Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
User reviews:
Recent:
Very Positive (427 reviews) - 90% of the 427 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (17,170 reviews) - 96% of the 17,170 user reviews for this game are positive.
Release Date: Jan 28, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game in its finished form. A rough and cautious estimate would be 1.5 - 2 years from now until version 1.0. We don't want to say any earlier than that!”

How is the full version planned to differ from the Early Access version?

“The full version will contain many more levels, in the form of islands to conquer. These islands will have different aesthetics and will feature objective types not found in the current Alpha, hopefully encouraging different tactics! If all goes to plan, the final game should boast more variety. As well as this, there will be more building pieces to utilise, potentially a level editor, and more expansive creation and sandbox options. The final game will also hopefully be significantly more polished than what it is currently!”

What is the current state of the Early Access version?

“The Early Access version contains 15 levels, comprising the kingdom of Ipsilon. There is a sand-box level to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. There is also a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axels, detachable joints, explosives and much more. You can also save and load machines in any given level.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (17)

July 12

Community & Development Post 12/07/2016

Hello!
Today we’ve got a post to update you on what’s going on in the community and a little bit of information about Besiege’s development progression and coming update.

Since the release of Skin Packs we’ve seen a torrent of packs being uploaded to the workshop, here’s some that caught our eye:
Lego Skin Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=703309217&searchtext=
Industrial Revolution Skin Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=702049002&searchtext=
Steam Punk Skin Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=707879976&searchtext=
These are only a few of the many and varied skin packs that are currently available on the Steam workshop, simply subscribe to the pack you want to use and then apply it in game!

I’m sure many of you may have noticed that the Spiderling Community Forums have been down for the last week or so but they are now pack online and ready to use! http://Forum.spiderlinggames.co.uk/ If you have trouble accessing it then you should try clearing your browser history/cache/cookies!!!
We decided to change the forum software that we were using in order to provide a faster and more pleasant experience for community members! Unfortunately the process of migrating the forum’s data across to the new software took longer, due to some problems we encountered during the process, than we originally intended and we are very sorry for any inconvenience caused! Unfortunately we haven’t had a chance to create a custom style for the forums yet and as such, for the time being, the forum is using a default style which is very different from the previous forum’s look.
Please be aware that all links to the old forum will no longer function correctly and will need to be updated manually. Also, for security reasons we ask that, if you are a forum user, that you change your forum passwords ASAP.
If you encounter any problems with the new forum software then please let me know, either through the forum or via our support email address: support@spiderlinggames.co.uk

Over the weeks since the last update we have been working hard to eliminate many of the bugs that have been slowly piling up as Besiege’s development has unfolded, therefore the next update will be a bug fixing update! Unfortunately we can’t really offer a firm release window for the next update but it’s safe to say that it will be coming soon!

We’d also like to reassure you that the team members working on new levels are not involved with other aspects of development and as a result level production is not hindered by regular update content. Level production is going well and soon we will be bringing you the last few levels of the Tolbrynd island as well as some levels on the new island Valfross. We do apologize for the long delay in releasing new level content and we are aware of how frustrated some of you are at the lack of new levels content being released. We have also brought a new artist on board to help with level production but it has taken quite a while to bring him up to speed with our level design philosophy. Now that we have done this, things are moving along at a much nicer pace!

I’d also like to take this opportunity to tell you that we will be announcing some of the new ‘long term’ features that we have been working on behind the scenes, in the coming weeks, so stay tuned!

Cheers,

Von

81 comments Read more

June 5

Update 14 - V0.30


Hello everyone!


Today is the day that we’re launching version 0.3 of Besiege! We had planned to release it Friday night but unfortunately we ran into some very pesky bugs at the last minute and its taken most of the weekend to resolve them, so we're sorry for the delay!
Version 0.3 includes two new sandbox levels as well as the new skin/model loader for importing custom textures and models into Besiege, alongside some bug fixes for a variety of issues.

The New Sandbox

Since the very beginning of Besiege, the sandbox environment has been the most popular choice for builders, machine fanatics and youtube showcases alike. For these reasons we spent a bit of time examining why people like the sandbox environment and what improvements could be made to expand the player’s experience.



The new sandbox environment is quite a bit bigger than the old one. The above image shows a white square overlayed to represent the size of the old sandbox level. It includes structures and elements from the game you’ve played through thus far and some that you haven’t experienced before! The level was designed with aircraft in mind, so should prove a more interesting testing ground for your flying machines.

In addition to the sandbox level shown above, we have also added another sandbox environment that is quite large but is quite barren in features. Those of you that love to create huge machines, this level should be just the thing for you!


The Skin Loader

The other part of this update is the new ‘Skin Loader’, used for importing custom textures and indeed models to replace the default blocks in Besiege. Downloading and using custom textures/models is as simple as copying files into a folder or subscribing to a pack on the workshop. Once that’s done you will be able to apply your new packs to specific blocks or an entire machine.



Creating your own custom texture & model packs is also a very simple process and we plan to produce a video tutorial showing you how it’s done. But all you really need is to copy an image into a block’s folder and then it can be loaded as a texture, likewise creating a .obj model and putting that into a block’s folder will load the new model! Note that you don’t have to have a model to change a texture and you don’t have to have a texture to change a model.

As part of the ‘Skin Loader’s’ implementation we’ve reorganized the workshop and divided items into two separate types, Machines and Skin Packs. We’ve also created a new sub-section of the modding board on our forum, specifically for the publishing and discussion of Skin Packs.

I've also thrown together a basic guide on how to use and create Skin Packs, which can be viewed here: http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/skin-packs/43678

Alongside the above we have a number of bug fixes which will be listed in the patch notes at the bottom of the post.

We know that many of you are desperate to get your hands on new campaign levels and, as we’ve said in the previous fortnightly post, we are working on them. Unfortunately we can’t say yet when they’ll be ready but we hope that it will be worth the wait!
I’d also like to re-iterate that development is continuing on a number of features we, and you the community, want to see in Besiege before its official release. We’re also aware that some of you fear that Besiege will be one of those early access games that loses its way and never finds a release date, be assured that we have an internal roadmap and release target.

With all that being said, we really hope that you enjoy these new additions to Besiege and we can’t wait to see the creative stuff that you guys come up with!

Cheers,

Von

Changelog V0.3

ADDITIONAL CONTENT

Added New Sandbox Level
Added New Barren Sandbox Level
Added Skin Pack System

IMPROVEMENTS

The Source Cube Block has had a bit of a makeover
Added Steam workshop support for Skin Packs

FIXES

Fixed issues affecting the Drag God Tool
Fixed an issue with Un-doing/Re-doing caused by duplicate guids
Fixed an issue causing the rocket block to put out fire
Steam is now able to push rockets
Pre-extended Pistons should now rotate correctly
Fixed a bug with save files, preventing machine information from being loaded correctly

209 comments Read more
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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (427 reviews)
Overall:
Overwhelmingly Positive (17,170 reviews)
Recently Posted
Ravelord Nito
( 7.0 hrs on record )
Early Access Review
Posted: July 30
Unfortunatly with recent updates there have been terrible freezing problems. The game jumps between 60-0 FPS constantly, with freezes for as long as 15sec. This starts as soon as you play the level and start controlling your machine, NOT while building. I only say with recent updates because the game used to run perfectly.

Things I've noted.

-Machine size is irrelvant, freezes to 0FPS occur even if you just drop in your core block.

-Messing with the settings seems to change nothing, even if they're turned all off.

-Happens more frequently on levels with lots of rain, NPCs, etc.

SPECS
-16gig ram
-Intel i5-4690K, 3.50GHz
-64bit OS WINDOWS 8.1
-GTX 780, latest drivers downloaded.
Helpful? Yes No Funny
Grüse
( 11.2 hrs on record )
Early Access Review
Posted: July 30
development is slow but more solid than starbound
super-fun siege-engine building romp that has near-endless replayability
legitimately a game where 'if you can think it, you can build it' is actually applicable
just look at the workshop for it, stop listening to me.
Helpful? Yes No Funny
DJebel DRoid
( 8.7 hrs on record )
Early Access Review
Posted: July 30
This game is definately good but I feel it may not reach it's potential for most users because of the early access format. I grew bored of it before any updates after the first world were released. If you are looking at this game right now and have to play it now go ahead. If you can wait for a sale do it because there may be more content by that time. Also I do think that the updates are too slow for my liking.
Helpful? Yes No Funny
JerryBerry
( 245.0 hrs on record )
Early Access Review
Posted: July 30
NOCI NOCI N)COIU NIUC NI+N NOICE nice game my nips cant hold it i need multiplayer
Helpful? Yes No Funny
LordOfTheSnails
( 8.7 hrs on record )
Early Access Review
Posted: July 29
killed baby 10/10
Helpful? Yes No Funny
Meggsatron2003
( 6.1 hrs on record )
Early Access Review
Posted: July 29
its awesome buts sometimes it doesnt load the workshop items and the the game doesnt respond pleasre fix this other than that its epic 6/8 will play almost 4evr
Helpful? Yes No Funny
HAPPY ANIME
( 13.5 hrs on record )
Early Access Review
Posted: July 29
I love this game. It is fun, makes you use your brain more than in other games, and its sandbox. This game is great after learning the workings of the game. Some might even enjoy watching their creations get reduced to burning pieces of wood! Or realizin that you have spent the last 5 minutes building a project, then once starting up the level, it instantly breaks to peices! Don't get me wrong this game is great, but I do think more levels are needed and maybe even some new building materials. Though I'm sure the devs are working towards progressing the game when they can, and you know what? I look forward to it, I look forward to watching the game progress! 8/10 game as of now, and I'm sure in the future it will be a full on 10/10 game! Best of luck fellow Besiger! (Is that even the right term?) Well regardless best of luck, and -I just got a hopeful dream, For this game to have mutiplayer sides maybe 1 side builds a defense/ level while the other side attacks? Or even, both sides build fortresses and attack eachother!-back to what I was sayig before, Best of luck to you and Have Fun! Maybe if my multiplayer dream comes true, I might even see you out there!
Helpful? Yes No Funny
Alexandermalone9
( 37.7 hrs on record )
Early Access Review
Posted: July 29
I RECOMMEND IT SO MUCH THAT YOU COULD ADD TERRATECH FOR ITS PRICE TOO AND I WOULD STILL GET IT!!!!
Helpful? Yes No Funny
OoieGooie
( 32.4 hrs on record )
Early Access Review
Posted: July 29
I can't upvote enough. The main reason is the game has made me laugh in such a fun and histerical way due to the crazy freedom of causing chaos with my own crazy vehicles of doom.

There is a learning curve but the game forces you to learn via various puzzles. The sandbox is there for experimentation as well.

If you like puzzles, building vehicles and sandbox to play in I recommend the game highly.

Pros:
Freedom to engineer crazy constructions
The music sets a great, relaxing atmosphere.
Physics are amazing and fun.
Very well designed and thought out levels.

Negative:
The process of building stuff could be improved. Cloning and relocating whole sections would be a huge improvement. As it is its like lego: Build it bit by bit and if you make a mistake, delete it bit by bit. Still, its not a problem unless you're building something on a huge, huge scale.

For:
-- Solving puzzles
-- Building stuff
-- Sandbox freedom
-- Challenge minded
-- Single player

Against:
-- Lazy gamers who need their hand held.
-- Multiplayer gamers
-- Quick to anger or impatiant people

Helpful? Yes No Funny
HERRO #TEAMPYRO
( 22.2 hrs on record )
Early Access Review
Posted: July 29
it is a great game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 27 people (89%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: July 6
"Besiege" Review
Besiege is a fantastic sandbox build it-and-break it game that should be an integral part of everyone's library. As one of my personal picks, I'd easily recommend it to anyone.

Objective
In Besiege, you must create vehicles and weapons to conquer various zones and regions. This includes killing soldiers and sheep, breaking down citadel walls, and crushing obstacles. You have the freedom to add huge weaponized structures, propellers, armor, wheels, and more to absolutely anything you can think of. You can save and load anything from your previous creations or from workshop creations, as long as it fits in a certain size box in order to progress to the next level. Levels are fairly simple, but with the countless ways to build, the most important aspect is not just completing objectives.

Audio, Graphics, and Performance
I would recommend running Besiege on at least a GTX 750Ti or AMD equivalent, as it is very graphics-intensive on the best settings. There are weather and wind effects which are fairly taxing on your system. On a laptop, the game ran pretty hot, but on a GTX 860M it did run well. On Intel Integrated Graphics, expect a range from 5-25 fps. It looks phenomenal, and fire/water have very nice particle effects.

Value
7 bucks for a Early Access game with very regular updates, huge amounts of workshop content, and a very supportive community behind it... wait, 7 bucks? This game is a must buy. Absolute must buy. Despite the name and how it may insinuate some undesirable copycat rpg, it's not. It's Minecraft on steroids, it's Blockstorm on crack. Besiege, although it is in Early Access and has limited story mode content, has a sandbox mode which will undoubtedly provide every user hours of gameplay beyond any form of organized content it can provide. With the aforementioned workshop content, you can install mods, custom vehicles, even community concepts from movies.

AspectRating
Originality10
Graphics10+
Audio10
Value10
Overall10

Final Points on the Game
An absolutely stunning graphics engine, phenomenal sound effects, and a new take on build 'n' smash makes Besiege one of my personal picks.

Be sure to check out any of my other reviews on my profile, and please upvote if this helped you, I hope it did! Thanks for reading!

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
47.9 hrs on record
Early Access Review
Posted: July 8
I do love this game for its physics in vechiles endless possibilitys and robots!

Only problems:

Somehow my skins disapeared i downloaded more and they didnt come to my game

Somehow some of my steam downloads deleted from besige

Other than those its great!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
3 people found this review funny
Recommended
73.8 hrs on record
Early Access Review
Posted: July 9
GG, very fun destroying everything
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
31.1 hrs on record
Early Access Review
Posted: July 9
Love this game but the updates and new levels come so slow and go so fast. I don't want the devs to rush the development of the game but at the same time, they should pick up the pace just a little. 7/10. Very fun to play but gets boring with nothing to do
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
7 people found this review funny
Recommended
14.0 hrs on record
Early Access Review
Posted: July 8
I tried to make something capable of killing sheep. Ended up with a giant flaming swashtika. 10/10 did nazi that coming.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
516.6 hrs on record
Early Access Review
Posted: July 1
This is an amazing game. Thanks to the developers for this game. I can't way to see what this turns into. I love the physics and mechanics of the game. The community is greate and being able to share machines is awesome. The modding community is growing. This game is amazing thanks a lot.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.8 hrs on record
Early Access Review
Posted: July 1
This is a beautiful game that has unlimited potential, and has a huge community that creates everything you can think of. i would recommend it to anyone.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.0 hrs on record
Early Access Review
Posted: July 1
Re-review
(just re-writing a review)
First of all, I have hundreds of hours not on this account, and also I've had the game since 0.04 or 0.05

Overview
(right word? well something like that)
Besiege obviously is an amazing physics building game, but it's more than just that, it's an amazing sandbox for doing and building anything you want, it has just so many possibilities, and I mean you just have so much freedom, especially as opposed to other physics building games and Besiege wannabes(at least to me, it seems the popularity of besiege triggered a lot of physics building games to be made), now for example, the building is so much better and advanced than other physics building games, since others will all be far too simplistic, its like normal wheel, sterring wheel, you place them and the controls are automatically there, and a shame, cause I wanted to use that wheel for *insert other creative use* but whit Besiege you have the key mapper which so many other other lack supprisingly, and the ones that do you just globally change the control for that part, but in Besiege you can map each and every individual placed part however you want, so your wheel that's not for driving doesn't have to use whatever driving controls; another thing is the destruction physics, I'm not saying it's straight up Frostbite engine physics or anything, but it's pretty decent, and again as opposed to other games, in which the parts don't bend or anything under force, and the whole build will be completly stiff and when it breaks, it just awkwardly suddenly snaps under force, while in Besiege the parts will bend a bit then snap in an understandable way. More on the freedom you have, well I can't really pin point what, there's just many small things that add so much more freedom and possibilities and since the building in this game is just amazing, it's just I could go on and on about it, but yet I'm out of words and don't know what to say(though I have never been good at expressing myself or explaining) and another thing about Besiege is the community, the modding community is already amazing, and there's just all the people making these amazing creations, which is nice if you're not good at technical, problem solving and whatnot, when you can get plenty of fun just playing creations others have made, but of course, all the same, I recommend this too to people like me who are good at figuring things out, problem solving etc. and like physics and such.

Pros
  • Amazing building
  • So much freedom/possibilities
  • Pretty nice destruction, especially as opposed to other physics building games
  • Supprisingly nice models/textures and graphics overall
  • Really beautiful game overall, expecially the destruction
  • So amazing that I'm speechless on what else to say

Cons
  • A few bugs in physics, but not near as many as you'd expect from a physics game, especially one in early access
  • Lacks a lot of sounds, but I expect the sound system to be complete by release
  • Not enough bad things for a cons list :P

Summary
(or something like that)
Sorry not gonna do a X/10 or anything like that, but as I've said, recommend to anyone that likes problem solving, figuring things out and whatnot, or anyone that want's to just play around with all those amazing creations out there by the community; the mods and modding community is just plain amazing, and of course I never know what else to say to express myself :P


wow this is my first at least semi-professional or my most professional review I've done(not that I have many reviews)

don't mind any derpy grammar or spelling or anything, I am horrible at anything creative like writing or grammar and whatnot, naturally I guess since im sort of the opposite and am natual at math and science and anything technical and problem solving

(hope I did all that formatting right)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: July 1
A bit low on content at the time of writing, but certainly enjoyable. You basically craft and design your own vehicular structure in an attempt to complete the given objective. The possible creations are nearly endless, so in that regard it does offer a ton of replayability.

Still, I would like to see a bit more content or even a creation tool that allows users to create their own missions and such.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: June 30
Really solid game. Wouldn't add anything else except maybe a multiplayer. You could each be able to make your own creation and then battle it out in an arena or something.
Was this review helpful? Yes No Funny