Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
User reviews:
Recent:
Mostly Positive (48 reviews) - 79% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,393 reviews) - 86% of the 1,393 user reviews for this game are positive.
Release Date: 20 Aug, 2015

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Recent updates View all (8)

26 February

Release Notes 3.1.2

Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/


Core/Engine Bug Fixes
  • Resolved animation issue that caused old dog models not to animate.
  • Resolved issue that caused weapons to be reloaded upon loading save files.
  • Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
  • Resolved issue that prevented some locked items from being observed in the equip screen.

Shadowrun Hong Kong Bug Fixes
  • Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
  • Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
  • Resolved various spelling, and other grammatical issues.

Shadows of Hong Kong Bug Fixes
  • Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
  • Resolved issue that incorrectly displayed some player choices in save import screen.
  • Resolved many grammatical and continuity issues, see notes below for more information.

Notes
The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.

13 comments Read more

12 February

Release Notes 3.1.1

Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/


New Features, Improvements
  • Added new VFX to differentiate some spells and abilities.
  • Minor animation, UI, VFX polish and improvements.

Core/Engine Bug Fixes
  • Resolved edge case issue that could interfere with the PDA from working as expected.
  • Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.
  • Resolved issue that caused Drones to be able to be Detained.
  • Resolved issue that caused some spells to show incorrect VFX when spell bouncing.
  • Resolved issue that could cause actors to crouch mid move.
  • Resolved issue that could cause game stall when performing a move and attack with Koshei.

Shadowrun Hong Kong Bug Fixes
  • Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.
  • Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.
  • Resolved minor visual issues.

Shadows of Hong Kong Bug Fixes
  • Dialogue edit pass on Intro and Impound Hub first visit.
  • Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.
  • Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.
  • Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.
  • Resolved edge case issue that could prevent the Detention mission from being completed.
  • Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.
  • Resolved issue that caused Achievement “Street Justice” to unlock prematurely.
  • Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.
  • Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.
  • Resolved issue that caused some hostiles to be unable to use their equipped weapons.
  • Resolved issue that caused some hostiles to hold the incorrect weapon.
  • Resolved issue that caused some mission items to persist after their mission has been completed.
  • Resolved issue that caused Spider Tanks to become confused.
  • Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.
  • Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.
  • Resolved issue that could cause incorrect actors to be present in some end game conversations.
  • Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.
  • Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.
  • Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.
  • Resolved issue that could show incorrect loading screen when returning from the Detention mission.
  • Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.
  • Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.
  • Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.
  • Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.
  • Resolved issue that prevented room from being lit on fire in Detention mission.
  • Resolved issue that prevented selling of Namazu paydata.
  • Resolved issue that prevented some crew and hub actor conversations from being accessed.
  • Resolved issue where sync of Spider Tank would not be interrupted upon actor death.
  • Resolved minor visual issues.
  • Resolved various other cosmetic text issues, such as typos and grammar errors.

10 comments Read more

Reviews

“Harebrained has turned out another great campaign for fans, and I highly recommend playing through it if you loved the two previous iterations.”
4/5 – PC World

“This is a game that transcends its name and should be spoken of in the same breath as the genre’s best.”
4.5/5 – Hardcore Gamer

“For gamers who love narrative, Shadowrun provides as good a canvas as any other franchise for action and adventure.”
5/5 – iDigital Times

About This Game

"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."


- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:

  • 6+ hour bonus campaign - Shadows of Hong Kong.
  • 100+ minutes of developer commentary audio!
  • Revamped Matrix art and gameplay!
  • Illustrated transition animatics that play at key moments in the story.
  • Enhanced sound, and dynamic combat music that ebbs and flows.
  • Rebuilt Inventory UI and easier management of items in-mission.
  • All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
  • The ability to enter turn-based combat mode as soon as an enemy is in view.
  • Powerful new Foci objects for spellcasters.

Shadowrun: Hong Kong - Extended Edition Features

Shadows of Hong Kong Bonus Campaign: Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.

A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7 & 8
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 10 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.8GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
    Minimum:
    • Processor: x86-compatible 1.8GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (48 reviews)
Overall:
Very Positive (1,393 reviews)
Recently Posted
Atlas
( 37.7 hrs on record )
Posted: 8 August
Not as good as Dragonfall--plot and pacing isn't as good, and if I didn't already hate Simon Says I sure do now.

But overall, a damn good game. I need a fourth Shadowrun game now. In the meantime I guess I'll go reply the first two and cry because I am an unapologetic Shadowrun fangirl.
Helpful? Yes No Funny
EternaTea
( 46.6 hrs on record )
Posted: 8 August
For the Shadowrun faithful: Great story expansion here. Read the other reviews, but you know you're buying this anyway. Just please try and get it on sale.

The rest of you can skip this damned thing. If you're curious, check out Returns and Dragonfall first. The story here is worth it, but only if you're already invested in the franchise. Short list on why:

  • They've stretched the same game engine across four Shadowrun titles, and it's now showing its age. The overwhelming amount of bugs seem to (mostly) be due to memory leaks. After a couple hours, even the simplest game functions begin to fail, e.g main menu option text getting shoved off the dammed screen.

  • Menu and inventory navigation have always been a pain, and have only gotten worse. I'll save you some reading and just tell you that the current setups wouldn't've even been permissible in a 2006 indie title.

  • Stale game mechanics galore. Hairbrained had an excuse for the limited number of (useful) classes, equipment, and items in Shadowrun Returns. It was a Kickstarter game, and it released three years ago. Fastforward a few years, and a few sequels, and it's all the exact same. The small additions to these categories are purely superficial. They add no value.

  • The bonus campaign is absolute garbage. The story is ♥♥♥♥, the plot makes no sense, and the writing is ♥♥♥♥ing miserable. It reads like a first draft. Bad spelling and grammar, cheesy dialogue, reusing words and phrases multiple times in the same paragraph - you name it.

    Worst of all, there are gobs of dialogue choices that make no sense whatsoever. A lot of selections appear to have nothing to do with the text that introduced them, leaving you to wonder if your character is holding a conversation with a completely different NPC than you are. It gets worse when you realize that some of your dialogue options are the same line, only reworded for a different conversation.

Everything about this game reminds me of a collegiate essay, hastily written the night before it was due. You grab one of your old essays (Shadowrun: Dragonfall), keep the same structure and format you've used before (same game engine), pick a different topic that is closely related to the original (Chinese mythology, with dragons removed in favor of demon-gods) Finally, you pad the ♥♥♥♥ out of it (more dialogue makes it more better!) and hope your professor doesn't notice.
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c.g.40k
( 20.8 hrs on record )
Posted: 8 August
Great story. Shame its so short. I really hope we see more Shadowrun from Harebrained Studios.
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Clammington
( 26.2 hrs on record )
Posted: 7 August
One of the few games that actually had me interested enough to read the thousands of lines of dialogue. The game has an excellent story with a really cool x-com style combat system to boot. A solid C-RPG that I highly reccomend.
Helpful? Yes No Funny
danklordgannon
( 36.7 hrs on record )
Posted: 4 August
Harebrained Schemes' recent video game revival of the setting has been some of my favorite time spent in an RPG. The world is full of great characters dealing with very human problems in an alienating world. Orks with family splits. Techno-utopians trying to impress his peers. Hackers trying to get rid of pigeons and shamans just looking for a good lunch. What a wonderful place.
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DonQ
( 326.7 hrs on record )
Posted: 4 August
I had such a grand time playing this game a few times through to check out different characters. The graphics are what one would expect out of an isometric game and the fighting was fun and challenging at times (maxed out rifle dude is too much) but it was the story that I liked the most. I guess it depends on whether one likes to read because there's a fair amount of that. And like reading, a big part of the game is in ones head! The turn-based aspect of fighting slows down the game where I had time to sit back and digest the story. Far out but totally possible if magic were real!
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Kramer
( 30.6 hrs on record )
Posted: 3 August
Definitely a big improvement over it's predecessors. The Matrix areas are better implemented and a lot more fun.
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Sov
( 15.1 hrs on record )
Posted: 2 August
Shadowrun: Hong Kong, third in the series of video game adaptations of the titular Shadowrun tabletop game, returns to the cyberpunk/fantasy world where humans,elves, orcs, and dwarves sling bullets alongside magic bolts and remote controlled drones.

LIKES:
Better looks
Smoother, more realistic animations
Vastly improved storytelling and characters (vs. Shadowrun Returns)
Quests that accomodate a number of different builds and playstyles
Music's nice
Higher quality and more unique avatars

GRIPES:
Vague system of calculating hit percentages
Hand drawn backgrounds (while exceptionally well made) lead to very static environments.
Some dialogue options ignore previous dialogues and actions (i.e. a waiter reacting in shock that you gained access to a secured room despite being the one who gave you access in the first place)
Fixed camera angle (justified by the hand drawn background) can lead to cover and other important game elements being obscured.

VERDICT:
The game's a bit like Knights of the Old Republic, except with XCOM combat. If that sounds like fun, go for it. You won't be disappointed.
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chezwizard
( 60.3 hrs on record )
Posted: 2 August
It's nice to have the decking actually FEEL different than normal combat.
However, it would be nice to be able to go into turn-based mode in the matrix. (oh yeah, you can go into and out of turn-based mode when there are enemies on screen that are unaware of you -- that would have been nice for at least one mission in DF)
Beyond that, it's a more polished version of the previous iterations (SRR/Dragonfall), with lots of extra side stuff/stories to explore. And you can put items/weapons on the runners you take along this time -- anything not used up just returns to your inventory after the run, so no real reason not to go fully loaded.
Build a basher, shooter, and/or talker though -- I did decker and really felt like I'd have been fine with the provided matrix-hopper. If I do it again, it will probably be rifle/charisma or cyberware/charisma character -- that second one could get in its own way with essence loss, but I like the idea of a fast-talking cyborg "barding" his way through conversations. That would also let me try to hit that achievement for chrome in every slot.
The runenrs usually have interesting things to say, too. The rigger (Racter) was a fun one for chatting -- brought him along on most runs.
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Blackdrive
( 41.6 hrs on record )
Posted: 2 August
This was the finest game in the series. I can't say that I'm always in the mood for the under-stated beauty of a somewhat retro top-down rpg, so I understand if some players aren't immediately pulled in. But when you've undulged in immersive, fast-paced FPS games, and you've also had your fill of strategic titles like Civ, Total War, and XCOM, this offers a very different kind of entertainment. And it isn't the kind of entertainment you get by claiming to play retro games from the 90s but really just sitting around drinking Pabst.

This game will drag you into its story. From the beginning, it pulls you into character stories and the dialogue appears to have lasting consequences. While its construction is decidely contemporary (in a good way) it still brought me back to the days when I cared about what other characters are saying and what I say back. (Baldur's Gate, Vampire Bloodlines, and more recently Witcher 3)

It's worth noting the totalyl fresh take on cyberpunk that Shadowrun Hong Kong takes. It sets you in the familiar world in a Chinese context of the future. The result is beautiful. Rather than run over ground that's safe and played out, it brings the player into a world that is both foreign yet close to our reality, similar to shadowrun worlds of the past, but different enough that it achieves that same exhileration one gets when seeing something brought to life in a new way, like in Deus Ex Human Revolution.

Another thing that sets this game apart, even from other Shadowrun titles, is the construction of the stories. They are far more varied than any other stories. While the game seemed just a little shorter than DragonFall, each "run" really stood out with very unique situations. And I found the decisions came back later in the game (at least a few of them).

The cut scenes were done in taste, with both brevity and artistry. They really helped to bring the story out of what might be an otherwise dry experience that top-down rpg titles can be for contemporary players.

As for skill progression, that seemed well and good. Nothing to remark about - very similar to previous titles. I could be quite good in a couple skills. For me that broke down to this: strong but not particularly remarkable ranged combat, beat in rifles but effective with the pistol I ended up using more, expertise in decking, charisma for varied etiquette, with a solid Willpower towards the end just for story interactions). I played on the hardest difficulty and rarely had to restart battles, but I did have to play it carefully. The decking mini-game *is* worth mentioning though. It was a marked improvement on the other games - providing a unique approach that isn't just a carbon-copy of regular combat, and conveys the balance between speed, precision, and strategy that decking would likely be.

All in all, 9/10.
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
20.7 hrs on record
Posted: 11 July
First and foremost, I began with Dragonfall so that's what im going to compare it to. Just about everything has been carried over with better graphics and gameplay improvements, yet there are some things being left out in other reviews. My number one advice is TALK TO EVERYONE.

1. There are more bugs in this game like doors not opening and cutscenes not loading on rare ocasions. As well as the criminally long load times, far longer than the witcher 3. Of course these are the exeption rather than the rule and nothing that cant be fixed with the developer console accessed by pressing f1 and left alt at the same time.

2. The character asthetics have improved mostly for the better; although orks now look a bit too much like elves and the design in Dragonfall was just fine. Other than that the models look amazing especially the trolls, the summoned spirits and the drones.

3. The levelling system has remained mostly the same as Dragonfall but that just means its still amazing. The greatest change is that you can now unlock all etiquetes if you max out charisma, and the totems are all thematically animals, wich I feel is a better turn than the ones in Dragonfall like the creator or the Dragonslayer.

4. Everyone in your party has been underpowered, badly. In Dragonfall a monk could wreck anyone up close with the katana's ap damage and a sniper could pick people out even behind cover, and my character, Avalon, specialized rigger, philanthropist, and super star, could smoke out anyone from cover for eiger to finish off with big guns since drones all had 4 ap. Now drones all have the same max ap as the rigger and everyone's aim has been reduced by around 25%, even with boosting enchantments hitting people is a chore. One time I missed on a 73% hit 8 consecutive times with an assault rifle against someone in med cover. You need to manouver to stay alive, which adds and subtracts from the game but overall if you play it like xcom you will enjoy it.

5. Decking. OMFG worst part of the game hands down; that minigame actually physically hurt me, I should Sue. Made worse by the fact that using it adds a great deal to the story and it is well placed around level design.

6. The story and the level design and the gameplay mix to make the best part of the game. The level design especially is much better than dragonfall, it really makes you realize that based on how you make your character, every mission will fold out in different ways; and the story really makes you feel the stakes, just as good as Dragonfall if not better.

7. The characters are what give the game its edge and soul, and develop much better than dragonfall. Where there it was show dont tell, In Hong Kong everyone has a story which you can easily miss yet are what give the game its soul. For example, Amsel from Dragonfall and Altug gave you jobs but it was you who ran the operation, and thats fine because the game emphasizes that you are the pillar of your community. It complements the story. In Hong Kong everything is different, you are a pawn in everyone's plans and Auntie doesn't just give you jobs, SHE OWNS YOU in every way and making auntie made is a very unwise course of action. Even in the good ending nothing is credited to you, even though you saved the world just like in Dragonfall, You are a shadow completely disposable, yet All powerfull.

Hong Kong is everything it should be and though it has its faults, Its a great game.
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4 of 4 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: 15 July
Hong Kong represents more of the same Shadowrun, which can be both a good and a bad thing. Much of the way the game is structured will feel very familiar to the veterans of the series, whereas for newcomers this title may be the perfect entry into the universe. Regardless of the somewhat repeated formula, what we have here is a fascinating new setting that features a very well-written and text-heavy story with strong characters and addictive gameplay. For those who want more Shadowrun and don't mind the absence of radical changes to the formula, there is no reason not to get Hong Kong.


Pros:
+ More of the same Shadowrun
+ Great story in a new setting
+ Memorable cast of characters, especially Racter and Gaichu
+ Good overall writing: story and companions
+ Improved Matrix
+ Beautiful art direction, visuals and soundtrack
+ Incredible variety in the type of missions and various ways to approach them
+ Multiple endings

Cons:
- Combat is way too easy
- Lackluster skill development for party members
- Unbearably slow loading screens in the second half of the game
- The dialogue options are sometimes a little restrictive
- A few unresponsive menus
- Gaichu not being noticed while in public
- Involves a LOT of reading
- People are unnaturally open and talkative to the player

Read the in-depth review here.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
125.5 hrs on record
Posted: 28 July
This one is more like Shadowrun TOO Extended... the dialogues never end, the chatter keeps going on and on and on and forever, to the point that even I, an estabilished storytelling fan, got bored. They definitely overdid it, in a yawny fashion.

The game mechanics are a bit innovative in comparison to Shadowrun: Dragonfall, but that's it. Thumbs up for the whole new array of melee weapons, which even include Adept-exclusive gear, like flaming swords. This was really needed,

I like Duncan and Racter, both are interesting character designs IMO. The other characters are... not subpar, but average-goody. Duncan himself isn't that much of a design, but I like the guy. His skillset is also very interesting. Gaichu is also nice, but too weeaboo-fan-servicey for my tastes. The girls are... way inferior to the women from Dragonfall. Lol, even Dante is more of a character than them.

Aside from my personal-opinion chattering, yes, the game is worth a grab if you're a diehard fan of the Shadowrun game series by Harebrained Schemes. IMO, the hype from Shadowrun Returns was MUCH higher, Dragonfall really raised the stakes, but something's notably missing in Hong Kong's flavor. It lacks taste... or maybe I'm just too salty :P

At the end of the day, the review% says it all: not a bad game, but definitely inferior to Dragonfall, mechanics aside.
Even if I recognize the efforts in the game development and all the investment needed, I still feel like the price tag is too high. The developers sure deserve their share, but meh... this game feels qi-drained.

Go for Shadowrun Returns first, then Dragonfall. If you feel like spending some extra money, buy this one.

Ps.: For a reason unknown to me, they totally removed steam trading cards/badges for this installment. Bummer.

TL;DR

Boring story, nice gameplay for Shadowrun/Tactical RPG fans
Verrrrry easy if compared to XCOM
Inferior to Shadowrun Dragonfall and Shadowrun Returns

rated 7/10
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5 of 7 people (71%) found this review helpful
Not Recommended
11.5 hrs on record
Posted: 12 July
Hacking took a major downgrade from previous game. They never really managed to make the matrix fun for me before, but trying to graft a realtime game on top of movement controls meant for turn based is a turn for the frustrating. Add in the bothersome but not really challenging simon says puzzle and hacking becomes even more of a chore than before.

Story ignored the way I created my character (provided no room for me to justify my build in the story). I kept trying to establish my identity but the game kept pushing back on who I wanted her to be. Dragonfall had a better balance of blank slate and interesting entanglements.

I'm warming to the characters but its going a lot slower than previous games. I really hope to fall into the story more, fingers crosssed.

Will revisit as I complete more of the game but Dragonfall set a high bar.
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2 of 2 people (100%) found this review helpful
Recommended
93.2 hrs on record
Posted: 15 July
Okay, what to say about this game... Gonna keep it short 'cause I have too much to say.


Actually, it's a great game. Still the same gameplay, but some stuff changed (fighting sound, karma window, soundtracks, ...). If you liked Shadowrun: Dragonfall, then you'll like this game too.

At first, I was quite disappointed by Hong Kong, because Dragonfall was way too good. But as I progressed through the game, the story was getting more and more interesting, so are the characters.

Talking about the characters : again, you can talk with your team mates and "shop keepers" to learn more about them. But you'll need many hours if you want to talk with them all. Trust me, it took me 2 hours, just to talk in detail with every characters in the city in the beginning of the game.

The stories in this game are really important. Buy this game only if you're really, really into reading.
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2 of 2 people (100%) found this review helpful
Recommended
26.2 hrs on record
Posted: 7 August
One of the few games that actually had me interested enough to read the thousands of lines of dialogue. The game has an excellent story with a really cool x-com style combat system to boot. A solid C-RPG that I highly reccomend.
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2 of 2 people (100%) found this review helpful
Recommended
83.4 hrs on record
Posted: 31 July
Another Day Running the Shadows

Shadowrun: Hong Kong was Harebrained Schemes so-called capstone entry to their Shadowrun series & I have to say it felt like their best one, building on what made the previous two fun: storytelling & solid RPG choices.

Much of what I said in a past review about Shadowrun remains true here. HBS capitalizes well on having built a cyberpunk scifi/fantasy universe. The Hong Kong campaign has plenty of shoutouts to the previous two games if you look for them. I welcomed the familiar feel of the story, which deals with the same themes. There are some genuinely interesting characters here, too.

One thing HBS does quite well is create RPG opportunities within the story. Despite the linear structure, there is never a lack of choice in how to proceed through a mission, regardless of how you've set up your character - you'll be able to utilize the skills you want. The guys at HBS seem to know a thing or two about RPG design. I was delighted with much of the content in this regard.

Crew members offer additional strategic options during missions. Each one also has their own little side story, replete with special missions. It pays to chat with your team between runs. And everyone else, really. Delving into the world offers a pile of extra dialogue, description, backstory & small opportunities for character advancement. I'd recommend making the rounds between each mission as it fleshes the game out in a big way.

Of course, all that extra dialogue & description to sift through adds time reading, traveling between areas to revisit npcs, etcetera. It can be too much at times, but I expect most players drawn to this type of game have the patience & inclination to seek it out. It doesn't help that movement speed, mousing over objects & interacting with them just isn't as snappy or responsive as it could be. Like the previous two Shadowrun games, this one feels too slow.

Even combat, for all its merits can feel sluggish especially during larger battles. I experimented with the various forms of ranged & close combat to find that while melee can be quite fun, ranged is the deadliest, no contest. In terms of difficulty, you get Easy/Normal/Hard. On Normal I encountered zero fights that were challenging. I didn't have enough currency to upgrade or buy the best gear, but it wasn't necessary.

Technically the game runs fine although load times occasionally are long. Mappable keys would be nice. Sadly I did encounter bugs which prevented the earning of certain achievements & more importantly two bugs that halted my progress (quest npc w/no dialogue & an area transition point that didn't work. Mind you, I played this about a year after its initial release & still found these two game breakers. Yikes. I ended up replaying the missions & they worked as intended.

Upon firing up the bonus campaign you are led to believe decisions from the main campaign are tracked & may affect the bonus missions, but I can't say I detected much effect there. There's more to the bonus campaign than I expected; it has a fun twist on story & is meaty enough to feel more like an expansion than mere DLC!

To my untrained eyes the campaign editor appears very similar if not identical to previous versions. Almost a year in & player mods didn't hold much appeal to me, with one or two exceptions. As of this writing the single must-play entry to custom campaigns is "The Caldecott Caper" by Cirion. Wish I'd known of this guy sooner, as I would've played his Dragonfall campaign too; it's evidently a prequel to this one. His work clearly shows considerable effort & was true to the spirit of Shadowrun. Play it & extend the lifespan of your game several hours.

I don't believe this developer is for everyone, but personally enjoyed the heck out of the entire series & look forward to future games from HBS. Recommended to fans of indie, turn-based RPGs heavy on the RP.
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1 of 1 people (100%) found this review helpful
Recommended
292.2 hrs on record
Posted: 17 July
My favorite game of the year. Shadowrun for life. Excellent story, interesting characters, and fun gameplay. Can't wait for next campaign
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1 of 1 people (100%) found this review helpful
Recommended
58.7 hrs on record
Posted: 19 July
A very good, immersive and interactive... book.
Don't think i dislike this game - i clearly like it. But if you decide to play it - be ready to read. A lot. Story is conspiracy, characters are cool, immersion is high, dialogues are long. So I advice to prepare a cup of soykaf or else, some snacks and dive in cyberpunk atmosphere.
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1 of 1 people (100%) found this review helpful
Recommended
36.7 hrs on record
Posted: 4 August
Harebrained Schemes' recent video game revival of the setting has been some of my favorite time spent in an RPG. The world is full of great characters dealing with very human problems in an alienating world. Orks with family splits. Techno-utopians trying to impress his peers. Hackers trying to get rid of pigeons and shamans just looking for a good lunch. What a wonderful place.
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