Scraps is a vehicle combat game where you can build your vehicle from functional parts, with design as your ally and physics as your accomplice. Compete against human or AI opponents in a combat arena, and scavenge from their wreckage to repair and upgrade your own creation.
User reviews:
Overall:
Mostly Positive (99 reviews) - 78% of the 99 user reviews for this game are positive.
Release Date: Jul 7, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've already been working on Scraps for quite a while, and it's starting to look a lot like the game I always imagined. It's available through Early Access now at 25% off the final price because I think it's fun and complete enough to be worth that much already, and absolutely worth playing as-is, but obviously you should make a judgement on that yourself. There's still more content to come.”

Approximately how long will this game be in Early Access?

“Scraps is an ongoing project and honestly any transition from Early Access to a Full Version is going to be fairly arbitrary. My suggestion is to buy it if you like how it looks now, rather than how it might be in a certain amount of time. Development is slow because it's mostly just me making this and I have other work on as well, but it will get done.”

How is the full version planned to differ from the Early Access version?

Planned content includes:
- A new singleplayer mode called Gauntlet
- More parts
- One or two new propulsion types, like tank tracks
- Bug fixes
- Performance optimizations”

What is the current state of the Early Access version?

“Right now Scraps has a solid playable base but is missing some planned content and will still have some bugs and performance limitations.

The main game mode is ready and working, which is a "deathmatch"-style mode where each player gets x amount to spend on a vehicle, and pits it against others' designs. Scrap can be collected on the battlefield from destroyed parts and used to repair or add parts during the game.

You can play Multiplayer over LAN or Internet, joining an existing game or hosting your own with the ability to list it in the global list. Dedicated servers are supported as well as hosting and joining on the same machine.

Single-player is the same as Multiplayer except against AI-controlled players. AI is somewhat complete and will fight, collect scrap, and repair itself pretty well. The AI can be assigned any vehicle to use, but some designs (e.g. vehicles with no weapons, or side/rear facing weapons) won't be handled too well right now.

As you play, you'll also earn points which will unlock more vehicle parts.”

Will the game be priced differently during and after Early Access?

“Yes, the game is 25% off the final price during Early Access.”

How are you planning on involving the Community in your development process?

“I've taken community input throughout Scraps' development, and this won't change now that it's in Early Access. Feedback and bug reports are welcome on the Steam forum or via email.

Please note that Scraps is just me, so my time to read and reply to everything is limited. I still keep up with the community as much as I can, and so far the community has been fantastic.”
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Recent updates View all (53)

November 18, 2016

Still Alive

I haven't posted for a while as I haven't had anything particularly interesting to show, so I just want to check in to show that I'm still here.

When I get some time I've mostly been working on content in Gauntlet mode World 1. Once I've done everything in that world I'll be writing the framework that surrounds Gauntlet mode itself - that is, the process that you go through from clicking to select Gauntlet, choosing a starting vehicle, entering a level, going to the next level etc. The different parts of that are basically features the game already, but they need to be strung together and bolstered in the right ways. Luckily Gauntlet maps past World 1 will also be a lot faster to create because 90% of the time I've spent on World 1 has been in making tools and systems rather than the content itself - both creation tools, and code for the semi-random generation of the map's content when it's played.

I'll check in again when I've next got something to show.

8 comments Read more

September 25, 2016

Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.



Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.



(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?



The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.



I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

3 comments Read more
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Reviews

“Build your own combat car and watch it fail hilariously. After all, that's at least half the fun.”
Kotaku

“It looks like a vehicular combat game but it’s also something far more important ... Scraps is a stage on which to act out physics-based farce.”
Rock, Paper, Shotgun

About This Game

----------
PLEASE NOTE: Scraps is the side project of a single developer at this time. Consequently development is slow, so my suggestion is to buy Scraps now only if you want to play it as it is now.
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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game volunteer translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, Swedish, and Polish.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+ or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Windows XP SP2+ or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
Customer reviews Learn More
Overall:
Mostly Positive (99 reviews)
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