Deadly Profits takes the rogue genre and steps into the 3d world of dungeon crawling while immersing the player into first person perspective game play. Blast your enemies with magic, pets, and traps in a completely randomly generated environment. Obtain over 150 different items.
User reviews:
Recent:
Mixed (35 reviews) - 51% of the 35 user reviews in the last 30 days are positive.
Overall:
Mostly Negative (622 reviews) - 36% of the 622 user reviews for this game are positive.
Release Date: May 29, 2015

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About This Game

Deadly Profits takes the rogue genre and steps it into the 3d world. You take on the role of a badass wizard and embark on your journey to conquer and explore randomly generated 3d dungeons! Tons of spells and equipment to be found and unlocked bringing a ton of depth and game play as you level your wizard to godlike levels! Can't find that elusive piece of equipment, fear not deadly profits has over 150 items waiting to be crafted from materials you collect on your adventure or purchase them from the shop with gold collected on your adventure. Don't crawl through a dungeon, rampage through! We've turned dungeons into battlefields!

Features:

Over 50+ different npc and bosses to battle including:

  • Kobolds
  • Orcs
  • Cyclops
  • Dragons
  • Wyverns
  • Demons
  • Vampires
  • Werewolves
  • Ogres
  • Krakens
  • Basilisks
  • Manticores
  • And Tons More!

Crafting:

  • 30 Different materials to craft with
  • 11 different equipment types
  • 120+ Items that can be crafted
  • Easy to use interface

A variety of different spells including:


  • Acid Blasts, Fireballs, Devil Hands, Flaming Phoenix's, Ice Spikes
  • Multiple trap types to vaporize your enemies
  • Multiple stuns to give you that needed distance between you and your enemies
  • Multiple pets to help clear the hordes as you rampage through dungeons
  • Shields to help mitigate damage
  • And More!

Randomly Generated Dungeons Encounters In A 3d Environment


  • Over 60+ different dungeon styles
  • Random Layout generation for all dungeons so no two are the same!
  • Randomly generated spawns and treasures, be excited each dungeon run!
  • And Tons More!

A focus on the little things that make big differences in game play!


  • 30+ Different music and ambient tracks!
  • 800+ different sound effects!
  • Ambient dungeon critter sounds for a realistic feel as you crawl into the depths!
  • Tons of variety is the main goal!


This is a permadeath rogue-like, your character is saved constantly so you can quit and resume. However, if you die you will have to start with a fresh character.

System Requirements

    Minimum:
    • OS: Windows 7 32-bit, Windows 8.1 32-bit
    • Processor: Intel core2 Duo 2.4Ghz
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 460GTX / AMD Radeon HD5850
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Directx compatible
    Recommended:
    • OS: Windows 7 64-bit, Windows 8.1 64-bit
    • Processor: Intel i5 2500, i7 2600, 2700 or better
    • Memory: 4 GB RAM
    • Graphics: GTX 670 or greater
    • DirectX: Version 11
    • Storage: 6 MB available space
    • Sound Card: Directx compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (35 reviews)
Overall:
Mostly Negative (622 reviews)
Recently Posted
MilKeyStorm
( 17.3 hrs on record )
Posted: June 25
Product received for free
Good Game
Helpful? Yes No Funny
versxed
( 4.8 hrs on record )
Posted: June 25
Product received for free
ehhhhhhhhhhhhhhh for free tho but eh
Helpful? Yes No Funny
oldevildeux
( 4.3 hrs on record )
Posted: June 23
Ainda sem entender como pegaram uma idéia boa e executaram mal
Helpful? Yes No Funny
Gimar[FR]
( 0.2 hrs on record )
Posted: June 21
It's the worst game I've ever played. It basically is ugly, repetitive and cringy.
But, for its price, I bought it while drunk to play it with friends and see how far we could go.

Don't buy it to have fun. Buy it for the fun of owning such a ♥♥♥♥♥♥ game ^^
Helpful? Yes No Funny
I Hate The Green Dinosaur
( 0.8 hrs on record )
Posted: June 19
My friend bought this game.












They found his body a few days later.
Helpful? Yes No Funny
TTcux CAHEK Vampir
( 10.0 hrs on record )
Posted: June 19
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friskyplatypus
( 2.8 hrs on record )
Posted: June 17
Do not pay for any digital homicide games. I bought their bundle and then realized that as soon as any of their games are greenlit they give them away for free. I paid $1.49 for 18 games and it was a huge rip off.
Helpful? Yes No Funny
Songanku
( 0.4 hrs on record )
Posted: June 16
the ♥♥♥♥ from the harpies are the best in the game -.- 0/10
Helpful? Yes No Funny
латина с попой
( 0.5 hrs on record )
Posted: June 5
I really like Deadly Profits, why? Because when i use to play the " FATE " series i always did imagine how it would be first person view. A Good game i really enjoyed it. Deadly Profits is somthing new out of the box and i give props to the Devs, Highly Recommended! (>^_^)> <3
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
40 of 66 people (61%) found this review helpful
55 people found this review funny
Not Recommended
10.0 hrs on record
Posted: June 19
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Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
899 of 940 people (96%) found this review helpful
67 people found this review funny
Not Recommended
0.6 hrs on record
Posted: June 23, 2015
After trying to give the developers a chance, after trying to see the beauty in the most underrated and flamed developers that are only known on steam, after trying to be friend with them and even support their game with positive thread on forum saying it deserves more attention and less hate than it already have, despite all their horrible reputation, infamousness, bad critique, I've only learned that they are still just hideous, selfish, careless and spoiled ♥♥♥♥♥♥♥s they always were that will ban you from discussion board if you ask to fix the certain game issues; probably lying a lot too as they tried to convince me that Jim Sterling blamed them for things that "they didn't do", as they said... Don't even bother buying this, this game is unstable as hell, and will probably crash before the game even start.

A well deserved dislike.
Was this review helpful? Yes No Funny
405 of 420 people (96%) found this review helpful
17 people found this review funny
Not Recommended
0.4 hrs on record
Posted: May 30, 2015
I had this on my wishlist for a while- I fell in love as soon as I read "FPS Roguelike". I'm a sucker for roguelikes (look at my library!) and action-RPGs, and while there were tons of negative reviews, I thought it could still be a gem for me.

I was wrong.

The core principle is really, really awesome- you're a mage (at least, you're casting spells at stuff) digging into dungeons and looting them, while killing all sorts of stuff. The loot hunt and action (along with the challenge of permadeath) is what keeps me playing roguelikes, roguelites, etc. I was hoping for a game with all the ridiculous roguelike fun of, say, netHack or ADOM or Crawl or all the other games I used to love- but injected with the adrenaline you get from games like Doom or Call of Duty or even a tough battle in Skyrim. I know it was greedy of me but I wanted my damn cake and I wanted to eat it too.

The problem is, in just the short amount of time I've played it, this is bar-none the shallowest roguelike I have ever played, and I have played a lot (and to be "shallow" is perhaps the most damning verdict for a roguelike!). While I'm a big fan of accessible games and being able to delve through a dungeon in twenty minutes without six hours of tutorials, there's just no depth here.

To start, the game just throws you into things with a VERY minimalist "tutorial", which is quite literally just the keymapping. You can do campaign dungeons or random dungeons, as well as access your stash and check out the shopkeeper. These options seem really cool, I like the idea of "fixed" dungeons alongside more random ones for a bigger challenge. The stash seems to be a way to organize the loot you acquire in each dungeon run, which pretty much consists of "crafting reagent A" and "crafting reagent B" in a million combinations to make different items. Crafting is cool. I like making my own items. Moving from the stash to the shopkeeper, we see he sells a bunch of items that come "pre-made" (as opposed to you having to craft them) that you can purchase for gold instead of crafting them. There are various tiers you can purchase, ranging from cheap (250 gold, I amassed slightly more than that in a single level) to expensive (3000 gold). I like this because sometimes RNGesus just doesn't love you and your crafting materials will be just right as to make it so you simply can't make any gear for yourself. The cheap gear gives you paltry 10-ish stat boosts to a few stats (which at level one is still a lot), while the 3000 gold gear will boost all 5 stats by a pretty hefty (30-ish) amount.

The problem is that all the game stats are meaningless- except Intelligence, I know that Intelligence increases spell damage (after figuring out how to even check out your spells, that took me about fifteen minutes of gameplay). I can assume some stats, but it's really anyone's guess as to what they ACTUALLY do. And every item seems to be basically the same- some numbers go up but things still die in one hit, and you still die in five hits or so from "vanilla" enemies (note: I never actually died, I just got hit a few times so I'm kind of extrapolating that). Because nothing is really explained and the game is so absurdly shallow, there's no joy in making your character better. Your character levels as you kill enemies, but I have no idea what it does in terms of actually increasing your survivability or damage output or anything. Your spells level as you kill enemies with them, but I didn't know what THAT did either until I stumbled upon the page that shows you your spell damage (protip: spells increase in damage by 0.01% per level). There seems to be a healthy number of spells, so maybe they get interesting, but your starting spells are "red", "blue", and "web-ball-thing that stops an enemy's animation for a second". You also have your portal home you can use at any time which is handy in case you think you're going to die (but that will never happen so don't worry). I used the web once. I used the blue a few times. I used the red mostly because I like red more than blue. So that was how I chose how to develop my character.

Luckily it doesn't seem to matter, as enemy AI is so abominable that they might as well be toddlers with blindfolds on. Enemies can stare you right in the face but not move towards you until you "trigger" their AI, which seems to consist of "RUN AT THAT GUY AND HIT HIM". Many enemies I've killed before even triggering this basic AI pattern; some simple patrol AI would really help alleviate this, but enemies just seem to stand there until it's patently obvious you're trying to kill them. I haven't experienced the weird pathing glitches others have had, but I'm not terribly surprised- it seems like they just want to beeline it to you to kill you (or maybe every monster is simply suicidal? That might actually make more sense). The other issue with enemies is that they all seem to be exactly the same with different names- goblins, giant beetles, wolf-things, some other things I can't spell, cave trolls, whatever- they all just die.

Another big, glaring problem is the interface. For one, there have been multiple times where text has gone off-screen (into oblivion, rendering whatever it was totally unreadable- very apparent in the shop right from the start), or has been chopped off by some other UI element (like the keymaps at the start screen overlapping my character stat page, making a chunk of that completely unreadable, also obvious from the get-go). Things like this are pretty shameful to me as they're so immediately apparent, and they are a HUGE turn-off to a gamer. More UI problems: no stat descriptions, as I detailed before. I have no clue what anything does or means, or how I should gear my character besides "more is better". I have no idea how to customize my character's spells, despite knowing there are multiple and even knowing where they are (I'd imagine this is more than many other players, to be honest, given the clunkiness of the UI). I don't know what leveling up does. I don't know how to actually select my campaign dungeon (it appears to automatically select it for me and I seem unable to re-do the Level 1 campaign dungeon). There's no loot all button, there's no stacking items (since everything is made from some different combination of however-many crafting reagents, you're going to see a lot of duplicate materials). The game does not pause when entering the menu. There is an annoying lag when opening your menu. There is no indicator of what you can and can not interact with or loot (I eventually figured out that enemies that "glowed" gold had loot you could take). It appears no environmental objects can be looted (that is, I haven't found any chests or barrels or other lootable/destructible objects). The biggest complaint, though, is just that NOTHING HAS A DESCRIPTION. Stats have no description. Spells have no description (having "An apprentice level spell" is not a ♥♥♥♥ing description, come on). Enemies have no description

Like many other players, I really wanted to like this. I was hoping for a game that would be a challenge, that would help bring FPS elements into roguelikes, or even just be a more traditional roguelike with a more "action"-y feel (as compared to, say, Legend of Grimrock's weird turn-slash-time-based combat). I wanted to be able to utilize three dimensions to more tactically engage foes. I wanted a stealth system, or at least enemy detection cones/radii. I wanted environment manipulation, traps, interesting skills, difficult enemies, strategic combat, interesting loot, meaningful game systems.

I spent more time on this review than I did playing. Why? I wanted a game and I didn't get one. Even for a dollar, just skip it. Developers shouldn't be allowed to release stuff like this.
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513 of 556 people (92%) found this review helpful
22 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: February 26, 2015
Update - 3/9/15
  • I didn't make it past loading into a new dungeon.
  • 3 mobs came at me when I opened the first door.
  • I had a message that I did not have the reagents to use my spells.
  • The mobs couldn't kill me though, so I just stood there while they tried to kill me since I couldn't fight back.
  • I couldn't even make it back to the main menu, I only had the option to 'quit' which exited the game.

All of these other reviews seem pretty far away from what I played. You could only 'play' this game for 40 hours if you left it idle in the background to log those hours for a 'review'. People can hide under the guise of 'Early Access', but there just isn't a core system or mechanics to build off of here.

Then outside of the game lacking any general direction, there is just too much baggage attached to the developer. I had no clue all of this was going to go down when I stupidly bought this game and made my first review. It would take a heck of a lot of work for them to dig themselves out of this persona they built for themselves, but who wants to stick around for it when there is so much else going on in the gaming world.

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***I'll update my review after some basic patches are deployed. I don't have time to moderate a review everytime someone posts a link to your past, and I can't update my review if you lock it due to links. Just take a deep breath and work on your game.***


Initial Review:
I went in blind, and came out a sucker. I'm all about a jenky indie game that could use some help, but this is one isn't even ready for an early access release. Overpriced is an understatement.

My first 5 minutes of game play:
  • The dragon on the opening screen is facing away from you and his wings clip through the title... amazing.
  • The UI is ready to melt your eyeballs. They picked all the wrong colors and crammed text into all of the wrong places.
  • Loads of loot to open but absolutely no indication of why I would care to do it.
  • Lots of static models are floating and not touching the floor.
  • Enemies can just walk through walls, stairs and doors. I had them clip into the stairs and kill me, couldn't fire back. This isn't like a one-off thing either, this happens all the time.
  • The UI strikes again. Clicking on anything in the UI will cause you to fire.
  • Absolutely 0 introduction to the mechanics or idea of the game. Where is my mana and how do I replenish it? Why do I want gold? Why are there a billion things to loot and what do they do?
  • I leveled a skill up! What do I need to do about that and where?

So basically there is just a lot of confusion and zero excitement. I can play through a buggy game, but there is just this general lack of vision and core gameplay at the moment. I wasn't hip to the developer’s history before I jumped in, so I guess I was asking for it. I might load it up again if the UI gets any sort of love, enemies don't walk through walls and some basic gameplay tool tips are added.


0/10 - Feels like an unfinished cash grab.
Was this review helpful? Yes No Funny
345 of 367 people (94%) found this review helpful
20 people found this review funny
Not Recommended
1.2 hrs on record
Posted: June 20, 2015
Get a copy of Ziggurat instead, since it is vastly superior in every way imaginable.

Deadly Profits hurts my head.
Was this review helpful? Yes No Funny
198 of 206 people (96%) found this review helpful
15 people found this review funny
Not Recommended
4.4 hrs on record
Posted: August 17, 2015
This would appear to be the result of someoen giving up on making a game 30% of the way through and then just selling it as is.

All the enemies just run strait at you and most of them die in one hit from your 3 spells that are all the same. There doesnt appear to be any health bar or damage indicator but if you let the enemies lazily swing at the air infront of you enough times the game just goes back to the main menu. There may be more depth to enemies and spells later on in the game but I just couldn't force myself to find out.

Also the jump function doesnt work unless you are standing still.
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271 of 310 people (87%) found this review helpful
149 people found this review funny
Not Recommended
1.7 hrs on record
Posted: November 22, 2015
I am a game design student at university. Our professor had us review this because it "does everything I've told you guys never to do". Probably the worst game I've ever played in my life.

edit: For all of you telling me this isn't detailed enough, and how to do a proper review, please bear in mind that I wrote this mostly to amuse my steam friends from uni, and I never expected it to be the top review of the game.
Was this review helpful? Yes No Funny
161 of 170 people (95%) found this review helpful
8 people found this review funny
Not Recommended
0.5 hrs on record
Posted: May 29, 2015
There's just not enough here. For $1, I can ignore it, but for anything more I'd say no. Only the barest frame of a game is here: you shoot bad guys with either your reddish blast or your bluish blast, making your way through generic dungeon tunnels until you fight a generic, oversized-normal-enemy boss, then back to base. All baddies, save bosses, seem to have the same HP and the same AI (rush the player); bosses have more HP. Loot is all random craft-stuffs (i.e., different icons), four of which will make a piece of gear that will make some numbers higher. Spells level up, though there's no indication anything changes when they do (and they seem to be capped at level 2, starting at 0).

This is a starting point, not a finished product point.
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207 of 233 people (89%) found this review helpful
13 people found this review funny
Not Recommended
4.5 hrs on record
Pre-Release Review
Posted: March 28, 2015
One of the worst games ever made. The developer is an obvious scammer. He makes cheesy games to make a quick buck and makes multiple accounts to write positive reviews. He also puts out a lot of "fake" patches which pretty much add a bunch of mundane patch notes to make it seem like hes working on the game. "Changed the light setting" then the next patch "Changed the light setting yet again"
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142 of 153 people (93%) found this review helpful
74 people found this review funny
Not Recommended
4.1 hrs on record
Posted: July 8, 2015
I think it's safe to say that Digital Homicide has committed digital suicide by releasing an onslaught of consistently terrible games.
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