BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed!
All Reviews:
Mostly Positive (50) - 74% of the 50 user reviews for this game are positive.
Release Date:
Feb 19, 2015
Developer:

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Recent updates View all (42)

October 6

New model loading system and vastly improved alien planet terrain detail (v1.25.1.0)

A new update has been released for BlastZone 2! (v1.25.1.0) The focus of this update is to take advantage of the new model loading system that was introduced in the v1.25.0.0 update, but went unused. One of the main advantages of this new system is the ability to load external model files. Previously, all models had to be compiled into the executable, so any new update required redownloading all the model data with it. This will reduce the download size of future updates, as only the updated parts will need to be downloaded again. Another big advantage of this update is that it greatly increases the triangle ceiling per model. Previously, individual models were limited to 65k triangles, but now that limit has been raised to over 2 million triangles. All models being used still adhere to the 65k triangle limit though to maintain consistent performance, but I am exploring the possibility of taking advantage of higher polygon rates in the future. Internal tests have shown that ~2 million triangle models are working quite well in game and there is a future possibility of releasing a “high polygon pack”, but I can’t guarantee anything at this point.

The new model loading system has been heavily optimized to make it ready for public use as well. The game launch loading process has been reworked to take full advantage of up to 5 CPU cores to speed up load times. Also, loading metadata is now saved out after the first startup to improve load times even more for subsequent launches of the game.

Another big portion of this update is the Alien Homeworld background terrain has been revamped to vastly increase detail. This was done by more intelligently using the 65k triangle budget for terrain blocks, so performance will be identical to other terrain backgrounds. The visual difference is quite striking though, and I encourage everyone to take a look for yourself. The sacrifice taken to achieve this comes from removing the cave entrance seen in the intermission screen before entering Area 7 of Mission mode. I think this was worth it for the amount of detail gained in the rest of the terrain. There is also a newly improved Charge item model as well. Let me know what you think in the forums!

Take a look at the newly improved terrain below:


Here are the full release notes:
  • Moved much of the game model data to external files
    -This greatly reduces the executable file size (14mb -> 4mb)
    -Reduces the size of future updates by not having to redownload all the model data each time
    -Raises the 65k triangle limit per model of older versions to over 2 million, allowing for higher detailed assets in the future
    -The first game startup after updating will take longer to load from caching loading data, but subsequent startups will be significantly quicker
  • Greatly improved detail in the background mountains terrain in the Alien World environment (Mission Area 6)
    -Has a higher triangle count per block of terrain (42k -> 65k)
    -More intelligently uses triangles to increase perceived detail at equivalent triangle counts
  • Improved the Charge item model
  • Increased the color palette of all background terrain textures (Home world, Alien World, and Caves)
  • Improved multithreading for game startup loading
    -Takes full advantage of up to 5 CPU cores to reduce loading time
    -Improved parallelism to more consistently use all cpu cores
  • The startup loading screen now appears earlier in the startup process
As usual, to make sure you have this update, launch the game and check the lower left corner of the title screen for “v1.25.1.0” or higher. Enjoy!
0 comments Read more

September 26

Level select improvements and new Kiosk mode (v1.25.0.0)

A new update has been released for BlastZone 2! (v1.25.0.0) The main improvements in this update focus on Mission Mode level select, changing the way it works. Now, only individual levels are played and the player is directed back to the level selection screen to choose another level. Also, starting stats and lives have been tweaked to better fit this new play style.

Another big update included here is a new “Kiosk Mode” that completely changes the way the game is approached. This mode was created to split the game up into small 5-10 minute gameplay sessions with a broad selection of areas to try out. This is intended for use with public showings of the game, including conventions, trade shows, and similar events; so people can walk up to play a “bite size” version to make it easier to see the many facets of the game. This mode is accessible in this release, but is not the intended way to play the standard public release of the game. There is a hidden setting in the game config file to turn on this mode, but should only be attempted by more technically adept users.

Here are the full release notes for this update:
  • Made a few improvements and updates to mission mode level select
    -Only the individual level selected is played, then the game ends to select another level
    -Starting from later levels gives a starting boost to stats to better simulate what the later levels play like in regular mission mode
    -Fewer lives are given to better balance gameplay for playing a single level
  • A new "Kiosk Mode" has been added to the game
    -This is a hidden feature and is not intended for regular end users (can only be accessed by editing the config file manually)
    -This has been created for use in future conventions and other public showings
    -Removes many game features and allows the player to select between several areas of the game to play with intended 5 minute play sessions
  • Fixed incorrect cave background lighting when entering and leaving a ship selection screen without starting a new game
  • Updated the underlying engine to support loading external *.OBJ model files (will be utilized in future updates, but is currently unused)

There was another update released a few weeks back (v1.24.2.3), that focused on bug fixes. Here are the release notes for that:
  • Particle thread count is now capped at the number of logical CPU cores, even if a higher value is selected
  • Fixed misaligned explosion flares for the later levels of Classic A/B game modes
  • Fixed a few rare crashes related to multithreading
  • *Hotfix #1* Fixed occasional hitchy behavior for explosion animations
As usual, to make sure you have the latest update, launch the game and check the lower left corner of the title screen for “v1.25.0.0” or higher. Don’t forget to leave any feedback or questions in the forums. Enjoy!
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Reviews

“If you like horizontal blasters, this is going to work well for you, and you'll find plenty of variation to keep you entertained for a while.”
84% – Bytten

“Blast Zone 2 delivers at its best when played with a buddy online or sharing a keyboard. [...] With a bunch of story missions, as well as a survival mode to blast through, Blast Zone 2 is worthy of you and your friend’s time when you need that Gradius-sized hole filled.”
8/10 – GameTunnel - Chris

About This Game

***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one!

BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a very long time. There are litterally hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up!

BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore.

NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo.

Features include:
  • 2D controls, but with hazards and gameplay elements moving around in full 3D space
  • Cooperative multiplayer both local and online for 2 players
  • An 8 mission campaign that really keeps you on your toes
  • Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon!
  • Classic A mode, a greatly improved version of BlastZone 1
  • Classic B mode, with a unique points-budgeting mechanic
  • Survival mode, similar to mission mode, but lasts forever. Go for the leaderboard highscore!
  • Blitz mode, start with a fully powered ship to fend off massive hordes of enemies!
  • Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun
  • 4 expansive game play environments, such as mountains, caves, and outer space
  • 7 selectable ships, each with different stats and abilities
  • 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns
  • Hundreds of different enemy types, each with different behaviors and stats
  • An online world leaderboard to see how you stack up to the competition
  • A Turbo mode for each of the survival modes for experienced gamers
  • Additional levels and content to be released for free


System Requirements

    Minimum:
    • OS: Windows XP 32bit or above
    • Processor: Any SSE2 capable CPU (Pentium 4, Athlon64, Atom, Brazos or higher)
    • Memory: 1 GB RAM
    • Graphics: Radeon 9700 or Geforce 6600 with 128mb vram supporting OpenGL 1.3 or above
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput Compatible gamepad
    Recommended:
    • OS: Windows Vista/7/8/10 32/64bit
    • Processor: 1.8ghz Core 2 Duo or Athlon64 X2 (makes use of up to 6 cores if available)
    • Memory: 2 GB RAM
    • Graphics: Radeon x800 or Geforce 6800 with 256mb vram supporting OpenGL 2.0 or above
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput compatible gamepad
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