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Lots of new players today - howdy folks!
Just a quick reminder for those of you playing in VR - you need to opt-in to one of the Crashed Lander beta versions to play on the Rift or Vive. Right-click on the game in your Steam library, choose properties, click the Betas tab, then choose either beta1.3 (for Oculus RIft), or betaopenvr (for Vive).
Vive support is experimental right now. I don't have a Vive, but was able to make a test version that is working for now. Full Vive support will be added when I can get my hands on one.
Still working on the new menu system and some other additions. Should be done before the end of Summer.
I've posted an experimental build of Crashed Lander that should work with Vive headsets. It's using Unity 5.4's integrated support for OpenVR. I don't actually have acess to a Vive so it's untested at this point. Does work on my Rift via SteamVR though.
Posting this early build because people have been asking about Vive support and I figured I might as well give it a shot since I don't really know when I'll be able to get my hands on a Vive.
Opt in to the beta by right-clicking on Crashed Lander in your library, choosing Preferences, clicking the Betas tab, and choosing the betaopenvr channel.
I don't think the beta will show up in SteamVR as a supported app at this point but you should be able to launch it from the normal Steam client. This OpenVR version should also work on the Rift.
“a core game flight mechanic that will keep you entertained for hours”
Virtual Reality Reviewer
“it's set in a wonderfully bizarre alien world that's absolutely worth exploring”
“Crashed lander is really great! Play it with the autopilot off though”
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