Horror adventure awaits as you step into a place nobody knew existed and hunt for clues around every dark corner and in every scribbled notebook. With a twisted past, and a terrible secret just waiting to be revealed, Cold Winter Farm will leave you questioning whether what you know, is really what you know.
User reviews:
Overall:
Positive (45 reviews) - 80% of the 45 user reviews for this game are positive.
Release Date: Jul 1, 2015

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Reviews

“This game stands out from the point-and-click crowd with an excellent story line, thorough attention to detail, and a sense of foreboding.”
8/10 – Rely on Horror

About This Game

Corrosion: Cold Winter Waiting is a dark, shocking, and fear charged mystery horror adventure game, that casts the player in the role of Sheriff Alex Truman as he attempts to piece together the origins of a disturbed and unidentified car crash victim.

Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.

What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm's name? And if the place is supposed to be deserted, who keeps opening all the doors?

Told from a 1st person perspective, in the style of Myst and Dark Fall, and backed by atmospheric pre-rendered 3D scenes, and a chilling score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know!

Key Features:


  • detailed storyline and characters
  • 1st person point and click slideshow style movement
  • atmospheric 3D scenes
  • puzzles integrated into the narrative
  • 1280x 720 (16:9) screen resolution
  • chilling and emotive original score

The Background Story


Deacon Oaks is a small and quiet town, where nothing bad ever happens. Sheriff Alex Truman has a peaceful life dealing with lost dogs, trivial disputes, and a few drunks here and there. He should be the happiest lawman in the world. But there's just one small part of him that longs for some excitement, for something that would break the monotony he doesn't even realise is eating him alive.

One cold November night it seems his unspoken wishes may have been granted when he’s involved in a car accident with a man who appears suddenly in the middle of the road. Alex is fine, but the man ends up in hospital with a broken leg, and several cracked ribs. Nobody knows who this guy is or where he has come from, and to make matters worse, he won’t speak. Finally the town has its first real mystery, and Alex is overjoyed. But that joy is to be short lived.

With no way of finding out the man’s identity, he’s moved to the local state mental health facility, and life in Deacon Oaks goes back to normal, until two months later when Alex gets a call informing him that the “road guy” has at last spoken. Three words were all he would say – “Cold Winter Farm, Cold Winter Farm, Cold Winter Farm”, over and over again.

Alex has no idea what it means, but he does know that Cold Winter Farm is on the edge of town, and that’s good enough. The mystery is back, and Alex wants to get to the bottom of it right away. Problem is, the biggest storm in fifty years is heading towards town – he’ll never make it out to the farm and back before the storm hits. But Alex doesn’t care – something deep inside is driving him – he has to know who the “road guy” is, and he has to know now. Abandoning all rational thought and ignoring the warnings of his deputy, he grabs the keys to the 4x4 and heads out.

Ten minutes after he arrives at the farm, the storm is so out of control, that it uproots a tree, which falls onto the house, crushing the roof, and trapping Alex in the basement. That’s not all though. The fallen tree has opened up a hidden doorway, which leads to a secret corridor. At the end of the corridor is an elevator, and the only place it can go is down. With no chance of being rescued until the next day, and with the overpowering need to find answers drowning out the fear he feels, Alex decides to take the elevator down.

But what will be waiting for him at the bottom? Will it explain the origins and identity of the “road guy”? Will it explain why the “road guy” was walking in the middle of the road, in the middle of the night, in the middle of the freezing winter? Will it explain why he wouldn’t speak for two months? And if it does, will the answers be simple, or will they be ultimately more disturbing and terrifying than anyone could imagine?

Enhanced Edition


The "enhanced" edition of Corrosion: Cold Winter Waiting has been converted from its original square (4:3) resolution of 1024x768 to a higher widescreen (16:9) resolution of 1280x720 to better suit widescreen displays.

Other updates include a new inventory and larger in game text for easier reading, as well as several general improvements throughout.

System Requirements

    Minimum:
    • OS: Windows 98/XP/Vista/7/8
    • Processor: Dual Core 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Display capable of 1280x720 resolution, mouse, and keyboard required
    Recommended:
    • OS: Windows 98/XP/Vista/7/8
    • Processor: Dual Core 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Display capable of 1280x720 resolution, mouse, and keyboard required
Customer reviews
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Overall:
Positive (45 reviews)
Recently Posted
TarjaS
( 2.6 hrs on record )
Posted: June 7
A game that requires this much going back and forth really needs (desperately) a smoother and quicker way of moving around. It is so slow to move around that I had to resort to a walkthrough to get straight where I needed to go and that removes the exploring and spoils all the fun. So, I doubt I will ever play this one again and I only got started. It's a pity, because the story seemed quite interesting.
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Lex
( 5.2 hrs on record )
Posted: June 4
Outstanding horror game!

This was a serious breath of fresh air for me, I've played many of the so called "horror" games that get talked about such as F.E.AR. Amnesia, Outlast, Dead Space, etc and found them to be mediocre, nothing like the original 90s classics like RE, Silent Hill and others which always had a unique way of making you terrified without constantly needing things to jump out at you.

This game brought me right back to the 90s, pure raw atmospheric storytelling, you have no Idea what is going on and it is scary as HELL, the story is very mysterious and many of the puzzles are challenging and require some thought and a pen and paper!

I highly reccomend this game, it was an absolute love letter to the horror genre which has became too focused on jumpscares, overused Unity assets and YouTube reactions recently. My only complaint is that it would be nice to be able to change the resolution in-game, windowed mode had me occasionally minimising the game by accidentally clicking outside of the window while moving around, but this is a minor complaint.

Buy it and you will NOT regret it!
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A WINDSHIELD WIPER
( 5.3 hrs on record )
Posted: May 29
Really wanted to like this game - an unassuming little horror/mystery point-and-clicker (a MystLike point-and-clicker- so static screens, first-person perspective, as opposed to a LucasLike or KingsQuestLike or whatever).

For a while, I was into it. Maybe not the greatest game ever, but it had an atmosphere and a good sense of the unknown about it, so hey. I could forgive having to click five times to get from a doorway to an object visible from the "doorway entrance" slide, but inaccessible unless you moved forward, turned right, moved forward, turned right, moved forward again. I could even forgive occasional forays into outright pixel-hunting (spoiler alert: the vent grate, after you remove it, is reduced to about 15 pixels at the very top of the frame). Whatever.

There was even a fun little math puzzle!

But then the puzzles veered into the illogical, nonsensical, and downright irritating.

At one point a random door suddenly unlocks when you view a certain completely unrelated event across the map - you have no way of knowing or reason to suspect that this particular door is now accessible. There's no in-universe "reason" for it. It just magically unlocked. Magical door-unlocking gremlins - oooOOooOOoOooOoooh, scarrRrrRrrRrrryyyy!

One particular puzzle requires following an insane series of left/right/straight directions along a map - switching between the directions and the map is a multi-click process. Screenshot ahoy.

When looking through security camera footage at one point, you need to search for the "<place> #" camera - not "xx" (the in-universe room reference number when looking at a map of the entire facility) or "<place> 0#" (with a leading zero, as it's labelled on the in-game map). You also have to deduce that "hh:mm" is referring to 24-hour time notation, rather than the 12-hour time we're all used to, despite 12-hour time being used everywhere else in the game text. Because inputting the required fields is a cumbersome process (accompanied by a slight delay after each "guess"), trial-and-error at this point is not encouraged, and it's easy enough to put "Cell 07" instead of "Cell 7", get the standard "nope" result, assume that you were barking up the wrong tree, and wander around aimlessly wondering what clue you're missing.

But worst of all is the in-game Google.

See, there's an in-game computer with a "web search", but pretty much everything you enter returns zero results - the name of a central organization, the names of leading characters within that location's organization, hell, the name of the large city near which the game takes place returns "0 results". But you need to search for a particular place of business (mentioned in passing) into the web search and, huh, all of a sudden there's a result!

Then - as if this wasn't enough! - you need to know to put a person's nickname - not their first name, not their last name, not their first name and last name and nickname, but just the nickname - into the web search so the computer will vomit up some more puzzle-solutions.

Look, I respect that the game doesn't have a giant pink elephant holding a neon "TRY SEARCHING FOR THE NAME OF THE HOTEL!!" sign next to the computer that does web searches, and I understand the developer may not have the time or patience to create an entire exhaustive fake web history for every character, including social media accounts, press release mentions, their old high school site that mentions them by name in a photo caption, and of course the social media accounts / press releases / high schools of their facebook friends, but my capacity for trial-and-error is a finite resource, and seeing central themes within the game return the exact same "0 results" page does nothing to replenish that resource. A bit of backstory and filler text for major characters or concepts within the game-universe would go a long way to ensuring that, eventually, I'll feel compelled to put "Fargo Lane Hotel" into the search and advance the plot. Failing that, at the very least, have me find a memo where someone says "hey, I forgot the address of that hotel" and the other person writes "do your own web search" or something, because I've run numerous complex statistical analyses and it turns out that in the current state of affairs there's precisely a 0% chance of me ever deciding to type that into the search box.

Anyway, my reward for finding a walkthrough and following the walkthrough to solve the above idiotic puzzle was a five-minute monologue delivered by a voice actress who honestly, truly sounds like she's trying extremely, incredibly hard to not sound wooden but unfortunately ends up sounding wooden AND mentally challenged instead, accompanied by buggy subtitles that occasionally glitched out ("<first line of text> <second line of text> <voiceover keeps playing, subtitles remain on the second line of text> <fourth line of text>") and hence kept me from just muting the bad voice actress.

At that point, it's Seinfeld wincing, putting his hands up, and getting out of his seat. The puzzles really are unsolvable without the walkthrough, and the game mechanics - the clicking, the pixel-sweeping, and of course the awful awful voice acting - only serve to detract from the plot. The sum enjoyment of "<game> + <walkthrough>" is less than "<walkthrough>", so I'll just close the game and continue reading the walkthrough.

Not the worst point-and-click MystLike I've played (that award still goes to the stunningly awful "Real Horror Stories Ultimate Edition"), but not worth paying for either, and certainly not worth paying $8 for. Even at its lowest-ever sale price ($1.59 at the time of this review), it's probably a "meh", and if you're not into trading cards then that "meh" would be a "nah". Just read the walkthrough.
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Viktoria
( 4.9 hrs on record )
Posted: May 28
Awesome
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Grinning_Wolves
( 4.5 hrs on record )
Posted: May 21
First of all, you're gonna need a notepad and pen. This game will involve remembering numbers, names, dates and times. It is worth the effort though.

Corrosion: Cold Winter Waiting is a mysterious & atmospheric horror Point-and-Click style game. It is a good length ( about 4-6 hours ) with some tricky puzzles that i really enjoyed. Like, they actually make sense but aren't too simple to think up either which was a really nice balance. The horror element was subtle at times but was always there and it is built up quite well.
The story was compelling and had some pretty great twists all throughout the game.

The only downside i found throughout the whole game was that the frustration build up from getting stuck in a puzzle can really hinder the story and its flow. There is no hint system and you have to read every page, EVERY page in some instances to activate the next goal. That frustration however, is nothing compared to how much i enjoyed this game and i would definitely recommend this game.

If horror point-and-clicks are your thing, definitely give it a go.
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Matt
( 9.7 hrs on record )
Posted: May 18
Corrosion: Cold Winter Waiting is an immersive, mystery, horror point and click adventure game that you NEED to play. You play as a sheriff who is investigating what happened to Cold Winter Farm. You get trapped by a snowstorm in a basement. You quickly discover that you’re in a secret underground lab, and so the adventure begins.

The game basically consists on you trying to find out what the hell happened there. You’ll get information through computer archives, the Internet, personal journals, etc. It mostly consists of lore: about what happened before, à la Dark Souls. The execution of this form of storytelling is absolutely phenomenal. You’ll be asking yourself lots of questions as you uncover more and more. “Who were these people? What were they trying to do? Why? Are they completely insane? Is this just another crazy cult, or are they onto something?” The questions in your head won’t stop bubbling up. The realistic tone works incredibly well, as you’ll be feeling like this place actually exists, as in you’re actually there trying to piece it all together. You’ll feel horrified, disgusted and appalled as you get a clearer picture about this organization, but that won’t stop you at all. The more you feed on information, the hungrier you’ll get for MORE. It pulls you in, and you can’t resist. You’ll feel like you HAVE to know exactly what the hell is going on. You’ll feel a bit disgusted with yourself as you realize that you’re actually enjoying the horror, dysfunction and suffering that you’re witnessing on these people. I personally couldn’t stop playing. I beat it in one single 9-hour-long sitting.

As you’re reading this, you’re probably thinking: “This game resembles a history class: You’re just reading facts about something that happened a while ago. You’re just a historian who is only feeding his curiosity on something that already concluded. You take no part on it, and you’re completely free of danger.” No worries, because that could not be further from the truth. You’ll get a constant feeling of dread, like you’re being watched at all times. Some events will happen that will make you wonder: “What was that? Did that door just close by itself? Is it automated, or is there someone else in this place? This thing was in a different position when I left this room…” The feeling greatly resembles what you feel when you’re reading a Lovecraft novel, or when you hear an odd noise at night: “Was it the wind, or is someone breaking into my house?” Of course, I’ll have to stop writing about this as I feel I’m about to tread onto spoilers…

The ambient music amplifies those feelings of dread greatly. I don’t have much to say about it, other than it fits perfectly with the game, and does an excellent job at pulling you into the game’s depressing world.

All in all, it’s a great Lovecraftian (sort of) horror story that deserves your attention. Seriously, why is this game not popular?

Anyway, this is a game after all, so let’s talk a bit about the game aspects of it:

Controls

The way you interact with the world is pretty standard: The mouse pointer icon will indicate that you can click on something to interact with it. You click on the edges of the screen to navigate. You can pick up things that fill your inventory. You’ll sometimes need to combine certain items to progress. You also interact with computers by typing with your keyboard. One con about the game is that there are literally NO keyboard controls, except when you’re using computers.

You’ll have to use the mouse at all times. Navigating the world with WASD would have been a much appreciated option. Inventory hotkeys would have been nice, too. It’s a shame that the game wastes the chance to have the keyboard as an input option.

Gameplay

The gameplay consists of you solving puzzles, basically. It’s a fairly open map, where you need to solve the next puzzle to unlock a door to progress to the next area, or similar stuff like that. Some puzzles were satisfyingly hard for me. I had a notepad to write stuff on at all times, and I also took pictures about relevant stuff for future reference. It was mentally stimulating. I think that the difficulty level was perfect.

Sadly, it has those “Monkey Island” moments, as I call them: Sometimes the solution to a puzzle won’t be intuitive at all. Sometimes you’ll need to do a crazy, unintuitive, oddly specific item combination to progress. Or sometimes you’ll have to input a REALLY specific set of data to a computer that you had no way of figuring out. I recall a time where you needed to input the exact time in which something happened: (Spoilers) When you need to see the recording in Cell 7 about the confrontation between Remelia and Sasha. The blog says it happened at 3:15, but she was actually referring to 3:15 PM. How the hell was I supposed to know that? If she said 3:15, then I’ll assume that she’s using the 24 hour format... Also, the date is 09-28-09, and, as I read in the guide, you’re supposed to know that because the tally mark in the cell is apparently of a different color than the rest. The problem is that I could barely see the difference in color, even AFTER reading the guide. I could just barely see it by getting my face 5 inches away from my monitor.. I had to use a guide for these segments.

The inventory interface isn’t too pretty. It gets really messy when you get a crap load of items, and navigating through them is a slow and sometimes frustrating process. The interface consists of one row of items that can be scrolled, one item at a time, with a timer that limits the scrolling speed (What I mean by that is that after you click the arrow to scroll, you have to wait a certain amount of time to scroll again. If you click again before that amount of time passes, nothing will happen). These might be engine limitations, I’m not sure. One idea would be to have 2 extra arrows that scroll one entire tab of items at a time. Or maybe displaying more than 1 row of items at a time. Of course, keyboard controls would have helped a lot here.

The movement isn’t smooth either, sometimes. At times, you’ll need to do something like 5 units of movement to get somewhere right beside you. But at 90% of the time, the movement feels just right. Again, I wouldn’t have any complaints about it if you could move with the keyboard.

Graphics

The environments are breathtakingly realistic. They give a creepy, claustrophobic and gritty vibe, reminiscent of the Resident Evil pre-rendered backgrounds (The REAL Resident Evil’s (1 to 3, and especially REmaster). You really feel like you’re there. It’s really hard to believe for me that it was all made by one guy, as I understand it.

Final thoughts

For the people who are game developers (like me), or are just interested in the process, the game was made in the Wintermute Engine, and the beautiful and photorealistic environments were modelled and rendered in TrueSpace 6.6.

Thank you so much to Viperante for creating this amazing game! I Hope you get the recognition you deserve in your future projects (Maybe by investing a bit more in marketing ;)). The fact that this game isn’t popular is baffling to me. You inspire me a LOT as a game developer. I can’t wait to see your future projects.
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NUK3IFY
( 11.5 hrs on record )
Posted: May 14
This game was quite challenging with its puzzles at some points but despite that it still keeps its fun aspect tho not as interactive as I would like and it wasn't scary at all sad to say.But if you like fun challenging puzzle games than this is the game for you.
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badhairqueen
( 13.6 hrs on record )
Posted: April 26
Whew, what a story.
I was taken for a pretty mind-blowing 8-hour ride. The plot is quite extensive, and concludes pretty brilliantly.

Hated the movement though.
It's easy to lose your bearings because of the angles they give you in each room. Sometimes you have to go "up", "left", "down", then "right" (or something like that) just before you can look at objects that are otherwise right in front of you! Because of this, it's easy to lose track of which way you're facing, and subsequently which direction you should go.

Some of the puzzles also really sucked.
As the game progresses, you acquire an extensive inventory. There were at least 3 different instances where I could think of other perfectly reasonable ways to solve the puzzle at hand by combining different inventory objects from what was required (e.g. Item A could be combined with Item B to give the same result, but the game insists that only Item B be combined with Item C for the solution, or something like that). And in many cases the solution required was ridiculous - you'd have to specifically know that you had to use those items, otherwise you'd never logically think of it.

And the English was subpar.
I kept seeing "there" being used instead of "they're", and other small but glaring linguistic errors. It got quite irritating to a point, especially when some of these errors were being made in things like in-game newspaper articles and official government docs, which one would expect to be impeccably written. The mistakes undermined the realism.

But ultimately, the engaging plot and incredible atmosphere made up for everything.
To be honest, the game was far from impressive when I first started playing it. But then as I found out more (don't worry, this happens quickly) and the story started to unravel, things got pretty intense. Add to that the superbly effective music/sound/ambient noise + sleek graphics, and I was completely immersed.

Not to mention, things do get pretty scary.
It's rare to find an adventure game that effectively manages to convey a sense of urgency. Very often you can spend as much time as you like dawdling away at any location. Not with Corrosion though. There were a few times I felt a heart-pounding need to get out of one particular location as soon as possible, because it was so unnerving! And at a certain point in the game, there's even a chase scene - that sure got my adrenaline pumping alright!

Conclusion
Money well spent - in terms of conveying the desired mood, atmosphere and story, this game succeeds brilliantly. Puzzles, navigation & other game details may be less than perfect, but the overall gaming experience is still pretty awesome.
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Phasmaphobic
( 4.8 hrs on record )
Posted: April 25
My decision to ultimately choose "not recommended" was a tough one. I kind of enjoyed the time I spent with this game, and found the story interesting at times. If nothing else, it inspired me with some story ideas for some tabletop horror games I run for my friends.

But in the end, a number of flaws keep me from recommending this:

1. FIrst and totally foremost, this game has WAY TOO MUCH backtracking required to get anything done. There are several moments in the game where the only way to progress is to literally go room by room looking for anything at all that might have changed, without any clues as to what you're looking for or where. And outside of those specific moments, there are many more instances where you learn something new and have to once again run all the way back to one of two different separate computers to look things up (all done via very, very specific typing sequences, too). It feels like artificial time-padding, and didn't really maintain the suspense or tension.

2. CONTROLS: The backtracking wouldn't be anywhere near as annoying if the game had functional keyboard controls to make moving around less tedious. But being restricted to arrow-only moving when the majority of movement in the game is "Forward, Back, Left, and Right" makes the entire back-tracking significantly more cumbersome. I've gotten used to mouse-based controls for many other games, but with this one, the lack of key controls really hurts it when so much movement-based back-tracking is required.

3. STORY: As others have complained, the voice acting is pretty weak, and there are too many weird holes in the story. Certain characters are mentioned and then never followed up on, others too heavily contrast with their text, and others make no sense at all. And to top it all off, the game just... Ends. No clarity, no epilogue, no explanation, just... Game Over, Thanks for Playing, Watch Some Credits.

Ultimately I think the game could use a story overhaul, and some enhanced controls to mitigate the tedium of backtracking. WIth those in place, I'd likely change my recommendation.
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renderboy
( 7.5 hrs on record )
Posted: April 19
Old-school, point-and-click horror adventure with a first-person slideshow presentation. The atmospheric tension and building sense of dread reminded me of Scratches, but this has deeper gameplay and a more 'modern' horror slant.

The puzzles are nicely varied: classic inventory-based puzzles; usage of computer terminals for accessing records, emails, online searches, etc.; a security archive with audio recordings; a couple of math puzzles; a few very clever puzzles that combine multiple inventory items with the environment and sometimes even the computer systems (the use of the infra-red paint was probably my fave); and more.

Plenty of save slots (yay!). No technical issues encountered (running Win 7). If you like old-school adventures, this is a challenging, engaging, and recommended title.
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Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: June 7
A game that requires this much going back and forth really needs (desperately) a smoother and quicker way of moving around. It is so slow to move around that I had to resort to a walkthrough to get straight where I needed to go and that removes the exploring and spoils all the fun. So, I doubt I will ever play this one again and I only got started. It's a pity, because the story seemed quite interesting.
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3 of 5 people (60%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: May 29
Really wanted to like this game - an unassuming little horror/mystery point-and-clicker (a MystLike point-and-clicker- so static screens, first-person perspective, as opposed to a LucasLike or KingsQuestLike or whatever).

For a while, I was into it. Maybe not the greatest game ever, but it had an atmosphere and a good sense of the unknown about it, so hey. I could forgive having to click five times to get from a doorway to an object visible from the "doorway entrance" slide, but inaccessible unless you moved forward, turned right, moved forward, turned right, moved forward again. I could even forgive occasional forays into outright pixel-hunting (spoiler alert: the vent grate, after you remove it, is reduced to about 15 pixels at the very top of the frame). Whatever.

There was even a fun little math puzzle!

But then the puzzles veered into the illogical, nonsensical, and downright irritating.

At one point a random door suddenly unlocks when you view a certain completely unrelated event across the map - you have no way of knowing or reason to suspect that this particular door is now accessible. There's no in-universe "reason" for it. It just magically unlocked. Magical door-unlocking gremlins - oooOOooOOoOooOoooh, scarrRrrRrrRrrryyyy!

One particular puzzle requires following an insane series of left/right/straight directions along a map - switching between the directions and the map is a multi-click process. Screenshot ahoy.

When looking through security camera footage at one point, you need to search for the "<place> #" camera - not "xx" (the in-universe room reference number when looking at a map of the entire facility) or "<place> 0#" (with a leading zero, as it's labelled on the in-game map). You also have to deduce that "hh:mm" is referring to 24-hour time notation, rather than the 12-hour time we're all used to, despite 12-hour time being used everywhere else in the game text. Because inputting the required fields is a cumbersome process (accompanied by a slight delay after each "guess"), trial-and-error at this point is not encouraged, and it's easy enough to put "Cell 07" instead of "Cell 7", get the standard "nope" result, assume that you were barking up the wrong tree, and wander around aimlessly wondering what clue you're missing.

But worst of all is the in-game Google.

See, there's an in-game computer with a "web search", but pretty much everything you enter returns zero results - the name of a central organization, the names of leading characters within that location's organization, hell, the name of the large city near which the game takes place returns "0 results". But you need to search for a particular place of business (mentioned in passing) into the web search and, huh, all of a sudden there's a result!

Then - as if this wasn't enough! - you need to know to put a person's nickname - not their first name, not their last name, not their first name and last name and nickname, but just the nickname - into the web search so the computer will vomit up some more puzzle-solutions.

Look, I respect that the game doesn't have a giant pink elephant holding a neon "TRY SEARCHING FOR THE NAME OF THE HOTEL!!" sign next to the computer that does web searches, and I understand the developer may not have the time or patience to create an entire exhaustive fake web history for every character, including social media accounts, press release mentions, their old high school site that mentions them by name in a photo caption, and of course the social media accounts / press releases / high schools of their facebook friends, but my capacity for trial-and-error is a finite resource, and seeing central themes within the game return the exact same "0 results" page does nothing to replenish that resource. A bit of backstory and filler text for major characters or concepts within the game-universe would go a long way to ensuring that, eventually, I'll feel compelled to put "Fargo Lane Hotel" into the search and advance the plot. Failing that, at the very least, have me find a memo where someone says "hey, I forgot the address of that hotel" and the other person writes "do your own web search" or something, because I've run numerous complex statistical analyses and it turns out that in the current state of affairs there's precisely a 0% chance of me ever deciding to type that into the search box.

Anyway, my reward for finding a walkthrough and following the walkthrough to solve the above idiotic puzzle was a five-minute monologue delivered by a voice actress who honestly, truly sounds like she's trying extremely, incredibly hard to not sound wooden but unfortunately ends up sounding wooden AND mentally challenged instead, accompanied by buggy subtitles that occasionally glitched out ("<first line of text> <second line of text> <voiceover keeps playing, subtitles remain on the second line of text> <fourth line of text>") and hence kept me from just muting the bad voice actress.

At that point, it's Seinfeld wincing, putting his hands up, and getting out of his seat. The puzzles really are unsolvable without the walkthrough, and the game mechanics - the clicking, the pixel-sweeping, and of course the awful awful voice acting - only serve to detract from the plot. The sum enjoyment of "<game> + <walkthrough>" is less than "<walkthrough>", so I'll just close the game and continue reading the walkthrough.

Not the worst point-and-click MystLike I've played (that award still goes to the stunningly awful "Real Horror Stories Ultimate Edition"), but not worth paying for either, and certainly not worth paying $8 for. Even at its lowest-ever sale price ($1.59 at the time of this review), it's probably a "meh", and if you're not into trading cards then that "meh" would be a "nah". Just read the walkthrough.
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Most Helpful Reviews  Overall
47 of 54 people (87%) found this review helpful
12 people found this review funny
Recommended
1.0 hrs on record
Posted: July 2, 2015
I'm happy to confess that I'm criminally underqualified to review games like this one, so let's start with a brief disclaimer. I'm not usually an impulse buyer - as God is my witness, I'm a cheap 'n' nasty "sales ♥♥♥♥♥" if anything - but since I'm on holidays I found the opportunity to be one of the first reviews for a freshly-released horror game all too tempting, and this one looked intriguing and wasn't too bad a price, even at a mere 15% off. Sold! The first lesson here, boys and girls, is to properly read the Steam Store page, as what I foolishly assumed to be a "regular movement" kinda first-person game is in fact a point-and-click game, and if there's one genre I have ambivalent feelings towards, that'd be it. Oh well. The good news, however, is that even an adventure gaming dumb-dumb like myself can tell that this is one of the QUALITY specimens of its genre.

For the hour I've played thus far, it has all the hallmarks of a well-made horror point-and-clicker: Nice visuals, spooky music, atmospheric sound...and, perhaps most importantly of all, a genuine air of MYSTERY. Granted, Scratches started off similarly well, before steadily devolving into unnecessarily convoluted storytelling and even MORE convoluted "puzzle"-solving...but as far as I can tell, the puzzles in this one are super-logical and genuinely clever, though the downside to this is of course that UN-clever people like me have precisely ♥♥♥♥-all chance of getting anywhere in them without constant reference to a walkthrough. But at least I could work SOME of it out without resorting to such cheating, and the bits which I couldn't made perfect sense once I'd looked them up. Which is more than I can say for a LOT of "adventure" games I've attempted over the years...

What I'm trying to say, in my typical long-winded fashion, is that if you're the type of person who can actually get their noggin 'round this kinda game, this is certainly shaping up to be one of the good'uns. Me, I'm a university student at the moment, so I'm inclined to find my leisurely pleasures elsewhere for now, but if at some point in my future I feel like this kinda high-level cerebral challenge, I'll be sure to recall how this one actually impressed me, not least of all in the fact that I was able to make a teeny, tiny bit of progress before seeking out that much-needed help (hell, most point-and-click games I can't even seem to get past the first ROOM without a walkthrough, I'm that feckin' stoopid).

Verdict: 8/10.
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18 of 19 people (95%) found this review helpful
Recommended
8.9 hrs on record
Posted: April 7
The overview
A sheriff, a stranger, and Cold Winter Farm. Three words from the stranger, the only three words, and three months in the saying. An insufficient answer for why he was wandering the road in the outskirts of Deacon Oaks. Sheriff Truman wants – needs – more. Cold Winter Farm and its stately home beckons.

A snowstorm, a tree fall. Trapped in a basement, a door is revealed. A door to a corridor. He can’t go back, so Sherriff Truman goes forward. What he finds he cannot have imagined.

And so begins Corrosion, a self proclaimed “dark, shocking, and fear-charged mystery horror game”.

The underview
A large part of Corrosion’s thrill is discovering what the hell is going on, with tantalising hints dropped in at a satisfying pace, leading you down that dark and terrifying path towards the inevitable truth. You’ll spend a lot of time hunting down keycards and codes to access locked areas of the lab. This does get a little repetitive, but the excitement of exploring a new area keeps you going - you’ll be dying to see what’s in next room, despite - or maybe because of - the potentially nasty things you may find.

The game is packed with journals and recordings, which fill in the story of Cold Winter Farm’s past and flesh out the characters. It’s a well-worn but trusty method of driving the narrative along, and pretty much the only option, as this is one of those games where you’re on your own 99% of the time. Of course, the occasional self-locking door and mysterious noise hints that there’s someone - or something - else inhabiting the labs, but to say any more would spoil the surprises.

Aside from tracking down keycards, you’ll have to solve the occasional brain-buster to progress through Corrosion’s plot. Puzzles are about 50/50 on logic and inventory ones and they tend to lean towards the brutal side in terms of difficulty. These aren’t brainteasers. These are migraine-inducing hard puzzles. There are moments where there isn’t a logical connection between where you are and where you need to go next. You’d expect a hint as to what to do next, perhaps one of those handy keycards for accessing another part of the lab, but three or four times I was left clueless. It was only after scouring the entire building that I discovered a previously locked door had been opened, with no warning at all. It’s a simple case of patiently covering old ground, but I could’ve done without it. With that being said, there’s a cool little maths conundrum, which I thoroughly enjoyed, and you’ll need to work out times and dates of specific events that occurred in the lab, then play back recordings using the handy security archive.

Is it scary?
After several hours of creeping through Cold Winter Farm’s eerie corridors, I sat back and considered the key question: is Corrosion actually scary? It’s surprisingly tough to answer. “Fear-charged” is probably an apt description. Psychological horror might be another. Things don’t go "boo", and I have already said it wasn’t frightening, in the scary sense of the word. But there is fear in the game, as an emotion expressed in a variety of ways. People who were here before you were clearly fearful, and some frightening things went on. After unlocking the door to the medical lab or morgue, I hesitated before plunging inside, for fear of what I'd stumble into. Some of the contraptions I saw, including a particularly memorable chair, definitely surprised or shocked. Those with weak stomachs will also balk at some of the diary and computer entries, while the sinister music gets under your skin and creeps you out. This understanding builds, and by the time you get to the chase, all the little parts – the music, the setting, the sounds – may well have come together to produce a tension waiting to be relieved. Or run away from.

Final thought
Corrosion: Cold Winter Waiting isn’t an easy game, so it ended up being a good length, and it kept me engaged and wanting to play some more. It suited a lot of my preferences, and what didn’t appeal was outweighed by what did. In a way, the theme that revolves around this game reminds me of Exmortis. It's one of the better (if not my favorite) free horror/adventure point & click that available out there.
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15 of 19 people (79%) found this review helpful
Recommended
4.9 hrs on record
Posted: January 8
While Corrosion: Cold Winter Waiting wasn't exactly what I had expected, it's one of the more decent horror inspired point and click titles on Steam.

The player will take on the role of Sheriff Alex Truman, who winds up getting trapped in an underground lab. Although the store page says a basement, it really is more of a lab; equipped with a morgue, sleeping quarters and many places for the player to explore. The story itself is solid, although for the first few hours of the game it will be shrouded in mystery. You will slowly unveil it as you progress, and the ending has a surprising turn that will leave you wondering.

While there is really no linear way to play the game, in order to progress you will be required to trigger certain events by finding, crafting or viewing certain objects. I will go ahead and admit fully that I used a guide, and while doing so I still clocked in at almost 5 played hours. Without the use of a guide, this game could take upwards to 10 hours to complete, depending on your competence regarding hardened point and click adventures like Myst and Dark Fall. Make no mistake, this is no casual point and click.

My only gripe with Corrosion: Cold Winter Waiting is that it isn't grittier. There are very few sections that include blood or gore, and there is no horror to speak of. Sure, the story once you reveal it in its entirety is horrific, but quite honestly I would classify this title under suspense rather than horror. This isn't a huge issue though, as the story and gameplay are both compelling enough to hold the interest of the player. Once I started playing this and uncovering the truth of what happened, I couldn't put the game down.

The game is worth its asking price for any point and click fan; especially those who are looking to venture away from the current casual industry standard. If you can get it on sale, that's an even bigger bonus, but don't hold out for one... it's rare that a $10 point and click will last for more than two hours. With this game. you get a minimum of 4 hours if you're using a guide for $8.79 CAD.

Rating: 4.0/5.0 - Excellent, highly worth playing.
Belphegore's Hell House Reviews (Group)
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15 of 20 people (75%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: July 24, 2015
Tedious or boring.
Also movement in this game is really awkward as I found
it difficult to go directly to an objective.
Instead I found myself having to turn left, then turn left
again before I could even move forward.
There were times I couldn't even make a right turn to
get somewhere.
This is the worst aspect of the game.

You are not equipped with any kind of map so getting
disoriented as you move about is all too easy.
It's hard to find any sense of direction as every time you turn
you wonder if you are proceeding in the right or wrong way.

I didn't find anything else that was outstanding or impressive
in this game.
Others have commented about the eerie or creepy atmosphere
but I found this game rather bland in this respect.
Certainly the graphics in this game are nothing exceptional.
So on a scale of 1 to 8 with 1 being abysmal I would rate this
game a 3 at the most.
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13 of 17 people (76%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Posted: July 5, 2015
Before I write my full review a bit of a disclaimer. I had to use a walkthrough to get through this game. Particularly very early on. With that said, Corrosion: Cold Winter Waiting is very much a game oozing with mystery and the unknown. You're trapped in the basement of an abandoned farm looking for clues. What you find, though, is conspiracy upon conspiracy and what amounts to supernatural forces at work. Or is what you experience just a figment of your imagination? I'm a fan of games that treat the player with more questions than answers by the time the credits roll and this one doesn't disapoint. I'd love to see more from Viperante. It's not a perfect first-person adventure game, but if you're a fan of horror and don't want jump scares, this one might be up your alley.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: July 7, 2015
Get your notebook and pen ready, 'cause you're going to need it for this game. I found the story really intriguing, and liked the difficulty level of the puzzles. If you're not into reading and recording keywords and small details, this may not be the game for you but it was exactly what I was looking for. You won't be shaking in your pants for most of the game, but there are some nice atmospheric moments that made me pretty nervous. I definitely recommend this one if you're on a point & click binge like I am. :)
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8 of 10 people (80%) found this review helpful
3 people found this review funny
Recommended
19.5 hrs on record
Posted: March 1
Bring diapers.

At first I was like "this is kind of tedious to manuever," but curiosity and achievements kept me going. Then I was like "oh no number puzzles, my worstest weakness!" But *THEN* I was like "Wow this is some really sick ♥♥♥♥." And then I was like "omfg sweet baby Jesus hold me this is so twisted oh no!" And then I was making pterodactyl and baby deer noises and everyone asked why I didn't stop, but by then I couldn't stop, I needed to know the truth.

I couldn't handle the truth.

7/10 no action, but still quite thrilling. The pacing is perfect. Everytime it starts to drag on, the story gets more and more compelling, and the atmosphere is used perfectly to make you want to cry and go home, which just keeps dragging you along to try to finish it fast. Finishing alone in the dark at 4 AM after playing all night was not my smartest moment. How the ♥♥♥♥ do I save others when I just want to turn around and risk the snowstorm instead kthx.
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8 of 10 people (80%) found this review helpful
Recommended
13.6 hrs on record
Posted: April 26
Whew, what a story.
I was taken for a pretty mind-blowing 8-hour ride. The plot is quite extensive, and concludes pretty brilliantly.

Hated the movement though.
It's easy to lose your bearings because of the angles they give you in each room. Sometimes you have to go "up", "left", "down", then "right" (or something like that) just before you can look at objects that are otherwise right in front of you! Because of this, it's easy to lose track of which way you're facing, and subsequently which direction you should go.

Some of the puzzles also really sucked.
As the game progresses, you acquire an extensive inventory. There were at least 3 different instances where I could think of other perfectly reasonable ways to solve the puzzle at hand by combining different inventory objects from what was required (e.g. Item A could be combined with Item B to give the same result, but the game insists that only Item B be combined with Item C for the solution, or something like that). And in many cases the solution required was ridiculous - you'd have to specifically know that you had to use those items, otherwise you'd never logically think of it.

And the English was subpar.
I kept seeing "there" being used instead of "they're", and other small but glaring linguistic errors. It got quite irritating to a point, especially when some of these errors were being made in things like in-game newspaper articles and official government docs, which one would expect to be impeccably written. The mistakes undermined the realism.

But ultimately, the engaging plot and incredible atmosphere made up for everything.
To be honest, the game was far from impressive when I first started playing it. But then as I found out more (don't worry, this happens quickly) and the story started to unravel, things got pretty intense. Add to that the superbly effective music/sound/ambient noise + sleek graphics, and I was completely immersed.

Not to mention, things do get pretty scary.
It's rare to find an adventure game that effectively manages to convey a sense of urgency. Very often you can spend as much time as you like dawdling away at any location. Not with Corrosion though. There were a few times I felt a heart-pounding need to get out of one particular location as soon as possible, because it was so unnerving! And at a certain point in the game, there's even a chase scene - that sure got my adrenaline pumping alright!

Conclusion
Money well spent - in terms of conveying the desired mood, atmosphere and story, this game succeeds brilliantly. Puzzles, navigation & other game details may be less than perfect, but the overall gaming experience is still pretty awesome.
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