Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
All Reviews:
Positive (15) - 80% of the 15 user reviews for this game are positive.
Release Date:
Oct 9, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Approximately how long will this game be in Early Access?

“We will be in Early Access for 6-12 months ideally.”

How is the full version planned to differ from the Early Access version?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

What is the current state of the Early Access version?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

How are you planning on involving the Community in your development process?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Buy Hanako: Honor & Blade Early Access

 

Recent updates View all (3)

October 18

Patch 0.1.170.0 - "Auto-Fill, Top Bugs Exterminated, Infinite Block Gone"

Patch Notes for 0.1.170.0 - "Auto-Fill, Top Bugs Exterminated, Infinite Block Gone"

We'll also be playing with players (most if not all of the dev team) Wednesday at 10PM EST (we'll do this every Weds). Make sure you're on our Discord:

http://discord.playhanako.com

Patch 0.1.170.0 is now live! Please make sure your game updates, if not, restart your Steam client.

New Features
-Bot Autofill!
-Our official servers will now have AI taking place of players until they connect so servers are never empty.
-You can now Check 'Bots Fill' in Host Game and your server will have bots that hold spots until players connect.
-If you're hosting you can also type '/haddbot 12' in chat to get 12 bots. -Adding this way may not obey Auto-fill Rules
-Hosted games can check Unlimited Ki
-All players can have unlimited Ki for all things during these matches. This is our first feature to give players "mutators/novelty options" outside of official rules.

Bug Fixes
-"Input lock" related to blocking where players would get stuck/rubber band in place after block/parry has been fixed.
-Certain abilities could double hit at point-blank range or not do damage at all at far range. This has been fixed.
-AI pathing issues have been partially resolved in Hanako Castle
-AI pathing adjustments in all maps
-Known Issue: Pathing in general needs polish/work and is planned for a future patch when we introduce more complex AI behaviors.
-Fix for resolutions not properly setting sometimes.

Balance Changes
-Ninja grapple miss cooldown increased to 1.5s from 1.0s
-Naginatashi block Ki cost increased from 25% dmg to 50% dmg.
-Kenshi block Ki cost increased from 50% dmg to 75% dmg.
-Ninja medium stance "can attack again" time increased from 0.75s to 0.85s to fix an animation glitch and adjust left-right/right-left kite spam.
0 comments Read more

October 11

Oct. 11th, 2017: Hotfix 0.1.150.0

Bug Fixes
- Fixed bug that capped servers at 16 (potentially)
- Fixed issue where some abilities were not doing damage.
- Fix for objective Attack/Defend floating timers floating high in the air.
- Fix for Listen server's naming
- Potential Fix for mouse rotation not working.

Other additions
- Added objective health/score UI element for CTI to make it more clear what's happening.
0 comments Read more
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About This Game


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Celeron
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 630 GT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 750 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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