Become a god in this indirect god sim. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them into cannibalism?
Recent Reviews:
Mixed (26) - 61% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Mixed (117) - 68% of the 117 user reviews for this game are positive.
Release Date:
Mar 8, 2018

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Includes the Artbook and Soundtrack


Recent updates View all (185)

March 14

Patch Roundup v1.1 & v1.2

We are very busy with working through your submitted bug reports and just pushed another patch. Thanks for being so active in reporting the bugs and please keep them coming!

Here are the patch notes of the two recent patches we pushed since launch last Thursday:

Patch Notes v1.2
  • Balance changes
    • Influence gain rebalanced: faithful cities now reward 3 influence points instead of 2.
    • Follower food and hunger rebalanced.
    • Animal fertility rebalanced.
  • Hippos are now less aggressive. They build up anger over time instead of attacking habitat intruders immediately.
  • Follower hut positions slightly adjusted.
  • Tooltips should no longer display a follower death message regardless of what is hovered over.
  • Fixed an issue with followers resting outside of their huts after running away from animals.
  • Fixed an issue with the tutorial not being possible to complete.
  • Fixed minor GUI navigation issues.
  • Fixed an issue where followers could get stuck in their huts forever after the Farm word had been unlocked.

Patch Notes v1.1
  • Huts and ores now always touch the ground when spawned on slopes.
  • Words no longer gets stuck if you alt-tab the game while dragging a word.
  • Fixed issue with herbivores migrating after loading a saved game.
  • Fixed problem with some followers spawning at the wrong position after loading.
  • Trade cows now work correctly after a load.
  • Burning mines are now destroyed properly and can be rebuilt by miners later.
  • Miners no longer build on ores without enough chunks.
  • 64-bit version for Windows is now available.
  • City association bubbles are now above the city name plate to stop them from being obscured by tall cities.
2 comments Read more

March 8

Crest Release Notes

The day has come. After four years in development, Version 1.0 of Crest is here!

A huge thank you to everyone who supported Crest during this long road and improved the game with their feedback and suggestions.

Crest has changed so much over the years and we're really proud of where it is now. But, Crest is also a game where new features can always be added, with endless possibilities, and we want to keep expanding the game with your ideas for as long as possible.

In order to do so, Crest has to do well during the next few weeks, otherwise we just can't afford to continue working on it. We've put together a list on how you could help us during this important time:

We'll talk soon about our post-launch plans, until then, thank you again to every single god of you for supporting us. <3

Eat Create Sleep

v1.0 Patch Notes

  • Mountains - Rain clouds gather at the mountains and snow, the snow indicates the possibility for the mountains to create rivers, as long as enough water has gathered.
  • Ecology - A new water system making nature more alive. It is a delicate balance that can be affected by animals, followers, cities, farms and berry bushes.
  • Berry bushes - An early game food source making surviving in the beginning easier.
  • Season changes - Once per cycle there’s a dry season or a rain season.
  • Start island does not have a volcanic biome - To promote moving to another island, the start island does not contain any volcanic biome or obsidian anymore. In order to complete monuments cities need to trade with each other.

  • Doctrine updated - The doctrines are updated to be more different from each other. How each doctrine reacts to commandments is updated as well.
  • Overpopulation more severe - Overpopulation can cause potentially disastrous outcomes if left alone. It costs more food and it drains more water from the surrounding area.
  • City needs - City needs are visually updated, displaying the needs in another way.
  • Doctrine/Faith mashup - Doctrine and local faith in the city popup are combined to one tab to provide a quicker & easier overview.
  • Expertise buildings - Diplomacy, War and Trading have now their own expertise buildings.
  • Needs renamed - Some of the city are renamed for convenience.
    • Fellowship = Social
    • Sustenance = Food
    • Abundance = Surplus
    • Wealth = Money

  • Self preservation - Followers now try to avoid dangerous areas (animal habitats) and attempt to run away when attacked.
  • More own will feedback - The feedback given when followers act on their own will is now more detailed.
  • Stamina fixes - Followers are now getting properly tired when doing any work so that they can’t keep going forever.

  • World Overview - A new UI window details all cities and their overall needs, number of inhabitants, doctrine, faith and strength in war.
  • Word Discovery - A new system for discovering words in the game, now in the shape of a tech tree that gives you an overview of all of the words and how to unlock them.
  • Faith - No longer counts followers but cities instead.
  • Mini-Map - A small update to the mini-map marker so that it’s easier to tell where you are.
  • Updated Tutorial - The tutorial is updated to account for all new features that have been added to the game.
  • Achievements - A whole bunch of Steam achievements are added.
  • Polished visuals - New shaders to make it look extra shiny.

Commandment and Word Tablet
  • Commandments - Many of the commandment combinations are iterated and changed, adding some completely new ones such as “scare away animals” and we also make the consume verb have less “cannibalistic” outcomes.

  • City Creation - Followers no longer create cities on their own, and must be ordered to do so via migration commandments.
  • Word tablet - The word tablet gets an UI overhaul to match the new word discovery system.

  • Commandment tablet - In addition to the bless/condemn of the associations, the original commandment can now be blessed and condemned as well. Blessing the original commandment will increase the lifespan of that commandment for a period of time, it can be done a couple of times. Condemning an original commandment makes an association do more “damage” than it usually would to the lifebar and it also decreases the faith of your followers. These actions cost two influence.
3 comments Read more

About This Game

Welcome to Crest, an indirect god sim where the only way to interact with your followers is by issuing commandments written in a pictographic language.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.

Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Explore the high-concept of religion by building your own
  • Interact with your followers solely by issuing commandments using a pictographic language
  • Sandbox-style gameplay: set your own goals and how much you interfere with the world
  • Progress by unlocking new words, increasing the complexity of your commandments
  • Observe how your followers evolve as a result of your decisions
  • Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises
  • Express yourself in a game without end-goal nor winning condition, allowing you to purely focus on building your legacy in a world where you are the god of everyone

Progression and Losing

Every new world you start is unique and will write its own little stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
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