As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
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Release Date: Early 2017

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Available: Early 2017

 

Recent updates View all (36)

April 21

RIOT Progress Update – Tutorials, Code, Polishing and more!

We’re getting there folks!
The team is still hard at work trying to finish RIOT so you can all jump in and begin playing out the scenarios.
Sorry for the delays but we do have a lot to share with you. Two things I would like to touch on today are the tutorial development progress – The team has been working hard to ensure that when you pick up and play RIOT, you aren’t completely lost in a sea of chaos, you’ll at least be prepared for it! So the team has been refining the tutorial so that you are ready when the first teargas canister or Molotov is thrown.

Note: This recording was sped up

So tutorials are one thing, “But why is it taking so long?!” I hear you yell.
Well, there’s been much, much more to this development project than meets the eye. A lot of the more time consuming elements are code related and might seem a little boring to go into detail. So we like to share the more aesthetic changes and updates here with you all and lightly touch on what’s been going on under the surface.

Intro sequences have been refined, the team has also improved cutscenes and the menu system is getting a face-lift. In terms of underlying code changes, AI has been an ongoing battle – think of the game like a grand strategy, then give each soldier their own emotional response to each dynamic event…Cue headaches.
We’ll try to keep you posted on more updates, sorry for the delay between the last post and this.

We’re sure we can give you a release date soon.

Thanks for hanging in there and for the continued support everyone. It means a lot to everyone on the team!

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March 16

RIOT - Post PAX

Hi Everyone!


Thanks for keeping the hype train running!
Since our last post, we've been working hard to improve the game and show it off at PAX East 2017.
We made it there with the game and had a great show!
In the last week, those lucky few who attend the event were able to get hands-on with the latest build.



There were brand new features, including tutorials, a UI overhaul and vehicles.
People seemed to really enjoy it and we were happy to have such a positive reception.



No release date to confirm right now, but keep an eye on this space for more updates soon.





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Reviews

“...the strikingly beautiful pixel art lends some serious weight to the game's portrayal of chaos in the streets.”
Destructoid

“...mixture of passion, adrenaline and chaos that often accompany moments when the two sides clash.”
The New York Times

“RIOT is making a bold attempt to tapp into this emerging genre in a way few games are.”
Gamespot

About This Game


As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.

RIOT – Civil Unrest is the highly anticipated real-time strategy game that places the player right in the heart of some of the world’s most fractious riots -Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Already heavily backed on Steam Greenlight, RIOT – Civil Unrest is coming to Steam this summer.

RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.



Play as the Police

  • Employ numerous crowd-control tactics, both passive and aggressive.
  • Command Assault, Tactical, Ballistic, Arrest and Plain Clothes squads.
  • Call in police trucks, water cannon, snatch squads and others.
  • Choose whether to use smoke grenades, rubber and plastic bullets, tasers or even live ammunition.

Play as the Rioters

  • Instruct Leaders, Agitators, Rioters (armed and passive) and Journalists.
  • Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
  • Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.



Multiple Modes

  • Twenty levels split over four campaigns Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
  • See the story unfold from both sides - play all twenty levels as the Rioters or the Police.
  • Single player mode - play against the computer AI.
  • Skirmish mode - play against a friend on the same computer.
  • Multiplayer mode: play against a friend online.

Create your own Riots with the level editor

  • Alter the look of the confrontation by importing your own background graphics.
  • Position elements, vehicles and obstacles where you want them.
  • Set the time of day and the weather.
  • Choose and position rioters and police starting points as well as their orders and level of aggression.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Windows compatible card
    Minimum:
    • OS: OS X 10.7 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • Storage: 500 MB available space
    Minimum:
    • OS: UBUNTU 10.10 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • Storage: 500 MB available space
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