A dying reality, a universe that’s fading away. A merciless world that gets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it? Because, otherwise... what will you do when Time dissolves itself?
User reviews:
Recent:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (211 reviews) - 87% of the 211 user reviews for this game are positive.
Release Date: Apr 10, 2015

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Packages that include this game

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Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

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Includes 5 items: Chaos on Deponia, A New Beginning - Final Cut, The Dark Eye, Anna's Quest, Dead Synchronicity: Tomorrow Comes Today

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Reviews

“Only look if you like cool art and dark, noir-y adventure games!”
Tim Schafer

“Buy it!”
8.2 – Meristation

“If you want to enjoy a deep adventure, personal, decadent, yet violent (not therefore exempt from sarcasm and black humor), this game is a sure bet.”
80 – IGN

About This Game

Dead Synchronicity stands as a modern adventure classic, telling a dark, sad and brutal tale that will leave you wanting more, but equally satisfied.
80% - Adventure Gamers

Darkness.

And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”... are just hollow words in his looted mind.

"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series:
Help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
And you’d better hurry. Because, otherwise... what will you do when Time dissolves itself?

A terrible pandemic is turning all of humanity into “the dissolved” - the sick whose deliria provide them with supernatural cognitive powers... but also steer them towards a gruesome death.

The root of this illness seems to be “the Great Wave”, an inexplicable chain of natural disasters that destroyed all energy sources and communications and plunged the world into a chaos ruthlessly controlled by both the authorities and the army alike.

Michael, a man with no past, will have to recover his identity and decode the events that brought the world to the edge of collapse. Because, if he doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity”, when Time itself dissolves…

Dead Synchronicity: Tomorrow Comes Today is a point and click adventure that features a stunning dystopian plot, a distinctive, expressionist 2D art style, and an atmospheric soundtrack.
The game pays homage to classic adventures (The Secret of Monkey Island, Broken Sword, Day of the Tentacle...) but revolves around a more mature theme, along the lines of games such as I Have no Mouth and I Must Scream or Sanitarium.

KEY FEATURES


  • Classic adventure gameplay combined with mature theme
  • 2D graphics featuring a unique, expressionist style
  • Space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot
  • Featuring soundtrack from indie rock band Kovalski (available as DLC)
  • "Guybrush meets Mad Max meets 12 Monkeys"

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2000 MB RAM
    • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 4000 MB RAM
    • Graphics: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Any
    • Storage: 4500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.9 and higher
    • Processor: 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia Gforce GS/GT600 Series or AMD Radeon HD 4000 Series
    • Storage: 4500 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 14.04, Mint 17
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM
    • Storage: 4500 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (211 reviews)
Recently Posted
KiZacz3K :>
( 2.6 hrs on record )
Posted: June 28
This game will have sequel, right?
I hope so!
Helpful? Yes No Funny
dangerhighdoltage
( 13.8 hrs on record )
Posted: June 26
ESPRESSO SHOT REVIEW
While Dead Synchroncity is not a bad game, it’s just not as intriguing as I was expecting. There is nothing to pull you into the game. While not incredibly difficult, and fairly well done, the game lacks a deep story or inventive puzzles. Score: 4.5/10.

PROS
- hitting the spacebar prevents pixel hunting
- nice art style
- main character is a good voice actor
- some nice soliloquies
CONS
- not an engaging story
- puzzles are weak
- annoying flashbacks
- nothing new to the genre

VENTI CUP SIZED REVIEW

It felt like a standard issue adventure game to be honest and the ending was just bad. It followed the usual “find the object” or the “combine two or more objects” to complete a task objective, some pixel hunting, a bit of backtracking, and the “figure out what to do next” objective which can be elusive at times. I’m simplifying this, but those are common motifs in adventure games. Not everyone likes them. As a matter of fact, a good chunk my friends don’t like them at all. When it comes to adventure games I generally look for interesting ones that give me a reason to keep playing. Dead Synchronicity is not one of those. The story is a bit overdone these days with tons of apocalyptic games out there – a guy wakes up with no memory in a world that has collapsed from a major event. I really wanted to get into the story, but it never grabbed me. I just wasn’t involved. As I proceeded, I went through the motions of finding everything in a room, figuring out what items to use, getting stuck moving forward in the story, etc. It was okay, and had a decent back-story. It was more like watching a TV movie that you like only a wee bit, but you don’t bother changing the channel for whatever reason.

There are flashbacks throughout the game that repeat over and over. At first I thought it was pretty cool and brought a new look to the adventure genre. Then, it kept happening over and over. In *every* location. After awhile, it was so aggravating that I would literally talk out the dialogue out loud with my eyes rolled each time. It doesn’t stop either. The flashbacks will continue all the way to the end of the game, there is almost no way to avoid them except to try and speed run through it.

The story dialogue and voice acting, while well done for a standard issue adventure game may not be up to par with say a Telltale game. That’s the real issue at hand. Telltale has made such an impression on the adventure game industry that some games like this one – which looks apocalyptic much like the Walking Dead series - is not a Telltale game, not in the vicinity, and uses the general tried and true adventure game genre for the most part. It’s not that Dead Synchronicity comes off as a boring game, but it’s that it didn’t live up to my expectations. That’s my fault really. I was hoping for a game with a deep personal depth like the Walking Dead and this game is not nor was it trying to be that game.

True to the general feel of the trailer, there are some serious dark undertones here. Stuff you wouldn’t exactly expect in an adventure game. Does it startle or shock? Honestly, yes it does a bit. I won’t go into details, but there are some fairly horrific things going on that could potentially gross some people out. It’s not like a SAW movie or anything and no where *near* anything of a AAA game that goes over the top, though. Don’t expect Hannibal Lector type of stuff, but more or less you will find some events in the gameplay that will probably make you go “oh, geez” at least a few times.

I didn’t find any puzzles, other than the usual figure-out-what-comes-next parts of the game. Thankfully, I could use the spacebar to show what the clickable items were. Figuring out what comes next was mostly straightforward with the exception of a filing cabinet section that I found not only tedious, but outright annoying. The ending is what kills the game. I actually like weird endings that leave things to ambiguity, but this one was just a “What the #$)*@?” ending that leaves things too open ended in my opinion. There is probably not a sequel in the works and yet the ending pretty much leaves off like there will be a sequel. I didn’t like it. I’m pretty lenient most the time, but that ending just rubbed me wrong. While the game is okay, I can’t really recommend it.
Helpful? Yes No Funny
lollermittens
( 9.2 hrs on record )
Posted: June 21
Classic point-and-click adventure game set in a dystopian setting. The style, atmosphere, and everything about this game deprives you of hope.

If you're an afficionado of these types of games or grew up playing LucasArts/ Sierra games, you'll love this one.
Helpful? Yes No Funny
Plant Ghost
( 4.5 hrs on record )
Posted: June 11
This game is fantastic and beautiful, but the ending stinks! Buy it if they ever announce the sequal.
Helpful? Yes No Funny
LILBASSE
( 0.9 hrs on record )
Posted: June 10
if you consider to buy or not to buy. buy it. srsly. best game. love it. love the style, and the feels it gave you. but it ended to quick. but buy it anyway, you wont regret it
Helpful? Yes No Funny
41nd
( 0.6 hrs on record )
Posted: May 21
i have never been so bored in my life! extremely long dialogues and quite boring slow paced intro. Uninstalled after the first empty boring shallow 30 minutes of this game..
Helpful? Yes No Funny
Beardyjim
( 12.5 hrs on record )
Posted: May 15
Dead Sychronicity is one of those games that is hard to regret, and even harder to recommend.

Daedelic Entertainment are one of the strongest developers of classically styled point-n-click games out there today - and have produced no end of games that, although flawed, hit enough of the adventure game sweet spots that it's a tough job not being endeared with this little studio.

That said, they dropped the ball with Dead Synchronicity.

You can see that they were trying to take risks with this game - to produce an 'edgier' adventure game with more violent and apocalyptic overtones, with a new and more distinct art style to accompany it. However, over and over, bad writing and worse voice acting let it down.

Writing and voice acting has always been a week spot for the studio, but this game really takes it to another level. At times, the writing feels deeply hokey and frustrating - it's as if the writer wants to remind you every other sentence how brutal life in the post-apocalyptic waste is. Asides mid-conversation from the protagonist will constantly pound you with comments about how this world isn't for the innocent any more, how back in his time people were kinder, etc - all in the most hammy ways.

The voice acting is often beyond terrible, too. This is a common feature to Daedelic games, but this one hits a new low. Several characters sound as though they are not native English speakers, and those that don't struggle with a convincing accent often sound as though they are reading the script for the first time. There's an English-sounding actor playing a gangster who ends every sentence with the most sarcastic '... dude' you will ever hear, several character who sound like saturday-morning-cartoon villains from the early 90s and inexperienced child voice actors who just sound.. wrong.

The whole experience is jarring and takes you away from what are some good concepts and, as usual, some great and satisfying puzzles.

All in all, you can buy better adventure games, and Daedelic have made some of 'em. Give this a miss.
Helpful? Yes No Funny
Zordrac
( 6.3 hrs on record )
Posted: May 8
Good start for a game. But then it stops at the start of the 2nd Act (fall of the hero).
This game is not complete.
Helpful? Yes No Funny
hlmodi
( 10.2 hrs on record )
Posted: May 7
Excellent atmosphere & plot! A must have!
Helpful? Yes No Funny
Visolix
( 7.9 hrs on record )
Posted: May 5
Product received for free
Is this game good? It's great!
Did it manage to leave me with chills? Boy, from head to toes!
Is it worth buying? Well...
Deach Synchronicity: Tomorrow Comes Today is a logical/puzzle point-and-click adventure game set in a post-apo atmosphere.
In other words, things are bongos in there. Really, just look at the first 30 minutes and you'll find:
-Homicide,
-Theft,
-Lack of any trust or basic human decency whatsoever,
- pedophilia and sexual abuse mentions, pimping - all in once!
-Big talks about how monstrous human nature is, people are bad, evil, wild, the true enemy isn't walkers, Clementine homo homini lupus est and whatnot
What makes it so good? Art, man. The atmosphere is one-of-a-kind, everything's dirty and the way it's supposed to be. The soundtrack isn't what made this year's Grammy Awards Academy completely lose its ♥♥♥♥♥, but it never stands in the way of fun, and is actually enjoyable once you give it a good hear. Most of the people have their own personalities, there aren't many cliche things (if you exclude the "Main Character Amnesia" trope and some other little rubbish) . Well, what makes it so bad that I won't recommend it to you, then?
First off, voice acting. It's not terrible, but if it was average in general, it'd be okay. The thing is, it's either pretty damn good or veeery bad, no in-between. Poor job, Rod Atkinson and his wifey's voice actors, and kudos to the hobo, Hank and the main character's.
Secondly, the plot. It's SO GOOD most of the time, but as you reach the end... it feels as if you cheated on a Physics test in grade 7, and they employed you to CERN as a punishment. As if your mom made you the Nike manager just after teaching you how to tie your shoelaces when you were 4. Overstatement? The very last "puzzle" before the grand finale is just covering up a generator before it gets water poured on it (and to say more, that's a waste of a great concept of doing stuff across the past and the present). Then it jumps from gameplay to a bit of quantum physics/time philosophy (?), with an explanation that's a bit... ridiculous.
And what's best? The "big thing" that explains what the hell the title means (it's explained, but the entire lecture feels made up on the go)... it's actually not there. An abrupt ending. Non. Nein. Niet. Nothing more. Finito. "You've been Playing [insert title here], thanks chump."
There's SUPPOSED TO BE a sequel, because for some reason (probably budget), it's an episode game. But one, nothing in the game hints at it, two, not really anything hints at it. The post where the dev said it'll all "be explained soon" was from a year ago. If they need time, fine, but I'm not going to say this game is recommendable unless it gets an ending that doesn't feel wrapped up in a hurry.

Also, puzzles. I have a really big problem with them, because on one side, they were mostly what puzzles are supposed to be - intuitive, or solvable once you give things a good thought. An the other side...
I literally spent 30 minutes wandering around the game's several accessible locations because I missed some boards in the location where I originally though: "Okay, but... what now?"
And some things are HARD to see. Like the boards, standing on a wooden shelf, not really looking alike anything else but background. Nitpicking, but! there's also another place when you have to take something out of somebody's hand, and the problem is that either you can't see the hand, or the hand is too similar to the background. A couple minutes spent on looking for the hand, yup.
I won this game in a contest, so I can't say I had any expense in buying it, but I can't say I did nothing to get it either. All I can tell you: The devs made a great job with their experience and possibilities. They deserve support, but paradoxically, not by buying this game. In short: They deserve money to finish it, but... not really trough this game. For me, it's a very enjoyable experience, but seeing the price you'd have to pay not to even find out the entire story, I'd advice you to:
a) keep your money for better times (or other games)
b) wait for a sale to buy it and make your own opinion
Crazy, right? I know, sorry, but there's barely anything else to say.
I had a great time, but the entire time I felt a bit like I could just download Deponia and enjoy a similar point-and-click, but with some lements being much better.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Not Recommended
13.8 hrs on record
Posted: June 26
ESPRESSO SHOT REVIEW
While Dead Synchroncity is not a bad game, it’s just not as intriguing as I was expecting. There is nothing to pull you into the game. While not incredibly difficult, and fairly well done, the game lacks a deep story or inventive puzzles. Score: 4.5/10.

PROS
- hitting the spacebar prevents pixel hunting
- nice art style
- main character is a good voice actor
- some nice soliloquies
CONS
- not an engaging story
- puzzles are weak
- annoying flashbacks
- nothing new to the genre

VENTI CUP SIZED REVIEW

It felt like a standard issue adventure game to be honest and the ending was just bad. It followed the usual “find the object” or the “combine two or more objects” to complete a task objective, some pixel hunting, a bit of backtracking, and the “figure out what to do next” objective which can be elusive at times. I’m simplifying this, but those are common motifs in adventure games. Not everyone likes them. As a matter of fact, a good chunk my friends don’t like them at all. When it comes to adventure games I generally look for interesting ones that give me a reason to keep playing. Dead Synchronicity is not one of those. The story is a bit overdone these days with tons of apocalyptic games out there – a guy wakes up with no memory in a world that has collapsed from a major event. I really wanted to get into the story, but it never grabbed me. I just wasn’t involved. As I proceeded, I went through the motions of finding everything in a room, figuring out what items to use, getting stuck moving forward in the story, etc. It was okay, and had a decent back-story. It was more like watching a TV movie that you like only a wee bit, but you don’t bother changing the channel for whatever reason.

There are flashbacks throughout the game that repeat over and over. At first I thought it was pretty cool and brought a new look to the adventure genre. Then, it kept happening over and over. In *every* location. After awhile, it was so aggravating that I would literally talk out the dialogue out loud with my eyes rolled each time. It doesn’t stop either. The flashbacks will continue all the way to the end of the game, there is almost no way to avoid them except to try and speed run through it.

The story dialogue and voice acting, while well done for a standard issue adventure game may not be up to par with say a Telltale game. That’s the real issue at hand. Telltale has made such an impression on the adventure game industry that some games like this one – which looks apocalyptic much like the Walking Dead series - is not a Telltale game, not in the vicinity, and uses the general tried and true adventure game genre for the most part. It’s not that Dead Synchronicity comes off as a boring game, but it’s that it didn’t live up to my expectations. That’s my fault really. I was hoping for a game with a deep personal depth like the Walking Dead and this game is not nor was it trying to be that game.

True to the general feel of the trailer, there are some serious dark undertones here. Stuff you wouldn’t exactly expect in an adventure game. Does it startle or shock? Honestly, yes it does a bit. I won’t go into details, but there are some fairly horrific things going on that could potentially gross some people out. It’s not like a SAW movie or anything and no where *near* anything of a AAA game that goes over the top, though. Don’t expect Hannibal Lector type of stuff, but more or less you will find some events in the gameplay that will probably make you go “oh, geez” at least a few times.

I didn’t find any puzzles, other than the usual figure-out-what-comes-next parts of the game. Thankfully, I could use the spacebar to show what the clickable items were. Figuring out what comes next was mostly straightforward with the exception of a filing cabinet section that I found not only tedious, but outright annoying. The ending is what kills the game. I actually like weird endings that leave things to ambiguity, but this one was just a “What the #$)*@?” ending that leaves things too open ended in my opinion. There is probably not a sequel in the works and yet the ending pretty much leaves off like there will be a sequel. I didn’t like it. I’m pretty lenient most the time, but that ending just rubbed me wrong. While the game is okay, I can’t really recommend it.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.9 hrs on record
Posted: June 10
if you consider to buy or not to buy. buy it. srsly. best game. love it. love the style, and the feels it gave you. but it ended to quick. but buy it anyway, you wont regret it
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 11
This game is fantastic and beautiful, but the ending stinks! Buy it if they ever announce the sequal.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
136 of 158 people (86%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: October 19, 2015
$20 for a point-and-click adventure game is not bad. $20 for a point-and-click adventure game that leaves the story entirely unfinished without you waiting for, and then purchasing, the sequel is terrible. Had I known that it was incomplete, I would have at least waited until I could get the entire experience before playing this one. Don't get me wrong, doing chapter-by-chapter games can work, but only if you inform customers that the product itself is designed that way. Zero warning "To Be Continued" is not a promise of things to come, so much as a promise that things aren't yet. By the time a sequel comes out, I won't really remember this one anymore, nor will I care enough to come back and play it again.
Was this review helpful? Yes No Funny
70 of 80 people (88%) found this review helpful
6 people found this review funny
Recommended
8.6 hrs on record
Posted: April 10, 2015
A very solid first adventure game from Fictiorama studios. The subject matter (the eventual temporal death of everything) gives this game a much darker storyline than is common in this genre and in fact I was genuinely shocked by one or two set pieces.

I played through a press copy of the game, and found the puzzles to be generally on point, except for one part where the solution was really subtle and I missed i completely for about an hour. The logic of the puzzles make sense for the most part.

Voice acting is present throughout, there are a few characters which are 'misses' but in general it is very well done, and breathes life into the surroundings, and makes you care about the characters a lot more than if it was just text. The music is pretty cool too, a prog rock style that just about meshes with the surroundings, and the art style is very fresh, and unlike anything I've seen before.

If you're looking for a new, dark point and click that has obviously been made with a lot of love, you couldn't do much better than checking out Dead Synchronicity.

If you are interested, I made an interview with the devs about the process of making the game: http://www.goplaythat.com/2015/04/03/13-more-questions-with-fictiorama-studios/
Was this review helpful? Yes No Funny
47 of 56 people (84%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Posted: April 11, 2015
Great setting, atmposphere and plot points. Voice acting top notch all the way as well as the artstyle.

Until you feel cheated at the ending of course, with no sense of closure or feeling of a cliffhanger.
Was this review helpful? Yes No Funny
38 of 43 people (88%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: February 10
WARNING! Abrupt Ending! Out of nowhere this game jumps to a credit screen. No indication that this game was supposed to be part of a series, or episodic. No real climax or resolution. Just a jarring message box after finishing a puzzle that says "You have been playing Dead Synchronicity." Nothing else about the game is really important. Maybe if they finish this game later I will update my review, but as it stands right now, I cannot reccomend purchasing or playing this game.
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34 of 38 people (89%) found this review helpful
1 person found this review funny
Recommended
9.1 hrs on record
Posted: April 11, 2015
A bleak point'n'click adventure set in the aftermath of a catastrophe that has left Earth in shambles. You play as a clean slate amnesiac waking up in an internment camp, attempting to piece together both your past and the nature of the global extinction level event.

Dead Synchronicity doesn't pull its punches. Featuring an oppressive, dystopian society with no safety nets left, the cruelties on display lend a grim, mundane realism to the environment. The story itself veers to a more fantastical direction, but remains grounded enough to keep itself interesting.

The puzzles are balanced nicely (only got stuck once), the graphics are stylish even with the sparse animation, and the length is quite nice for a game in this price range. However, there are some weak points.

The music and sound aren't terribly interesting and some of the voice acting is a bit subpar, but primarily I had issues with dialogue and characterization. The quality of writing varies wildly, and especially the internal monologue of the protagonist sometimes paints a picture of him as, well, kind of a prejudicious jerk.

This is a problem because the theme of Dead Synchronicity is all about attempting to cling onto your morality in a world where no-one else gives a damn. Sure, the hero is flawed and has to get his hands dirty during the proceedings, but his actions clearly take their toll on him and don't just get shrugged off. Therefore I found the scenes of the protagonist passing judgement on people he hadn't even talked with yet somewhat jarring.

My absolutely biggest gripe, however, is that Dead Synchronicity: Tomorrow Comes Today is not a complete game. The story eventually reaches a point where some light is finally shed on the reasons and scope of the catastrophe, you feel the tension ramping up and then - the credits roll. Nothing gets resolved. You're left with a huge cliffhanger and lots of plot threads swaying in the wind.

This really caught me by suprise. After re-checking the Kickstarter campaign and Steam store pages, sure enough, they do mention the game being a series, but I don't really think the fact has been communicated clearly enough in the marketing. I don't think there's even been any mention about when part two is going to be released. So if you're expecting for any kind of a resolution or even a bookend, know that you're not going to find it here.

Anyhow, I do have to give the creators credit for creating an adventure game that stands out from the usual crime thrillers and Tolkien derivatives. I was left craving for more, and will surely be picking up the sequel. I just wish I'd have some kind of a clue when that time will arrive.
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25 of 31 people (81%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: November 30, 2015
I really enjoyed playing this game. Definately recommended.

Pros:
- No bugs/glitches encountered
- Intuitive, easy yet functional game mechanics
- Very special story: interesting characters, good narrative (!)
- Nice visuals / graphic design
- Decent voice acting*
- Getting stuck (not knowing what to do) is very rare


*I just read a thread in the forums about the "terrible" voice acting of this game. I can definately not confirm that. Its maybe not the very best or special but absoluteley ok (both, the german and also the english voice acting, I played both).


Cons:
- Relativeley short (my 11 hours come from multiple playthrough due to "achievement hunting" and not closing the game while doing something else for 3 or 4 hours or so): You can finish the game in three or four hours.
- No hint-system, if you get stuck you need to look into a walkthrough (but thats rare)
- Pretty easy. No puzzles or riddles at all, just the usual figuring out what to do /combine with what/use on what - and thats not really difficullt here, for me a little -too- easy.
- Very sudden and open ending: It feels like the game ends in the middle of the story. Very unsatisfying and frustrating. But maybe there will be a sequel? In this case, this wouldnt be a con no longer of course but on the other hand the devs should inform the users that they have to buy (at least) a second game to get the full story - wouldnt be fair to keep something like that back. Thats an aspect I really dont like about this game... but in spite of that, its still a good game.



One thing is important to emphasise: This game gets its life from the story, the narrative > the dialogues and cutscenes. The gameplay is the less important (and shorter) part. If you would skip all dialogues and cutscenes and just do whats necessary this would probably take less than 45 min. I dont mean it as something negative, I really like story-rich games, but it is something you should know before buying this game. If you are rather bored of long dialogues and an elaborate storytelling and as much gameplay and action as possible is the most important thing for you, you could possibly consider this game a little lengthy.


At the same time this makes the game so intense and immersive. The story is very special und well transacted by the dialogues, the characters and so on. All thumbs up for the narrative!


7/10 (would have been 8 if the story didnt stop suddenly without a real ending)


Concidering that there will be a sequel (I cant believe that the story really ends this sudden and without an ending) and you have to pay for another game to get the complete story, grab it on 50% sale.



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Edit: Just typo mistakes, content havent been changed
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23 of 28 people (82%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: November 23, 2015
This game has a beautiful art style, great atmosphere, and a decent story. It suffers from the usual illogic of this type of adventure game (using the car seat on the window? really?) but mostly can be tackled head on. The real issue is that at a certain point in the game it

ends.

Abruptly. I can only assume the game will be episodic? Or something? It was such a shock it really ruined the experience for me. It was less of a cliffhanger, and more of just cutting off mid-thought. Jarring, and unpleasant.
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