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Very Positive (184 reviews) - 89% of the 184 user reviews for this game are positive.
Release Date: Sep 15, 2015

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This content requires the base game Total War: ATTILA on Steam in order to play.

Buy Total War: ATTILA - Empires of Sand Culture Pack

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About This Content

The Empires of Sand Culture Pack brings three new playable factions and new religion features to Total War™: ATTILA.

- New Factions; Aksum, Himyar and Tanukhids with new unique units.
- New Campaign mechanics.
- New Horde mechanics.
- New Religion features.

Aksum, Himyar and the Tanukhids may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

Hailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, and bring new campaign mechanics, new horde gameplay mechanics, events, enhanced religion features, battlefield rosters and unique units to Total War™: ATTILA.

Desert Kingdoms

All factions in the Desert Kingdoms cultural group benefit from the following traits:

+2 Sanitation in all regions
+15 Melee attack in desert battles
Immunity to desert attrition

New Religion Features

Because of the dramatic impact religious changes had on these cultures in this period, the Empires of Sand Culture Pack includes a number of changes that increase the importance of religion. There are three new religions available: Eastern Christianity, Judaism and Semitic Paganism.

Each non-horde Desert Kingdoms faction has two main religions to choose between. Aksum may follow Eastern Christianity and Semitic Paganism, while Himyar may choose between Judaism and Semitic Paganism.

Religion now has further-reaching effects, influencing many aspects of Desert Kingdoms campaign gameplay. It is deeply intertwined with a number of features including building chains, victory conditions, events, technologies and overall campaign bonuses:

Dual religion building chains

Aksum and Himyar possess a building chain for each of their main religions. They can build these buildings regardless of their faction religion. This allows players to exert greater control over their faction religion and change it reactively in response to their situation.

Tier-5 barracks

Aksum and Himyar have two new tier-5 barracks available, one for each religion. To unlock a barracks, the faction must have 75% influence in the respective religion. These barracks buildings each provide three unique elite units as well as unlocking a variety of campaign benefits.

Split victory-conditions and achievements

Desert Kingdoms factions have two sets of victory conditions, one for each of their main religions, that involve a number of units and structures related to that religion.

Increased diplomatic significance

The new religions have increased diplomatic impact, forcing the player to choose their religion carefully based on who they wish to ally with.

Pleasure building-chain

Non-horde Desert Kingdoms factions have access to a new industrial building-chain which provides large sums of money, but decreases your majority religion, meaning you must choose between religious stability and financial gain.

Religious technologies

Each non-horde Desert Kingdoms faction has a technology chain for each of its main religions. These convey a number of religious and campaign bonuses to help you manage and optimize your religious choices.

Increased Religious Discord Penalties

The public order penalties for religious disharmony within your provinces have been increased between the new religions, meaning that the benefits are balanced with increased risk if you fail to manage your religions correctly.

Reactive Religious events (Aksum and Himyar)

Two new events have been added that trigger when certain religious conditions are met, and provide you with intriguing dilemmas and missions.

Factions


The Tanukhids


The Tanukhids are a horde faction, representing a desert rebellion with a hyper-aggressive playstyle, plus a host of unique traits and features.

Faction Trait: Legendary Raiders
Rapacious Horde: Food is obtained through settlement battles rather than buildings.
Victory rallies: Every military victory spreads your fame and swells your ranks, increasing the horde’s growth.
Swelling Ranks: Armies in Raiding stance gain a free Rebellion Militia unit every turn.

History
The Tanukhids have travelled a long way from their homelands. Originally part of the Qahtani tribal confederation, they migrated north in the aftermath of a flood which devastated their homeland, eventually leaving Arabia altogether.

Coming into contact with the Roman Empire, the Tanukhids have since been employed as Roman foederati, and considered a dependable cavalry force. However, they recently rebelled against Rome following Emperor Valens' attempts to convert them from Orthodox to Arian Christianity. The Tanukhids – under their warrior queen, Mavia – fought so hard, and so fiercely, that they defeated the Romans in the field on several occasions and forced agreement to their terms.

Despite the odds, these devout people have created a life for themselves as free Arabs, who pledge allegiance to none but God and their brave queen - surely all that is required to attain true greatness!

Campaign features


New building trees
While migrating, the Tanukhids have access to a completely new Horde building tree comprising 34 new buildings, each with unique artwork and campaign effects.

Unique event chain
A brand new event-chain guides you in your rebellion against the Romans, and leads you ultimately to settlement and the formation of an empire.

Dynamic Barrack unlocks
Completing missions unlocks higher tiers of barracks and provides access to new, defecting Roman units.

Unit Roster
The Tanukhid Roster focuses on battlefield area-control and micro management. Light but powerful shock cavalry are paired with stealth units and fast pike units.

Badyia Skirmishers – Light stalk (remain hidden in all terrains) Javelinmen
Desert Pikes – Light, rapid advance pikes with high missile block chance
Dune Lancers – Very light guerilla-deployment shock cavalry with javelin precursor
Mavia’s Bodyguards – Very heavy shock cavalry (general’s unit)
Mavia’s Chargers – Very light shock cav with very good charge bonus
Mavia’s Chosen – Very light shock cav with exceptional charge bonus
Mavia’s Lancers – Very light shock cav with good charge bonus
Rebellion Militia – Zero-upkeep troops with high missile block chance and low damage
Sandstorm Lancers – Very light guerilla deployment shock cavalry with javelin precursor
Tanukhid Ambushers – Light stalk swordsmen with exceptional charge
Tanukhid Pikes – Heavy pikes with rapid advance
Desert Palatina Defectors – Heavy Roman defensive infantry
Desert Legionary Guards - Heavy Roman defensive infantry
Hetaireia Guards – Roman two-handed axe infantry
Clibanarii – Heavy Roman shock cavalry with bows


Aksum


Located on the coast of Africa, the people of Aksum owe their power to excellent trade routes, a fact reflected in their gameplay and traits.

Faction Trait: Gateway To The East
Supply network: +30 food for each active trade network (maximum 150).
Merchant Guards: +100 to mercenary pool replenishment rate.
Commercial Mastery: +10% trade income.
History
The Kingdom of Aksum grows prosperous through trade; the Silk Road is kind to those who know
how to harness its riches, and the Aksumites have spent their lives trading along it.

Although its Ethiopian heartlands have been occupied for hundreds of years, Aksum has recently grown in size due to the hugely lucrative trade route to India and beyond, on which it sits. When a nation becomes so rich and powerful, it attracts those who wish to steal its wealth for themselves; the neighbouring Himyarites are one such adversary.

As the 5th century dawns, military and religious lines have once again been drawn in the sand. Aksum enjoys Rome's favour, and the wealth of the world fills its coffers - let those who would challenge that might face Aksumite steel, and feel Aksumite strength!

Campaign features


Unique Event Chain
A unique event chain challenges you to claim a series of resources in exchange for unlocking new spice buildings, and Gupta Indian influenced units.


Unit Roster

The Aksumite roster focuses on powerful spears and shock troops. They are lightly armoured but capable of devastating optimal damage. They also have a number of unusual troops, such as hunting dog archers and hybrid axe/bow units.

Abunas Guard – Heavy defensive spear cavalry (Eastern Christian only)
Adana Marksmen – Elite Warhound bowmen
Adana Trackers – Warhound Bowmen
Afar Camel Riders – Guerilla deployment mounted Camel Swordsmen
Afar Raidmasters – Shock infantry with exceptional attack (Semitic Pagan only)
Afar Swordsmen – Shock infantry with high attack
Beher’s Chosen – Heavy shotel unit (Semitic Pagan only)
Bet Giorgis Cavalry – Medium spear cavalry with exceptional attack (Eastern Christian only)
Elite Tor Warriors – Heavy defensive spears
Marz Archers – Snipe (fire from cover) archers
Masqal Spearmen – High armour-piercing, high attack spearmen (Eastern Christian only)
Mounted Marz Archers – Mounted archers
Ras Guard – Heavy defensive spear unit with precursor
Sons of the Invincible Mahrem – High base damage, high attack spearmen (Semitic Pagan only)
Spice Guard – Hybrid two-handed axe unit with bow
Spice Warriors – Light khanda wielder
T’or Warriors – Defensive spearmen

Himyar


Himyar is a powerful Arabian kingdom on the peninsula. The Himyarites survive in their arid lands through a series of specialised adaptations to the desert.

Faction Trait: Desert Warriors
Fatigue rate: -15% for all warriors.
Marib Dam: Unique fertility-boosting building in faction capital.
Desert Saboteurs: Stops foreign replenishment in regions where armies are present.

History
The Sabaean Kingdom is diminished and, in its place, Himyar ascends! The victorious Shamir Yuhar'ish has declared himself "King of Saba, Dhu Raydan and of Hadramawt and Yamanat" at his coronation, and no one dares challenge this proclamation.

Sabaean local power was based, in large part, on overland trade routes, but Himyar has discovered and exploited new sea trade routes to India, making it the principle economic power in southern Arabia. Much like neighbouring Aksum, Himyar controls the flow of trade along major trade routes to the east.

The militaristic Himyarites relentlessly pursue their aims, particularly when facing the hated Aksumites. Himyar has even recently converted to Judaism, seemingly only to fuel the constant war that rages between them. It has sacrificed much to hold onto a powerful position during a tumultuous time, and will surely seize the future by force of will alone!

Campaign features


Marib Dam: Unique Events
The Marib Dam was an engineering marvel of the ancient world, though it was famously breached. Playing as Himyar, players will periodically be presented with options to make repairs. Leaving the dam untended brings the risk of floods, and repair is costly – however, in good working order, the dam can bring a powerful series of benefits.

Unit Roster
Hardy and weathered, Himyar forces are drilled to feats of great stamina. Their roster is built around a series of tanking defensive units to represent their desert hardiness.

Almaqahs Lancers – Very heavy camel lancers (Semitic Pagan only)
Armoured Himyarite Shotelai – Armoured camel mounted shotelai
Ashum – Light archers with large shield
Athars Chosen – 80 man unit with exceptional health, attack, morale, damage and charge (Semitic Pagan only)
Baltha Defenders – Elite heavy defensive axe infantry
Baltha Warriors – Defensive axe infantry
Himyarite Shotelai – Camel mounted shotel unit
Jamal al-Baltha – Camel mounted axe men
Jamal al-Rumha – Camel mounted javelin unit
Khahyahlim – Heavily armoured defensive sword unit (Judaism only)
Rumha Skirmishers – Heavily armoured skirmishers with spear wall formation
Rumha Warriors – Elite heavy skirmishers with spear wall formation
Sahnegohrim – Exceptional melee defense unit (Judaism only)
Zafar Sentinels – Very heavy defensive axe unit (general only)
Zealot Sicarius – Fragile stalk unit with high moral and charge (Judaism only)
Zodiac Archers - Mounted archers (Semitic Pagan only)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista*
    • Processor: Intel Core 2 Duo 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
    • DirectX: Version 10
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
    Recommended:
    • OS: Windows 7*
    • Processor: 2nd Generation Intel Core i5 • RAM: 4 GB
    • Memory: 3 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
    Minimum:
    • OS: OS X 10.9.4
    • Processor: Intel Core i5 1.7 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    Recommended:
    • OS: OS X 10.9.4
    • Processor: 2nd Generation Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GT 750M
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    Minimum:
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
    • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 470
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
    Recommended:
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49 or later
    • Processor: AMD FX 8350 or Intel i5-3570K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 760
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Customer reviews
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Overall:
Very Positive (184 reviews)
Recently Posted
david.heritage121
Posted: June 21
it is a good DLC
Helpful? Yes No Funny
cash_money211
Posted: June 7
good addon
Helpful? Yes No Funny
jpstaller
Posted: June 2
Arab Refugee simulator 2016
Helpful? Yes No Funny
Sky Lukewalker
Posted: May 18
Himyar is like the best civ i have played, this is probably the best dlc in the game
Helpful? Yes No Funny
W3lsh DragonX7X
Posted: May 8
So far the best DLC of Total war Atilla. A hanful of units are unique to one certain faction which SEGA should be better at adding in Total war DLC. Yes there are also a handful of units that fill for all the teams but the diversity is just great so this DLC gets a 9.5/10
Helpful? Yes No Funny
truthwarrior
Posted: May 1
I dont remember paying for this.. must have been like a dollar. Who wants to be sand culture? Waste... but it gives me people to kill without feeling bad.... j/k.

Paying for nations that should have been released with the original game and not as DLC ... is stupid

Its a conflict. So I will rate it positive to give it credit for being a fun element. But CA should not be doing this to us
Helpful? Yes No Funny
Worlds Sluttiest Pheasant
Posted: March 28
Total War: Attila's DLC the Empires of sand brings life to a part of the map so vastly uninhabited and it brings in new horde mechanics along with new factions and several units. This has got to be one of their best faction packs because it actually brings ♥♥♥♥ to the table.
Helpful? Yes No Funny
Wolficethorn
Posted: March 16
Brings so much more to the campaign than most other dlc's. A must buy for any Total War fan!
Helpful? Yes No Funny
TugBoat
Posted: March 7
This is by far the only DLC available for Attilla that is worth the money.

The factions feel very distinct from another. Aksum has very nice ties to trade and a nice position.

Himyar units are incredibly powerful, and their late game units depend on which religion you choose. This added element of religious unit diversity is really fun.

Even the Tanukhids are really fun to play. They are by far my favorite Horde faction.

Pleace consider this DLC if you are looking for something that truly adds diverse and interesting content to your game.
Helpful? Yes No Funny
Mannaz
Posted: March 4
Its okay to see some variety of cultures, but nothing special. Religion from Judaism to Eastern Christianity to Semitic Paganism has basically no effects for City Administrators, its all the same, unlike Germanic Paganism to Latin Christianity to Orthodox Christianity or Roman Paganism. A shame really, religion should play a much more important role during that age.
Overall i do appreciate the new units and southern cultures, they give a good contrast to Roman, Celtic and German ones.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
Posted: June 7
good addon
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
Posted: June 21
it is a good DLC
Was this review helpful? Yes No Funny
11 of 21 people (52%) found this review helpful
18 people found this review funny
Recommended
Posted: June 2
Arab Refugee simulator 2016
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Most Helpful Reviews  Overall
231 of 246 people (94%) found this review helpful
13 people found this review funny
Recommended
Posted: September 15, 2015
Guys i need to tell you something!


This is actually a GOOD DLC! This DLC really adds new things to the table and it feels like you are playing something new. Units are unique and no copy paste and each faction has a different play style. By far it is the best cultural pack released that also feels like its extra content and not ripped from the game to sell later.

This is how all cultural packs should be, 3 whole new unique factions who cant be compared to others. This culture pack is for the first time since for ever worth the €7,50.

Was this review helpful? Yes No Funny
76 of 84 people (90%) found this review helpful
99 people found this review funny
Recommended
Posted: December 3, 2015
>Start whit Himyar at turn one
>Choose judaism as a religion
>As expected they give me huge economics bonus
>Suddenly all faction around me declares war at me
>100% realistic simulation

10/10 would buy again
Was this review helpful? Yes No Funny
67 of 72 people (93%) found this review helpful
2 people found this review funny
Recommended
Posted: September 17, 2015
Factions are brilliantly designed, the campaign mechanics are very nice too. My only issue is that one or two units (like athars chosen) are stupidly OP at the moment and either need to get a nerf or have their price raised in multiplayer.

Overall it actually looks like a lot of work went into this DLC and I was more than happy to part with my cash for this faction pack. This is what people wanted, CA, lots and of new units to make new factions unique rather than having 4 new units with the rest of the roster being copy pasted from other factions.

Gets a big thumbs up from me.
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64 of 74 people (86%) found this review helpful
3 people found this review funny
Recommended
Posted: September 15, 2015
Now this is what I call a DLC ,alot of unique units and the new horde mechanics is awsome.
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62 of 71 people (87%) found this review helpful
4 people found this review funny
Recommended
Posted: September 15, 2015
i know that the dlc policy of sega It is very questionable, but this is a good addition to the game.
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43 of 48 people (90%) found this review helpful
10 people found this review funny
Recommended
Posted: September 15, 2015
Lots of new buldings, three new religions, lots of new features, and oh god I could go on and on but it is late at night as a write this review and I am really tired so I am going to write a better one latter. GREAT DLC!
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50 of 67 people (75%) found this review helpful
31 people found this review funny
Recommended
Posted: September 16, 2015
> Play as Askum in campaign
> Has option to stay Christian and ally with Byzantines or go to my Pagan routes and kick them out of Africa
> Expands into Middle East and takes out the jews and sets up trade agreements with Persians puppet states
> Persians themselves offer trade agreement
> I need the dosh and end up making 13000+ per turn
> Byzantines hate me now
> Lol screw it, Pagan here I come
> Manage to convince Persians to go to war with Byzantines, thus making them go to war with 8+ factions
10/10 would change religions again
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