Block Legend DX is a retro puzzle JRPG. Travel through different regions as a wide cast of characters, fighting monsters, visiting towns, and completing quests. The DX version introduces improved and additional features and soundtracks!
User reviews:
Overall:
Mixed (69 reviews) - 57% of the 69 user reviews for this game are positive.
Release Date: Feb 24, 2015

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About This Game

Block Legend DX is a retro puzzle JRPG. Travel through different regions as a wide cast of characters, fighting monsters, visiting towns, and completing quests. The DX version introduces improved and additional features and soundtracks!

KEY FEATURES--

• Addicting puzzle tile-breaking gameplay.
• Huge selection of heroes to choose from.
• Tons of monsters to fight.
• Take down powerful bosses.
• Visit multiple regions.
• Over 100 quests to complete.
• Unique adventures every play through.
• Controller and multiple aspect ratio support!
• Brand new Steam Achievements!
• All new modes to explore!
• Brand new music and collection!
• And many other surprises! (it wouldn't be fun if we spoiled EVERYTHING now would it?)

CONTACT DOT WARRIOR GAMES--

• Twitter: @DotWarriorGames
• Facebook: facebook.com/blocklegend
• Web: dotwarriorgames.com
• General: dotwarriorgames@gmail.com

THANK YOU--

From us here at Dot Warrior Games. Thanks for checking us out and we hope you enjoy the game! ありがとうございました!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core2Duo
    • Memory: 1 GB RAM
    • Graphics: Any 3D capable card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core2Duo
    • Memory: 1 GB RAM
    • Graphics: Any 3D capable card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel
    • Memory: 1 GB RAM
    • Graphics: Any 3D capable card
    • Storage: 200 MB available space
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Any 3D capable card
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor: 2.6GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 200 MB available space
Customer reviews
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Overall:
Mixed (69 reviews)
Recently Posted
Gozth
0.1 hrs
Posted: June 25
It crashes a lot, like 100% of the times I played
Helpful? Yes No Funny
HGI
3.0 hrs
Posted: June 23
I really like this puzzle RPG, and I'm not normally a fan of them. It's very relaxing to play, until it turns on you and starts kicking your ♥♥♥.

The only thing that would improve it for me would be a slight speed increase in moves. Other than that, I'm loving it.
Helpful? Yes No Funny
MDuh
5.6 hrs
Posted: January 6
Block Legend DX is an attempt of a game to strategize and plan your moves in an RPG match-3(match-2 actually) fashion. Games like 10,000,000 or You must build a boat but in a tactical and slower pace.

Compared to those 2 games where you need to be fast, In Block Legend DX, you must carefully maintain your board so you have something to use or don't get stuck especially for the final boss. Another difference is this game is also a rouge-like, so when you die, you're going to start a new game. You grind for the star blocks which is the only currency in-game, it is used for everything like:

- Character unlock
- Dungeon/Place unlock
- Starting Item and consumable

What I don't really like is the third one, having to pay for the starting item and consumable. Not only you need to grind for unlocks, it makes the grind slower if you opted to bring a starting item/weapon.

I really like the idea in this game, also the difficulty is ok to me since you actually need to think rather than using your reflexes. You need to actually prioritize stats, and not do a jack of all trades build, but the progression kills it for me. Too grindy and that cost for the starting item/consumable is too much. Finally, the difficulty spikes: Unlike 10,000,000 and YMMB, those 2 games have a nice difficulty spike, but this game, I can't even pass the third boss because once you there, you only have 2 turns to do ♥♥♥♥ while he does 20dmg+ to you.

For the PC port, I don't recommend this game. Meanwhile, I'm currently downloading this on my phone.
Helpful? Yes No Funny
Seneschul
6.1 hrs
Posted: December 10, 2015
Intrigueing little game. TOo one dimensional, or too slow paced. I can't tell which.
Helpful? Yes No Funny
Pedro Q.
0.2 hrs
Posted: November 20, 2015
Cute connect-3 game with RPG elements.
Helpful? Yes No Funny
Hexadigital
5.1 hrs
Posted: November 18, 2015
It's an interesting concept, but poorly executed. You click on matching objects to heal/attack/get gold/get exp, and the game seems to revolve around grinding for "Starblocks" - a pseudo-premium currency that unlocks things in the game.

The soundtrack is just like the gameplay - bland and repetitive.
Helpful? Yes No Funny
R_Kasahara
44.0 hrs
Posted: November 9, 2015
Been playing this on and off for awhile now. It has the potential to be a great little casual puzzle game, but it's not quite there. While the unlockable characters satisfy a decent variety of play styles, it's not worth starting off with set weapons and items most of the time, especially since they can be randomly picked up at shops without having to spend precious star blocks. The difficulty curve is also unforgiving as opposed to challenging, plus the game has been noticeably buggy since launch (and a few of the biggest issues have gone unfixed to this day).

Protip: if you're a Mac user running 10.7.5 or older, avoid this like the plague if you don't want the game to crash on you all. the. time, which is has been doing to me since the most recent patch, all the way back in May. I haven't bothered trying it out on the other, newer computers/OSes I use for gaming; it's probably better on those, but what's the point when the game has other damning issues?

UPDATE (Jan. 29, 2016): Earlier this month, I finally upgraded my laptop to the latest version of Mac OS X available, 10.11.2. Sad to say, the game still crashes, though at least it can now run without taxing my CPU :P
Helpful? Yes No Funny
Birb
4.7 hrs
Posted: August 24, 2015
Fun game! Don't go looking for a story here though. My only real issue is I want that song used in the steam trailer. catchy as hell.
Helpful? Yes No Funny
RobJ81
14.3 hrs
Posted: August 17, 2015
It's an OK match 2 (or more) puzzle/RPG for a few hours. I can't recommend it at this time, even though I've played it a bit.

The concept of a puzzle/rpg sounds great.. but honestly- this is just a luck based matching puzzle game with tiny RPG elements in it.

Difficulty rises way too quick- after 2 levels (sometimes 3 I guess), you will be crushed by bosses in one or two hits. There's literally not much you can do to stop this. You can try to level up your character quicker, but it usually doesn't help much. Most of the items in the game arent great, so they don't help your chances much either.

I also want to point out how the game maker has ignored me several times now. I've asked him to look into a broken achievement (wardrobe), and he's never gotten back to me. I don't even remember when he responded to forum posts either. Seems like he is busy with the next game.. so its very likely this game wont be updated EVER! It's unfortunate how some indy game makers don't even care much... Just put out a game, then move on after a few months.

So for now- get Puzzle Quest or something. This game doesn't cut it.


If changes are made- I will update the review accordingly.
Helpful? Yes No Funny
NoAnalHere
8.4 hrs
Posted: July 30, 2015
Wanna play Block Legend DX?

Graphics:
The graphics are basically in early 16 bit style, It wasn't a problem for me seeing as it looked a little retro

Music:
Repeative but fine backround music

GamePlay:
Within the first 30 mins its entertaining and that's mainly it. Its something of a fun time killer to see how far you can go. I was entertained by this game and I'm not judging it harshly because it does its job on what it was created for. You get a list of characters to choose from. Starting off most locked until you gain some experince or point to unlock each character. Thats the motivation for me to keep playing this game.



Final thoughts: With a free added on mod this game could make a huge improvment. But taking it as is, its great for mindless entertainment. You may get a little bored. Then just jump to a diffrent game!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
32 of 43 people (74%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: February 26, 2015
What is Block Legend DX?

Well, wrong question. The question rather is, what is it not? And the answer here is: "A motivating RPG". And that could be so easy to change...

Block Legend DX is a "match 2" RPG. On your grid of 7x7 squares you click on blocks to remove them, where two or more similar blocks next to each other can only be clicked. Now I am only around half an hour in, but got bored with this.
Around that is some kind of RPG, or rather a fighting and leveling simulation. There is no story that is in any way necessary to enjoy the game. Sure, I don't play Skyrim for the story either, and still would recommend it wholeheartedly, but Block Legend DX has not enough variety here.

The graphics are held in an 8 bit style or early 16 bit style, but clearly distinguishable as retro styled by having several modern elements to them. This can be seen on the screenshots on the store page.
The music is fine, but not memorable.

So let us come to the gameplay itself. With the match 2 gameplay you run your hero or heroine through various levels automatically, use the elements on the 7x7 board to attack enemies, rarely make any choices that go beyond the immediate situation. Yes, it is zen-like in the regard that you live absolutely at the current moment. But this is also where the game fails to deliver: You get not enough rewards to keep you motivated. You collect some stars that you can invest for future runs, but only into items you found on your runs. Also, each time you die your hero is reset to zero. This would not even be an issue if there was any way to prevent your death by grinding or something, but there is not. I would rather call this a match 2 roguelike than an RPG, and that is only if you imagine a Rogue where you progress automatically and have almost no strategy involved.
When you get to a battle, you have a certain amount of turns before your opposing creature deals damage. There is no variety in that damage either, it is on a per creature base. Now that is fine, but I would rather have seen something more RPG like. Maybe not necessarily something even more random like critical hits, but varied enemy behavior. For example there could be an enemy that comes first and runs away but yields high experience if you manage to kill it, just like those blocks in Lufia II. Or maybe some enemy that heals itself completely once per battle at the expense of 2 or 3 of his future attacks. Or, or, or.

Then what could be done to make the game motivating? Well, easy: Let the characters become stronger permanently as you play. When I beat the first level, let me get some weapon or armor I can equip, etc. Just let there be ANY form of progression that makes you feel like "Hey, I played this for 15 minutes, I died, my character is back to the beginning but now I start at least with an additional shield if I pay those 3 stars prior to my run."
Stars are gained very easily, but without much to spend them on after the half hour I played - only a drink that helps me for 2 or 3 rounds - it feels like senseless grinding already.

So what remains in the end is a nice basic concept for a game that has some potential but does not use it. Too bad, Block Legend DX could have been something as enjoyable as 10,000,000. The almost complete lack of persistent progression as well as the partially high difficulty make this game unfortunately one that I can not recommend picking up. Since the fixes are so easy, one can only hope for a patch with a free addon, maybe as a separate game mode even, that gets rid of the complaints I have. If that is implemented, it could be worth even the asking price. Until then, either wait for a cheap sale or for another bundle with it.

-----
[CORRECTION BY A READER: baddog993 5 hours ago Um you do get to keep whatever you buy. It does costs stars but it is their. So if you get a potion you can buy it the next time you play. Its the third screen where it says none 2 times. Click on the item and you can use it.] -----
Was this review helpful? Yes No Funny
25 of 38 people (66%) found this review helpful
2 people found this review funny
Recommended
6.0 hrs on record
Posted: February 24, 2015
A good puzzle RPG that is off the wall, but has a lot of mechanics that you have to think about, despite being able to match only two tiles. The strength coming from those tiles is important, as is managing your field of play, due to the field carrying over to the next battle and for experience gain. Do I go for experience gain when those same tiles become attack tiles in the next fight? There's a lot of strategy under the hood here, and will a bunch of unlockables and different enemies, the sameness of the puzzle mechanics is able to hold up over a period of time. Reasonable fun, even if it's got a mobile counterpart. You may want to look if the mobile counterpart is worth your time, but this apparently has got improvements over the mobile version including boss rush/battle modes, and I can't argue that. It's a good puzzle game.

https://www.youtube.com/watch?v=mN-3UEoBtfA
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29 of 47 people (62%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: February 25, 2015
I wanted to like it. Didn't work.

There's barely any strategy involved beyond "Oh gee, better click some hearts/shields now".
Only having to match 2 and not swapping/pushing but merely destroying them doesn't help.

The RPG aspect is there on the surface, kinda. You level up and some other numbers increase. Nothing you'd actually
notice when playing. From what I can see, you don't get anything else when leveling up apart from your stats increasing.

Apparently, no story to tie this together. Pick a character, pick a location, go click around in this big square for half an hour or until you finally get bored. Nothing more to it, really. The most exiting thing is getting to to the shop, too bad he only sells buffs that really don't alter your play-style or stats beyond 1-5 rounds of play. (And even then, they barely do.)

And in the end, it's still a mobile game where you have to unlock stuff by getting premium currency, only that you now can't buy the premium currency. (Haven't played the mobile version, I'm just imagining that's how this worked before it came to steam.)

Meh/10
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Not Recommended
4.2 hrs on record
Posted: March 8, 2015
I want to say that I love puzzle games. From Tetris to Adventure of Lolo to Talos Principle to Tetris Attack to Yoshi's Cookies to Puzzle Quest to Monkey Island. I love puzzle games from PC to console to mobile platforms. I've played more than I can count.

Now, I own this game on both Windows Phone and Steam so don't let my play time fool you. Also, the Windows Phone version has beem broken for months with no update in site.

With all that out of the way, I can say that this game is just not fun. There are two elements to this game and I will cover them in the following two paragraphs. Those elements are "RPG" and "puzzle". Frankly, neither work and I will explain why.

The RPG elements are bare bones and might as well not exist. Im not just talking about the experience and leveling system either. I'm talk about the entire "RPG" experience that's presented here. The story is non-existent.. literally. There is no dialog or NPC interaction besides stores. No, you can't buy weapons or armor or accessories either. You fight monsters in random battles but there is no depth to the monsters. There's no elemental element or monsters that are weak against such and such. Nothing. In fact, you will almost never even take your eyes off of the puzzle field to look at the monster. You CAN level up and when you do so, you get one point you can put towards your stats and that's really the only RPG element you will experience to any meaningful degree in this game.

The actual puzzle game is another barebones mediocre experience. I thought about writing a huge paragraph here detailing why the puzzle aspect of this game doesn't work and I really thought about comparing this game to some of the greats like Tetris Attack or Puzzle Quest but then I realized I can sum up the entire puzzle experience. All you do in this game is click blocks. You don't get to manipulate the board like in Puzzle Quest or Tetris Attack and you don't need to plan your moves and think ahead like in Tetris, Puyo Puyo, or Super Puzzle Fighter. Do you see two of the same blocks next to eachother? Click them. What next? Hope the blocks that spawn in, spawn in your favor. That's it. It's a surprisingly empty experience. Fighting monsters means clicking sword blocks or magic blocks as they appear and fighting bosses means clicking any blocks as fast as possible. You'll generally lose on boss fights because you take more damage faster than the right blocks can spawn in.

It's a hollow and utterly pointless experience. No aspect of this game feels competent enough to keep your attention. I really really REALLY wanted to enjoy this game. This game should have been made by looking through the DECADES of puzzle games we have and influences should have been taken from a dozen games. The reality is that what we have here is a game that feels like a mobile game that came from 2004; like something you would have played on your Razer phone.

I'm sorry for my harsh review but I really wanted this game to be good.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
18.6 hrs on record
Posted: February 27, 2015
Thoroughly enjoying this puzzle combat game. The bosses get ridiculously tough after about the 2nd or 3rd one in a single playthrough but I'm more than okay with that, I'd rather be challenged than it be a cakewalk. The music is totally on point with its retro 8-bit flavor and lots of characters to unlock each with their own perks and quests to aim for to help and unlock the goodies a lot quicker give this game plenty of replay value and different ways to play since each character has their own skills and stats. If you like puzzle combat games like 10,000,000 then for this price I say go for it.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: May 7, 2015
A fun retro rogue-like puzzle/RPG hybrid.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: February 25, 2015
I played like one game of it which lasted about half an hour and don't really feel like starting it up again.

It doesn't really play that bad or horrible or anything it's just really unengaging. If you get it cheap somewhere try it I guess but don't expect something that will last you longer than a few hours.
Was this review helpful? Yes No Funny
15 of 26 people (58%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: February 25, 2015
This got pretty boring after about 30 mins, and every 30 seconds or so your whole screen just has text all over it declaring what you know you've just done. Can't really recommend it, all the "enemies" have different names but you just "fight" them the same way via matching blocks, like you also do the whole time without an enemy there.
On a plus I did enjoy the general look of the art and pixel graphics.
(Anything after .5 hrs of play for me is getting the card drops)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
7.0 hrs on record
Posted: February 27, 2015
A fun, casual game. I wish things were explained with a short tutorial instead of having to read the help, or at least explain that a bunch of information can be found by clicking the question mark in-game, but it didn't take that long to figure out, and was quite enjoyable once I got the hang of it. However, if you haven't played 10,000,000, I would recommend that over Block Legend. Partly because I prefer the Bejeweled-style gameplay to the Candy Crush one that this uses, but mostly because I found the persistent improvements to be more satisfying than unlocking new characters and levels. But if you have played 10,000,000 or have the opposite preferences, Block Legend DX will supply $5 of amusement to most casual gamers.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: January 6
Block Legend DX is an attempt of a game to strategize and plan your moves in an RPG match-3(match-2 actually) fashion. Games like 10,000,000 or You must build a boat but in a tactical and slower pace.

Compared to those 2 games where you need to be fast, In Block Legend DX, you must carefully maintain your board so you have something to use or don't get stuck especially for the final boss. Another difference is this game is also a rouge-like, so when you die, you're going to start a new game. You grind for the star blocks which is the only currency in-game, it is used for everything like:

- Character unlock
- Dungeon/Place unlock
- Starting Item and consumable

What I don't really like is the third one, having to pay for the starting item and consumable. Not only you need to grind for unlocks, it makes the grind slower if you opted to bring a starting item/weapon.

I really like the idea in this game, also the difficulty is ok to me since you actually need to think rather than using your reflexes. You need to actually prioritize stats, and not do a jack of all trades build, but the progression kills it for me. Too grindy and that cost for the starting item/consumable is too much. Finally, the difficulty spikes: Unlike 10,000,000 and YMMB, those 2 games have a nice difficulty spike, but this game, I can't even pass the third boss because once you there, you only have 2 turns to do ♥♥♥♥ while he does 20dmg+ to you.

For the PC port, I don't recommend this game. Meanwhile, I'm currently downloading this on my phone.
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