Escape the asteroid mining prison, while being forced to mine in a space mech suit. Explore an procedurally generated open world with fully destructible environments governed by Newtonian physics in this psychological space flight sim, survival horror game. Join the Community and help shape Episode one.
User reviews:
Overall:
Mixed (26 reviews) - 57% of the 26 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to hear from you, for feedback on gameplay and storytelling. NDi is an independent game studio and we need your honest opinions & suggestions. We care about the Community and we want to make sure we build, what the community wants. Feedback, testing and iterative design are essential in game development; you can count on us to listen and utilize feedback generated by the Community and include them in our road map.

BONUS Purchase Early Access for Episode 1 and include a Free future Key to continue in Episode 2

We believe we’ve created something really special here, and we want your input to take ARM Planetary Prospectors to the next level. As we continue to improve and support ARMPP into the future and beyond.

Approximately how long will this game be in Early Access?
The full version of ARM Planetary Prospectors is expected to be released in Fall 2016, on PC and MacOS. Then later on other platforms such as PS4 and Xbox One.

How is the full version planned to differ from the Early Access version?
The full version will build on the core features that already make the Early Access version enjoyable, but we’re dedicated to adding and improving new ones with every update. Feedback from Early Access players will undoubtedly bring in suggestions that we can use to make the full version more robust and packed with improved content. We’re currently working on clever ways to play in Free-For-All mode while building out amazing storylines, all while developing a unique type of multiplayer. The current graphics and gameplay are not final, and will be subject to change.

What is the current state of the Early Access version?
The core gameplay is there, although the player is imprisoned aboard a Mining Barge, and has to mine and craft a way to freedom. Players can also currently pilot Mining Repair Rescue Mechs in a realistic space-mining simulator that is focused on fun, and not just click and mine. Space mining is very dangerous and risky job, there are many things that can go wrong and hidden dangers lurking in the unknown.

Will the game be priced differently during and after Early Access?
Yes. ARM Planetary Prospectors is currently discounted for Early Access, as we are adding more content bi-weekly. We want to encourage and reward our early adapters and contributors with digital and physical rewards.

How are you planning on involving the Community in your development process?
Community support will be the backbone to the success of ARM Planetary Prospectors We want to hear your thoughts on the game so we can make improvements during Early Access while we still have time to significantly improve the game.

We’ve integrated an idea and bug report tool into the game, which allows us to track the amount of contributions any community member makes. We want to thank our contributors with well-deserved rewards!

The community is encouraged to connect with us via our website and social media as well, if they’d like to learn more about NDi, the game itself, and keep informed about our updates:

Website: https://www.PlanetaryProspectors.com/
Twitter: https://twitter.com/NefDimensions
Facebook: https://www.facebook.com/NefariousDimensions/

Like us on Facebook, and Follow us on Twitter, we will be giving reward points, for the Community sharing on social media. The more success we have, the better we can make the final version.

Approximately how long will this game be in Early Access?

“The plan currently is that the game will be in early access from 10 to 12 months. Then Release the full game, then begin releasing the following episodes. Although we plan to keep it in early access until it's polished and ready to ship.

We are also planing a Kickstarter for the iOS/Android cross platform Companion game that will have Cross Platform Multiplayer with ARM Planetary Prospectors”

How is the full version planned to differ from the Early Access version?

“The final release of "Episode One" will include a procedurally generated "near infinite" open world multiverse, destructible environments, simulated Newtonian physics, component system damage and much more. Players will "Choose their own Adventure" as they find ways to break free from the Mining Barge. They will meet enemies and friends along the way, as they come together to prevent the two galaxies Milky Way and Andromeda from colliding.

After the final version we will work to bring a Multiplayer experience, where friends can join in and help collect minerals. Later on, once mass amounts of minerals are collected, we will add a module that will allow player to design, craft and construct there own mining colonies, refineries and setup defensive fortifications. Explore, Prospect, Mine and Survive against rival mining corporations, pirates, bounty hunters and atrocious aliens.”

What is the current state of the Early Access version?

“The game is currently in Alpha PvA (Asteroids) form with additional episodes, new tools, new mechs/spacecraft, more branching stories and additional planets to be added over time.


The graphics and content are not final and subject to change


Xterminators AI Security bots
Merchant Ships to trade and upgrade the mech and tools
Friend MRRM mining AI (give orders, they will listen...if they like you)
Dialog System and Quests
Fully Destructible and Procedural generated Asteroids
Component Damage (Damage certain parts will have gameplay effects)
Simulated Newtonian Physics (Experience what its like to pilot a Mining Mech in zero gravity)
Upgrade system (Spend credits to further improve and upgrade the Mech)
Defensive Turrets
Meteor Storms
Inventory system with NPCs that can craft tools and items
Oculus Rift VR supported
HOTAS and gamepad supported”

Will the game be priced differently during and after Early Access?

“The price may go up after Early Access, as the community helps steer the final design and destination of ARM PP. The exact pricing has not been decided at this time.

Xbox One and PS4 prices may also be different

How are you planning on involving the Community in your development process?

“We will discuss content and features with the Early Access community and see where they can help us make changes or implement their ideas. We are not a secretive gaming company, we want to be open and transparent with the community and have them involved with our development process. After all we are making this game for the Community and not just for ourselves.”
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Buy Planetary Prospectors: A.R.M. (Asteroid Resource Mining) EARLY ACCESS

 

Recent updates View all (30)

November 12

Next Major update AI improved HTC Vive support, bug fixes and more!

Hello community, in our next update we will have a newly improved mining barge, HTC Vive Support, improved spaced pirates that will hunt the player down for minerals and items.

The newly improved merchant trader that will craft and trade rare items, depending on the minerals the player collects.

There are still many features, and styles, storyline that we are working with the community to build the most enjoyable experience.


We will support HTC Vive in the next update, allowing the use of the HMD, however not fully supported with room tracking or controls. Current recommended controls are mouse/keyboard and Xbox Controller, or HOTAS.

Our apologies as we don't have someone working with the community full-time, and we are looking for a community manager. If you know someone interested, message us.

We have started talking with some new investors while preparing our Early Access demo to show to Publishers.

Remember early adopters who have this game already, and before we launch ARM EP1 Final will also receive a complimentary Steam key for EP2.

We will continue to support ARM for years to come, Thanks for your support.

If any problems or concerns, please let us know and we will try to fix it for the next update, if not it might take some time longer. Thanks for your patience, and if you feel like our game is fun and has potential, it would be appreciated to change your review to an honest and positive review, so our sales are not affected so much, and that we can continue to put more support into ARM.


Thanks ARM community

NDi DEV Crew

1 comments Read more

September 6

UPDATE after ordeal systems Back ONLINE

Hi Community,

It may seem like our ship may have malfunctioned and was blown out of the air, but we have regain control and adjusting coarse set to finalize for Episode one. We had some issues where our developer server was hacked and we nearly lost everything. Luckily we were with a bit of work, we were able to bring back ARM in its new form that has it inside a Prison Mining Barge. We are going with a much darker tone, and giving a miners perspective, that's duty is search and scavenge for minerals while avoiding detection of pirates and other entities. Risk wandering further into the belt for greater rewards, and risk being captured....just a few of the many changes major and subtle that continue to change over time, and with the feedback and input from the community. If you don't like something, make a report and we will fix it. Make a suggestion, and we will do our best to make it happen. We want our community to help shape the game, you want play. Plus we will also be awarding community members for participation and skills contributed.





Players with better video cards can generate larger and denser asteroids, while slower video cards are optimized to only generate a few smaller ones. Like mining in real life, having better tools makes the job easier. This is a feature we continue to develop to provide more and larger sized asteroids and eventually fully destructible planet size asteroids, with atmosphere and some type of civilization. Of coarse this all takes time, and feedback from the community, we much rather take our time and craft a masterpiece.



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About This Game



Reminder we are in Early ACCESS and our graphics and gameplay are subject to change. We reward our community for making suggestions and finding bugs. We are an indie team that will keep ARM in Early Access until it is ready to LAUNCH! Come join the community and make a difference. Also if you are having difficulty with the game, please reach out to us first before putting negative comments. We want to work with you and make ARM a memorable and amazing game that players will appreciate for generations to come.


+Procedural Generated near infinite Open world Multiverse centered around Non-linear story lines
+Fully Destructible Environments, mine asteroids and collect minerals to trade
+Trade with merchant ships, while avoiding hostile raiders and rival mining corporations
+Find tools and craft them in order to escape the prison
+Simulated Newtonian Physics based on hard science
+Component and Systems damage, oxygen, water, fuel are only some of the systems for survival
+Episodic content including rescue, repair, racing and archeological missions
+Psychological Survival Horror mixed with Quest and RPG elements
+VR Oculus Rift and HOTAS/Gamepad Support (Vive HMD support coming soon)
+Community driven receives points and rewards for finding bugs and coming up with new ideas


Can you be clever and find a way to escape the prison of being a slave space miner? Then build a mining fleet and become the wealthiest mining mofo in the Universe?

Episode One EARLY ACCESS (ND crew vows to continue to support Planetary Prospectors for years to come)

Bonus Future Steam Early Access for ARM:Planetary Prospectors Episode II

You have to wonder, “Am I free to be a slave, or is the AI messing with my mind?” There’s only one way to find out. Hatch an escape plan while you mine for the Company. Pound lasers into asteroids long enough, you might find an alien artifact and never work again. That is, if the pirates and corporate raiders don’t get there first. Their lasers are bigger, no offense, but you can upgrade, craft tools, and raid other mining camps for supplies. You do what you need to survive. Unless the AI controls you. Then all bets are off.


Your life in the 99% isn’t easy, not like the old days when there was enough for everyone. A debt slave to the Megamine Corporation, you scrape asteroids in the hope that one day you’ll find your little piece of the pie, just enough to peel off your bondage license and buy a ticket back to Euloo New Earth II.... If you don’t die first.

‘Cause dying is easy. Plenty of Luckless out here, poor bastards done in by ruptured oxygen lines, damaged comms, or off-kilter nav kits, the standard end-of-the-line equipment your credit chit can afford. That’s not counting the gas itself, which you extract night after night for propellant and Megamine profits. Sometimes, it propels you, deep into the everlasting darkness.

Nights are all the same. Wake up in a cage somewhere outside Koops Asteroid Belt, take orders from an evil machine, pound rocks all day will lasers and, if you’re lucky, slide some home brewed Hava past the collar to unwind.

It’s a lonely line of work, your friends being not so trustworthy, but there’s always the odd pirate ship to keep you company and spice up your day, even if it is your last. Megamine isn’t the only big player out here, and the gas isn’t the only treasure.

Ever since Deepworld scientists confirmed the existence of microbial life somewhere in the vicinity of Eeloa, your stomping ground has gotten a whole lot more crowded. Aliens are in vogue, and finding the first signs of intelligent life have brought out the crazies. Yeah, even crazier than you.

Just yesterday, the crew next door went off the reservation when their Debris Field Scanning Analyst (DFSA) identified a very strange anomaly coming from an oddly shaped asteroid. Could have been a wild goose chase, ‘cept they didn’t come back.

Wake up! Megamine just tasked you with finding them. Your orders are to fly into the asteroid tunnels and see what happened.

Just another one of those crazy dreams, this time without the night tremors...Well I better get out of bed, before that Xterminator comes for inspection. I really rather dream of breaking out of this prison, and find my family, that I only have a photo of ...that is...if they are still alive.

Try not to be a Luckless.

Daily Journal -Mining Cycle 632
Dr. Whoknows
Slave Tag #3-259-00-9201

M

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core Duo 2.20 GHz or equalivant
    • Memory: 4 GB RAM
    • Graphics: 2 GB video card Dedicated DX 11 Compatible GPU
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: generic
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7 3.60 GHz or equalivant
    • Memory: 8 GB RAM
    • Graphics: 4 GB video card Dedicated DX 11 Compatible GPU
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: generic
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (26 reviews)
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