A Creature Collection Tower Defense Game! Defend yourself with creatures that you collect and train. Quote from a fan: ''It's Pokémon meets tower defense!
All Reviews:
Mostly Positive (22) - 77% of the 22 user reviews for this game are positive.
Release Date:
Apr 30, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“UPDATE: Aug. 20th, 2015

We are fast approaching content and feature complete! There's a LOT of game there to play now. We're working on the second region now, along with a lot of the RPG elements, and the University that acts as the introduction to the game. If you've been thinking about hopping in, and don't want to wait til we're 100% done, now is a really great time to see the game at 90% complete!

Why:

Fat Loot Games is a small team that has been around since 2013. We’ve been developing Soul Locus for over a year and are very excited to have access to the Steam community and a player focused method to continue funding the game as we complete it.

Early Access is one of the best methods available to let folks play our game while still in development. It also facilitates getting feedback on the design and balancing to ensure a great experience for all players at launch.

We are excited to have folks playing it. Thank you for your early support of Soul Locus and we look forward to your feedback!”

Approximately how long will this game be in Early Access?

“Soul Locus is expected to be in Early Access for approximately 2 to 3 more months. Depending on balance and feedback from the community, this timeframe could change as needed to ensure a high quality final product.

The primary focuses of Early Access are:
  • Reach out and find our core fanbase and get them involved in the early stages of game development.
  • Get the game to a beautiful, fun and launch-ready state.
  • Make sure game elements are balanced to make for an interesting progression, and to make modes such as Endless appropriately challenging.

You can access development status and more detailed blog entries about what we're working on at www.fatlootgames.com.”

How is the full version planned to differ from the Early Access version?

“The full version will have:
  • The full Soul Locus: Cards of Order story, including all quests, crafting, Soul Guardians and tower defense levels.
  • All supported game modes: currently Story and Endless.
  • Full soundtrack and mastered audio.
  • A beautiful and stable finished game.

What is the current state of the Early Access version?

“Current Features as of August 20th, 2015:
  • 60+ Soul Guardian cards to collect and summon for tower defense!
  • 24+ missions: each with a choice of card reward, plus Endless Mode
  • Numerous player abilities to use during combat
  • Cards level up, players can allocate stats from the inventory screen.
  • Full crafting system to unlock the potential of your deck of Guardians

Will the game be priced differently during and after Early Access?

“We currently plan on keeping the price at $9.99 during both Early Access and post launch.”

How are you planning on involving the Community in your development process?

“We are looking forward to getting player feedback through the Steam Community, both in the general forums, but also a closed players only Early Access feedback forum.”
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Recent updates View all (17)

June 12

Update 0.9.5 is out in the wild!

After an unexpectedly long delay, our next update is finally ready. We're sorry for taking so long to get this build stable and ready to go. Without further delay, here are the patch notes:

-- Dialog Story added for all levels on both world maps.
* This includes unlocking the player abilities during plot progression.
-- Added hot keys for quicker actions.
* Left / Right arrows change the game speed.
* Space bar toggles pause.
* Abilities are triggered by number keys:
* 1 = Augment, 2 = Vortex, 3 = Evolve

Changes and improvements:
* Improved map tile art throughout the entire game. This should be the final pass on map art.
* Added a credits scroll for our team. Credits will be updated again before release.
* Improved the Augment ability. It's now beautiful and powerful!
* Vortex now displays the amount it heals.
* Reworked ability cost scaling. Abilities can be used repeatedly. The cost goes up by one per use.
* Numerous sounds added, including environmental and combat SFX.
* Volume levels tweaked to be consistent.
* Added a fade transition between town and map screens.
* Most Steam achievements should be retroactively unlocked once a relevant event is triggered.
* Tuned the stats of enemies for all three difficulties.

Bug Fixes:
* Fixed Hacheep and Ox animations.
* Enemy death animations finish playing before game over.
* Fixed a bug with replaying tutorial missions failing to give rewards.
* Experience is now awarded based on waves completed. Fleeing at wave 1 gives no exp.
* Fixed numerous issues with Endless Mode.
* Fixed display issues with the options menu and background.
* Right click info on units should display correctly.
* Poison no longer displays 0 damage when it is being resisted.
* Fixed numerous skill descriptions to be more accurate.
* Corrected a bug with map transitions causing a black screen.
* Fixed layering issues in the shop screen.
* Adjusted tower placement on various maps to avoid UI conflicts.
* Fixed crashes during combat.

Considering the extended development time, many other bugs were encountered and fixed that may never have been player facing.

Work on Soul Locus will continue slowly through the Summer and possibly into Fall if necessary. There's one important feature left in the release plans and various amounts of polish and balance and fixes left to do. More music should be coming as well.

Please let us know of any issues you encounter and thanks for playing!
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Early Access Development Progress



We work to keep this section updated as often as possible with the latest developments and what we're working on next. Please check regularly if you're interested, but waiting for us to hit a major milestone, such as content or feature complete! Last updated: June 14th, 2015

IN DEVELOPMENT:

  • New Quest hubs!
  • Boss fights and Mini-Bosses!
  • RPG Storyline
  • Additional levels

LATEST BUILD NOTES (0.8.0)
  • [New] Patch numbers updated to represent the progress we've been making!
  • [New] 6 more Guardians added!
  • [New] With the new Guardians, all crafting combinations should be possible!
  • [New] Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections.
  • [New] We're in the process of trying out new sounds. More adjustments and additions are coming up.
  • [New] Focus Crystals will now float onto the screen and can be picked up by mousing over them.
  • [Fix] Targeting AI improved to prioritize anything on the final path.
  • [Fix] Focus Crystals should not spawn directly over towers.
  • [UI] Added confirmation when starting a mission without selecting a full team.
  • [UI] When Evolving, the stat changes will be displayed.
  • [UI] Added notification when the final wave spawns.

About This Game

Multiple updates, over 7 levels, over a dozen new guardians, new player abilities, and tons of fixes and updates since our launch on April 30th! Check out our announcements for more details!

Defend the world of Dalifor, a land forever changed by the forces of Chaos! You are a Luminary, a schooled defender of Order. The strength of your personality manifests through special cards, from which you summon magical creatures. These Soul Guardians are ready to fight the Corruptors who aim to destroy the world you hold dear!

Collect and craft cards, train your Guardians, and experience the story of Soul Locus: Cards of Order!

Soul Locus: Cards of Order is a collectible creature tower defense game. Dozens of levels and over 80 Guardians will be available at final release, paired with a rich RPG storyline that takes you through the floating continents of Dalifor. Each Guardian corresponds to one of six types of Soul Locus that define its strategic use in game. Build a team you design, and level up your Guardians how you choose. Each is customizable!

Crafting is a key component in collecting all of the Guardians available in the game. Crafting materials will be obtained through quests, at the end of battles or by breaking down other cards. Combining materials lets you discover new recipes for Guardians!

Soul Locus: Cards of Order is the first chapter in a story that spans a world changing timeline for the land of Dalifor. You will meet Chip and Victoria, two fellow students who accompany you on your quest to defend against the Corruptors. Embark on a journey to restore order in the land of Dalifor!

Our team is made up of industry veterans with over 50 years of combined experience. Members of the team have participated in titles from Bejeweled to Bioshock 2 and worked for companies such as 2K, EA, Microsoft, and Popcap. We all grew up playing games filled with exciting worlds and fantastic creatures. Soul Locus is our chance to make one of our own for players to enjoy.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, 7 or 8
    • Memory: 4096 MB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista, 7 or 8
    • Memory: 4096 MB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.7 or later
    • Memory: 4096 MB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.7 or later
    • Memory: 4096 MB RAM
    • Storage: 2 GB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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