Welcome to StaudSoft's Synthetic World Beta! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
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Release Date: Sep 12, 2014

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September 14

Tweet: House generator

Test of the house generator: One house with different designs!





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September 7

Tweet: First CTF Map

The first CTF map is finished. Here is a screenshot of the map in editor (which we will also release so that you can make your own maps):



The game automatically creates the vegetation (plants, trees, stones, caves) once the map is loaded. So where the dirt like ground is there will be forest once the map is loaded.
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About This Game


This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.

What is already implemented:
  • A C++ based game engine (we created our own engine)
  • Beta Multiplayer
  • Motion captured animations
  • Infinite Landscape
  • Create your own landscape via a heightmap and vegetation density map
  • A lot of different block types (see wiki)
  • Pregenerated landscape: You can start playing the game in seconds!
  • Special shapes: Cylinder, Ramp, Arch, ...
  • Torches, lamps, camp fires (with dynamic shadows)
  • Chests
  • Doors
  • Boat
  • Water simulation
  • Electric wires (LEDs, buttons, ...)
  • Growing of plants and trees
  • A bed
  • Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle)
  • A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys
  • Dungeons: natural and man made.
  • Grids
  • Paintings
  • Signs
  • Different types of landscapes
  • Caves
  • Ruins
  • Fire simulation
  • Heat simulation
  • Crafting via recipes
  • Voxel renderer
  • Deferred Rendering System
  • HDR Renderer
  • High End Animation System
  • Bullet Physic Engine
  • In-Game Entity Editor
  • Day and night cycle
  • Sky rendering system (physically correct)
  • Master of materials (some blocks have submaterials)
  • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.

What we are planning:

  • Better "far landscape" and faster update (we want to be abled to drive with a car in the game)
  • Cars and other vehicles
  • Automatic generated buildings and better ruins
  • Train / Minecart
  • Automatic generated cities and NPCs which live in a dynamic world
  • Automatic generated quests
  • Special multiplayer editor with which you can create maps!
  • Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch
  • Better dungeons with monsters, chests and furniture

If you unsure just check out the demo!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP 32Bit , Windows Vista, Windows 7, Windows 8 (32Bit or 64Bit)
    • Processor: 2 Ghz (Dual-Core)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL® 1.4 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 4096 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8 (64Bit)
    • Processor: Intel Core i5-2430M 2.4 Ghz
    • Memory: 4096 MB RAM
    • Graphics: OpenGL® 2.0 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 8192 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.
    Minimum:
    • OS: OS X 10.9, 10.10, not OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce GT 750 M
    • Storage: 4096 MB available space
    Recommended:
    • OS: OS X 10.9, 10.10, not OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce GT 750 M
    • Storage: 8192 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 Ghz (Dual-Core)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL® 1.4 Compatible Graphics Card
    • Storage: 4096 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel Core i5-2430M 2.4 Ghz
    • Memory: 4096 MB RAM
    • Graphics: OpenGL® 2.0 Compatible Graphics Card
    • Storage: 8192 MB available space
    • Sound Card: OpenAL Compatible Sound Card

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