Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are sent back in time by an enemy known as the Revenants and must now work to rebuild their empires. Explore the galaxy, colonise habitable worlds, meet alien races, and wage war.
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Neutras (40) - 65% das 40 análises de usuários deste jogo são positivas.
Data de lançamento:
4/fev/2015
Desenvolvedor:
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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Predestination originally launched on Early Access when we had completed the first playable vertical slice of the game and before many of the major features such as diplomacy and the 3D ship designer had been implemented. Our goal with Early Access has always been to involve players directly in the development process as we implemented each of these features so that they could help guide the process and keep us on the right track, and in that regard it's been a monumental success!

We Want Your Help to Polish Predestination


With all of the core gameplay systems now implemented, Predestination is now in a feature-complete state and we're just two updates away from the big V1.0 update. Once that happens, we'll begin a phase of dedicated polishing and iteration based on Early Access player feedback until we're happy that the game is ready for launch while also adding promised user content.

Predestination has been a community-led project from the very beginning, using comments and suggestions from our existing Kickstarter backers and Early Access adopters to drive progress and inform development. Early Access has been an amazing experience that has helped evolve the game over the past two years into something we're extremely proud of. Your support and feedback will be more critical than ever as we enter this final phase of iteration and polishing.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We plan on iterating on Predestination until we have every feature implemented in such a way that satisfies our community, and to release once we're feature-complete and the community thinks the game is ready. While we can't put an exact timeline on it, all major features are now complete and we're now about to enter a period of iteration and polishing that will lead to full release and beyond.”

Como a versão completa será diferente da versão de acesso antecipado?

“The Early Access build has a fully playable version of Predestination's sandbox mode that lets you play against the computer on procedurally generated game maps, and has the first of our episodic singleplayer missions. All major features are now implemented, and we're now working on the final few minor features and remaining content:

Major features we'd like to get into V1.0:

  • (COMPLETE) Tax and Economy gameplay
  • (COMPLETE) Ground combat & planet capturing
  • (COMPLETE) Empire Age options
  • (COMPLETE) Low morale and loyalty planet events
  • (COMPLETE) Trade Routes
  • (COMPLETE) Diplomacy gameplay
  • (COMPLETE) Race Stats & finished race screen
  • (COMPLETE) 3D Ship Designer & racial ship part models
  • (COMPLETE) Ship captains and colony leaders
  • (COMPLETE) Fully directed tutorial for 4X newcomers
  • (COMPLETE) Wormholes
  • (COMPLETE) Planet specials
  • (COMPLETE) Warp-capable missiles
  • (COMPLETE) Temporal Rifts and Revenant attacks (random events)
  • (COMPLETE) More technologies in Tech Era 3: First Contact
  • (COMPLETE) Tech Era 4: Galactic Domination
  • (COMPLETE) Tech Tree: Synergies
  • (COMPLETE) Multiple Victory conditions
  • (COMPLETE) Spying gameplay
  • (COMPLETE) First episodic story mode mission
  • (COMPLETE) Empire management tools (dropdown menus)

    Minor features and content we'd like to get into V1.0:

  • Minor Feature: Fleet interception and blockade-breaking battles
  • Minor Feature: Diplomacy AI improvements (25% complete)
  • Minor Feature: Challenge maps (50% complete)
  • Content: New sound effects and weapon effects
  • Content: Final building and infrastructure models (90% complete)
  • Content: Finished ship part models for all races (50% complete)
  • Content: Kickstarter backer content
  • Content: User Interface improvements

    Features we'd like to add after release:

    The following is a list of major features that we'd like to get into the final release of Predestination or to add later in free updates.
  • Additional story episodes and challenge maps
  • Multiplayer gameplay (online & LAN)
  • Detailed modding support
  • Space Monsters

    See our Development Update thread for the latest progress.

Qual é o estado atual da versão de acesso antecipado?

“Predestination is currently in a fully playable Early Access state, and all major features have been implemented thanks to your support and feedback. The main things left to add before release are additional content such as further episodes singleplayer story campaign, some user interface elements and improvements, some 3D models, sound effects, and content designed by our Kickstarter backers. We're now working on V0.9.9.0, the second last patch before we hit the big V1.0 update, when we'll begin working heavily on adding promised user content, iterating on gameplay and balance based on your feedback and polishing the game for final release.

The game is fully playable in its current state, but it hasn't been polished significantly and will contain bugs. If you enjoy helping to shape an emerging game with your feedback, or supporting dedicated indie developers, buying into the Early Access now will definitely help us out. If you're just looking for a new game to play and the Early Access process doesn't appeal to you, we would instead suggest adding the game to your wishlist and keeping tabs on development through our regular development updates. You'll get a notification when the game is officially released and can make a decision then. Predestination is currently singleplayer-only.

O preço do jogo será alterado após o fim do acesso antecipado?

“We aren't putting a premium on Early Access, and we plan for Predestination to have the same base price at release, barring any limited-time promotions. We have committed to selling Predestination at no more than a 25% discount during sales before launch in order to be fair to our Kickstarter backers and other customers.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

Feedback: Brain and Nerd has a longstanding history and proven track record of using feedback to improve Predestination, starting with our Kickstarter and Greenlight campaigns and leading all the way through our Early Access journey to where we are today. We've used community feedback to help mould Predestination into the 4X game that fans of the genre want to play, even when it has meant completely re-designing gameplay that a lot of development time was spent on but that just wasn't fun.

Forums: We publish extensive patch notes with every update in our Development Tracker thread to keep players informed of every change, and maintain a detailed Bug Reporting thread where players can report bugs they encounter and often get responses directly from us. We respond to practically everything that's posted on the forum and you'll often see us spend a great deal of effort explaining game design decisions and opening them up for public discussion and debate.

Modding: Predestination has been built from the ground-up to be highly moddable, with most game assets and information loaded from flat human-readable files. We plan to look into having Steam Workshop or other modding support, and will work closely with modders to make this happen if we can.”
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Atualizações recentes Ver todos (33)

9 de março

Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635)

Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635)
This hotfix solves a number of reported crashes that didn't make it into the previous hotfix, and fixes a lot of bugs that have been recently reported or in the backlog for some time. The patch also adds an Exit Tutorial button to the Tutorial and adds a new diagnostic suite to the crash reporter that gathers basic information on your CPU adn GPU to help diagnose complex and unusual faults.

Note: This update includes changes to the planet generation code to fix a problem with the Aquatic homeworld. We've chosen not to invalidate any V1.0.0.1 or V1.0.0.2 save game files in case you're in the middle of the game and because the risk of disruption is extremely low on all planets but the Z'loq homeworld. If you see a previously explored planet's continents rearranged compared to where they were in the previous version, it's nothing to worry about and the resources should remain where they were before the patch.

Bug and crash fixes:
  • Any technology you research now applies immediately on the turn that you get it, so any bonuses are applied to that turn's output.
  • The planet UI will now correctly update immediately after researching a new technology that affects it such as Advanced City Planning.
  • The Waste Management Tech will now correctly stack with improved road techs and applies immediately when researched.
  • The Zloq will no longer accidentally start on land. For real this time!
  • Deep Core Coral deposits will now correctly be revealed on planets you have already explored. We may be removing Deep Core Coral in a future update though as it doesn't make much sense.
  • All Deposit descriptions now automatically update to reflect new technologies, such as Carbonide Drills increasing Ore Deposit yield from +2 to +3.
  • All building and infrastructure descriptions now automatically update to reflect new technologies and changes based on environment. For example, Fossil Fuel Power Plants will now update from 50 to 100
  • Fertile Soil and Land Animals can no longer spawn in desert environments.
  • The recycling plant technology's description now correctly states that it produces 1 metal per thousand population in the city, not across the entire planet. It now correctly matches up with the building description on the tooltip.
  • It's no longer possible to select the same city blueprint that's already in use at the current city, triggering a popup asking if you want to upgrade even though it's the same blueprint. The current blueprint is now grayed out. This interface is due for a revamp soon too.
  • The game will no longer autosave every time you load a save game file. It now correctly autosaves when you create a new game or start a mission.
  • All ships in the build queue of starbases are now automatically regenerated when you load the game. Previously they were only regenerated when you hit the end turn button.
  • The debug keys for Show Sensor Area (b) and Show Star Chart Plane (c) on the Galaxy Screen are now correctly disabled in non-debug mode. The player could accidentally press these keys and get confused.
  • It's no longer possible to click the blueprints on the blueprint screen multiple times.
  • Cities no longer mark themselves as not built when Updating a player-made blueprint.
  • Cities now correctly update to the latest version of their blueprint when it's modified, taking a number of turns based on the build time of the new buildings.
  • The game should no longer black-screen on rare occasions when moving from the planet view to the galaxy view. This was caused by the game accidentally opening two versions of the same screen.
  • Fixed a rare Predestination.DialogPopup.AddDisaster crash that could happen if the planet's colonies are destroyed before a disaster happens there.
  • Attempted a fix for a rare Predestination.PlanetScreen.RenderBiospheres crash that we can't replicate but is most likely due to thread timings.

    Minor Changes:
  • Added a button to let players quit the Tutorial early at any point. The tutorial must currently be restarted from the beginning if you want to continue it.
  • Enemy planetary shields will now be a minimum of 50% opaque even if they have almost 0 energy reserves, so you can see that there are still shields wwhen dropping troops etc.
  • Attached a new diagnostic suite to the crash reporter. This will now send us generic information on the system's CPU and GPU, which will help us diagnose whether a crash is in our code, a driver fault, or a hardware incompatibility that we can look into. Please keep sending in those crash reports!

    Cheers,
    -- Brendan, Lead Developer

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2 de março

Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439)

This hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings. Old save games from V1.0.0.1 should still work. See below for a complete listing of the crashes and bugs fixed:

Bug-fixes:
  • Fixed SharpDX.Result.CheckError crash caused by people's graphics cards to reset periodically during play. This only affected a small number of users with certain GPUs but happened to them persistently, so we got over a hundred crash reports on this one and were able to find a fix.
  • Fixed the Kazzir mission launch crash (Predestination.Building.Fetch). This was caused by a mistake in the mission attempting to load the "Farm" building when we have renamed it to AutoFarm.
  • Fixed the Predestination.PlanetScreenHostileWindow.BuildSpyActiveList crash that would happen after the Kazzir mission crash when you launched the game. This was caused by the galaxy settings being inadvertantly set to 0 enemy races, and should no longer be possible.
  • Fixed a variety of bugs caused by the game accidentally loading multiple copies of the ShipyardScreen if you double-clicked the button. It is no longer possible for the game to accidentally load two copies of the same screen.
  • Fixed a bug where you could break the game by repeatedly clicking on the "Intro" button on the main menu.
  • Fixed a bug where clicking on the "Next" button on the Sandbox map creation page would cause it to reset the screen transition. Now nothing happens if you click during the transition, and repeatedly clicking this button was hit the Start Game button once it appears as expected.
  • Issued a full settings reset that will take place once when your game starts up and will fix a number of bugs from V1.0.0.1
  • Slightly optimised the star rendering on the main screen
  • It is no longer possible to accidentally click on something on a screen that is still fading in from black and so isn't fully visible yet.
  • Fixed a rendering bug with the lines between stars and the galactic plane. They now draw the correct brightness and correctly fade out when outside the sensor area when you are selecting a ship.
  • Implemented a fix for an unusual null Fleet crash that has been reported. We haven't been able to identify the root cause of the crash or replicate it, but have added additional checks in the code that should fix the problem any time it happens.

    Apologies to anyone who was affected by these crashes, and thanks to everyone who sent in crash reports! They helped us hunt down these critical bugs and get them fixed as quickly as possible.

    Cheers,
    -- Brendan, Lead Developer
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Early Access

The Early Access build of Predestination is currently very close to being finished, but there is still work left to be done before launch and you may encounter bugs. We also still have placeholder sound effects and some placeholder artwork that will be replaced before launch, and the gameplay and balance will change during Early Access based on feedback. We continually work on squashing bugs while we implement the new features, and publish regular dev update articles packed with information on each major update. Predestination is currently single player only and English language only.

If you're not sure if you can deal with a game that isn't finished or polished, we suggest adding the game to your wishlist so that you'll get a notification when it officially launches. We'd rather lose a sale than frustrate or upset a customer who isn't used to testing out unfinished games.

Sobre este jogo

Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past. Explore the galaxy, colonise habitable worlds, meet alien races, and wage war. Predestination aims to blend the gameplay of classic titles like Master of Orion II with more modern 3D graphics and new game mechanics 4X fans have been waiting years to get their hands on: A 3D galaxy map, turn-based tactical fleet combat, advanced planetary exploration and colonisation gameplay, terraforming, a seamless 3D ship designer, and many other features.

Current build and release plans


Predestination is currently in a fully playable Early Access state, and all major features have been implemented thanks to your support and feedback. The main things left to add before release are additional content such as further episodes singleplayer story campaign, some user interface elements and improvements, some 3D models, sound effects, and content designed by our Kickstarter backers. We're now working on V0.9.9.0, the second last patch before we hit the big V1.0 update, when we'll begin working heavily on adding promised user content, iterating on gameplay and balance based on your feedback and polishing the game for final release.

The game is fully playable in its current state, but it hasn't been polished significantly and will contain bugs. If you enjoy helping to shape an emerging game with your feedback, or supporting dedicated indie developers, buying into the Early Access now will definitely help us out. If you're just looking for a new game to play and the Early Access process doesn't appeal to you, we would instead suggest adding the game to your wishlist and keeping tabs on development through our regular development updates. You'll get a notification when the game is officially released and can make a decision then. Predestination is currently singleplayer-only.

Post-release plans


Brain and Nerd has already committed to supporting Predestination long after release. We sold Free DLC for Life as a reward tier during our Kickstarter campaigns and have promised at least one expansion and several DLC packs, and we've promised to add multiplayer and modding tools in free updates after release. We have some very exciting plans for future content, such as space monsters and races with living ships, and constantly turn to our community for ideas. Stay with us and keep an eye on our development updates for more news on this after release.

History


Independent game development studio Brain and Nerd was founded in January 2012 by Queen's University Belfast graduate Brendan Drain and Tina Lauro, and work immediately began on Predestination. When it became clear that Predestination would need some funds to continue development, a campaign for the title was launched on Kickstarter in November 2012 and went on to become the first Irish game to be successfully kickstarted, reaching 200% of its initial goal. A small grant from the Arts Council of Northern Ireland's Creative Industries Innovation Fund allowed us to add a stretch goal feature that we didn't reach during the campaign -- A freeform 3D ship designer. A small secondary Kickstarter campaign was launched to improve on the 3D ship designer with new features like customisable space stations and CAD-like advanced tools, which was also successful.

The game's Fleet Combat, Planetary Colonisation and Galaxy level gameplay were each developed as separate modules and individually tested by our dedicated beta backers before being joined together into one cohesive playing experience. We launched this as our first alpha build on Steam Early Access in 2015, and have continued to develop the game with your support and continued feedback. Since then, we've released over 70 regular updates and implemented almost all of our target features, including:
  • Tax system and economic gameplay
  • Ground combat, planet bombing and capturing
  • Space Exploration galaxy age -- Skip straight to colonisation.
  • Planetary morale, health, security and loyalty systems
  • Trade Routes and blockades
  • Diplomacy System
  • Race Stats and four Race Archetypes with unique technologies and gameplay
  • 3D Ship Designer & racial ship part models for 3 races
  • Ship captains and colony leaders
  • A directed tutorial for 4X newcomers
  • Wormholes
  • Planet specials, including strategic resources
  • Warp-capable missiles
  • Temporal Rifts, and Revenant attacks (random events)
  • Planetary disaster events
  • Building and infrastructure models (90% complete, final batch in progress)
  • Tech Era 3: First Contact
  • Tech Era 4: Galactic Domination
  • Synergies technology tree
  • Multiple Victory conditions
  • Spying Gameplay
  • A fully moddable episodic story mission system
  • Empire management tools

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista, Windows 7, Windows 8 or Windows 8.1
    • Processador: 2+ GHz single-core
    • Memória: 3 GB de RAM
    • Placa de vídeo: 1GB+ dedicated graphics card (DX9 SM3.0 compliant)
    • DirectX: Versão 9.0c
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: DirectX 9 Compatible
    • Outras observações: Some laptop GPUs are not yet supported. Optimised low graphics options for low-end PCs are not yet included.
    Recomendados:
    • SO: Windows Vista, Windows 7, Windows 8 or Windows 8.1
    • Processador: 3+ GHz dual-core
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1GB+ dedicated graphics card (DX9 SM3.0 compliant)
    • DirectX: Versão 9.0c
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: DirectX 9 Compatible
    • Outras observações: Some laptop GPUs are not yet supported. Optimised low graphics options for low-end PCs are not yet included.

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