Help Lex battle through books in a spelling sensation of epical proportions! Vanquish villains, whomp foes and annihilate over 150 enemies. Increase your word power with fantastic gems, potions and treasures. With exciting mini-games and brilliant bonus modes, it's the ultimate test of vocabularic valor!
User reviews: Very Positive (77 reviews) - 97% of the 77 user reviews for this game are positive.
Release Date: Dec 14, 2006

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Buy Bookworm Adventures Deluxe

Packages that include this game

Buy PopCap Complete Pack

Includes 34 items: Amazing Adventures Around the World, Amazing Adventures The Lost Tomb™, AstroPop Deluxe, Bejeweled 2 Deluxe, Bejeweled Deluxe, Bejeweled Twist, Bejeweled® 3, Big Money! Deluxe, Bookworm Adventures Deluxe, Bookworm Deluxe, Bookworm™ Adventures Volume 2, Chuzzle Deluxe, Dynomite Deluxe, Escape Rosecliff Island, Feeding Frenzy 2 Deluxe, Hammer Heads Deluxe, Heavy Weapon Deluxe, Iggle Pop Deluxe, Insaniquarium Deluxe, Mystery P.I. - Lost in Los Angeles, Mystery P.I.™ - The Lottery Ticket, Mystery P.I.™ - The New York Fortune, Mystery P.I.™ - The Vegas Heist, Peggle Deluxe, Peggle™ Nights, Pizza Frenzy Deluxe, Plants vs. Zombies GOTY Edition, Rocket Mania Deluxe, Talismania Deluxe, The Wizard's Pen™, Typer Shark! Deluxe, Venice Deluxe, Zuma Deluxe, Zuma's Revenge!


About This Game

Help Lex battle through books in a spelling sensation of epical proportions! Vanquish villains, whomp foes and annihilate over 150 enemies. Increase your word power with fantastic gems, potions and treasures. With exciting mini-games and brilliant bonus modes, it's the ultimate test of vocabularic valor!

  • Three storybooks teeming with over 150 uniquely animated enemies!
  • Increase your word power with fantastic gems, potions and treasures!
  • Three ecstatic mini-games: Word Master, Letter Rip and Link - Spell!
  • Special timed Arena mode for super-speedy spellers!
  • Stupendous chromed-out graphics and astonishing special effects!
  • Stunning sound fx and music!
  • Spell, excel and make your mark in the glittering Hall of Fame!

System Requirements

    Minimum Requirements: Windows 98/ME/2000/XP, 128 MB RAM, 500MHz or faster, DirectX: 7.0

Helpful customer reviews
2 of 3 people (67%) found this review helpful
8.0 hrs on record
Posted: December 30, 2015
A spelling game that doesn't feel like english class, but instead an adventure that felt right at home in my childhood years.
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4 of 8 people (50%) found this review helpful
23.4 hrs on record
Posted: October 12, 2015
A classic game from the Popcap golden years. It's a very simple game, so I will only really have two things to say about it:


The word-puzzle gameplay is very fun. Adventures is a lot different from the original bookworm where you could only link letts that were horizontally, vertically, or diagonally adjacent. Adventures gives you a smaller pool of letters in a Boggle-like square, but whenever you click on a letter to use it, it is removed from the board and "placed on the table". You can use any letters that were directly horizontal, vertical, or diagonal to that letter, yes, but you can also use any letter with an exposed side (i.e. from having an adjacent letter removed). This small tweak gives you A LOT more flexibility, and can sometimes allow you to create colossal words as big as "acquiescence" if you are super skilled and observant.

The RPG elements add some fun flavor to the word game, but they are extremely light. You get to unlock potions and various equips for Bookworm to help him go head to head with monsters in his lexicographical battles.


While the attack, defense, potions, equips, status effects, etc of an RPG game make a mostly welcome appearance in bookworm adventures, there is one place where the RPG mechanics really break the entire experience, and that is simply the XP system. In a normal RPG, if you came up against an enemy that was too strong for you, you could avoid it or run away from it and practice on weaker enemies until you were ready.

Well, bookworm doesn't let you control your pace. Instead, it pushes you forward, forward, forward to the next strongest monster, and the next, and the next. There is no way for you to stop and grind some extra XP. You just have to keep on going. This ultimately results in you getting pushed into monsters that are OBVIOUSLY way too strong for you and there is zero chance of you defeating it. Or even if you somehow pull off a miracle victory, the very next monster will be EVEN STRONGER, and so there really is nothing you can do.

What this means is that you will reach a point where the game essentially forces you to die so that an NPC named Moxie will come along and help you by offering you mini-games to play to earn heal and buff potions. So grinding to get more XP and become stronger in Bookworm Adventures amounts to killing 2 or 3 monsters, then letting the 4th one kill you on purpose to summon Moxie, earn some bonus potions, then repeat that death cycle 3 or 4 more times. You absolutely cannot grind extra XP to become stronger without intentionally committing suicide. (This becomes more and more the case as you get further into the game.) My suspicion is that it was done this way to force player to use Moxie, but it's hard to tell. At any rate, it is not ideal at all.

I recommend playing it for the word game and MOST of the RPG elements.

However, I don't recommend it because having death forced upon you (note: not just very difficult, but literally you must die to progress) and then being treated like "looks like you need some help there" does not a good RPG make. It adds an element of patronizing futility to the game that just does not feel good. It's too bad that such a small thing increasingly weighs down an otherwise excellent word game.
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54 of 63 people (86%) found this review helpful
56 people found this review funny
3.0 hrs on record
Posted: November 30, 2014
I killed Medusa with the word 'poop'.

10/10 would kill legendary monsters with really immature words again.
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22 of 23 people (96%) found this review helpful
36.8 hrs on record
Posted: December 31, 2013
Normally, games built around a single mechanic aren't very good. Generally the designers run out of fresh ways to abuse the concept about an hour into the game, and as a gamer we're left with 10 more hours of rehash, possibly with a timer thrown in for artificial difficult.

Bookworm Adventures, on the other hand, is amazing. It helps, certainly, that the central mechanic (boggle) is so much fun, but Popcap managed to stretch it in ways that would make 10 tons of silly putty jealous. By occasionally adding simple embellishments, the designers open up tremendous new gameplay opportunities. The main quest can take about 20 hours, but the gameplay always seems fresh.

It helps too that doing well in this game makes you feel smart. This is a challenging game, especially later on, and it forces you to dig deeper and deeper into your vocabulary well. Despite the challenge, however, the game rather cleverly helps you when you're struggling. For every enemy you defeat, you gain experience and levels, which grant stat boosts. You keep these levels even when you die. If you're in a particularly tough spot, if you persevere, you'll eventually get through thanks to better levels and your own improvement.

Finally, this is a charming, funny game. The premise is completely ridiculous, but Popcap decided to play it straight and it works really well. Now, due to industry regulations, I am required to end this review of Bookworm Adventures with the following phrase: Sometimes the pen really is mightier than the sword.
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22 of 23 people (96%) found this review helpful
14 people found this review funny
9.4 hrs on record
Posted: July 16, 2011
You haven't lived until you've killed a manticore with the word constipation.
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