Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Recent Reviews:
Overwhelmingly Positive (846) - 96% of the 846 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (20,625) - 95% of the 20,625 user reviews for this game are positive.
Release Date:
Jan 28, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (34)

December 8

Besiege Multiplayer and Level Editor Released!



Hello Everyone!

Today we’ve released Besiege’s biggest update, the Multiverse Alpha!

Put your war machines to the test and face off in custom battles against your friends, Co-operate to lay waste to your own custom fortresses and annihilate armies of unfortunate knights, and show off your creative genius in the new level editor!

https://www.youtube.com/watch?v=tTLPXPrNucs
The level editor is a powerful tool with a whole bunch of features that will allow you to create fun and interesting levels with your own custom objectives. We realize that it may be a little daunting at first glance so we’ve created an introductory guide for the editor which should hopefully help you get to grips with it: http://forum.spiderlinggames.co.uk/index.php?threads/introduction-to-the-level-editor.6467/

Developing the massive update to Besiege has proven a long journey but we’re pleased to finally be giving you guys a chance to sink your teeth into it! Besiege is very much still in an Alpha state so there are likely to be bugs but we’ll be working hard to fix them.

Thank you all for your patience during this process and we hope that it brings you many hours of fun!

Everyone here at Spiderling wishes you a Merry Christmas!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Useful Information and Links:

Join the Forums & Community Discord and find others to play with:
Forum - http://forum.spiderlinggames.co.uk/index.php
Discord - https://discord.gg/KxBwM8h

Check out these tips on how to get the most out of the Multiverse:
http://forum.spiderlinggames.co.uk/index.php?threads/getting-the-most-out-of-the-multiverse.6468/

Guide to Playing Multiplayer Without Steam:
http://forum.spiderlinggames.co.uk/index.php?threads/playing-multiplayer-without-steam.6469/

If you'd like to downgrade to the previous Besiege version to use mods, then you can do so by right clicking on Besiege in your library, going to properties, then the Beta tab and selecting "previousbuild" from the dropdown menu.

If you’re having trouble getting the update, try verifying your game cache or restarting Steam.
424 comments Read more

November 10

Multiverse Dev Blog 4 - 10/11/2017



Hello Everyone!

Today we’ve got another development blog for you but we also wanted to address the requests we’ve had to release the update early.

We understand that you guys are willing to put up with bugs in the game in order to play it before it’s finished, however the multiverse update still hasn't hit a point where we're happy with its quality enough to bring it into the public beta.

We deeply regret that we’ve not been able to hit our initial estimate and humbly ask for your continued patience.



In today’s devblog I wanted to talk more about how Multiplayer & the level editor will actually work in Besiege. Many of you have many different assumptions or ideas about how it will function, so I wanted to try and clear all that up so everyone knows what to expect. As part of this we're going to be taking a look at the level settings menu.



In addition to working on the Multiverse, we also have a couple of new Valfross levels on the back burner. No release estimation yet but we’ll keep you updated. But for now lets get into some more Multiverse stuff!

I thought the best way to present this post would be in FAQ format, so that the information is clearly divided and easily consumable! So, without further ado, here it is!

How do I play a game with my friends?

Besiege’s multiplayer will not have servers in the traditional sense, instead all players will be able to create their own multiplayer sessions, which other players can then join via IP address or through the Steam friends list.

The player that creates the multiplayer session is considered the Host and has access to additional options such as god powers, the ability to kick or ban players and the ability to turn off global simulation to ensure players can edit the level unhindered.
The Host’s computer handles all of the game’s physics calculations which means that other player’s computers are barely put under any strain at all. It is therefore wise to have the person with the best computer host the session.

What about performance in multiplayer?

Generally speaking if your host can normally handle 700 blocks in singleplayer then they should be able to handle 700 blocks spread across all players in a multiplayer session. Not per player, but 700 blocks total!

Mostly it is the Host who will experience lag at high block counts, but the players may notice odd desync behavior if the host is lagging.

Can you share levels on the workshop?

Yes!

Can I make a basket ball game in the level editor?



How will mods work with Multiplayer?

Unfortunately we do not currently offer official modding support for Besiege, so we can’t know exactly how mods will work with Multiplayer. However it is likely that, when the mod loader is updated to the new version of Besiege, if all players have the same mods installed they will likely function in multiplayer. (Please note that a lot of the game has been re-written in the multiverse update so it may take some time before the modders update the loader)

What’s the maximum allowed players?

At the moment the player limit is set to 8, which can be decreased if you so choose.

Can I sculpt/mould the terrain in the level editor?

Unfortunately you can’t sculpt or mould the terrain of levels at this time. We might explore this option later on and add it in a later update.

However, there are terrain objects which you can use to build terrain, like those used in the new sandbox level.



Can I use the Level Editor in Singleplayer?

The simple answer is Yes.

Although there is no specific Singleplayer version of the Level Editor, you can just create a private multiplayer session in order to use the editor. Creating a multiplayer session does NOT require access to the internet, so if you're away from the internet you can still use the editor.

Will there be a server Browser?

No, at least not on launch. Besiege’s multiplayer was designed with playing with your friends in mind more than playing with random players but this may be something we add to the game later on.

Will there be a dedicated server?

We have been working on a dedicated server mode for Besiege but to be honest we’re not expecting it to be very useful, the dedicated server has very similar performance requirements to the normal game. It is very CPU intensive and renting a server with a CPU good enough to run a multiplayer session will be very expensive.

Can I impose rules in my level?

Absolutely! There are a variety of options which can be saved to the level:



Can I limit or turn off blocks?

Yes! In the level editor you can disable specific blocks or limit specific blocks per player, for example allowing each player to use only one bomb on their machine.
You can also set a total block limit for each player to help with server performance or balance.



Can I make people use specific machines in my level?

Indeed you can! You can specify 1 or more machines which can be used with your level and all others are prevented. This option is designed for more strict PVP sessions or racing type levels.



Then upon joining the game players will be presented with the selection of machines you specified in the level options.





That's it for this dev blog, we hope that this answers some of your questions about the multiverse update!

Cheers everyone,
Von


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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
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