Take control of a squadron of ships in full 3D space combat. Explore, battle and trade your way through a pirate, machine and monster-infested solar system.
User reviews:
Overall:
Mixed (79 reviews) - 69% of the 79 user reviews for this game are positive.
Release Date: 16 Oct, 2015

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19,99€
 

Recent updates View all (15)

19 July

New patch released version 1.3.2.18

A new day and a new patch.

  • Fixed : Ship AI Radar effect corrected.
  • Fixed : Ship AI Armor effect corrected.
  • Fixed : Ship AI Thrust and rotation effect corrected.
  • Fixed : Ship AI Structure effect corrected.
  • Fixed : Mission trail Still present when mission icons disabled.
  • Fixed : Mission enabled button correctly set when viewing mission.
  • Fixed : Attack button in action menu fixed.
  • Fixed : Active radar button now toggles all selected ships radar on and off.
  • Fixed : Tool tip button not working.
  • Fixed : Exiting refit menu to game menu with button esc no longer locks up station menu.
  • Fixed : Drone tactical info.
  • Updated : Clicking on a ship with tactical view active will now open action menu. Click within the box.
  • Updated: Docking button removed from action UI.
  • Updated : Hacking U.I. displays now hacking chance.
  • Updated : Ship A.I. hacking skills made more effective.

This should improve the game enjoyment quite a bit.

4 comments Read more

13 June

Patch version 1.3.2.7

Updated : Game now uses SteamID for save game position.
Updated : Formation collision avoidance has been beefed up.
Fixed : Refit top buttons not displaying color correctly.
Fixed : Fleet view, Fixed ship bleeding through window.
Fixed : Tutorial bugs. Windows not updating correctly.
Fixed : AI refitting error fixed.
Fixed : Correctly ignores non save game files when displaying list.
Fixed : Satyr ship now starts with correct modules.
Fixed : Power levels now change when game is paused.

A small but needed patch.
AI refitting error, game would not instantly display the effects of changed A.I.
Power levels were not changing if they were set while the game was paused.
I've also beefed up the formation collision avoidance code. Maybe a little too much.
I tested it with 2 battleships, 2 Cruisers and 2 frigates. All avoided collision while I performed some hazardous movements, no collision.
But I'm sure ships will still collide somewhat but at a lesser frequency and with less force, hopefully.
Spread the ships a bit. It seems to help.

Hope this increases your enjoyment of the game.

----Added ----
I decided to do a little quick drone fixes among other things, and piggyback it to this version.
Fixed : Drone mining orders.
Fixed : Drone movement orders.
Fixed : Asteroid mouse over data.
Updated : Drone User interface.
Updated : Tooltips added to ship quick buttons.


Cheerio.

7 comments Read more

Reviews

“The game reminds me vaguely of a kind of Mount and Blade in space, which should be good news for those of you looking for a sci-fi game with those elements, because in my eyes they are hard to really find.”
9/10 – Hooked Gamers

“Ceres manages to deliver a solid portrayal of space and fleet battles, giving gamers a complex and mostly easy-to-use interface that allows them to control their ships and enjoy the sights of combat at the same time.”
7.5/10 – Softpedia

“The portrayal of spaceship combat and captaining it offers is done exceedingly well. I’m happy to say that my initial concerns were, ultimately, unfounded. Ceres is definitely a title I can say I had fun with and look forward to playing more in my free time.”
87/100 – OPNOOBS

About This Game

The solar system is ravaged. The Earth is gone, shattered to pieces. Nothing remains but a huge ring of rocky debris. Nobody knows why the Gate malfunctioned. It was built to connect our world to other stars, but only a handful of colony ships were sent away before disaster struck. The Gate is believed to have unexpectedly connected to the wrong star -one just going nova. Torrents of gravitational waves flooded our solar system and the Earth was immediately obliterated. The Gate then started connecting to random stars, spewing ashes from dying worlds, radiation from younger suns or even drawing in alien lifeforms. The solar system began to change.

Humans and their machines live on: pockets of civilization have gathered into warring factions. Many adventurers roam the cold wastes in their spaceships, defying death and perils unknown -there are countless tales of monstrous machines and alien creatures preying on hapless ships. Real menaces or mere fantasies ? Who can now part the myth from the ever-changing reality ?

In a world where humans, monsters and machine-gods fight for survival, something will eventually have to give. You play the role of a young adventurer, who just got his hands on his first spaceship, and is determined to make a name for himself. A routine scouting mission turns out to be something much greater when you encounter an A.I. called Ceres.

Key Features:
• Single-player tactical space combat.
• Lead a squadron of ships and fight through a mission-drive storyline the way you see fit.
• Third person view and simple yet deep point-and-click order system.
• Your ships not only unleash deadly lasers or missiles, but it is possible to launch hacking attacks to damage or even take control of enemy ships !
• Manage your set of skills as you gain experience. Special perks also appear when you perform well.
• Hire captains and crews for your squadron’s ships. Watch them gain experience as they fight by your side.
• Heavily customize your ships with equipment or weapons of different origins. Modify ship’s modules, armor, weapons, sensors or counter-measures.
• Dozens of ship types which can be acquired and commanded, from the smallest corvette to the mightiest battleship.
• Advanced damage system: ships can suffer critical and system failures in combat.
• Loot anything that floats in space, trade items around the solar system to gain extra income, or salvage wrecked ships and even capture hostile vessels with boarding drones.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Pentium G3220 @ 3.00GHz or equivalent AMD processor and above
    • Memory: 2 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1024 x 768
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel i5 3.2 GHz or equivalent AMD processor and above
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1024 x 768
    Minimum:
    • OS: Mac OSX 10.7+
    • Processor: Intel Pentium G3220 @ 3.00GHz or equivalent AMD processor and above
    • Memory: 2 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Minimum Resolution: 1024 x 768
    Recommended:
    • OS: Mac OSX 10.7+
    • Processor: Intel i5 dual Core 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Minimum Resolution: 1024 x 768
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium G3220 @ 3.00GHz or equivalent AMD processor and above
    • Memory: 2 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Minimum Resolution: 1024 x 768
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: Intel i5 dual Core 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Minimum Resolution: 1024 x 768
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (79 reviews)
Recently Posted
Maverick
( 21.4 hrs on record )
Posted: 8 August
Great game. Very complex. Lots of content.

The Game:
You will be commanding a group of ships through many locations throughout the galaxy. Ships can be purchased, hired, or found in space and salvaged.

Ships can be docked at stations througout the game and upgraded with new weapons, armor, engines, etc.

All ships can carry smaller "drone" ships when they have a drone module. These can be combat oriented drones or mining drones.

Mining is an important part of the game. Mining drones are launched to collect minerals and other items from asteroids, abandoned ships and more. Minerals are very important as they can be used to automatically repair your ship with a repair module installed.

Ship captains go through RPG style stat progression. This, combined with finding the right ships and upgrading them properly seems to be the key to success in this game.

You will be engaging in combat with pirates, scanning points of interest and trading to complete missions.

There is way too much content to list everything here. The game comes with a manual. There is an in game database full of lore which also allows you to view your standing with different factions in the galaxy. You can pay to improve this standing if you happen to anger the wrong group.

PROS:
Aesthetically pleasing.
Ship customization.
Character customization.
RPG style progression for ships and crew.
Extensive story with lots of missions.
Huge galaxy with many locations and POI.
Variety of ships and captains.
Voice acting for many NPCs.
Tactical ship management and combat.

CONS:
Low poly ships and space stations.
Steep learning curve.
GUI is confusing until you get used to it.

Summary
Ceres is a lot of fun. The game has enough depth and content to make it well worth the asking price.

Helpful? Yes No Funny
h.barkas
( 5.7 hrs on record )
Posted: 8 July
To me the game is like Star Wolves on steroids. If you like this series or Homeworld this might be a game for you.
Clearly a single developer cannot deliver a product as polished as an AAA title. But I have deep respect for the
effort that went into this game. Ceres demands a non-casual player who has time to get to grips with the controls.
A big plus for me is the scalable UI which makes it so much easier to enjoy the game on a big screen.
The game looks pretty in 4k in highest settings(Beautiful) and runs very well on my system i7 4790K/R9 390X/Win 10.
This is only a first impression I wanted to present to you. I have the feeling a big adventure is waiting for me in outer space.
Helpful? Yes No Funny
Doombug
( 0.5 hrs on record )
Posted: 1 July
The game's interface is sadly anything but intuitive. When the game seems to freeze but you can still move cursor and interface stuff around, press the space button to unpause, because it has gone into a pause and you cannot do much when it's paused. Te tutorials seem kinda clumsy because of that.
Sadly the controls are kinda unpractical and are also seem quite unreactive most of the time (either that or the ship's crew does what it wants and ignores orders as soon as combat starts). The tutorial seems a bit bugged since most of the time it deactivates the control menu and no button press can get it back in, even when the tutorial text says "press this symbol".
So i guess it may be a bug or some interface error ? I'll check back in a few patches.
Helpful? Yes No Funny
SP4RT4N Squirrel
( 6.6 hrs on record )
Posted: 26 June
feels like NEXUS The Jupiter Incident. very fun and very tactical.
Helpful? Yes No Funny
ElectroD
( 29.9 hrs on record )
Posted: 16 June
Interesting game. It does have a decent story, but the combat is the meat of the game. Many bugs have been fixed.
Worth a buy if you like Homeworld, Nexus JI or Hegemonia.
Helpful? Yes No Funny
aerinyes
( 1.9 hrs on record )
Posted: 25 April
Honestly cannot reccomend this. The UI is terrible, the scaling is nonexistant, and the options for changing any of the above are equally nonexistent.

It's a shame because this game haas a lot of potential, in my opinion, but its just not polished enough. If someone waas able to look past the User Interface and clunky, non-intuitive controls, the tooltips that always seem to say 'utility drone' no matter what you're pointing at, the poor movement schema, the terrible missions interface, and the occasional windows that pop up full of norwegian text (I presume it's norwegian) that you can't get rid of, I'm sure its an excellent game. I spent 1.9 hours on it and never got past the first mission.

Refund Requested.
Helpful? Yes No Funny
Mordekai
( 40.1 hrs on record )
Posted: 28 February
The Bad:
  • Bugs, and lots of them.
    Most of them aren't game-breaking, but they range from annoying to downright obnoxious (e.g., duplicate "outlines" when in tactical mode, formation bugs that prevent you from placing ships properly, drones stuck hovering ~100m off your ship that won't return, mods that stop working, repair systems showing offline even when idling at shipyard with no damage, etc.). I did encounter one bug on the final mission that did break my game, and reloading from saves didn't resolve it. GG I suppose.
  • Poor Optimization
    Generally the game performs well, but send out 20-30 drones, or turn on tactical mode with active scan up during a larger fight, and I've found the game will often slow to a crawl. There also seems to be an issue where the game becomes painfully slow regardless. My only recourse has been to save/load which fixes it for a time.
  • Ship Control
    It's VERY difficult to manage your ships properly aside from pausing and issuing orders one by one. The fleet formations don't work very well, and something as simple as jumping to a location or ordering your fleet to follow something will cause untold numbers of collisions, to the point I almost lost one of my battlecruisers during a fight before I realized two of my ships were tangled in a dance of death.

The Mediocre:
  • Not Early Access
    I know, I KNOW! In the age of early access letdowns, I too hope the next person to say "this game has potential" dies in a fire as much as the next guy, but this game does have potential, and if it were in early access I'd definitely recommend watching how it turned out for anyone even remotely interested. Unfortunately, it's in a relase state so I'm uncertain how much effort is still going into it.
  • Mediocre Story/Voice Acting
    To each his own here, and while I consider myself pretty forgiving, the story/voice acting are both very underwhelming. The story overall is your typical save the human species trope which is fine, but it's telling is mediocre at best.

The Good:
  • Customization
    One of the places this game really shines is how much customizing you can do on your ships. It's almost too much for me, because I got OCD about that ♥♥♥♥, and spent way too long on it. XD
  • Boarding Mechanics
    While it needs a little balancing (boarding and capturing a ship is too easy to accomplish once you figure it out), it's incredibly satisfying to snag a top tier ship in a fight where you managed a lucky hack and if you miss your next hack you're very likely to get obliterated before you can successfully capture the disabled monster in front of you. Epic stuff.
  • Combat
    The combat is fun, to a point. It becomes slightly monotonous later in the game when you're fielding a fleet than can wreck an entire zone even if they rushed you all at once. Still, firing a beam of megadeath right through an enemy frigate is absurdly cathartic. Overall I enjoyed it.
  • Sounds/Music
    The sounds and music, while not top notch, fit the theme well and add to the atmosphere. They won't be winning any awards for it, but that doesn't mean they're not enjoyable.
  • Graphics
    This area I considered placing in mediocre, but I can't bring myself to. Yes, it's what you're thinking, it's exactly because the game is indie that I consider them good. There really aren't any issues with them, and while it's easy to make space beautiful, they're still good for what they are.

Final Thoughts
The game could do with some polish and bug fixes. I realize it's just the small (I think one-man) dev team working incredibly hard and I respect that, but that should never be used as an excuse. Besides, I voted with my wallet here, and I sincerely hope the guy behind this goes on to make bigger and better worlds.

Overall, buy this game if you're a fan of the genre and are a patient person. Just remember to save often, lest the bugs eat you. If you're on the fence, or are not a forgiving person, either wait til it's on sale or pass on it. Either way I recommend following the team behind it, there's clearly some talent there.

Potential FAQ
Q: "But why did you put "the bad" up front if you're recommending the game?"
A: "Because I want people to know what they're getting themselves into. It takes effort to look past those issues and still enjoy this for what it is."

Edit: Formatting
Helpful? Yes No Funny
Ayhak
( 73.2 hrs on record )
Posted: 24 February
It has been a while since I've gotten a chance to command a squadren of ships in space. This was fun and had great depth of gameplay. Pathing still needs work but it made me have to pay attantion.
Helpful? Yes No Funny
Servoc
( 20.5 hrs on record )
Posted: 23 February
Love this game Graphics,Sound is good. Few minor bugs but the Dev is working on them they are not game breakers. He has made a Super foundation game here. Two Thumbs up from me. It has a Unique way to play a space game I feel more involved in the gameplay then in other space games and I have played hundreds. The game does not have a step learning curve that some people would have you think.
Helpful? Yes No Funny
WhatDaMath
( 10.5 hrs on record )
Posted: 13 February
This one man project is probably one of the best examples of how Early Access games should be made.

It may not have the most amazing graphics in the world (at least for now, as the game is constantly evolving), but what it does have is an excellent space opera that combines complex RPG elements, real time strategy and fleet management, all in one excellent and relatively cheap title.

In essense, this is a combination between Homeworld, Star Wolves, Star Treek Fleet Command and a few other excellent space titles, but combined in such a way that it actually makes sense and is lots of fun to play.

But as an Early Access title, you should definitely expect some disappointments, such as for example the currently underwhelming path finding that will occasionally colide you with objects that may even destroy you.

Nevertheless, because this is not a finished title yet, I'm certain that by the time the game is released, all of these kinks will be ironed out.

So in a nutshell, get this game, you won't regret it.

https://www.youtube.com/watch?v=I2GJgOUrZJw
Helpful? Yes No Funny
Most Helpful Reviews  Overall
92 of 101 people (91%) found this review helpful
4 people found this review funny
Recommended
67.6 hrs on record
Posted: 17 October, 2015
From what I could experience in the first 10 hours of game play its clear this title has a lot of potential. The graphics are good without being too demanding so heavy fighting hardly slows down at all, making for some seriously nasty battles. It feels balanced and the ship modification adds a real personal feel to what I do and how I play the game. The only time I failed at a mission so far was due to the tricky nature of disabling a ship without destroying it, as you need lasers or boarding drones which turned into a bit of a game of hide in the bigger ship's blind spots. The learning curve can be a little hard but if you played and loved games like Nexus: The Jupiter Incident, Freelancer & Independence War, then this game is right up those lines.

For the new players, heres a few quick things I learned that were the most useful starting out:
  1. Create a group for your ships with ctrl+F1-F4 to make fleet orders easy, else you will have a lot of trouble with collisions and having to give orders multiple times.
  2. Double right-click is your friend, it tells your ship(s) to fly in a given direction relative to themselves until told otherwise.
  3. Nav points / points of intrest are the best way to travel. Full of loot? Just set a point of intrest where you are, then just order your ships to jump to the nearest station. Its faster than normal speed and your ships WONT CRASH enrout!
  4. Turrets are picky, make sure you dont buy a FIXED weapon (instead of a turret) or the wrong size for the mounts on your ship. Its a costly mistake to make.
  5. Repairs are a big deal, so think about having a ship just for utility drones if you dont have any. They can fix as well as mine for the minerals used to repair your fleet, plus you need them to grab more booty!

As with any game, there are bugs and issues to be sure but so far none have been game breaking or even all that troubling. A few graphics oddities with the tactical view for instance, or autosaves in the system view getting bugged. Nothing that impacted my enjoyment even a little, so way to go testers and devs! Compared to some reacent big name games, thats actually saying something, keep up the great work.
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119 of 155 people (77%) found this review helpful
6 people found this review funny
Recommended
29.5 hrs on record
Posted: 16 October, 2015
Very deep, very detailed tactical game with very deep, very detailed character, crafting, ship, customisation, mining, looting mechanisms...

I liked it.

I always waited games like this one...

Yes, it is not an AAA game from a big game company... But the trick is that...

You cant get a detailed game like this one, from a monsterous game company... They just want suck the money fast, so they create same games, with different graphics and stories, over and over... But, at the end, they are same games... same details, same mechanics, same, same, same...

You can get a game with this detail level, only from a "dedicated- one person-idealistic-young developer", and of course, you know the story... The game is so detailed, so good, so dreamy for core players but not for the casual mainstream players...

And game will not sold too much, so the developer and the distrubutor have to change the next project to less detailed, more mainstream, more casual game...

A great game, not for everyone but core strategy/tactics/RPG gamers.
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123 of 184 people (67%) found this review helpful
10 people found this review funny
Not Recommended
6.8 hrs on record
Posted: 17 October, 2015
The good:
- System Designs are well thought out, robust, and add depth to the game.
- Concept is great: Squad/Small Fleet in space (been waiting for something like this for awhile).

The bad:
- The art style falls into that awkward category of games that look old but don't pull it off in some charming way.
- Character portraits look like they were made in EVE Online in 2003.
- It's difficult to get into without going through the tutorial which is bland and more or less like reading a manual.

The ugly:
- Precise navigation feels impossible. I can only guess I'm doing something wrong, whether in map mode or in 3d space, I can't seem to get my ships to arrive at the right x,y,z coordinates without major headaches.
- Interaction with objects is difficult as well. Non-ship interactible objects seem to be the worst offenders.
- NPC Ships can (and will) follow you across the map. While I don't generally mind that idea, it only leads to frustration. One time I was trying to read quest text, and a bunch of little drones were swarming me, so I bolted away, then started reading the text again. They followed and blew me up. Several hours lost since my previous auto save. Another time I had traveled to the main space station. I was docked with it, changing loadouts when I was attacked and destroyed by... Well I have no idea what it was, but it wasn't fun.

Final thoughts:
- I'd be more excited about the game if it were early access so the "ugly" issues could get addressed, I don't feel this game reached the quality level that you would expect for an actually released title. (indy or not)
- If you can get over the old-style art and initial learning curve, there could be dozens of hours of fun.
- If the game were $10 I'd probably give it a thumbs up, but only for those who are system design nerds and/or are into sci-fi ship management.
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43 of 53 people (81%) found this review helpful
6 people found this review funny
Recommended
42.3 hrs on record
Posted: 17 October, 2015
I been playing the game from the point it came out. It is a very good game. I love space sim's and this one up there. I see great potential. You can salvage ship's. I like looking for them. You can also capture them free money. Or just blow them up cuz u can. U can hire people and send them to there death's for your ship's are worth more then there. Mining easy and it helps on your repairs. You can also build.

Like all new game's it has it bug's. But i posted what one's i found and almost immediately i got a response from the Dev.

All in all it a great game. I really enjoyed it and will continue to enjoy it.

Cannot wait for the add on, tho i know it too soon.
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36 of 43 people (84%) found this review helpful
6 people found this review funny
Recommended
32.5 hrs on record
Posted: 20 November, 2015
When i first found the game and played the demo for 5 mins, my first thoughts were "why isn't this in the top sellers?"

I played EVERYTHING since homeland, and it left me wanting. There was always something missing.

When i first started battle, i did bite off more than i can chew.

Usually i would just have given up.

But i was playing Ceres - so i turned my armor towards the heavy hitters, where it was thickest, moved all power from weapons into engines and systems, and commanded the crew to focus on repairing the most critical parts of the ship, while preparing to jump the hell out of here.
I send all the drones to attack, hoping they would catch some of the fire, and took over control of the ship manually - there were heavy slugs incomming, and someone had to dodge them after all.

With my mineral resources used up by the repairs, the energy almost out and modules in critical damage, i got just enough space in between me and the bulk of the enemy fleet, to speed up for the jump, except for the pesky frigate that was fast enough to catch up with my ship. But this was one of the possibilities, that i had accounted for.

Some hours before all this mess, i was sitting, docked, at the nearest station, browsing through the shopping list for the latest ship AI, that would give me just the right edge. Selling off a large laser, that i was saving for my next ship, i decided to buy the most costly AI - i was a Cyber-mechanic after all, and preferred hacking skills over pure firepower.

Who would have known at that time, that those hacking skills would allow me to disable the ship of my nemesis, saving my ship and crew in the battle to come...
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33 of 40 people (83%) found this review helpful
5 people found this review funny
Recommended
115.9 hrs on record
Posted: 18 October, 2015
I like this type of space game. I am a big Nexus fan and so far this game is reasoable like nexus for me to enjoy.

Is it easy to get your hands around all the control from the get go. Well no it takes a bit of work to figure it all out.

Is it 100% polished - ie finding bugs is a chalance. Not quite.

However the comunity hub is very active with answers for your questions.
Also the developer is online all the time taking feedback and working on improvments.

(Note I dont usually even take part in forums - However I'm enjoying this game and would like to see it improve thus I'm actually getting involved.)
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22 of 23 people (96%) found this review helpful
Recommended
40.1 hrs on record
Posted: 28 February
The Bad:
  • Bugs, and lots of them.
    Most of them aren't game-breaking, but they range from annoying to downright obnoxious (e.g., duplicate "outlines" when in tactical mode, formation bugs that prevent you from placing ships properly, drones stuck hovering ~100m off your ship that won't return, mods that stop working, repair systems showing offline even when idling at shipyard with no damage, etc.). I did encounter one bug on the final mission that did break my game, and reloading from saves didn't resolve it. GG I suppose.
  • Poor Optimization
    Generally the game performs well, but send out 20-30 drones, or turn on tactical mode with active scan up during a larger fight, and I've found the game will often slow to a crawl. There also seems to be an issue where the game becomes painfully slow regardless. My only recourse has been to save/load which fixes it for a time.
  • Ship Control
    It's VERY difficult to manage your ships properly aside from pausing and issuing orders one by one. The fleet formations don't work very well, and something as simple as jumping to a location or ordering your fleet to follow something will cause untold numbers of collisions, to the point I almost lost one of my battlecruisers during a fight before I realized two of my ships were tangled in a dance of death.

The Mediocre:
  • Not Early Access
    I know, I KNOW! In the age of early access letdowns, I too hope the next person to say "this game has potential" dies in a fire as much as the next guy, but this game does have potential, and if it were in early access I'd definitely recommend watching how it turned out for anyone even remotely interested. Unfortunately, it's in a relase state so I'm uncertain how much effort is still going into it.
  • Mediocre Story/Voice Acting
    To each his own here, and while I consider myself pretty forgiving, the story/voice acting are both very underwhelming. The story overall is your typical save the human species trope which is fine, but it's telling is mediocre at best.

The Good:
  • Customization
    One of the places this game really shines is how much customizing you can do on your ships. It's almost too much for me, because I got OCD about that ♥♥♥♥, and spent way too long on it. XD
  • Boarding Mechanics
    While it needs a little balancing (boarding and capturing a ship is too easy to accomplish once you figure it out), it's incredibly satisfying to snag a top tier ship in a fight where you managed a lucky hack and if you miss your next hack you're very likely to get obliterated before you can successfully capture the disabled monster in front of you. Epic stuff.
  • Combat
    The combat is fun, to a point. It becomes slightly monotonous later in the game when you're fielding a fleet than can wreck an entire zone even if they rushed you all at once. Still, firing a beam of megadeath right through an enemy frigate is absurdly cathartic. Overall I enjoyed it.
  • Sounds/Music
    The sounds and music, while not top notch, fit the theme well and add to the atmosphere. They won't be winning any awards for it, but that doesn't mean they're not enjoyable.
  • Graphics
    This area I considered placing in mediocre, but I can't bring myself to. Yes, it's what you're thinking, it's exactly because the game is indie that I consider them good. There really aren't any issues with them, and while it's easy to make space beautiful, they're still good for what they are.

Final Thoughts
The game could do with some polish and bug fixes. I realize it's just the small (I think one-man) dev team working incredibly hard and I respect that, but that should never be used as an excuse. Besides, I voted with my wallet here, and I sincerely hope the guy behind this goes on to make bigger and better worlds.

Overall, buy this game if you're a fan of the genre and are a patient person. Just remember to save often, lest the bugs eat you. If you're on the fence, or are not a forgiving person, either wait til it's on sale or pass on it. Either way I recommend following the team behind it, there's clearly some talent there.

Potential FAQ
Q: "But why did you put "the bad" up front if you're recommending the game?"
A: "Because I want people to know what they're getting themselves into. It takes effort to look past those issues and still enjoy this for what it is."

Edit: Formatting
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24 of 27 people (89%) found this review helpful
Recommended
57.5 hrs on record
Posted: 21 October, 2015
I very much enjoyed playing "nexus - the jupiter incident" and was very happy to see, that this kind of game has a rebirth with Ceres.

Ceres is a very deep tactical game with tons of possible tactics with different type of ships. You can modify your ships very nicely with different modules and together with the huge amount of possible ships you can try more or less anything you want.

Pro:
- very deep tactical game.
- many different ships and modules/weapons
- perk/skills for captains,AI and crew
- board, hack or schredder the enemy to pieces
- trade, bounty hunt, explore or be a humble miner (to some extent)

Con:
- trying to maneuver in combat is a bit tricky (micromanagement)
- graphics are a little bit old/simple, but i find them very appaeling anyway
- there are some bugs/glitches left, but they are minor.

for beeing developed mostly from one coder, this is really great.
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23 of 29 people (79%) found this review helpful
3 people found this review funny
Recommended
3.7 hrs on record
Posted: 17 October, 2015
This is an Awesome and well ballanced game. Well designed with a lot of ship controls and customization. Great combat action and exploration.
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39 of 61 people (64%) found this review helpful
4 people found this review funny
Recommended
12.0 hrs on record
Posted: 16 October, 2015
Pretty solid. Not The flashiest game in the genre but its deep and intuitive. Things work the way you would expect and it's obvious the creators cared about their game. Im going to enjoy playing this one.
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