Scraps is a vehicle combat game where you can build your vehicle from functional parts, with design as your ally and physics as your accomplice. Compete against human or AI opponents in a combat arena, and scavenge from their wreckage to repair and upgrade your own creation.
User reviews:
Overall:
Mostly Positive (102 reviews) - 79% of the 102 user reviews for this game are positive.
Release Date: Jul 7, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've already been working on Scraps full-time for quite a while, and it's starting to look a lot like the game I always imagined. It's available through Early Access now at 25% off the final price because I think it's fun and complete enough to be worth that much already, and absolutely worth playing as-is, but obviously you should make a judgement on that yourself. There's still more content to come.”

Approximately how long will this game be in Early Access?

“Scraps is an ongoing project and honestly any transition from Early Access to a Full Version is going to be fairly arbitrary. My suggestion is to buy it if you like how it looks now, rather than how it might be in a certain amount of time. I'm kinda slow because it's mostly just me making this, but I never stop, and you can expect continuing updates.”

How is the full version planned to differ from the Early Access version?

“Some specific info:

Stuff that should definitely happen:


- More parts
- One or two propulsion types, like tank tracks
- Several more maps
- Smarter AI behaviour (especially in handling unusual vehicle configurations)
- Bug fixes
- Performance optimizations

Stuff that I also want to add but can't totally guarantee:


- Parts that drop whole as well as the usual "scrap" pickups
- Improved driving physics
- Additional game modes

Stuff that would be cool but is either less important or potentially very time-consuming:


- Mod support for maps and parts
- Proper aerodynamics calculation
- Custom vehicle paint, decals etc
- Smarter available range calculation for weapons”

What is the current state of the Early Access version?

“Right now Scraps has a solid playable base but is missing some planned content and will still have some bugs and performance limitations for particularly massive vehicle designs.

The main game mode is ready and working, which is a "deathmatch"-style mode where each player gets x amount to spend on a vehicle, and pits it against others' designs. Scrap can be collected on the battlefield from destroyed parts and used to repair or add parts during the game.

You can play Multiplayer over LAN or Internet, joining an existing game or hosting your own with the ability to list it in the global list. Dedicated servers are supported as well as hosting and joining on the same machine.

Single-player is the same as Multiplayer except against AI-controlled players. AI is somewhat complete and will fight, collect scrap, and repair itself pretty well. It does still need some coding work to handle all scenarios. The AI can be assigned any vehicle to use, but some designs (e.g. vehicles with no weapons, or side/rear facing weapons) won't be handled too well right now. When repairing, AI will currently only rebuild its vehicle up to its original design - whereas eventually it will be able to intelligently add additional parts if it can afford it, to build its vehicle up beyond its initial configuration.

As you play, you'll also earn points which will unlock more vehicle parts. This system is implemented and working, but there are still more parts to come.”

Will the game be priced differently during and after Early Access?

“Yes, the game is 25% off the final price during Early Access.”

How are you planning on involving the Community in your development process?

“I've taken community input throughout Scraps' development, and this won't change now that it's in Early Access. Comments are welcome on the official forum.

I'm also on Twitter as Nition.

And there are Scraps threads dating back to 2012 on TIGSource and the Unity Forums, which I still check in on, here and here.

For bug reports, send me an email.

Please note that Scraps is just me, apart from one other part-time programmer, so my time to read and reply to everything is limited. I still keep up with the community as much as I can, and so far the community has been fantastic.”
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Recent updates View all (41)

June 27

Super secret new content preview #9/10: Cold water

I've been working on the third and final terrain type I want for the initial release of the new singleplayer mode. To complement the existing Earth/Fire worlds, the next element is Water. Cold water.





Slippery ice.





Tune in next weekend and I'll properly explain what the new game mode actually is!

1 comments Read more

June 18

Scraps v0.5.4.4

No special preview this week I'm afraid, but there is a game update.

I didn't intend to do an update right at this moment but I've finally, finally fixed a memory leak on the Scraps server that I've been trying to track down for months. I've been looking at it on and off in the evenings so that it didn't impact development on the game, but I've also really wanted to get it fixed. If you ran a game, even a single-player one, for a long time with lots of vehicles being spawned and destroyed, it'd eventually mess up and weird things would start to happen - like all damage would stop registering. It also meant that dedicated servers needed much closer supervision than they should have needed.

In the meantime while I've been working on the new game mode I've also been fixing other things, so there are some other bonus changes here as well.

Changelog
2016-6 - 0.5.4.4
- Added partial Polish translation
- Adjusted collision damage down a little
- Adjusted AI targeting a little. More shots at parts, less direct chassis shots
- AI aiming calculation now takes the shooter's velocity into account as well as the target's. Be afraid
- Made the in-game chassis colliders more detailed. Previously there was a box that could end up "protecting" some low components like small engines, with the chassis taking damage instead of the hit part
- Adjusted some sounds and volumes of various things
- Removed wreckage size scaling as it spawned since it looked dumb and was dumb
- Had to exclude screen resolutions that don't match your monitor's aspect ratio due to a bug in the Unity engine. On Linux resolution reporting is too fickle to limit: If a chosen res doesn't look right, just try another one
- Added visual indicator to health bars to help show when damage is done
- Wreckage pickup is far more performance-efficient. No more slowdown when complex vehicles drive over wreckage.
Bug Fixes:
- FINALLY tracked down a memory leak on the server that was causing trouble when running the game for a long time
- Fixed a couple of bugs with bullet spread. Machine-guns were more accurate than they looked visually (they match the visuals now)
- Projectile trail FX angle fix

2016-4 - 0.5.4.3
- Improved AI pathing quite a bit
- If AI gets stuck persuing in a circle, it'll eventually break out
- Updated the vehicle/environment shader look a little
Bug Fixes:
- ATI cards that didn't support DirectX 11 had some issues with the new terrain shader. Disabled some features if ATI+DX9 is detected to help the look

Info on the bug in the form of a technical description
The Scraps server was slowly using up more and more RAM, until eventually the whole thing would crash with a stack overflow exception. But the stack wasn't the problem - it was the heap.

I knew that it was the heap because looking at the Unity profiler, it appeared that all objects were being garbage collected just as they should be, but the thing that grew was Other->ManagedHeap.UsedSize. In other words things on the heap were getting allocated and not deallocated, so the heap had to keep growing when new things were made.

Unfortunately in Unity it's impossible to inspect the heap, although it is now possible on platforms that use IL2CPP. Being able to inspect the contents of the heap would have solved this much faster.

I fairly quickly worked out that creating and destroying vehicles was the problem, but the profiler reported that everything on the vehicles was successfully destroyed. Yet the leak implied something big was being held onto. There had to be a reference somewhere to something on a vehicle from something outside of the vehicle, that never got freed.

My eventual discovery after slowly hacking pieces of Scraps apart was that it was an event subscription to an event on a static class.

Scraps parts have a Health class that's a MonoBehaviour, and Health has a non-MonoBehaviour class that acts as a sub-component to do different things depending on whether this is a client or server machine (remember that this leak only happened on the server).

When the health script was created, the member class subscribed to a static tick event on a static clock class that the server has. When the health script was destroyed, it run its explosion effects and all that, and also told the member class to unsubscribe from its event... most of the time.

The problem was that the Health script's call to the member class wasn't in its OnDestroy, it was in another method that did all the destroying actions for the part and then called Destroy() itself - and that method didn't get called in every situation. Thus sometimes the event never got unsubscribed, and the reference to the member class was held by the static clock class forever, preventing it from being destroyed.

Much more was being retained on the heap than just that one class, so my theory is that Unity was managing to remove the vehicle's data on the C# side, but not in the C++ back-end. Thus the profiler would show that every object was destroyed successfully, but in fact the static clock class' reference held onto the non-MonoBehaviour class which in turn was holding onto the whole vehicle part with its memory-consuming mesh and textures.

To fix the issue for certain I basically just moved the cleanup code into the OnDestroy of the Health script, guaranteeing that if the script is destroyed, its member class gets cleaned up as well.

TL;DR: If your heap is growing forever and you aren't leaking any objects, one thing to look for is events that mightn't be being unsubscribed. And don't think that a GameObject being gone means it's necessarily really gone.

Info on the bug in the form of a story
Guests come to a party at your place and they want to use your dinnerware, but you want to keep track of who's taken some out of the cupboard so when a guest takes a plate, you also get them to tie a rope around their wrist with the other end tied to the cupboard (you're a particularly annoying host).

When a guest leaves the party, they'll put back their plate, untie their rope, and leave.

But sometimes, due to an oversight in your party planning, guests can leave without returning their plate - with their rope still tied to the cupboard!

Later the party is over and it looks like everyone's left, but you find that you can't fully close the door because there are some ropes still tied on to a bunch of people outside. Over time and several parties, you accumulate more and more guests who are still tied on with ropes.

You find that you cannot get all guests to return their plates before they leave (as a terrible host I assume you've also attracted terrible quests). But you can fix the problem. You revise your party rules so that instead of guests untying their ropes when they return their plate, they must untie their rope when they leave the party, no matter what. Now your house and yard are properly cleared out every time a party is over. And you buy some new plates I guess.

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Reviews

“Build your own combat car and watch it fail hilariously. After all, that's at least half the fun.”
Kotaku

“It looks like a vehicular combat game but it’s also something far more important ... Scraps is a stage on which to act out physics-based farce.”
Rock, Paper, Shotgun

About This Game

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+ or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Windows XP SP2+ or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (102 reviews)
Recently Posted
creation111kill
( 1.6 hrs on record )
Early Access Review
Posted: June 11
Product received for free
great game small player base great idea that is ready for some new life after robocraft and the likes and i think this game will give it said new life
Helpful? Yes No Funny
__
( 17.0 hrs on record )
Early Access Review
Posted: June 6
I like it. Its a test of your engineering skills and your ability to put a design to good use.
Helpful? Yes No Funny
QuickSilver Pizza kickback.com
( 1.0 hrs on record )
Early Access Review
Posted: June 5
good game but nobody plays it T.T
Helpful? Yes No Funny
Gamerduck
( 5.0 hrs on record )
Early Access Review
Posted: May 25
not worth your money. you can get so much more better games for this money.
Helpful? Yes No Funny
dat rushen boi
( 2.7 hrs on record )
Early Access Review
Posted: May 19
neinkraft with tanks.

Hello and welcome to Scraps, a project I´m following since a year or two and I actually bought today because I forget everything that comes in my mind in 2 minutes. And compared to its state two years ago, this has actually taken pretty big steps. Only the good parts didn´t change at all, e.g. the gameplay itself.

wot is dis?

This actually is one example of a yet unnamed genre, I call it Build and Fight, call it how you want. So the genre of Robocraft and Homebrew (since they added guns now with the latest update). Gameplay is simple: Build stuff, destroy stuff, collect stuff and repair and build stuff with your collected stuff. ez.

build stuff?

Yes. You get a nice range of parts and then you just build a vehicle out of it. How it´s used and built is up to you, whether you want a lightweight ram with dozens of engines doing 400 km/h or a giant a55 tank with dozens of cannons or something rather normal, depends on your imagination. Building itself is really easy, but also depends on physics.
Remember: Even though you can put enough weapons on your vehicle to eradicate complete europe within seconds, you can´t expect your vehicle to do 150 km/h, like in Robocraft. The limit of how much you can put on your vehicle doesn´t depend on your player rank, but on the servers scrap limit. So, compared to Robocraft, this is balanced very well. Also, you can tune the suspension on your vehicle to edit the handling and center of mass.

range of parts?

You start off with a chassis and a cockpit. You can choose between three chassis yet, a small lightweight one for cheap and light vehicles, a normal one and a big one with enough space for at least 3 million engines and cannons. Then you build on energy generators (because guns need energy to work) and batteries, cooling parts (because guns get hot while firing), armor to not die the second you get out of the garage, engines, guns and extensions to get more space you need for another 1 million engines.


can i play dis on my potato?

YES YOU CAN. JUST DO IT. (sry)
If you compare this to other games based on Unity, this game has excellent performance and looks fairly nice.

Any cons?

Except having almost no players, not really. This is Early Access, so you can´t expect this to be 100% bug free, but so far In the last year I played the demos of Scraps, I haven´t encountered one bug.

The End?
In my opinion, this is the greatest example of this Build and Fight genre. Robocraft is nice, but these idiotic rank limits and nonexistence of balance are really unnecessary. And to be honest, no one knows how long it will take until Homebrew gets into a well playable state. Buy this. Please. We need players here. For real.


k thx bai.
Helpful? Yes No Funny
The Syndikat
( 6.1 hrs on record )
Early Access Review
Posted: April 16
Very stable! Although the servers provided are kinda empty, but that is because the game is Early access.
There is not a lot of content but then again it is Early access. There is a level-up system to keep things in check.
The game is fun until you've unlocked everything (xD), the physics used in the game is awesome, just like your typical car building games.

Pros:
A "sandbox" mode but really a Vehicle Editor
Servers are provided however since the game is early access, not a lot of players are on.
Very simple to learn and play
The physics in the game is interesting
You can make a awesome vehicle design that you can have an Ai pilot so you can test your own design as if you were going against another vehicle similar to it
An actual anti-upside down system although takes a millenium to activate (xD)

Cons:
The recoil on certain weapons are kind of overkill as to some are just perfect
The terrain isn't very smooth, meaning if you have a long vehicle you will get stuck and the anti-upside down system won't do much so now you a sitting duck.
Auto-Save is Utterly useless as to the Scrap Limit is only a maximum value of 50k


Recommended? YES! The game is Early Access, however that doesn't mean that it is broken etc. like normal Early access games. So far I have not encounter any game breaking issues and I hope it stays that way!
Helpful? Yes No Funny
TangeBear
( 9.7 hrs on record )
Early Access Review
Posted: April 3
It seems that the game has a small fan base, but even though it is still fun. fighting unlocks new blocks to customise your vielcle. i love charging at players at high speeds and raming them into the air to blast them with stationary tank turrets. i like most off all that you can win a match weather or not you the most arrmored or the weekest armor, fast or slow, biggest and smallest. watch out the little guys can get under you.
Helpful? Yes No Funny
patrickdyer6
( 11.4 hrs on record )
Early Access Review
Posted: March 27
fantastic game if we can get enough people to have mutiplayer battles the game would be perfect.
Helpful? Yes No Funny
rebus_forever
( 2.7 hrs on record )
Early Access Review
Posted: March 26
Fun game that needs players, I will be getting a bit deeper into this one.
Helpful? Yes No Funny
KKalebBB
( 1.7 hrs on record )
Early Access Review
Posted: March 25
i see much potential in this game, its a shame the online community is yet to come. hope to see more from this game as it reaches full release.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: June 11
Product received for free
great game small player base great idea that is ready for some new life after robocraft and the likes and i think this game will give it said new life
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
17.0 hrs on record
Early Access Review
Posted: June 6
I like it. Its a test of your engineering skills and your ability to put a design to good use.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
30 of 43 people (70%) found this review helpful
5 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: November 8, 2015
Disclaimer - I have been gifted a free key for this game for review purposes, however my review will be kept as truthful as possible, since I am meant to help developers and buyers/gamers.

SCRAPS review

Graphics
SCRAPS has basic graphics which are likely to improve in later development. This means that you don't need 5 processors, 8 fans, 2 PC cases or anything alike to run this game with 60fps or more. I actually like this style of art, it's simplistic and easy, so your computer doesn't get burned down! Anyway, the models are very high res, they're also pretty bad*ss whilest being made by a developer who knows what he's doing. The SFX are basic, the textures are quite basic (the ground probably has the best texturing in the game) but the game runs just fine. Hopefully you get my point, this game is for gameplay but not for graphics.

Building
There's tons of parts to build from, such as tank cannons to energy generators. Your vehicle will have its own needs, such as head income and outcome, so you'll need to slap a block or few to tackle them. However, your vehicle has very limited space, even the large category is quite limited. You can even change how high up the suspension is to alter weight! The building is quite in-depth, but content is still lacking. The balance isn't that good at all, I can take sacrificing speed for more cannons, but the other bots always get me from behind ( ͡° ͜ʖ ͡°) So I can't really kill them without placing a cannon that rotates 360 degrees and hopefully can aim low enough to kill them. But I guess it does make some sense, the Overly Powered builds can be strong going head to head since it's the place of the most firepower, but weak in the back. So I guess it has many challenges waiting to be found out about, you can even make a car that goes 200mph and falls all the time. So this game is fun for the player being able to make crazy builds.. as long as the player has the scrap required (scrap is the game currency to fix, upgrade, or add more parts to a vehicle).

Pros and Cons

Pros:
Very fun game to make random vehicles in
If your car has too much cannons for its weight, it will be kicked back from the cannons once fired
Tons of customisability
Tons of parts
Cheap game
Even a computer with 2 gigabytes or RAM could probably run this gmae on high settings.

Cons:
Basic textures
Dead game with little to no players

Final Ratings
Wolffacritic score: 79/100

Graphics: 6/10

Gameplay: 8.9/10 - So much to do!

Customisability: 7.5/10 - Good amount of content with more to come

I have been gifted the key by the kind developers of the game. They make my review about games like this possible.

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Was this review helpful? Yes No Funny
18 of 23 people (78%) found this review helpful
2 people found this review funny
Recommended
2.4 hrs on record
Early Access Review
Posted: July 7, 2015
Scraps is an awesome physics based vehicle construction game that allows you to create vehicles and battle it out with friends or other people online. The developers gave me early access to the game and I very pleased on the work they have done so far.

The vehicle building in the game is quite fun, there is an endless amount of things you can create, as the building system is not that limiting. I managed to create a huge driveable tower that was so big it went out of my camera range, my buddy also made a driveable dingerdong and named it ♥♥♥♥ destroyer and so I made a futuristic Star trek portal thing and he stuck his vehicle in mine, it was quite a good time.

This game is unfinished but still at this moment in time it is an awesome game to mess around with friends and have a laugh.

There is also a level based system so that the more you play, you unlock more items to place onto your vehicle. I havnt unlocked everything so I am unsure of this but so far all the weapons are just kinda bland, I am still unure if there is like mortars or some sort of missiles in the game.

Besides that it is worth it!

Gameplay/ First Look:

https://www.youtube.com/watch?v=IJu6zkbi-Jg
Was this review helpful? Yes No Funny
22 of 32 people (69%) found this review helpful
2 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: July 8, 2015
Note:
Key was provided by developer for testing.

Scraps is like mixture of Twisted Metal and Lego, so yea whats not to like about it.

Now seriously, game has a nice idea and concept. I found very interesting that every little thing you do on your car reflect on its behaviour. So you will have to manage weight balance, energy consumption to steering.

Another cool thing is that there are a lot of unlockables, so you would get after one or two games, new armors, weapons, engines, new parts of all sort.

Things I didnt liked in game, first there are sound effects, I found engine sound after some period of playing is anoying that can easly distract you from enjoying the game.
Second and less important are lack of game mods and maps.

Do not take this as valid cons, since I played game in early access, and found developer very friendly, supportive and helpful.
So I belive that they will try fixing this things I mentioned above.

Overal:
Game is fun and worth trying
My rate at this point with game standing where it is, would be 3/5
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Early Access Review
Posted: July 17, 2015
I must admit, when I got into this game, I didn't know what to do, what to design so I made up a few things then tested them out... Must admit, something about making your own deathmobile is kinda exciting and this game makes it right.

Interface is a little dodgy, but it's in early access, so I can expect some weird interfaces and bugs.

Game plays smoothly, and it get's your creative juices flowing for your next server trashing car... Seriously, it happens.

Overall, I very enjoy this game, and my money didn't go to waste for this early access, hope to see more content!

8.9/10
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
70.7 hrs on record
Early Access Review
Posted: July 8, 2015
A great building game with a responisve developer, more development has been done than many Early Access titles. A currently solid game with great potential. Features working physics and interactive parts. The building portion is both intuitive to use and powerful enough to give a great many meanfully different designs.
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10 of 11 people (91%) found this review helpful
Recommended
58.7 hrs on record
Early Access Review
Posted: December 28, 2015
From the first bits I played, this is the greatest game. Unlike Robocraft, you don't have to deal with damage propagation. Instead, you have to deal with cooling the weapons and other functional parts, supplying power to the same functional parts, and being able to grab enough scrap to upgrade your vehicle.
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8 of 9 people (89%) found this review helpful
Recommended
31.6 hrs on record
Early Access Review
Posted: August 2, 2015
This has definately been a lot better than I expected, and I expected it to be good (I've been waiting since I saw the project in steam greenlight over a year ago). The Dev is quick to fix problems and respond to questions from the players.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
2.6 hrs on record
Early Access Review
Posted: October 23, 2015
Very interesting game. Constantly getting updating, and ive actually ran into one of the Devs in game and asked him a couple questions. No Micro-Transactions and some pretty interesting mechanics. Different from robocraft in some ways (Such as a 3 meters like Heat, Energy and a "Metal" meter.) When your Heat gets too high or your energy gets too low, you cannot fire your weapon. At the beginning of the game everyone has the same amount of "Metal" (The resource that yo use to buy upgrades and add weapons.) to add items such as engines, weapons, and even more compartments for metal. When you destroy an enemy, you can drive over their remains to pick up metal for later use. When you reach the maximum amount of metal (Indicated by your metal bar) you can go back to one of the beams which brings you back to the creation menu to buy upgrades, than you may return to the game. Really great game that I prefer over RoboCraft. 8/10
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