Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
User reviews:
Recent:
Very Positive (458 reviews) - 93% of the 458 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (18,431 reviews) - 95% of the 18,431 user reviews for this game are positive.
Release Date: Jan 28, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
Read more

Buy Besiege

 

Recent updates View all (28)

April 7

Update 19, Version 0.45 & The Multiverse Announcement



Hello Everyone!

Today we’re bringing you Version 0.45 and the unveiling of an upcoming exciting new addition to the game, The Besiege Multiverse.

The Besiege Multiverse

The Multiverse is a combination of the Besiege community’s two most requested features; Multiplayer and a Level Editor. For the past year or so we’ve been working on not only bringing these features to life but, combining them in a unique way for your enjoyment!

https://www.youtube.com/watch?v=Dh_LXRF0myw
The Multiverse allows Besiegers to create multiplayer sessions of the game (Up to 8 Players) to build, battle and compete with their friends. Alongside this we’ve included a large set of tools, allowing players to not only create their own custom levels, game modes & objectives, but create them with their friends in real time. Furthermore, players can choose to play/simulate custom levels, while their friends are still working on them!

The Multiverse update is not yet ready but we are aiming to have it released by the end of Q3 of this year. As you can imagine there’s a lot of testing that needs doing to ensure your experience of these new features is as smooth as possible.

Over the coming weeks we will be releasing regular Dev Blogs, explaining the Multiverse features in greater detail and how it all works, as well as a collection of guides which will help you to get the most out of Multiplayer and the powerful new Editor Tools.

The price of Besiege will also be raised by $2 after the Multiverse update is released, inline with our early-access pricing plan. However if you already own the game you will not have to pay anything extra!

Want to find out more? Click Here!!

Version 0.45 And Other Development News

In addition to the exciting announcement above, we also have two new Valfross campaign levels for you to complete/mess around in and some bug fixes to the game.

The first being an abandoned mine constructed by the peoples of Valfross, ruled by the infamous Withered King, with the apparent purpose of extracting ore from the mountainside…



The second level contains one of the great fortresses of Valfross, its mighty towers surviving countless ages of ice and snow, and guarded by fearsome warriors...



In other development news the localization system is entering its final stages of testing and we’ll be hoping to release that very soon. As we previously announced, players will be able to upload custom translations to the workshop and it is our intention to implement the most used of those into the standard game. Work on the options menu is also continuing and we have some other exciting levels in the works which we’ll be talking about in the coming weeks.
Going forward it is our intention to release individual pieces of content as and when they’re ready, instead of grouping them into larger updates.

Well, that's all we have for you right now, we hope you enjoy the levels and share our excitement for the Multiverse update! Stay tuned for more information in the coming weeks.

Cheers,

Von

PS: Please note that each time an update is released, Spaar's modloader is broken and requires updating in order for mods to function again. Please be patient while Spaar updates his modloader and download the new version when he's done. Attempting to use an outdated version of the modloader will cause problems with the game.
We are sorry for any inconvenience caused.

353 comments Read more

March 7

Development Post 07/03/2017


Hello Everyone!

We’ve got another development post today, to bring you up to date with what we’re working on and how things are going.

I touched upon this in the last Dev post but I’d like to start off by talking about the options menu re-work that we’ve been carrying out. It’s still very much work in progress and some of the options may not appear in the initial release but it’s coming along nicely.



As you can see above we’ve added an extensive list of video and audio options and we’re working on system to allow the remapping of base game controls such as; the camera, simulation start hotkey, etc.
The options menu will launch with some basic control customization, such as rebinding the camera hotkeys, with more being added as time goes on.
To the right of the options you can see a sample of game’s visuals which updates in real time as you alter the video settings. Please note that this is all still very work in progress, things are likely to change and much of it still needs a good layer of polish added to it.

I’d also like to take this opportunity to give you a sneak peek at some of the things we’ve been working on that will feature in new upcoming campaign levels.



The next level update will feature the first fortress of Valfross and for the construction of this fortress we’ve re-designed the Tolbrynd physics brick system, giving it a new aesthetic to suit the island's frozen wastelands. Pictured below is a small section of the fortress and its new brickwork system.


Please keep in mind that all of the above is still very much work in progress and at this point we’re not sure exactly which things will make it into the next update and which ones might come later, but we wanted to try taking a more open approach with you guys and talking about what we’re working on sooner than we normally would like.

We're going to be trying a different approach to releasing content for Besiege, in the past we've tried to assemble various features into a single update and have a specific focus for that update (Levels for example), but going forward we're going to try releasing individual items when we feel they're ready.

I also want to take this opportunity to thank those of you that participated in the “Favorite Levels” poll that I posted in the last article, we had a really great response and it was interesting to see which levels you all enjoyed the most!

The top five most voted for levels were as follows:
1st. The Duke’s Plea (Zone 16)
2nd. The Duke’s Dear Freighters (Zone 20)
3rd. The Martyr Knights (Zone 38)
4th. The Frozen Path (Zone 35)
5th. Aras' Refuge (Zone 34)
Honorable mentions include; The Queen’s Fodder, Scouts of Tolbrynd, Wynnfrith’s Keep & Argus’ Grounds.

We hope that this has helped wet your appetite a little and we hope to be bringing you these new features very soon.

Cheers,

Von

140 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
Customer reviews Learn More
Recent:
Very Positive (458 reviews)
Overall:
Overwhelmingly Positive (18,431 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
11,004 reviews match the filters above ( Overwhelmingly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...