Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
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好評 (16) - このゲームのユーザーレビュー 16 件中 81% が好評です
リリース日:
2017年10月9日
開発元:
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

このゲームは大体どのくらいの期間早期アクセスですか?

“We will be in Early Access for 6-12 months ideally.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

早期アクセスバージョンの現状はどうなっていますか?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Hanako: Honor & Blade Early Access を購入する

 

最新の更新 全て表示(6)

11月28日

Play With The Devs - 10PM EST Nov 29th, 2017 (Wednesday)

We will be hopping on the US East Official Server as a dev team tomorrow night (Wednesday) November 29th around 10PM EST for a few hours. We may be patching beforehand so notes will follow on our official Discord: http://discord.playhanako.com

We hope to see you all there!

-Hanako Dev Team
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11月10日

Patch 0.1.190.0 - "Hit Detection Improvements, Grapple Improvements & More"

Changes/Fixes
- Hit detection has been reworked to be more accurate between client/servers.
- Physics for collision/hit detection has been revised to use PhysX and APEX so we can simplify physics at a distance (Something that made bots perform realy badly.
- Optimizations for bots/lots of characters. Game should run more smoothly with bots.
- Various changes to Kusarigama/Grappling code. Grapple should be much better/more responsive and not toss you across the map (sometimes).

Gameplay
- Scroll carriers in CTS can no longer sprint.
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このゲームについて


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

システム要件

    最低:
    • OS: Windows Vista
    • プロセッサー: Intel Celeron
    • メモリー: 2 GB RAM
    • グラフィック: Nvidia GeForce 630 GT
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: Intel Core i5 or higher
    • メモリー: 4 GB RAM
    • グラフィック: Nvidia GeForce GTX 750 or higher
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 4 GB 利用可能

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