Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill or tame the primeval creatures roaming the land, and encounter other players to survive, dominate... and escape!
Recent Reviews:
Mostly Positive (4,837) - 77% of the 4,837 user reviews in the last 30 days are positive.
All Reviews:
Mixed (134,072) - 67% of the 134,072 user reviews for this game are positive.
Release Date:
Aug 29, 2017
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (204)

November 22

Aberration Release Date, Turrets, Holidays, and Autumn Sale!




Aberration Release Date!

https://www.youtube.com/watch?v=L9T_uPssVB4

We are excited to announce we have a release date for Aberration: December 12th of this year. 

All of us here at Studio Wildcard have been working diligently to progress through the Aberration workflow in anticipation of getting it into your hands. Aberration will be an ARK experience unlike anything survivors have seen so far. We hope you are all as excited as we are for its release!

Update on Turrets



A few days ago we announced a big change to the game wherein we would be limiting the use of turrets within a radius on our Official Servers. We have been keeping track of all the feedback, reading all the threads, and we understand that this is an important change. Therefore, we'll be making some modifications to our initial plan in order to deal with the concerns that have arisen, as well as ensure a smoother transition to the new turret system for all players. Here's what's going down:

We are no longer hard-limiting turrets on the 5th of December, that timeline has changed. We still plan to hard-limit them, but it'll be pushed further out now that we'll be introducing a new kind of turret into the mix. Here's the new plan:

PC players can expect the new "Heavy Turret" on the 27th, it will launch with an active server-side turret limit specifically for "Heavy Turrets". We'll take the time to monitor player feedback and our official servers to see if there's anything that we missed, so then we'll have time to consider how to fix and address those concerns. This means that if you're over the visual limit on your regular Auto Turrets, you'll be fine (for now). However, you won't be able to place the Heavy Turrets, unless you're within the limit. We recommend taking advantage of this time to slowly transition your base to using the new Heavy Turrets over the old ones. 

When Aberration releases on the 12th December, it will have the turret hard-limit enabled on that map from the get-go. This means that neither regular Auto Turrets or Heavy Turrets can be placed on Aberration above the limit. After some time -- likely in the latter half of December -- this change will be enabled on the other maps, however, we'll be providing 2 weeks notice beforehand so you can make any adjustments as necessary. The idea is that you can immediately use the Heavy Turrets in the meantime to prepare for the change while ensuring your base remains well-defended.

For those who hadn't seen some of our previous dialogue on the change, you can check out this short blurb post by Senior Technical & Gameplay Designer, Kayd Hendricks (aka TheRightHand). He covers what are our current thought-processes are, as well as shares some information that we had discussed previously.

Turrets 3: The Turret... ening.

So, more stuff to talk about with regards to turrets. It's a party and everyone is invited!

We've had a couple of pow-wows and hammered a few more things into stone, I just want to share them in kind of an official capacity as well as do a round-up of everything you need to know if you're just tuning in:

- We found and identified that super dense clusters of turrets have been causing our servers to literally grind to a halt. In the worst of cases, a base full of turrets was causing a 400-500ms per tick delay on the server. (The entire rest of the game only takes up about 240-250ms in the worst cases. This means the turrets were costing up to twice as much as the entire rest of the game per server tick.
- We're implementing a limit on the number of turrets you can have in a given radius. This radius is 10,000 Unreal Units (Which is about 100 meters). Picture attached shows a 10,000 uu sphere for visualization.
- New BobCorp Automated Laterally Attenuated Nano-Cell Electronic Defense system will be available on the 27th of this month on PC, to allow players to start replacing their existing turrets.
- Heavy Turrets will require normal turrets to craft.
- Heavy Turrets are currently designed to be about 4-5x as powerful as a normal turret.
- Stego Armor Plating is being made much less effective.

The above are things that are guaranteed to be happening when we roll out these turret limiting changes.

Here is stuff that's on our list to test and consider further:

- Veggie Cake balancing.
- Tek Turret needs to remain top-dog turret.
- Is there anything we can further do to lower the cost of each turret to allow us to safely increase the number that players can place.
- Knockback for some/all of the bullet-firing turrets?
- % health damage on tick for Plant Species? (Slow poison? Prevent healing?)
- Throwing explosives from the backs of dinos? 
- Can we further weaponize bees?

We're still reading all of the threads that are up and as we decide we're /definitely/ going to do stuff, I'll write up another post about it. 

Expect the new turret on the 27th, and then all of our intrepid community members can make builds with them and if there's anything that they find that we missed, yay we'll have time to consider how to fix those things as well.

Note: Xbox and PS4 will not be receiving these turret changes until after Aberration has been released.

I know it's not a big post but I figured I'd be consise. 

You can see more details in my other threads:

WHY:

https://survivetheark.com/index.php?/forums/topic/274823-turret-changes-a-technical-talk-about-why/

https://survivetheark.com/index.php?/forums/topic/275129-turrets-2-electric-boogaloo-or-what-are-we-actually-doing/

Holiday Events!

We'd like to wish all survivors out there a Happy Thanksgiving and hope that have a great weekend! As for our plans, we will not be hosting an event for Thanksgiving this year due to our efforts being focused on Aberration and getting it out in December. We apologise for the lack of event this time of year, we love hosting holiday events, but unfortunately, we just didn't have the time to do so. Though, with Christmas around the corner, you won't have to wait long for a special Christmas themed Holiday Event!

Autumn Sale!



Haven’t yet explored the island of ARK? Nows your chance to get in as ARK has huge discounts during the Autumn Sale!

http://store.steampowered.com/app/346110/ARK_Survival_Evolved/

http://store.steampowered.com/app/696680/ARK_Survival_Evolved_Season_Pass/

That's it for this post guys! As always if you want to keep up with the latest news be sure to follow us on:

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark

All the best,

Studio Wildcard

73 comments Read more

November 17

Mysterious Mysteries: Introducing ???????, Community Crunch 109 & ARK News!



????

What an intriguing discovery survivors, can you guess what creature it is?

Upcoming Turret Change

Over the past few weeks, we have been carrying out analysis on our Official Servers to see where we can improve server performance and what the biggest difference is currently versus Early Access. Since ARK went retail, we were expecting to see our servers have better performance due to optimisations, better allocation and usage of hardware, and improved DDoS mitigation. What we have learnt is that there has been a dramatic change in how turrets are being used on Official Servers. The fundamental issue is that tribes are not only significantly increasing the number of turrets they use, but reducing the space they occupy, so the server is having to do more calculations in denser areas. In some cases, we've seen an increase of 7x versus the previous server-profiling data we had. It is clear that we need to make a change in regards to how turrets are placed, but we understand that they are an important part meta-game on Official PvP servers and therefore want to give you as much notice as possible.

With the following change, we are expecting a performance increase of 50% on average for our Official Servers (extreme cases up to 300%) and this will have an impact on all maps.

Starting from today on PC (and next week on console), you'll receive an update which indicates the number of turrets you have within 10k units. When you exceed 100 turrets within 10k units, there will be a warning placed on the turret to inform you, so you can make adjustments as necessary. On December the 5th, we will flick a switch on our Official Servers which will disable all turrets that exceed the allocated limit. You have the period from now until then to make any changes you want to avoid your turrets from being turned off. Once the turrets are within the permitted amount, they will function again. This patch will also allow the mounted minigun turret to shoot non-mounted tames, but reduce their range to be the equivalent of the auto turret.

In accordance with this change, we will also be increasing the damage of autoturrets and TEK turrets by 20%, increasing the item slot count of autoturrets by 50% on the 5th of December.

The turret limit will effect: Plant Species X, Autoturrets, and TEK Turrets.

So remember, you'll see the visual change first and will have a couple weeks to prepare for the actual change which prevents turrets from being used over the limit. This is all enabled through a server-setting which can be used in the game.ini:

[/script/shootergame.shootergamemode]
bLimitTurretsInRange=true

TLDR:
Turret usage had changed since the game went retail, it has been having a huge negative impact on the server. We will be introducing a limit to how many can be placed within a certain radius on the 5th of December. On PC a patch will be deployed today to inform you of the limit so you can make changes as necessary (and next week on console also). The change affects Plant Species X, Autoturrets, and TEK Turrets. We will also be buffing auto turrets, tek turrets, and minigun turrets.

ARK Sponsored Mod Update!

It's that time of the month where we announce new mods entering the sponsored mod program! We've seen our fair share of maps, total conversions, rebalance, and creature mods but not often do we get to share mods that are tools that benefit other modders. This month we are excited to announce one of those mods, ArkFrame created by ZenRowe.



This isn't the typical mod you might find yourself subscribing to because it doesn't actually contain end-user content. It is essentially a standardization library that modders can use. To most people browsing through the workshop, this wouldn't typically catch their eye. They are more likely to browse through the workshop and find they are already subscribed to it!

Why is this mod important for the program and Ark? It will, in time, create an easier way for people to get into modding by standardizing some of the most common functions.

Here is an example of a mod made using ArkFrame:

Scent Tracker

https://www.youtube.com/watch?v=6gFupEhIhkM
If you're interested in making your mod compatible with ArkFrame or want to start a new project using it, be sure to check out the website and Discord.

ARK: Evolution Event Weekend!



Survivors across ALL Platforms will be receiving a special Evolution Event++ perk this weekend! It's already live now and will remain active until Monday the 20th at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate
2x Maturing
2x Hatching
2x Gestation
2x Faster Mating Interval Rates

-------------

To read the rest of the Community Crunch this week, check out our announcement post on survivetheark!

Keep on surviving!
216 comments Read more

About This Game

As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!



Dinosaurs, Creatures, & Breeding! -- over 100+ creatures can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your tames, which it may follow depending on how well you’ve tamed and trained it. Tames, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger tames can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Tames can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, raise babies!



You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!



By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.



Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!



By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of tames, and will yield extremely valuable progression items if they are defeated.



Create a Tribe and add your friends to it, and all your tames can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!



All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your tames, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers. As you explore the vast ARK, you'll find clues left by other Survivors who have made the ARK their home in ages past, in the form of collectible detailed 3D "Explorer Notes". By uncovering all of these, you can begin to piece together the true nature of the ARK, and discover its purpose!



Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have tames to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous tames!



The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.



On the 100+ player servers, your character, everything you built, and your tames, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on the World-map for limited times in singular themed events with corresponding limited-run items! Furthermore, you can now design or randomize your own unique 'Procedurally Generated ARKs', for infinite replayability and endless surprises.



You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!



The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • DirectX: Version 10
    • Storage: 60 GB available space
    • Additional Notes: Requires broadband internet connection for multiplayer
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4000 MB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 20000 MB available space
    Minimum:
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz 64-bit CPU
    • Memory: 4000 MB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 20000 MB available space

What Curators Say

1,387 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...