A dying reality, a universe that’s fading away. A merciless world that gets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it? Because, otherwise... what will you do when Time dissolves itself?
User reviews:
Overall:
Very Positive (247 reviews) - 88% of the 247 user reviews for this game are positive.
Release Date: Apr 10, 2015

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Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

Downloadable Content For This Game

 

Reviews

“Only look if you like cool art and dark, noir-y adventure games!”
Tim Schafer

“Buy it!”
8.2 – Meristation

“If you want to enjoy a deep adventure, personal, decadent, yet violent (not therefore exempt from sarcasm and black humor), this game is a sure bet.”
80 – IGN

About This Game

Dead Synchronicity stands as a modern adventure classic, telling a dark, sad and brutal tale that will leave you wanting more, but equally satisfied.
80% - Adventure Gamers

Darkness.

And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”... are just hollow words in his looted mind.

"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series:
Help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
And you’d better hurry. Because, otherwise... what will you do when Time dissolves itself?

A terrible pandemic is turning all of humanity into “the dissolved” - the sick whose deliria provide them with supernatural cognitive powers... but also steer them towards a gruesome death.

The root of this illness seems to be “the Great Wave”, an inexplicable chain of natural disasters that destroyed all energy sources and communications and plunged the world into a chaos ruthlessly controlled by both the authorities and the army alike.

Michael, a man with no past, will have to recover his identity and decode the events that brought the world to the edge of collapse. Because, if he doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity”, when Time itself dissolves…

Dead Synchronicity: Tomorrow Comes Today is a point and click adventure that features a stunning dystopian plot, a distinctive, expressionist 2D art style, and an atmospheric soundtrack.
The game pays homage to classic adventures (The Secret of Monkey Island, Broken Sword, Day of the Tentacle...) but revolves around a more mature theme, along the lines of games such as I Have no Mouth and I Must Scream or Sanitarium.

KEY FEATURES


  • Classic adventure gameplay combined with mature theme
  • 2D graphics featuring a unique, expressionist style
  • Space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot
  • Featuring soundtrack from indie rock band Kovalski (available as DLC)
  • "Guybrush meets Mad Max meets 12 Monkeys"

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2000 MB RAM
    • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 4000 MB RAM
    • Graphics: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Any
    • Storage: 4500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.9 and higher
    • Processor: 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia Gforce GS/GT600 Series or AMD Radeon HD 4000 Series
    • Storage: 4500 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 14.04, Mint 17
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM
    • Storage: 4500 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (247 reviews)
Recently Posted
Skronkk
6.9 hrs
Posted: August 30
Dead Synchronicity is definitely an experience, and one worth the time.

TLDR: If you are looking for an dark, atmospheric game that really makes you question the good and evil at our cores, and what it really means to survive, get this game. 8/10

Dark and atmospheric, it's easy to get caught up in the twisted world that is Dead Synchronicity. Though many aspects of the world are left a mystery as you search for the answers that no one has, you never lose sight of just how ♥♥♥♥ed up this world is. There were many moments that I found somewhat hard to watch, certain places I dreaded going due to the gruesome scenery, but you have to go, you have to experience it. It may be hard, but it's like that for a reason, and the fact that the creators could convey such feelings really speaks for itself.

The plot can be pretty hit or miss in terms of unpredictability, I found that most of the character background was pretty see-through, but you probably won't be able to guess all the craziness in terms of the overall plot. But my god some of the small plot developments really get you. This game does a really good job with it's characters, so when ♥♥♥♥ hits the fan you can feel it.

In terms of actual gameplay, being a point and click makes it pretty straight to the point. Certain inputs could definitely be improved (right/left click, grabbing/using items, sometimes it just doesn't seem that responsive), but it's something you get used to and it doesn't really take away from the game.

The Puzzles can be particularly challenging, but sometimes for the wrong reasons. My biggest issue was just FINDING the right items. Many useful items tend to blend in with the scenery a bit, making them hard to notice, but without them you can't progress at all. It's another thing you sort of just get used to. I would say though that a lot of the time finding the right item was much more challenging than the actual puzzles themselves.

The art style is cool and adds to the atmosphere and the voice acting is fantastic.

Please note that this is PART ONE. I've seen a lot of people complain about the cliffhanger but don't, and I don't find it to be THAT much of a cliffhanger. This game addresses all of the immediate issues and it tactfully sets you up for moving on to Act 2. It sets you up emotionally and gives you the info you need to prepare yourself for what will very likely be an even more emotional journey.

I don't really judge game cost, it's a good game and if you can enjoy it then it's worth it.

If you are looking for an dark, atmospheric game that really makes you question the good and evil at our cores, and what it really means to survive, get this game. 8/10
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micketeer
6.2 hrs
Posted: August 15
Starts out good. Graphics are nice and voice acting is great. Story is mature, depressing, but the scifi aspects come up short. Game seems to try to pull off a plot twist which is so obvious, that everyone knew about it from the first 5 minutes of gameplay.

And the puzzles leave a lot to be desired. Nothing can really be figured out. As soon as you get on the solitary train of logic it's all obvious, but until you find that random object, you just randomly wander around.

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illegalchin
8.3 hrs
Posted: July 31
I highly suggest buying this game on sale because while I do recommend playing this game, the $20 price tag is too much for only half of a two part series.

Dead Synchronicity definitely does its atmosphere and setting right. The mystery of the "Great Wave" and the literal dissolution of time got me quickly pulled into the story. To fit this dismal apocalyptic premise the art style is equally as grim and messy and the "New World" is shown in all of its raw glory through this. People fend for themselves even sacrificing others so that they may get some "Old World" luxuries back. People are shot on sight for merely looking at a soldier wrong. Hope seems to be a fleeting thing. So visually the game's got it good and is the setting. As for the main character, as likeable as Michael is, he doesn't know when to keep his mouth shut. Ingame there are two situations which could've easily been avoided had he just shut up and insulted the "savages" on his own time. Also he has a knack for not being able to connect the dots (maybe that's the fault of the Great Wave?). SPOILERS: There's a point where Michael learns that people with the disease of the dissolved have the ability to experience trances and visions that let them see events that have happened or have yet to happen, even talk to the dead. Throughout the game, Michael experiences visions of past and future events but COMPLETELY fails to realize that he may be dissolved himself until the very last moments of the game.

The narrative has no major issues for most of the game until a person from Michael's past appears and proceeds to do an exposition dump about things like the Great Wave and the Dead Synchonicity Point. To which I really wanted to question him about where the man got his sources. The worst issue this game has however is the ending. It was so abrupt that as soon as the credits came on I thought it was a joke but it wasn't. There was no feeling that the game was coming to a close, in fact I thought I was going to help my friend ingame to further solve the mystery of the Dead Synchronicity Point. There was no indication from the game nor the game's store page that this was one part of a two part series! I had to search the forums to get an official confirmation from one of the game dev's. Their responses to a few forum posts were a year old but they definitely said that Dead Synchronicity: Underground Highways was in preproduction.

This is a point and click game with a unique grim premise and for any fan of point-and-click but it's marred by a terrible ending and a long wait for the sequel.
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Cathias
6.2 hrs
Posted: July 30
Very good story, first type of game I have tried in this genre and I was pleased
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A Son of Ice & Fire
8.2 hrs
Posted: July 28
Okay, The "Dead Synchronicity" was a kind of an interesting game. It was a new genre for me, but I ended up liking it at some points. I can see today that this is not my kind of game, but I understand too now, why some people have a love for these kind of point-and-click indie games.

The game itself actually had a very deep story, even though the game wasn't that long. The puzzles were great but some times a little bit too hard. I feel like I should like this game, but afterwards it just felt so.. bad in a way. Sorry to say this, but every time I played this, I started to get really dizzy after 10 minuttes of gameplay.

I seriously felt like I was about to die and just hated my life. Which was really creepy, because of the similarities I felt, that me and the character (Michael) in game, ended up having. This game may be good, but I guarantee you, it's hard too - For body and mind.

To be fair, I will never play this again, and wish I could delete this depresing experince from my subconsciousness
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L0stLP
5.2 hrs
Posted: July 25
A OK adventure game.
You wake up in a end of the world scenario (with amnesia) and want to find answers.
You do tasks for people and eventually you find answers.
You get a revelation of something that should have been long obvious, and then the game ends all of a sudden.
The "Dead Synchronicity" is only used as a game mechanic once, close to the end, the rest of the times it is used as annoying cutscenes.
The game also has monologues to show how the character feels about his choices to get more character development, as if you had any options.
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gaia.razus
5.9 hrs
Posted: July 19
This game has unique idea about solving problem with corpse in a way you will fascinated surely. I really like voice actors in this game, perfect like watching movie.

I hope to play next chapter of this game. It's quite amazing.
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KingsRook
0.8 hrs
Posted: July 16
Obviously haven't played much but I just couldn't keep going.
The writing in this game isn't very good, though I think it's REALLY intended to be. The attitudes of people don't match the scene and it's distracting. People go from super mad to super chill in the space of two sentences.


**MORE SPOILERISH**
The world is not terribly convincing. Ok, so there are "moles"... Except everyone knows who they are and they have gate passes? But they're supposed to be spies? Are the writers sure they know what a spy is or how real spies operate? The "highly-contagious epidemic" is also neither of those things as it is supposedly some kind of selective disease as the parents spend time hanging out with their sick kid.
**END SPOILERISHNESS**



Maybe something is revealed later about the truth behind these things. I just couldn't imagine that after those and several other gross misunderstandings about how humanity handles crises and challenges that the writing would get a whole lot more convincing.
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Fenchurch
11.6 hrs
Posted: July 12
*BE WARNED THIS GAME IS ONLY PART ONE OF A PLANNED STORY*

Most people would take this ending of everything they once knew and loved as a sign to give up hope on ever having a life worth living again, but not Michael. He is the type of character who demands to know what caused this atrocity to happen and the type of character that would never give up on finding out his true identity at any cost. It’s from here that the story really kicks off, letting you loose amongst a refugee camp controlled by the army who have seized power since everything fell apart. According to them it’s either their way or the end of a gun. The rest of the camp have given up hope of ever leaving this pile of junk and have instead resorted to surviving on their own wit and strength and whether you like it or not you now have to do the same.
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✪ Axell -E-
5.5 hrs
Posted: July 12
Nice game,unexpected ending but so far,a really nice game!
I totally recommend it!
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
6.2 hrs on record
Posted: August 15
Starts out good. Graphics are nice and voice acting is great. Story is mature, depressing, but the scifi aspects come up short. Game seems to try to pull off a plot twist which is so obvious, that everyone knew about it from the first 5 minutes of gameplay.

And the puzzles leave a lot to be desired. Nothing can really be figured out. As soon as you get on the solitary train of logic it's all obvious, but until you find that random object, you just randomly wander around.

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Most Helpful Reviews  Overall
146 of 169 people (86%) found this review helpful
3 people found this review funny
Not Recommended
4.1 hrs on record
Posted: October 19, 2015
$20 for a point-and-click adventure game is not bad. $20 for a point-and-click adventure game that leaves the story entirely unfinished without you waiting for, and then purchasing, the sequel is terrible. Had I known that it was incomplete, I would have at least waited until I could get the entire experience before playing this one. Don't get me wrong, doing chapter-by-chapter games can work, but only if you inform customers that the product itself is designed that way. Zero warning "To Be Continued" is not a promise of things to come, so much as a promise that things aren't yet. By the time a sequel comes out, I won't really remember this one anymore, nor will I care enough to come back and play it again.
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72 of 82 people (88%) found this review helpful
6 people found this review funny
Recommended
8.6 hrs on record
Posted: April 10, 2015
A very solid first adventure game from Fictiorama studios. The subject matter (the eventual temporal death of everything) gives this game a much darker storyline than is common in this genre and in fact I was genuinely shocked by one or two set pieces.

I played through a press copy of the game, and found the puzzles to be generally on point, except for one part where the solution was really subtle and I missed i completely for about an hour. The logic of the puzzles make sense for the most part.

Voice acting is present throughout, there are a few characters which are 'misses' but in general it is very well done, and breathes life into the surroundings, and makes you care about the characters a lot more than if it was just text. The music is pretty cool too, a prog rock style that just about meshes with the surroundings, and the art style is very fresh, and unlike anything I've seen before.

If you're looking for a new, dark point and click that has obviously been made with a lot of love, you couldn't do much better than checking out Dead Synchronicity.

If you are interested, I made an interview with the devs about the process of making the game: http://www.goplaythat.com/2015/04/03/13-more-questions-with-fictiorama-studios/
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42 of 47 people (89%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: February 10
WARNING! Abrupt Ending! Out of nowhere this game jumps to a credit screen. No indication that this game was supposed to be part of a series, or episodic. No real climax or resolution. Just a jarring message box after finishing a puzzle that says "You have been playing Dead Synchronicity." Nothing else about the game is really important. Maybe if they finish this game later I will update my review, but as it stands right now, I cannot reccomend purchasing or playing this game.
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48 of 58 people (83%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Posted: April 11, 2015
Great setting, atmposphere and plot points. Voice acting top notch all the way as well as the artstyle.

Until you feel cheated at the ending of course, with no sense of closure or feeling of a cliffhanger.
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34 of 38 people (89%) found this review helpful
1 person found this review funny
Recommended
9.1 hrs on record
Posted: April 11, 2015
A bleak point'n'click adventure set in the aftermath of a catastrophe that has left Earth in shambles. You play as a clean slate amnesiac waking up in an internment camp, attempting to piece together both your past and the nature of the global extinction level event.

Dead Synchronicity doesn't pull its punches. Featuring an oppressive, dystopian society with no safety nets left, the cruelties on display lend a grim, mundane realism to the environment. The story itself veers to a more fantastical direction, but remains grounded enough to keep itself interesting.

The puzzles are balanced nicely (only got stuck once), the graphics are stylish even with the sparse animation, and the length is quite nice for a game in this price range. However, there are some weak points.

The music and sound aren't terribly interesting and some of the voice acting is a bit subpar, but primarily I had issues with dialogue and characterization. The quality of writing varies wildly, and especially the internal monologue of the protagonist sometimes paints a picture of him as, well, kind of a prejudicious jerk.

This is a problem because the theme of Dead Synchronicity is all about attempting to cling onto your morality in a world where no-one else gives a damn. Sure, the hero is flawed and has to get his hands dirty during the proceedings, but his actions clearly take their toll on him and don't just get shrugged off. Therefore I found the scenes of the protagonist passing judgement on people he hadn't even talked with yet somewhat jarring.

My absolutely biggest gripe, however, is that Dead Synchronicity: Tomorrow Comes Today is not a complete game. The story eventually reaches a point where some light is finally shed on the reasons and scope of the catastrophe, you feel the tension ramping up and then - the credits roll. Nothing gets resolved. You're left with a huge cliffhanger and lots of plot threads swaying in the wind.

This really caught me by suprise. After re-checking the Kickstarter campaign and Steam store pages, sure enough, they do mention the game being a series, but I don't really think the fact has been communicated clearly enough in the marketing. I don't think there's even been any mention about when part two is going to be released. So if you're expecting for any kind of a resolution or even a bookend, know that you're not going to find it here.

Anyhow, I do have to give the creators credit for creating an adventure game that stands out from the usual crime thrillers and Tolkien derivatives. I was left craving for more, and will surely be picking up the sequel. I just wish I'd have some kind of a clue when that time will arrive.
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25 of 31 people (81%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: November 30, 2015
I really enjoyed playing this game. Definately recommended.

Pros:
- No bugs/glitches encountered
- Intuitive, easy yet functional game mechanics
- Very special story: interesting characters, good narrative (!)
- Nice visuals / graphic design
- Decent voice acting*
- Getting stuck (not knowing what to do) is very rare


*I just read a thread in the forums about the "terrible" voice acting of this game. I can definately not confirm that. Its maybe not the very best or special but absoluteley ok (both, the german and also the english voice acting, I played both).


Cons:
- Relativeley short (my 11 hours come from multiple playthrough due to "achievement hunting" and not closing the game while doing something else for 3 or 4 hours or so): You can finish the game in three or four hours.
- No hint-system, if you get stuck you need to look into a walkthrough (but thats rare)
- Pretty easy. No puzzles or riddles at all, just the usual figuring out what to do /combine with what/use on what - and thats not really difficullt here, for me a little -too- easy.
- Very sudden and open ending: It feels like the game ends in the middle of the story. Very unsatisfying and frustrating. But maybe there will be a sequel? In this case, this wouldnt be a con no longer of course but on the other hand the devs should inform the users that they have to buy (at least) a second game to get the full story - wouldnt be fair to keep something like that back. Thats an aspect I really dont like about this game... but in spite of that, its still a good game.



One thing is important to emphasise: This game gets its life from the story, the narrative > the dialogues and cutscenes. The gameplay is the less important (and shorter) part. If you would skip all dialogues and cutscenes and just do whats necessary this would probably take less than 45 min. I dont mean it as something negative, I really like story-rich games, but it is something you should know before buying this game. If you are rather bored of long dialogues and an elaborate storytelling and as much gameplay and action as possible is the most important thing for you, you could possibly consider this game a little lengthy.


At the same time this makes the game so intense and immersive. The story is very special und well transacted by the dialogues, the characters and so on. All thumbs up for the narrative!


7/10 (would have been 8 if the story didnt stop suddenly without a real ending)


Concidering that there will be a sequel (I cant believe that the story really ends this sudden and without an ending) and you have to pay for another game to get the complete story, grab it on 50% sale.



___________
Edit: Just typo mistakes, content havent been changed
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23 of 28 people (82%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: November 23, 2015
This game has a beautiful art style, great atmosphere, and a decent story. It suffers from the usual illogic of this type of adventure game (using the car seat on the window? really?) but mostly can be tackled head on. The real issue is that at a certain point in the game it

ends.

Abruptly. I can only assume the game will be episodic? Or something? It was such a shock it really ruined the experience for me. It was less of a cliffhanger, and more of just cutting off mid-thought. Jarring, and unpleasant.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: August 21, 2015
A refreshing, mature, high res addition to the selection of modern adventure games.

Some of its strengths and features:
  • Highly stylised, high res art.
  • Unafraid of dark, mature themes.
  • Good puzzle design. Everything is logical. Difficulty is well balanced.
  • Plenty of cutscenes.
  • Well written with a good pace and tone, for the most part.
  • Catchy music.
  • Seamless transitions between standard and conversational views (zoom effect).

And some of its weaker points:
  • Non-ending; it's part 1 of the Dead Synchronicity series but it doesn't really complete an arc.
  • Climax is predictable.
  • Spends a lot of time setting up convoluted plot devices with insufficient pay off.
  • Conversations are often too verbose, and at the beginning, too close together.
  • Sometimes waxes poetic, slightly corny.
  • One of the horror scenes is rather gratuitous.

All told, DS:TCT is a very solid point & click. In fact, I'd go so far as to say it's the best in Daedalic's catalogue, which is an impressive feat considering it's made by just 5 guys (Fictiorama Studios) who are mostly new to game development. I was an enthusiastic backer and beta tester on this and have zero regrets. Also, Fictiorama are really top guys. I don't think they've peaked yet and they deserve more attention.
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21 of 25 people (84%) found this review helpful
1 person found this review funny
Recommended
6.8 hrs on record
Posted: April 12, 2015
Story and look
The story of Dead Synchronicity takes place after a cataclysmic event has destroyed cities all around the world and replaced civilization with chaos. A gruesome pandemic gives the affected unexplainable visions, before they dissolve in a mess of pain and blood. In the midst of this, our protagonist Michael wakes up with no recollection of his past in a refugee camp on the outskirts of a city.

You soon start learning about the state of things in the new world, where most live in misery and everything is controlled by the military. Of the many unfortunate souls you encounter, the one that made the strongest impression on me was that of the disturbed and abused girl Rose, who is pimped out for money by a couple of lowlifes. Your journey to uncover your own past and try to find a cure to the pandemic puts you in several situations where you have to perform some unscrupulous actions to progress. One such situation is the defamation of a corpse, and though brutal, these circumstances very effectively add to the mood of the story.

I'm not fit to judge the scientific basis of the underlying plot of the game, but as a casual consumer of science fiction I found it to be enjoyable, and the writing is good. The story had me hooked throughout and it was with no small amount of distress I reached the sudden end of the game after 7 hours, and realized I will have to wait a while for the conclusion. Don't get me wrong; the game is complete in its own right, but even more so than with the Deponia trilogy, you are left with a lot of unanswered questions after the first game. The twist at the end probably won't come as a surprise, but it left me a bit unsatisfied and yearning for more. I hope that the fact that Daedalic Entertainment is the publisher ensures that we'll see the continuation in a timely fashion.

I really dig the style of this game. It nails the graphic novel look with its hand drawn backgrounds and comic book panel close ups. Cutscenes are done as a series of still frames where thick contours and a modest color palette expertly underscore the emotions of the characters. The voice acting is good, and the protagonist especially carries the story well, even through a few monologues that I felt were needlessly protracted. I also really liked the voice of Hunter, the bad guy head honcho, and found that his poised British sounding voice added something very menacing under the surface of his calm outward appearance. The score is good too, and it adds to the dystopian atmosphere of the game.

Puzzles
If you like your puzzles on the harder end of the scale, you needn't worry. Dead Synchronicity puts the difficulty bar higher than most modern adventure games. There are many items to pick up and use, and several hotspots per location. And as you progress, you open up well over 20 locations, which are almost all accessible to the end of the game. This makes for a large number of possible permutations, and since the puzzles aren't always on the intuitive side, this adds to the challenge.

Since there's no walling off and only minor inventory purges, this can make the pacing feel a bit uneven from time to time. There were a couple of occasions where I felt really stuck, like when I needed a light source and the game didn't even recognize my attempt to pick up the only portable source of light I could find. Another time I needed fuel, but had no idea how to trigger the events that would lead to me getting it, even though I knew where it was. I appreciate that the game doesn't give solutions away, but some feedback from the game could have made these moments feel less frustrating.

Conclusion
This is a Unity game, but apart from the initial resolution being wrong when I first started the game, I've had no issues with the Linux version of the game. What I did find a bit annoying is that you only have 10 save slots. As someone who likes to save often, it didn't take me long to fill them all. I ended up making a tarball of my first 10 saves to free up some slots.

I really enjoyed this game, and in spite of my few complaints with the writing and puzzle design, this is a very solid point-and-click adventure game. It is on the short side compared to Daedalic's own full length games, but it is not a game that is needlessly padded with cutscenes or minigames. If you don't mind the mentioned shortcomings and you're looking for a game that captures some of the essence of the LucasArts classic, with a striking new look, Dead Synchronicity is a game for you.

Note, this is a small rewrite of a review I wrote for GamingOnLinux.com: https://www.gamingonlinux.com/articles/dead-synchronicity-is-the-striking-new-pointandclick-from-fictiorama-studios-and-daedalic-entertainment.5225
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