Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Análises de utilizadores:
Recentes:
Muito positivas (249 análises) - 93% das 249 análises de utilizadores nos últimos 30 dias são positivas.
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Extremamente positivas (18,839 análises) - 95% das 18,839 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 28 Jan, 2015

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

Qual é o estado atual da versão de Acesso Antecipado?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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19 de Maio

Multiverse Dev Blog 1 - 19/05/2017


Hello everyone!

As I’m sure many of you are aware, last month we announced the Besiege Multiverse update, which will bring a Multiplayer game mode as well as a Multiplayer Level Editor.

Today I’m bringing you the first in a series of development blogs which will go into greater detail about the features of the Multiverse update and generally explaining how things will work!

We decided to focus on how Physics will work in Multiplayer for this first blog, as we’ve noticed it’s been a major point of query and concern amongst the community.

Anyway let’s just jump right into it.

Performance

In Besiege Multiplayer all the session’s physics is handled by the host’s computer which then communicates with the connected player’s computers telling them what is happening. This ensures a relatively smooth experience, with all war machine’s appearance & movements being synced together giving each connected player an accurate view of what's going on in the game.

Because all the physics is simulated on a single computer, you can expect to get a similar performance in multiplayer as you do in singleplayer. If your host’s computer can handle 500 blocks easily in singleplayer, then they can handle 500 blocks easily in a multiplayer session. Just to be clear, we’re talking 500 blocks total when all player’s machines are added together.
Another useful benefit of running all the game’s physics on one computer is that there is almost no performance load on the client player’s computers. This means that even if you have a low end computer, you can take part in multiplayer sessions containing as many blocks as the host can handle without experiencing poor performance!

We want to be abundantly clear here.
If the total block count of every player’s machines added together is too much for the host’s computer to handle, there will be performance drops. We have decided not to put a cap on the total allowed blocks, so it’s in the hands of the players to decide whether they want to load large elaborate machines into multiplayer.
During the course of multiplayer’s development we have tried several different ways of simulating accurate interactions between machines over a network and found the current method to be the best at balancing performance with accuracy.

Simulation

Besiege’s Multiplayer mode has two different types of physics simulation, Global and Local.

During Global simulation, all players can interact with each other's machines and the environment they’re playing in. In global simulation all the physics behind war machines and the level are run on the Host’s computer (aka the server).

Whilst Global simulation is active the level cannot be edited, but if a player is in local simulation, then the other players can continue editing the map.
Local simulation was created to allow players to test their machines without preventing other players from continuing to edit the level!

Local simulation (aka Ghost Mode) is where individual players simulate their machines independently from everyone else in the Multiplayer session. Players in Local simulation can still interact with the environment/level as it existed when they pressed the simulate button. During Local simulation all physics are simulated on the player’s computer and their machine is still visible to other players in a kind of ghostly form.



Clustering

One of the first hurdles we had to overcome when making Besiege multiplayer was the sheer volume of information that would have to be sent via networking to the host and other players.

The main way in which we overcame this problem was using an innovative clustering system which, without wanting to get too technical, allows blocks to be placed into groups in order to reduce the amount of information being sent to other players.
This system reduces lag between players and the host whilst providing an accurate view of simulated machines which is shared by all players without sync issues.

Under the in-game menu you can toggle on a visual representation of the cluster system and see how your war machine’s blocks are grouped into clusters. You can use this mode to help you design machines that are more efficient for use in multiplayer, as some methods of building work better with the cluster system than others, see below for examples.





That’s all for now but we’ll be bringing you more Dev blogs about the Multiverse update as we get closer to releasing it!

We also thought we'd include this live action reproduction of a typical Besiege multiplayer session:


EDIT: Just to remind people, we're aiming for release of the Multiverse update before the end of Q3 this year. (Around September)

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7 de Abril

Update 19, Version 0.45 & The Multiverse Announcement



Hello Everyone!

Today we’re bringing you Version 0.45 and the unveiling of an upcoming exciting new addition to the game, The Besiege Multiverse.

The Besiege Multiverse

The Multiverse is a combination of the Besiege community’s two most requested features; Multiplayer and a Level Editor. For the past year or so we’ve been working on not only bringing these features to life but, combining them in a unique way for your enjoyment!

https://www.youtube.com/watch?v=Dh_LXRF0myw
The Multiverse allows Besiegers to create multiplayer sessions of the game (Up to 8 Players) to build, battle and compete with their friends. Alongside this we’ve included a large set of tools, allowing players to not only create their own custom levels, game modes & objectives, but create them with their friends in real time. Furthermore, players can choose to play/simulate custom levels, while their friends are still working on them!

The Multiverse update is not yet ready but we are aiming to have it released by the end of Q3 of this year. As you can imagine there’s a lot of testing that needs doing to ensure your experience of these new features is as smooth as possible.

Over the coming weeks we will be releasing regular Dev Blogs, explaining the Multiverse features in greater detail and how it all works, as well as a collection of guides which will help you to get the most out of Multiplayer and the powerful new Editor Tools.

The price of Besiege will also be raised by $2 after the Multiverse update is released, inline with our early-access pricing plan. However if you already own the game you will not have to pay anything extra!

Want to find out more? Click Here!!

Version 0.45 And Other Development News

In addition to the exciting announcement above, we also have two new Valfross campaign levels for you to complete/mess around in and some bug fixes to the game.

The first being an abandoned mine constructed by the peoples of Valfross, ruled by the infamous Withered King, with the apparent purpose of extracting ore from the mountainside…



The second level contains one of the great fortresses of Valfross, its mighty towers surviving countless ages of ice and snow, and guarded by fearsome warriors...



In other development news the localization system is entering its final stages of testing and we’ll be hoping to release that very soon. As we previously announced, players will be able to upload custom translations to the workshop and it is our intention to implement the most used of those into the standard game. Work on the options menu is also continuing and we have some other exciting levels in the works which we’ll be talking about in the coming weeks.
Going forward it is our intention to release individual pieces of content as and when they’re ready, instead of grouping them into larger updates.

Well, that's all we have for you right now, we hope you enjoy the levels and share our excitement for the Multiverse update! Stay tuned for more information in the coming weeks.

Cheers,

Von

PS: Please note that each time an update is released, Spaar's modloader is broken and requires updating in order for mods to function again. Please be patient while Spaar updates his modloader and download the new version when he's done. Attempting to use an outdated version of the modloader will cause problems with the game.
We are sorry for any inconvenience caused.

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Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows XP (latest SP)
    • Processador: 2.2Ghz Dual Core
    • Memória: 2 GB de RAM
    • Placa gráfica: 512mb Dedicated VRAM
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: OSX 10+
    • Processador: 2.2Ghz Dual Core
    • Memória: 2 GB de RAM
    • Placa gráfica: OpenGL 2.0 compatible, 512 MB VRAM
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu 12.04 or higher
    • Processador: 2.2Ghz Dual Core
    • Memória: 2 GB de RAM
    • Placa gráfica: OpenGL 2.0 compatible, 512 MB VRAM
    • Espaço no disco: Requer 1 GB de espaço livre
    • Placa de som: ALSA compatible
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