Legendary online multiplayer space shooter, entirely community-run for almost 2 decades. Addictive, fast-paced, easy to learn and impossible to master. There's never been a game quite like this.
All Reviews:
Very Positive (372) - 86% of the 372 user reviews for this game are positive.
Release Date:
Jul 3, 2015

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Play Subspace Continuum

Free to Play

Recent updates View all (4)

July 27

Update - July 27, 2017

A series of changes and fixes have been released for the Steam version.

  • Banner pack added.
  • Map/LVZ Editor pack added in Continuum/editors.
  • Updated the following graphics with HD versions: background images, top-right display, health bar, asteroids, repel, star #7, warp flash.
  • Big bullets now enabled by default.
  • Original graphics available in Continuum/graphics/Original Graphics pack
  • Sounds updated to HD versions (past update).
  • Lower-quality sounds available in Continuum/sound/Low-fi Soundpack
  • All zone assets updated to match current zone files.
  • Installer now links to setup and gameplay video guides.
  • Removing "Modern" key configuration from installer choices. (Still available in key configuration menu.)
  • Better-looking desktop icon.
  • 3D sound off by default.

  • Existing registry keys will no longer be overwritten.
  • Default resolution on high-end machines will max out at 1920x1080.

Future plans

This brings us very close to being able to start our first Visibility Round on Steam. While a "relaunch" with 500K guaranteed impressions is no longer possible, Visibility Rounds should still give us a way to expose the game to a much larger audience that already has an interest in similar games. We are tentatively planning the first Visibility Round for the end of August.

Thanks for your patience! See you in Subspace.
6 comments Read more

April 18

Ongoing Steam Development

Yes, we're still kicking!
You may have noticed more regular updates to Subspace Continuum here on Steam lately, after a long hiatus. Yes, we've been busy, and more is on the way!

Here are the goals behind the recent series of updates, with some specific information about how we'd like to accomplish them.
  • Increasing the usability of the client. We're attempting to overcome some of the more difficult-to-use aspects. For example:
    • Creating a unique user profile can be challenging, given the old-fashioned nature of Continuum, so the installer and Tip of the Day now include information on creating a new account (soon to be updated with either a graphic or video tutorial).
    • The classic keyboard config can be difficult to use. We've added options for 2 new keyboard definitions specifically designed for people who've never played this game before. And they're designed to work even on most modern laptops, which notoriously force you to use Fn with the F1-12 keys, and don't have easy access to keys like End, Insert, Delete, etc., which the default key configuration relies on.
  • Increasing compatibility. Currently the game has trouble running perfectly out of the box on all operating systems. We'd like to change that. For example, the long-standing issue of being resolution-locked to 1024x768 on some systems should now be resolved. Unfortunately, as volunteer developers, we don't have access to a large variety of testing systems, so compatibility tests are limited to users themselves! We very humbly ask that you report any issues you have. Thank you in advance for any information you can provide. As a community, we can make this work, but only as a community.
  • Faster downloads. Downloading in-game is always a bit slow. We are working on creating an automatically-updating repository of all zone assets, so that you can have them instantly downloaded and never have to wait to enter! This also opens up a wealth of zone development possibilities using higher-quality assets, and creates a big advantage to using the Steam version.
  • Re-releasing on Steam. The rumors are true! Steam allows 3 total "releases." We are gearing up to release again.

Thank you again for everyone who has stood by this game for so long. As an entirely volunteer-run, community-managed project, it's incredible we're still going strong after so long. It's thanks to people like you, who still love it after so many years, and recognize how unique it is among games today. And, hey, if you haven't stopped in for a bit, why not come in and say hi (or DIE!) to your old friends?

See you in-game.
11 comments Read more


“An easy-to-play, difficult-to-master marvel.”

“Revolutionary, action-packed, and above all, FUN!”

“The online spaceshooter Subspace Continuum has everything in store to become a cult success: old arcade elements, online gaming and addicting gameplay.”

About This Game

Subspace Continuum is one of the longest-running multiplayer action games in the world. Entirely player-managed and supported, its dedicated community continues to play this game year after year for its responsive, nuanced controls and instantly-addictive combat.

What makes this game so special?
  • Customized zones each with their own unique ship settings
  • Automated leagues with detailed stat tracking
  • Wide array of weapons and tools, including: bullets, bombs, mines, repels, bursts, decoys, temporary walls, and more
  • A variety of play modes: CTF, turf, deathmatch, ball games, team deathmatch, base assault, and hundreds of special events
  • Oldschool ambiance, a nice contrast to new games with all style and no substance
  • A community glad to welcome newcomers, and with real personality
  • Netcode so optimized that you can run smoothly from almost any connection or location

It's hard to describe why people love this game so much. Like any classic, even today, it still feels fresh. But it's not without its faults; it has an older interface that can be confusing at first. New players have to first set up a profile by clicking the Profile button, and then typing in a Player Name and Password at the top right. This name must be unique to the network. The only way to check is by pressing OK, choosing a zone from the list, and then pressing Play to see if your name is already in use. (Hint: it probably is, so try something unusual!)

Once you're in the game, you can access the menu by pressing Escape. Change to a new ship by pressing 1-8, or choose S to spectate. By default, Ctrl fires your guns, Tab will Bomb, and Shift is your afterburner. To talk to other players, just start typing.

If you can handle a few quirks, you might discover why Subspace Continuum has such incredible lasting appeal. Come on in, try a few different zones, and see for yourself! You might just find it's your new favorite game.

System Requirements

    • OS: Windows XP
    • Processor: Intel 2 Duo
    • Memory: 40 MB RAM
    • Graphics: Any
    • DirectX: Version 5.2
    • Storage: 25 MB available space
    • Sound Card: Any
    • Additional Notes: This game is most likely to run on any computer.
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