Welcome to StaudSoft's Synthetic World Beta! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
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Release Date:
Sep 12, 2014
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Recent updates View all (132)

October 29

Tweet: Update to the SDK and basic tutorials

We upload a new version of the SDK:

- Fixed FloodFill crash bug in Rapid Painter
- Added ConvertModel Menu Item in the 3D Editor for easy import of models from blender
- Translated menu items from german to english

And we uploaded a bunch of basic tutorials:
https://www.youtube.com/watch?v=9d-C1qzW1s0&list=PLpGxTY26RrmTplw0Pk7jqr41nCL6ddQe5
Here you can also learn how to import models.

And we also made 2 tutorials regarding the rapid painter:
Basic Introduction:
https://www.youtube.com/watch?v=9Xt090ifgUQ
How to change the world textures in the game (part1):
https://www.youtube.com/watch?v=JUUhnGsjij0
Our wiki and the homepage got hacked. The wiki is currently down. We are working on a solution!
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October 18

First version of the SDK is finished and uploaded

So the first version of the SDK is finished and uploaded into the unstable branch. It comes with the following:

  • A model converter: Can convert nearly every model format to our own uti3d format. You can use Blender in order to create models for the game. As an example we provided the sheep model in it's original format + a converter xml+batch file.
  • 3D Editor: We made most of the models for the game with this self developed editor. It can create models and animated models. What is perhaps important for you it can be used to create "voxel levels" which can then be imported into the game. If the editor confuses you, that is no problem, we will make tutorials for everything.
  • Rapid Painter: This is our texture editor. It can used to create procedural texture. It is a combination of Inkscape and GIMP. With this you can modify the textures of the game (in the "example" directory are all the source which we used to create our textures for the game. This could be starting point for you if you want to change the textures).
  • XUtiEdit: We developed our own XML file format. Use this editor to load these files!
  • An updated version of the game which included better mod support.

The applications can be started from Steam or from the SynSDK directory (can be found in the install dir of the game. There are also the examples)

Next step is that we will make tutorials and a complete example modification with new textures, entities, ...

Here is our wiki regarding game modification (it will also grow):
http://www.staudsoft.com/wiki/index.php?title=Main_Page

And by the way, I broke, again, in the last minutes something (I am so stupid!). This time it is the capturing of the mouse in the game. An update will follow in the next days.
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About This Game


This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.

What is already implemented:
  • A C++ based game engine (we created our own engine)
  • Beta Multiplayer
  • Motion captured animations
  • Infinite Landscape
  • Create your own landscape via a heightmap and vegetation density map
  • A lot of different block types (see wiki)
  • Pregenerated landscape: You can start playing the game in seconds!
  • Special shapes: Cylinder, Ramp, Arch, ...
  • Torches, lamps, camp fires (with dynamic shadows)
  • Chests
  • Doors
  • Boat
  • Water simulation
  • Electric wires (LEDs, buttons, ...)
  • Growing of plants and trees
  • A bed
  • Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle)
  • A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys
  • Dungeons: natural and man made.
  • Grids
  • Paintings
  • Signs
  • Different types of landscapes
  • Caves
  • Ruins
  • Fire simulation
  • Heat simulation
  • Crafting via recipes
  • Voxel renderer
  • Deferred Rendering System
  • HDR Renderer
  • High End Animation System
  • Bullet Physic Engine
  • In-Game Entity Editor
  • Day and night cycle
  • Sky rendering system (physically correct)
  • Master of materials (some blocks have submaterials)
  • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.

What we are planning:

  • Better "far landscape" and faster update (we want to be abled to drive with a car in the game)
  • Cars and other vehicles
  • Automatic generated buildings and better ruins
  • Train / Minecart
  • Automatic generated cities and NPCs which live in a dynamic world
  • Automatic generated quests
  • Special multiplayer editor with which you can create maps!
  • Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch
  • Better dungeons with monsters, chests and furniture

If you unsure just check out the demo!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP 32Bit , Windows Vista, Windows 7, Windows 8 (32Bit or 64Bit)
    • Processor: 2 Ghz (Dual-Core)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL® 1.4 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 4096 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8 (64Bit)
    • Processor: Intel Core i5-2430M 2.4 Ghz
    • Memory: 4096 MB RAM
    • Graphics: OpenGL® 2.0 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 8192 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.
    Minimum:
    • OS: OS X 10.9, 10.10, not OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce GT 750 M
    • Storage: 4096 MB available space
    Recommended:
    • OS: OS X 10.9, 10.10, not OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce GT 750 M
    • Storage: 8192 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 Ghz (Dual-Core)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL® 1.4 Compatible Graphics Card
    • Storage: 4096 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel Core i5-2430M 2.4 Ghz
    • Memory: 4096 MB RAM
    • Graphics: OpenGL® 2.0 Compatible Graphics Card
    • Storage: 8192 MB available space
    • Sound Card: OpenAL Compatible Sound Card
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