Create arcade stunt racetracks from audio in your music library, or from a selection of 25 bundled songs. Race the music to stay in sync. Score big by pulling off jumps, drifts and rolls. Challenge other racers to your favourite tracks. Have you got what it takes to win at your favourite song?
User reviews:
Recent:
Very Positive (29 reviews) - 89% of the 29 user reviews in the last 30 days are positive.
Overall:
Very Positive (499 reviews) - 88% of the 499 user reviews for this game are positive.
Release Date: 12 May, 2016

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Recent updates View all (10)

27 June

Update 1.03 – menu music mute button & UI controller navigation tweaks

Hi all - another small batch of updates
  • Added menu music mute button to UI
  • Fixed problem with menu music mute button and navigating with controller
  • Fixed problem navigating garage with controller
  • Fixed problem with drift meter scaling
  • Miscellaneous minor fixes
Cheers,

FOAM Devs :)

12 comments Read more

1 June

Update 1.02 - Russian, unicode & UI / HUD tweaks

Another small batch of updates
  • Fixes for handling unicode in paths, file names and ID3 tags
  • Fix for display of Russian characters
  • Window title bar now reads Riff Racer
  • New progress bar in-game and during track analysis
  • Graphical fixes to other progress meters (XP etc.)
  • Cleaned up icon graphics and menu scaling
  • Misc minor other graphic fixes and tidy-ups
Cheers,

FOAM Devs

6 comments Read more

Reviews

“A fantastic bit of fun. I'm pretty sure at one point I didn't blink for an hour, and the game was so engrossing I didn't even notice.”
IndieGames

“An incredibly fun thrill ride... Has everything it needs to become among the greatest music based indie games.”
8/10 – Gaming Bits

“If Audiosurf was music to your ears, then [Riff Racer] may well be your new jam.”
PC Games Network

Full Release!

Riff Racer (known as Drive Any Track during Early Access) is now in full release!
We'd like to thank all the community who have helped us so far during development of the game.
We'll continue to experiment with features as we go!

About This Game



Includes 25 fantastic bundled tracks!! Or, race your own music...

Inspired by some of our favourite games like Wipeout, Trackmania, Vib-Ribbon and Audiosurf…



Riff Racer is a high-octane music based racing game where we create racetracks from the songs in your music library.

Not a rhythm game, but a fresh twist on music-powered game creation. Action on track is synced to the audio, you literally have to race the music to stay in time and score points.

You've seen other music powered games, Riff Racer takes the concept to the next level with our innovative MEGA engine. It takes any audio file, analyses it down to its core components and creates a unique racing experience from the structure of the song.

Verses, choruses and drops become checkpoints, and the environment and cars are styled to the genre of music you're playing.

Experiment with your music collection and find out which songs make the best racetracks!

  • Be the first to 'create' a race-track from a song and have your name forever enshrined on the track’s leaderboard.

  • Multiplayer features - Challenge your friends' ghosts to your favourite tunes and beat their high-scores on the track!
    • **Please note Riff Racer does not support live multiplayer***

  • Score big for staying in sync, whilst performing stunts, jumps, drifts and rolls!

Riff Racer has unique environment styles based on different music genres, and a selection of genre based cars and liveries (and some secret cars you have to work out how to unlock!).

Riff Racer currently supports MP3, FLAC, OGG and AAC (m4a) file formats.

Riff Racer has full controller support in that you don't need a mouse and keyboard to play the game, but we only support newer xinput devices such as the X-Box 360 and X-Box One controllers. Older directinput controllers such as the Logitech Dual Action are not currently supported.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD Turion X2/Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8000 series or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: AMD Turion X2/Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9000 series or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (29 reviews)
Overall:
Very Positive (499 reviews)
Recently Posted
[slckr]robilar5500
( 11.3 hrs on record )
Posted: 7 August
So, I fire up Riff Racer: Race Your Music!. What do I want to listen to? Riff Racer allows me to select anything from my MP3 files, so I pull up my MP3 list of songs and decide on Gojira’s latest album (Magma). I decide the title track will fit my mood perfectly. Ahead of me lies a neon track, spanning off into the horizon and far beyond what the naked eye can see. The music queues up, the song begins and my car starts accelerating. I deftly maneuver around an obstacle, and then, heart racing, I take a slide around a bend in the track, narrowing missing the rail as I get my car under control, hit a boost point, and go flying off of a jump, only to barely land on the next section of track. Before me waits an amusement park loop which I take at super boosted speeds. The music blaring, the track continues to form before me, the beat and dynamics of the song dictating where the game will take me next. A few minutes later, I cross the blue finish line, having finished with 100% synchronicity, good for quite a few points. I now hold first place on a track of my own creation.


Story


This isnt applicable. The story is really the track and how it responds to your musical selection, and how you respond to the track in turn.


Graphics


The graphics are quite cool looking. As mentioned in my intro, the tracks in Riff Racer are neon constructed out of and into nothingness. The horizon is ever your goal, and Riff Racer sends you there full throttle in a glowing world of bass, beats, and guitar (or whatever makes up the whole of the songs you select). To an extent, Riff Racer’s graphics are minimal, and yet you cant help but draw similarities to games like Tron, albeit beefed up and modernized.

Overall, the graphics in Riff Racer aren’t mind blowing, but they do look really cool. I would give them an 8 out of 10


Gameplay


This is where Riff Racer truly shines. As a game that creates your experience around the music you select, Riff Racer does an exceptional job of being a dynamic, time and points based solo racing game. You can never see very far ahead, and so you will be constantly reacting to the world as Riff Racer shifts and creates the track based on the dynamic of the music.

There are loops, jumps, obstacles, boosts, and plenty of twists and turns that offer opportunities to not only race full throttle, but also to get your drift on. My own best drift was right at 16 beats. Jumps are also timed, and you score more points based on how many beats your jump is good for. Depending on the angle of release on your jumps, you might also spin in the air, which counts as a trick that also garners you more points. Additionally, any special moves help to fill up your boost meter.


Your boost meter is an essential part of Riff Racer. Basically, boosting allows you to stay ahead of the beats, which is your ultimate goal. You want to at the very least try to stay with the first beat at all times, but getting ahead of it will net you even more points. In addition to tricks, there are also coins and boxes all along the track that will also help fill your boost meter. Finally, there are also boosts along the track as well. The more you stay in boost mode, the more points you will earn. Points will allow you to rise in level, which will earn you bonus coins.

Speaking of coins, you will earn those in each track by running over actual coins and boxes, by creating a track yourself (which, in Riff Racer, means you were the first to drive a track with any given song), by beating existing top 5 scores, and so on. You can use the coins to buy different cars and different skins for said cars. There is a notable difference in the various cars. The skins are just cosmetic.


The controls are tight and fully responsive. Any time you are out of control in Riff Racer, it is because you over compensated, generally as a reaction to having to make some split second decisions. You can of course play the same track over and over, so once a track for a song has been created, it will always remain the same, and you can memorize the twists and turns in hopes of getting better scores.

Riff Racer does what it needs to do perfectly. I give gameplay a 10 out of 10.


Sound



The sound is always 100% in your hands in Riff Racer, as it is always determined by your own musical preference. The music playing is always your own choice, and that is 100% the in game sound.

So, this is an easy 10 out of 10 as well. It is exactly what you make of it. You are 100% in control of what you hear.



Verdict

As a music powered game, Riff Racer shines in every way. Played for hours at a time or a few songs at a time, Riff Racer keeps on giving and giving. You wont ever really tire of the experience Riff Racer provides, and Riff Racer is a game you will continue playing 5 or even 10 years from now. This is what I would consider a must own for any music and/or driving fans out there. Good times will be had aplenty.
Helpful? Yes No Funny
TEKnowledgy
( 4.2 hrs on record )
Posted: 5 August
audio surf+distance= riff racer
Helpful? Yes No Funny
Siven 608
( 26.4 hrs on record )
Posted: 3 August
This game is great. Tons of drifting, crazy boosting and just like. Yeah. its great. Most certainly worth the price.
Helpful? Yes No Funny
red like roses
( 13.5 hrs on record )
Posted: 1 August
Product received for free
s'good/10
Helpful? Yes No Funny
lmauer2
( 12.2 hrs on record )
Posted: 1 August
Riff Racer is an extremely enjoyable music based experience. I think the tracks could be more in tune with the music, like the bass lines being jumps or spirals but it has a great feel and I would recommend this game especially when on sale.
Helpful? Yes No Funny
Warhawker
( 4.7 hrs on record )
Posted: 30 July
This is a bunch of fun! I dare you to beat my Zedd and Coldplay highscores!
Helpful? Yes No Funny
DarkwingIcarus
( 6.9 hrs on record )
Posted: 22 July
Riff Racer is one of the latest in a line of games that makes use of your music as part of its core gameplay, much like the pioneering Audiosurf and the musical shoot-em-up Symphony.

The game plays very much like a standard boost racer a la Wipeout; you steer (the tempo of your music dictates the acceleration of the car), you drift through tight turns and you collect boxes and try to keep within the allotted speed zones to achieve the maximum multiplier possible while avoiding barricades. Once you realise the importance of these boxes as a build-up towards a small nitro boost and the drift function serves as your primary source of score, the game opens up to a very considerable world of competition with a simple premise: risk=reward. Admittedly, the fanbase seems to be quite sparse compared to the likes of Audiosurf making for many barren song leaderboards, but the potential is very much there.

Added to this is the option to collect a form of currency and experience; experience simply increases your rank, each rank increasing your ego that much more and also providing you with a set number of coins per level up to join those you find on the track, by beating other peoples' ghost times or by uncovering a song not yet played by anyone else. These coins are largely used for cosmetic gain in the garage, allowing you to purchase a number of cars and paint jobs. While this does not add anything to the gameplay past very basic HUD changes (the back of the car shows multipliers and box-to-boost progress, bigger cars means they are easier to see), it does provide an achieveable aim, which is very refreshing.

While it follows the same pattern as other games of its type, Riff Racer provides just enough originality and differences to the concept to form a very entertaining and sustainable game under its own merit. I thoroughly recommend it if you are looking for something to accomodate your music.
Helpful? Yes No Funny
peremptor
( 26.5 hrs on record )
Posted: 21 July
If you like music and you like arcade racing wipeout xl style... this is your huckleberry, pardner. Saddle up to your steel carriage and ride into the neon electric sunset.
Helpful? Yes No Funny
DuckJuzz
( 26.1 hrs on record )
Posted: 20 July
This one of the best music games out there, there's alot of things that could be better but the game is new, I hope further updates will happen. And my anti virus literally deleted the game EXE. wtf?! So now I can't play the game....
Here's a screenshot for proof. https://gyazo.com/29cd99ec537249492bcde3d17c6cc2bc
Helpful? Yes No Funny
CMDR Vectura
( 8.4 hrs on record )
Posted: 20 July
To start off with, this seems like a game that could be a lot of fun, however there are various things that let it down.

Pros:
-Cool looking graphics

Cons:
-Always online requirement if you want to play tracks you haven't already played
-Few supported filetypes
-Annoying as hell main menu theme
-Tracks don't ever actually follow the music and tend to be kinda flat and dull
-Every single song has the same background, not changing per genre as it should
-Massive grind to unlock new skins and such- just use Cheat Engine
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 17 people (100%) found this review helpful
5 people found this review funny
Recommended
26.5 hrs on record
Posted: 21 July
If you like music and you like arcade racing wipeout xl style... this is your huckleberry, pardner. Saddle up to your steel carriage and ride into the neon electric sunset.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
Recommended
11.3 hrs on record
Posted: 7 August
So, I fire up Riff Racer: Race Your Music!. What do I want to listen to? Riff Racer allows me to select anything from my MP3 files, so I pull up my MP3 list of songs and decide on Gojira’s latest album (Magma). I decide the title track will fit my mood perfectly. Ahead of me lies a neon track, spanning off into the horizon and far beyond what the naked eye can see. The music queues up, the song begins and my car starts accelerating. I deftly maneuver around an obstacle, and then, heart racing, I take a slide around a bend in the track, narrowing missing the rail as I get my car under control, hit a boost point, and go flying off of a jump, only to barely land on the next section of track. Before me waits an amusement park loop which I take at super boosted speeds. The music blaring, the track continues to form before me, the beat and dynamics of the song dictating where the game will take me next. A few minutes later, I cross the blue finish line, having finished with 100% synchronicity, good for quite a few points. I now hold first place on a track of my own creation.


Story


This isnt applicable. The story is really the track and how it responds to your musical selection, and how you respond to the track in turn.


Graphics


The graphics are quite cool looking. As mentioned in my intro, the tracks in Riff Racer are neon constructed out of and into nothingness. The horizon is ever your goal, and Riff Racer sends you there full throttle in a glowing world of bass, beats, and guitar (or whatever makes up the whole of the songs you select). To an extent, Riff Racer’s graphics are minimal, and yet you cant help but draw similarities to games like Tron, albeit beefed up and modernized.

Overall, the graphics in Riff Racer aren’t mind blowing, but they do look really cool. I would give them an 8 out of 10


Gameplay


This is where Riff Racer truly shines. As a game that creates your experience around the music you select, Riff Racer does an exceptional job of being a dynamic, time and points based solo racing game. You can never see very far ahead, and so you will be constantly reacting to the world as Riff Racer shifts and creates the track based on the dynamic of the music.

There are loops, jumps, obstacles, boosts, and plenty of twists and turns that offer opportunities to not only race full throttle, but also to get your drift on. My own best drift was right at 16 beats. Jumps are also timed, and you score more points based on how many beats your jump is good for. Depending on the angle of release on your jumps, you might also spin in the air, which counts as a trick that also garners you more points. Additionally, any special moves help to fill up your boost meter.


Your boost meter is an essential part of Riff Racer. Basically, boosting allows you to stay ahead of the beats, which is your ultimate goal. You want to at the very least try to stay with the first beat at all times, but getting ahead of it will net you even more points. In addition to tricks, there are also coins and boxes all along the track that will also help fill your boost meter. Finally, there are also boosts along the track as well. The more you stay in boost mode, the more points you will earn. Points will allow you to rise in level, which will earn you bonus coins.

Speaking of coins, you will earn those in each track by running over actual coins and boxes, by creating a track yourself (which, in Riff Racer, means you were the first to drive a track with any given song), by beating existing top 5 scores, and so on. You can use the coins to buy different cars and different skins for said cars. There is a notable difference in the various cars. The skins are just cosmetic.


The controls are tight and fully responsive. Any time you are out of control in Riff Racer, it is because you over compensated, generally as a reaction to having to make some split second decisions. You can of course play the same track over and over, so once a track for a song has been created, it will always remain the same, and you can memorize the twists and turns in hopes of getting better scores.

Riff Racer does what it needs to do perfectly. I give gameplay a 10 out of 10.


Sound



The sound is always 100% in your hands in Riff Racer, as it is always determined by your own musical preference. The music playing is always your own choice, and that is 100% the in game sound.

So, this is an easy 10 out of 10 as well. It is exactly what you make of it. You are 100% in control of what you hear.



Verdict

As a music powered game, Riff Racer shines in every way. Played for hours at a time or a few songs at a time, Riff Racer keeps on giving and giving. You wont ever really tire of the experience Riff Racer provides, and Riff Racer is a game you will continue playing 5 or even 10 years from now. This is what I would consider a must own for any music and/or driving fans out there. Good times will be had aplenty.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
26.1 hrs on record
Posted: 20 July
This one of the best music games out there, there's alot of things that could be better but the game is new, I hope further updates will happen. And my anti virus literally deleted the game EXE. wtf?! So now I can't play the game....
Here's a screenshot for proof. https://gyazo.com/29cd99ec537249492bcde3d17c6cc2bc
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
23.7 hrs on record
Posted: 18 July
This is another 'play to your own music' game that revolves around drifting your car through corners, jumping off ramps, and avoiding obstacles. You'll be aiming for the highest score, rather than the fastest time. The drift physics are fun, though maneuvering around walls and over jumps is a little tricky.

A song's difficulty is mainly based on its BPM (as opposed to frequencies or volume like you'd see in Beat Hazard and Audiosurf), which results in some cool pulsating backgrounds. But, before you get ready to unleash your speedcore collection on this game, keep in mind that the speed recognition caps at about 200 BPM, and anything over that usually gets wrapped back to 1 star difficulty. The tracks are somewhat dynamic, and loosely follow the intensity of the song as it goes.

As for customization, you can unlock cars and different paint jobs, though every car drives in the same way as each other. There are leaderboards, too, and you can drift along with the replay of another driver if there is one. The game also has a nice system of notifying you in the game with its 'news' section when somebody beats your score, and you can go directly to the song from there to reclaim it.

Honestly, I'm surprised a game with this premise could be made to begin with. For $10, I'd say the game is worth it. If you want a silly procedurally generated music game where you can drift a car around, this one is good.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
25.0 hrs on record
Posted: 19 July
Not sure what to say about this. I always felt that Audiosurf pretty much ruled the ride your music scene and I think it does still, but this game right here has filled a different space... I never saw a reason why anyone else would make a game similar to what Audiosurf is, but Riff Racer is quite an experience! I don't get the same feelings as Audiosurf, I truly felt I was playing along with my music on that game, not this one but the tracks this game creates randomly for each song don't feel too out of touch with what is playing and the stunts are nice. Sometimes I feel the game gives certain songs the wrong difficulty rating, I'm not sure how it decides which one is 5 star and which is 1 star. I recommend this game based on that if you enjoyed Audiosurf, you might enjoy this one, it fills a different spot in the music-riding genre and does something Audiosurf doesn't which lets you collect coins to buy more cars! A nice feature indeed.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
18.4 hrs on record
Posted: 17 July
Riff Racer is all I could've wanted out of the play-your-own-track subset of the music game genre.

Here are a couple of things that the game pulls off really well:
  • You can get plenty of playtime out of it if you have a somewhat sizeable music library sitting in your hard drive. Even if I hadn't picked the game up when it wasn't on sale, I would say it is still very much worth it if you don't want to wait simply for the sheer amount of time you can just spend playing track after track. Useful for people like me who have a good thousand albums sitting around that I haven't gone through, it gives me a bit of motivation to do so, especially considering that the game incentivizes play with in-game currency that you attain from just playing your tracks, used to unlock new cars and paint jobs.
  • The game isn't particularly mechanically dense, but this really works in the game's favor. It's all score based rather than having you drive a closed circuit racetrack. What this essentailly entails is auto-acceleration being on by default and a big focus on manipulating your boost and doing tricks all the while driving clean to attain the best score multipliers, rather than trying to go as fast as you can as per any orthodox racing game. After all, you finish your "track" as soon as the song ends. There aren't that many tricks, but there is a skill involved in it, gathering boost boxes scattered on the track, knowing when to drift, to roll your car instead of just jumping normally, for example.
  • The logic for "track" creation is very slick. I've only had a few songs where a blockade obstacle was placed unfairly, like at the start of a loop where I couldn't see it, but for the most part, it's great and really does pick out set-piece moments in your songs. The difficulty also varies from song to song, though sometimes the hardest songs are the ones you wouldn't expect. I've had drone music play at the highest difficulty and some high-tempo noise rock play on the easiest.
  • The game is simple in its appearance and polygonal car models, but the colorful neon-laden tracks are easy on the eyes and easy to just get lost into a trance to when I try to pull off drift after drift. It's a great visualizer, which is a good thing to have for a game like this. It's never boring to look at, especially since the colors of the tracks vary depending on what genre of music you're playing.

Here are a couple of things that the game could improve on in the future (as it is getting updates here and there).
  • The leaderboard and social aspects of the game are just serviceable. You have a player profile page, but there isn't much to see on it. You can see what car you use most, what track you play the most, and that's about it in terms of useful information. Trying to see what tracks a friend has played, for instance, will only yield their most-played track. Along with this, despite using Last.fm as a basis for determining track genres, as far as I know, you don't have the ability to scrobble your tracks. This one's just a minor nitpick of mine, but still, both of these potential features are things Audiosurf had in spades over Riff Racer, and I'd really like to see it worked on.
  • The only game mode you have here is the score-based one. There's no other way to play it, but what the game has to offer is still a lot of fun.
  • Japanese unicode doesn't work and it just comes out as a bunch of question marks :(((

Though flawed in some respects (which are just nitpicks on my part), Riff Racer is still, all-in-all, a really solid game. If I could describe it, I'd call it chill. The sort of chill where you just invite someone over and watch shows or movies in the dark while sipping something. Riff Racer's real chill to hang with. It's definitely worth checking out if you're into this type of game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.2 hrs on record
Posted: 1 August
Riff Racer is an extremely enjoyable music based experience. I think the tracks could be more in tune with the music, like the bass lines being jumps or spirals but it has a great feel and I would recommend this game especially when on sale.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
103 of 115 people (90%) found this review helpful
74 people found this review funny
Recommended
21.4 hrs on record
Early Access Review
Posted: 17 August, 2015
Recognized i was play'n a song by the Police and put me in a squad car 10/10
Was this review helpful? Yes No Funny
41 of 42 people (98%) found this review helpful
Recommended
14.7 hrs on record
Posted: 25 June
Dear Devs, please do us a favor and include a Tutorial in game!
Don't make me browse through 20+ topics untill I find out which button does what.


Just to help you people, for Xbox 360 Controller:
(A) - Boost, when you collect enough boxes and the msg appears on the screen.
(X) - Break, you also tap it to drift on turns.
(Y) - Change your camera view.
(RT) - Accelerate, if you disable the auto-acceleration on Options.

And for the tricks, there is no button for it. Your car will flip if you take only half of the ramp.

As for the game:

It's really good, very fast depending on the music you pick, and I think I can say the controls are ok. I wish I could race some other cars, even if bots.
I had some problems avoiding barricades that I couldn't see, because everything has the same colour, and flashes.
And one great problem that is probably a bug: Sometimes, after a jump, a turn appear, and it doesn't matter how hard I stear my car, it won't reach the track, and it's unavoidable to fall.

But I do recommend this game, as I also recommend Beat Hazard, Melody's Escape and AudioSurf.
Was this review helpful? Yes No Funny
31 of 33 people (94%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Early Access Review
Posted: 24 August, 2015
Drive Any Track (DAT) . Review writted for Early Access v0.5.1.
I write this in english to reach more ppl, but that's not my main language, feel free to let me know if I do some errors.
If you are bored to read, go bottom I posted a little video.

You understand how to play in about 5 min:
  • Select a track on your hard drive (mp3, flac)
  • DAT analyse your sound and create a track regarding the content
  • If nobody have already used this sound, you are the creator of this track
  • If the sound have already been used, you can select other best players as ghost (very cool to learn)

Then the game start, all you have to do is keep sync with the sound by keeping inside bars
  • If you are sync, you get 4x score bonus, or less if you are to late
  • You can collect some bonus and use a boost, jump, flip to make points
  • When you are in advance on the synch, you become super sync and get a 10x score bonus
  • This is not a race, all you have to do is the best score

What is missing actually in this game, for me, and I hope dev will now transform they little nugget into an awesome music game:
  • Not enough beats effects, would be cool when the background city have more visual effects, something to make the game a lot more immersive (fireworks, flash on beats).
  • It really miss a button to preview your sound. Must to have
  • You can unlock new cars but actually you don't know why
  • You cannot rebind keys, I think that will come in futur. Actually if you play with a pad you don't have to rebind there is only 1 button but maybe for keyboards users that can be usefull.

To finish, I like too this EA Game cause the devs are present and love they baby, wait and read the feedbacks. So that's a good, really good start for me ! 100% recommended if you like to follow growing games and be a part of it

Here is a little video if you are boring to read text and just see what look the game in actual state. I do 2 times the same track so you can see a new track and a track with a gost (and in both I suxx :-))
https://www.youtube.com/watch?v=bdPjupt5arY
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