Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core.
User reviews:
Overall:
Very Positive (148 reviews) - 95% of the 148 user reviews for this game are positive.
Release Date: Feb 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching through Early Access primarily so we can refine the game one final time through user feedback. This includes optimizing controller support, creating new game modes and most importantly gathering interest in expanding the game to a multiplayer experience. The game will also be outfitted with a full suite of mods tools including a model and level editor.”

Approximately how long will this game be in Early Access?

“We are anticipating to release the game early/mid 2017”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all finally decided features brought up during early access along with a lot more polish in gameplay.

To list:

(undecided/based on user demand)

- Online multiplayer
- Additional Game Modes
- Additional (unplanned) content

(Decided additions)

- In-game character editor
- In-game level editor
- Full controller support”

What is the current state of the Early Access version?

“The game is currently in a fully playable state. You can play the game from start to finish although there are still some remaining enemies to complete creating and animating. The user interface isn't finalized as it hasn't been tested enough yet, however it shouldn't impact the state of the games development. As the game is close to completion and needs less than a year of work to be feature complete and polished.”

Will the game be priced differently during and after Early Access?

“Depending on the amount of features and content added during early access, which is something the community will be asking for, the price might go up. If we end up adding a handful of extra features along with a handful of game modes than players should expect the price to change a bit, but not too much.”

How are you planning on involving the Community in your development process?

“The community will be able to help decide which added features to prioritize in the development of the game. Certain features, like online multiplayer or local multiplayer, would need a high enough demand to be a feature we'd add before any other. With that said, the community will have a big impact on the games growth and final outcome. Furthermore they will help design the in-game editors, since they'll be using them most often when playing.”
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Recent updates View all (26)

March 26

Version 0.8.1255 (patchtest beta branch)


This patch adds some more features to the in-game editor


Changes
  • Added undo/redo functionality (ctrl-z/ctrl-y)
  • Added automatic resizing of model parts
  • Added old models to editor (not loaded in game yet)
  • Added Slice tool, press 's' while editing to switch to it.
  • Made save games backwards compatible
  • Fixed color-picker when hitting 'c' again it now exits the picker

Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo.

Older models aren't added to existing model packs yet, should be fixed in next update.

Slice tool usage:
  • Ctrl + Mouse wheel changes the position of the plane
  • Left click to add/paint voxel, right click to remove voxel
  • 1,2 and 3 switch between x/y/z planes

I'll be adding a toolbar and some widgets for this in a later update.

How to enable the patchtest branch
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

2 comments Read more

March 13

Version 0.8.1244 (patchtest beta branch)

This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.


Changes
  • Added first version of model editor
  • Fixed scrollbar
  • Fixed projectile max distance
  • Fixed root motion (bug caused by unity update)
  • Fixed particle effects (bug caused by unity update)
  • Fixed resolution settings (bug caused by unity update)
  • Fixed ground paint (was missing a lot of paint)
  • Fixed ambient light intensity (bug caused by unity update)
  • Fixed smoke-ring/puff showing up on main screen
  • Moved screenshot path to documents folder
  • Improved explosions
  • Improved particle effects (particle motion blur will get a separate setting later)

Editor controls
All Views:
Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model

press "..." button next to model name to select different model
press "..." next to color code to select a custom color

Model package is automatically saved on exit, or when you press the save button under the package name

Model View:
Left mouse = Select part
Q - Switch to Part Editor

Editor View:
Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool

Todo

Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.

  • Add upload to workshop
  • Add Toolbar
  • Add Copy/Paste tools
  • Add Shape tools (sphere/box etc.)
  • Add Settings screen for custom key bindings
  • Add Ammo models
  • Add Powerup models
  • Add ability to Show/Modify joints
  • Add ability to Add/Modify lights
  • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
  • Add ability to Load/Save palette
  • Add ability to edit a voxel slice (Currently can only add to existing voxels)
  • Add preview window for animations
  • Add Undo/Redo functionality
  • Add Import/Export functionality
  • Replace edited tiles in game (currently only units/weapons get replaced)
  • Auto size matrices (currently limited to original size)
  • Fix older models so they work with the editor (some models might be missing at the moment)
  • Remove/Rename package (can currently only rename/remove in explorer)
  • Save only changed models (currently saves all models to the package)

How to enable the patchtest branch
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

13 comments Read more
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About This Game

Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or higher
    • Processor: Dual core 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 512MB+
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse
    Recommended:
    • OS: Windows 10
    • Processor: Quad core GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 1GB+
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 512MB+
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.8+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 1GB+
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 512MB+
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 1GB+
    • Storage: 1 GB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Very Positive (148 reviews)
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