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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Today we’ve another update for you, Version 0.35, which adds the last 4 campaign levels to The Island of Tolbrynd. The next set of levels to be released will be the first ones of Valfros, a new island, and we hope to be bringing you the first installment of them in the next update!
Some of you keen eyes individuals will have noticed us doing a few hotfix patches to the game since the last update to resolve a number of issues with the game. We decide to push these fixes ASAP instead of holding them back fro the update’s release, which is why there is pretty much no changelog accompanying this post.
We apologize for the massive delay in bringing you more campaign levels but we hope that you enjoy this installment of new levels and we look forward to seeing the crazy machines you build to conquer them!
Added 4 new campaign levels, completing Tolbrynd
Today we’ve got a small hotfix for you that rectifies some issues that have cropped up with version 0.32 since its release. Unfortunately with so many changes made to the game’s code a few bugs managed to slip past through our testing process so we apologize for that!
Thanks to everyone that made the effort to report these issues to us, if you come across any further problems, we always welcome your help in identifying them and reporting them!
Fixed an issue where war machines could collide with bombs
Fixed an issue where the flying block would stay have force when frozen
Fixed a bug where the wooden pole sometimes wouldn’t display when using skin packs
Fixed a bug where machines could collide with wood piles in build mode
Fixed a bug where the firework wouldn’t be ignited by fire
Fixed a bug where 3d key mappings would be displayed when placing blocks
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