Plant seeds to grow guns in a challenging retro platformer.
User reviews:
Overall:
Mostly Negative (58 reviews) - 27% of the 58 user reviews for this game are positive.
Release Date: Nov 16, 2014

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Reviews

“The story is humorously ridiculous.”
7.5 – Tech Raptor

About This Game

Plant seeds to grow guns!

GunWorld is a love letter to 8-bit action games, it's an homage to everything great about classic game design and action heroes of the 1980s! An emphasis on high challenge and non-linear progression means GunWorld is not for the faint of heart. Players will be challenged to complete a series of levels in any order they choose, unlocking new weaponry as they do. With each new piece of equipment additional options present themselves, encouraging experimentation and repeated level runs.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 3.0 GHz
    • Memory: 4 GB RAM
    • Storage: 55 MB available space
Customer reviews
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Overall:
Mostly Negative (58 reviews)
Recently Posted
Toki Wartooth
10.0 hrs
Posted: June 2
Bought this game...had it in inventory a while...installed it....got sucked in.

Love this game..but if you are not very good at games...well you might not enjoy it.

Difficult but very pretty and you can tell they spent a good amount of time on art and design.

10/10. Would play again!
Helpful? Yes No Funny
sassy dragon
0.4 hrs
Posted: May 30
Product received for free
Good idea, but very poor execution. It has a nice retro feel, but the game is just way too difficult. It tells you "Its a retro game!" but really it just has horrible mechanics. Very boring and not fun gameplay, the character is on the wrong side of the screen, and the controls are ♥♥♥♥♥♥♥♥.
Helpful? Yes No Funny
andrea8989
2.1 hrs
Posted: May 12
This game actually is not terrible, you can get a lot worse here on steam, however it's hard to reccomended due to it's many issues, there is no fullscreen option, save system doesn't work, and even the achievments seems to be broken... However it has some retro style and old-fashionable graphic and music. So decide for yourself...
Helpful? Yes No Funny
Nickawesomess
0.4 hrs
Posted: April 16
plz let change controlls
Helpful? Yes No Funny
pepsimanvsjoe
1.4 hrs
Posted: April 12
YIKES!

From the sound-effects to the level and enemy-design, this game wants to be Megaman so bad it hurts. It's too bad that Gunworld is completely insufferable from top to bottom. This is one of those games that's difficult for all of the wrong reasons.

Why is this game is so difficult? It's because Dwayne (Dwaine?) is on the wrong-end of the screen at all times. When playing a 2D platformer, it's important to be able to see what's ahead. This rule was established back in the 80s. When the hero of a 2D game is running, they should be in the very center of the screen. Instead, you have very little real estate, so if an enemy appears, you probably won't be able to react in time to avoid it.

Alright so let's break it down. In the City stage, Dwayne has to jump between conveyor belts. There's enough space ahead of Big D so he can see the jumps he has to make, and not much else. At one point, a large fire-spewing robot is going to spawn out of seemingly nowhere. You'll have no idea this robot is here, until you jump off of a conveyor belt, bump into the mech, and fall to your death. When you restart the stage, at least you'll know when that particular mech is going to appear, so maybe it won't kill you again. I'm hesitant to refer to this as "trial and error" game-design. It's more like you get the middle-finger at every opportunity, simply for having the gall to play this game.

At this point, I don't even have to find other aspects of this game to complain about, it's already a failure. When you're practically expected to die just to know what's ahead, then the game is an absolute mess. The worst part is that fixing this game shouldn't be a complicated process. All GunWorld really needs is a handful of improvements and it would be playable. I suppose that's how developers make hard games. They break all of the established rules just to guarantee easy deaths for the player.

I'm done discussing this pile of filth.
Helpful? Yes No Funny
Steve S.K.
6.5 hrs
Posted: April 10
Its retro, and as the dev stats on the title page a challenging homage to the 80's. It has a nice melodic background music. Its bloody hard and will take a lot of gameplay to beat. Nice.... and bloody hard.

The main character is Dwaine, a brother from another motha, or in this case a planet where guns grow on tree's or at least pods for Dwaine.... and the guns are big, but you need tons of bullets to knock most opponents out.. other weapons are available. which you accumulate on beating levels .... beating bosses, which then makes other levels beatable.

With card drops and achievements, for a few bucks its a blast, literally ...
Helpful? Yes No Funny
Saint Aaron
15.1 hrs
Posted: February 21
This is a retro-ish 8bit stylised platformer game. The concept of the game is just a no. It defeats the purpose of the entire game.

Pros:
- well, it actually looks nice, reminds me of some old games
- additional guns are interesting

Cons
- this game is very hard, maybe not like NES Silver Surfer like hard but still hard
- only three energy bars and no health pickups
- only three lives with no secret lives
- someone pointed this out neatly - enemies are bullet sponges
- there are maybe 10 different enemies not counting bosses
Helpful? Yes No Funny
malpiszon7
7.1 hrs
Posted: January 17
This is a retro-ish 8bit stylised platformer game.

Pros:
- well, it actually looks nice, reminds me of some old games
- additional guns are interesting

Cons
- this game is very hard, maybe not like NES Silver Surfer like hard but still hard
- only three energy bars and no health pickups
- only three lives with no secret lives
- someone pointed this out neatly - enemies are bullet sponges
- there are maybe 10 different enemies not counting bosses
- the game is marketed as having references to old games, movies and memes - I haven't found many of such references except the phrase "all your guns are belong to us" and "your guns are in another castle"
- this game is just doing it wrong. Maybe a good example of difficulty vs. playability would be helpful - in Flimbo's Quest for C64 you were able to beat levels one to three without breaking any sweat, levels four to six were demanding and last levels were just plainly hard. This is how to scale difficulty. I actually wanted to beat those hard levels in Flimbo's Quest. Here? I just watched the whole playthrough oon YT just to see bosses.

I cannot recommend this game. It's hard but not rewarding. Don't be fooled by nostalgic feeling of graphics, check some gameplays first and see how many times you need to shoot at a simple enemy like pink blob. This is just tedious.

----------
For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Helpful? Yes No Funny
Palidian
4.4 hrs
Posted: December 21, 2015
3 lives and 3 hits per life. Almost no health pickups (I played for 30 minutes thinking there weren't any before I found one). Checkpoints are almost non-existent. Bosses are bullet sponges. I can appreciate a game that is difficult if making progress feels rewarding. Any time I made progress in this, the reward is that I get a little closer to not playing it anymore. After beating the jungle stage and unlocking a new gun, upon entering the next stage I didn't have the gun anymore. The save function and achievements are broken as well. It's just not fun at all.
Helpful? Yes No Funny
a_[w]
15.8 hrs
Posted: November 17, 2015
Poor design does not mean its retro. Fantastic binding on ESC key, exactly what this game needs -- exist game silently without a warning, should also uninstall.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
42 of 47 people (89%) found this review helpful
4 people found this review funny
Not Recommended
1.1 hrs on record
Posted: March 31, 2015
The game is too bad in so many ways. I feel very disappointed considering that i voted for it and was waiting eagerly for its release. Here's my pro/con list:

Pros:
+8bit retro graphics retro music & feel.
+nice idea with planting guns.

Cons:
- Too difficult in a way that it's only punishing and not rewarding, at all.
- Seems very unpolished, you have to stand on the correct pixel to jump off a platform.
- Cannot change keyboard layout and the default layout is junk. You control with WASD and jump/fire with JK. And then there's Shift. But a 8 bit/retro game without cursor keys layout?
- ESC should mean ESC not ALT+F4
- Totally unbalanced enemies, you have to use a full gun magazine to kill the first two of them on the 1st level.
- A game without save, without checkpoints, 3 lives and a totally useless intro level EVERY **** TIME !

Verdict: Nah.. [2/10]
Was this review helpful? Yes No Funny
24 of 31 people (77%) found this review helpful
6 people found this review funny
Not Recommended
1.1 hrs on record
Posted: September 26, 2015
At first, I was caught up for the title and retro style.
Sadly, this game is bad. So bad that I have nothing more to say.
Was this review helpful? Yes No Funny
19 of 24 people (79%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Posted: June 5, 2015
Another game that tries to use the excuse of "It's supposed to be hard! It's retro!" to make up for terrible mechanics, terrible gameply, terrible design, and just a general lack of fun.
Was this review helpful? Yes No Funny
28 of 44 people (64%) found this review helpful
7 people found this review funny
Not Recommended
1.4 hrs on record
Posted: February 17, 2015
Boring gameplay and old school lives system where if you die you got to restart the section and if you run out of 3 lives you restart the whole level.

The game tells you the first time you run out of lives "GET USED TO THIS"... no, no I will not, thank you very much.
Was this review helpful? Yes No Funny
26 of 45 people (58%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: February 12, 2015
It's hard for me to say anything nice about a game in which I couldn't beat a single stage. The difficulty in this game is right on par with Silver Surfer for the NES -- that is to say, it's next to impossible. I get that this game is meant to emulate 80s platformers, but it did so in all the wrong ways.

One thing that bothered me greatly was the lack of checkpoints. Every time you die, you start back at the beginning of the stage. Unless, of course, I hadn't yet reached a checkpoint in the stage, which only compounds the difficulty issue. Another problem is that, like many platformers of that era, the game relies on pixel-perfect jumps as a means of coaxing cheap deaths from the player. Speaking of which, the game also tries to include the Ninja Gaiden style of wall jumping, but it doesn't feel as fluid as that game. I find that a frequent problem in games of this type; they want to emulate Ninja Gaiden, but in the end all it does is make you wish you were playing that instead.

There's one level which effectively starts with a boss fight. At first, the pattern to beat the boss seems simple: Get out of his way when he jumps or charges, and avoid the rocks that fall when he does this. That's enough to keep you focused, but the game devs didn't stop there. They also throw in these slug creatures that fall along with the rocks, so you have MORE things to avoid. Why bother? It's unnecessarily difficult.

As a lesser point, there are some glitches/bugs, though nothing game-breaking, as far as I can tell. During your death animation, you can actually still shoot from side to side, which is funny even though it's pointless.

I notice the game is marked as Version 1.5; I hope there are future fixes coming that address the insane difficulty, otherwise I have to say this game is not enjoyable in the least. Thank goodness I only picked it up for $2.99, otherwise I'd be even more upset.
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6 of 7 people (86%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: April 12
YIKES!

From the sound-effects to the level and enemy-design, this game wants to be Megaman so bad it hurts. It's too bad that Gunworld is completely insufferable from top to bottom. This is one of those games that's difficult for all of the wrong reasons.

Why is this game is so difficult? It's because Dwayne (Dwaine?) is on the wrong-end of the screen at all times. When playing a 2D platformer, it's important to be able to see what's ahead. This rule was established back in the 80s. When the hero of a 2D game is running, they should be in the very center of the screen. Instead, you have very little real estate, so if an enemy appears, you probably won't be able to react in time to avoid it.

Alright so let's break it down. In the City stage, Dwayne has to jump between conveyor belts. There's enough space ahead of Big D so he can see the jumps he has to make, and not much else. At one point, a large fire-spewing robot is going to spawn out of seemingly nowhere. You'll have no idea this robot is here, until you jump off of a conveyor belt, bump into the mech, and fall to your death. When you restart the stage, at least you'll know when that particular mech is going to appear, so maybe it won't kill you again. I'm hesitant to refer to this as "trial and error" game-design. It's more like you get the middle-finger at every opportunity, simply for having the gall to play this game.

At this point, I don't even have to find other aspects of this game to complain about, it's already a failure. When you're practically expected to die just to know what's ahead, then the game is an absolute mess. The worst part is that fixing this game shouldn't be a complicated process. All GunWorld really needs is a handful of improvements and it would be playable. I suppose that's how developers make hard games. They break all of the established rules just to guarantee easy deaths for the player.

I'm done discussing this pile of filth.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
4 people found this review funny
Not Recommended
15.8 hrs on record
Posted: November 17, 2015
Poor design does not mean its retro. Fantastic binding on ESC key, exactly what this game needs -- exist game silently without a warning, should also uninstall.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
5 people found this review funny
Recommended
6.5 hrs on record
Posted: April 10
Its retro, and as the dev stats on the title page a challenging homage to the 80's. It has a nice melodic background music. Its bloody hard and will take a lot of gameplay to beat. Nice.... and bloody hard.

The main character is Dwaine, a brother from another motha, or in this case a planet where guns grow on tree's or at least pods for Dwaine.... and the guns are big, but you need tons of bullets to knock most opponents out.. other weapons are available. which you accumulate on beating levels .... beating bosses, which then makes other levels beatable.

With card drops and achievements, for a few bucks its a blast, literally ...
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: December 21, 2015
3 lives and 3 hits per life. Almost no health pickups (I played for 30 minutes thinking there weren't any before I found one). Checkpoints are almost non-existent. Bosses are bullet sponges. I can appreciate a game that is difficult if making progress feels rewarding. Any time I made progress in this, the reward is that I get a little closer to not playing it anymore. After beating the jungle stage and unlocking a new gun, upon entering the next stage I didn't have the gun anymore. The save function and achievements are broken as well. It's just not fun at all.
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9 of 16 people (56%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: February 18, 2015
It's unfortunate that this game is not very fun and all it really has going for it is the nostalgia factor of the 8-bit graphics style. The music/sound is a quick afterthought and most of your deaths will be in lieu of Contra styled deaths, just not knowing what to expect ahead of you as it unfairly hits you in a timed jump so it becomes a game of advanced memorization as you restart levels over and over again. You only have 3 hits at your disposal and then you die. One of my biggest complaints is the very short invulnerability time when you do take a hit and it's very easy to get juggled around and die.

I think the majority of the difficulty this game has to offer is largely from poor level design, not having a very large field of view in front of you to predict what might attack you, and relying too heavily on purposely creating scenarios that there is no way you could guess something is going to attack in such a way or is not destroyable making the first encounter a cheap death. All that aside if those things don't bother you in a retro platformer than by all means drop the cash on this game since it is not ridiculously priced for the content it does offer. But there are games far better than this for the same price as well so I'd recommend to shop around.
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