Basement is a strategy game, where you play as a desperate scientist who chose the wrong path in his life. That path seemed easy, but turned into a deadly one. You have no choice but to build the most effective enterprise and stay alive in a cruel world of illegal business.
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極度好評 (1,066) - 1,066 篇使用者評論中有 82% 篇給予該遊戲好評。
發行日期:
2015 年 4月 30 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“The reason why we’ve decided to show the game so early is to make it way better with your help. We don't just listen to your feedback; we actually put it into use.”

這個遊戲的搶先體驗時間大概會持續多久?

“We expect it to be about six-eight months until the full game releases.”

完整版與搶先體驗版在計畫上有何不同?

“There are a lot of things on our roadmap, but the key features are:
  • Random events
  • Research
  • Loot items and powerups
  • Dialogue system
  • Storyline

目前的搶先體驗版本發展情況如何?

“For now, the game demonstrates its core gameplay and lacks in lots of content and features mentioned above. Fortunately, lots of our kickstarter backers find this version interesting and noteworthy.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The release version will be priced a bit higher than the Early Access version. Exact pricing is not yet set.”

在開發遊戲時,您打算如何與社群互動?

“We've been involving the community since the beginning of the game’s release on Ludum Dare in April 2014. Your feedback has been extremely useful in refining every part of our game. We believe that through Steam discussions and the feedback process, we will be able to slightly improve Basement. So, after you've tried the game and finished a few sessions, please leave some feedback on the game’s forum for us. Thank you!”
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最新更新 檢視全部(27)

8月 15 日

New balance and upcoming price change



New balance

After a huge 0.6.0 update the most often comments were about increased complexity of the game in general and frequent cop raids in particular. So, we’ve decided to try a new balance in this update. Most significant changes are in products and selling mechanic. Two of most painful things were junkie deaths in case of poisoning (and inevitable cop raid after that) and explosion which lead to disappearing of produced stuff. So, it wasn’t useful to produce brown or white stuff. We’ve changed this part of the game. Now, in case of poisoning junkie will take some specific amount of damage but it can survive a few (still, if junkie’s hp will come to zero he will die and then, say hello to cops) In contrast, now all products have a healing property. So, if you have a lot of “unhealthy” junkies just sell them some green ;) Also, product package will not be “lost” after explosion anymore. Just take care of your employees and don’t forget about the healing room.

The rest part of this update is price correction for products and rooms and changing some values of research.

This time we’d be glad to hear a few words about new balance here on Steam discussions from you.

Upcoming price change

We’ve always said how important are people who supported our idea in the beginning. Because of you, people who supported our project on Kickstarter and here in Early Access, Basement became possible. For Kickstarter we set the base game price to $8 (we also said that price for released game will be higher). When we started Early Access, more that two years ago, we set the base price to $8.99 and again, we warned all about higher price on release. After all this time Basement organically grew up, got more content and features. We think that it is fair that early adopters get the game cheaper. So, today we want to announce upcoming (in week or so) base price changing to $9.99.

Also, we hope you’ve noticed that there was no sales in more than two years. This is not because we are greedy. In fact, if we’ve decided to put Basement on sale we’d get MUCH more money than we have right now. It was conscious decision just because we really appreciate all who trusts and supports us on early stage of development. So, don’t hope to find Basement on sale till the full release.

Russia and CIS

Regional prices that Steam set by default based on “base price” for CIS and Russia regions are very different. We, are living in Belarus (part of CIS) thinking that this default rule isn’t very fair to CIS where average income for person is the same or even lower in comparison to Russia. So, in addition to changing of the base price, price for CIS and Russia will be equalized.
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7月 28 日

0.6.2 Random encounters and difficulty levels



This time we’ve implemented two big features all at once - difficulty levels and random encounters for the sandbox.

Difficulty Levels

During last two years we’ve received a lot of feedbacks with quite opposite views on the game difficulty. Some of the players consider Basement too easy to play, other find it quite difficult. Most of the complaints about high difficulty level appeared after the recent update was released (by the way, meet the new member of our team, which is a level designer Ivan). Eventually we decided that it was impossible to satisfy all the players and added different AI difficulty levels for the sandbox.

Random Encounters

These are meant to make the storyline more diverse. Random encounters are small stories and accidental orders that are implicated in the main storyline. Some of them will be beneficial in time of need, other will become a problem to be solved.

There’re not so many encounters at the moment, you’ll see them all during two or three games at best, but if you like this feature we’ll add new ones with each update. If you don’t like them (or if you played them all) you can turn the random encounters off at the sandbox settings screen.

--
Halfbus team
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關於此遊戲

Basement is a drug-dealing strategy game where you play a scientist who is forced to do illegal stuff in your basement. Actually it’s all about management. You build your own enterprise producing several types of drugs, find the right place to sell them, invite scientists and security, avoid federal agents and build the most effective company.

You start in your own basement. Since the police has no interest in a small dealer, you have the chance to grow. Once your expansion becomes noticeable you’ll be allowed to sell at higher rates, get better workers, upgrade your production and access new technologies. But be careful! This growth will attract the cops. With rapid growth, your enterprise will become fragile. If it survives all the troubles it faces, you will become invincible. Otherwise, you will lose money, workers and respect. While your influence in the city shortens, you risk being imprisoned in the end.

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配備:
    • 作業系統: Windows XP SP2+
    • 處理器: 2 GHz
    • 記憶體: 1024 MB 記憶體
    • 顯示卡: Direct X9.0c Compatible Card
    • DirectX: 版本:9.0c
    • 儲存空間: 150 MB 可用空間
    最低配備:
    • 作業系統: Mac OS X 10.9+
    • 處理器: 2 GHz
    • 記憶體: 1024 MB 記憶體
    • 顯示卡: OpenGL 3.2+ Support, with 256MB of RAM
    • 儲存空間: 150 MB 可用空間
    最低配備:
    • 作業系統: Ubuntu 12.04+
    • 處理器: 2 GHz
    • 記憶體: 1024 MB 記憶體
    • 顯示卡: OpenGL 3.2+ Support, with 256MB of RAM
    • 儲存空間: 150 MB 可用空間
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