the Controller, as well as many beta Steam client updates which not only fixed some bugs, but also added, expanded, and improved upon the ways we can configure this thing. They're listening to our feedback emails, as I've seen several additions which I specifically requested, myself. Even how it is now, it's virtually infinitely configurable, and once you get used to creating and tweaking configs, you'll figure out what you like and become a pro at setting up configs for your favorite games in no time.

Battery life seems to be quite good. The included batteries endured daily use from the day my Controller arrived on October 16th, until I finally had to replace them on the morning of November 16th. It doesn't compete with my Logitech F710 experience, but I still can't complain about that, considering what I typically got out of my DualShock 3.

This is only the first retail iteration, but I think they nailed it. I now have no need for any of the other gamepads I've invested in over the years, and I no longer need a keyboard or mouse for the games that don't support gamepads natively.

Thank you, Valve!

Sincerely,
A long-time gamepad user who has longed for something better.

PS: now you gotta figure out a way to make fonts readable in all games in a ten-foot setup.

* - seriously, STOP calling the left trackpad a d-pad. IT'S NOT A D-PAD! It's a trackpad! It's far more useful than a d-pad will ever be, and touch-to-move is the best thing since sliced analog stick.

** - each trackpad has haptic feedback, but this is not yet being used in any games that I'm aware of to emulate traditional rumble support or anything of the like. And really, do you even care about rumble support? A lot of games don't support that anyhow, and it's not like you get it in your standard keyboard and mouse either.
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