Death Ray Manta is an arcade game where you shoot lasers to kill bad guys, flash lights at yourself and move to the next screen to do it all over again. Sorry, no T-Rex.
User reviews:
Overall:
Very Positive (118 reviews) - 82% of the 118 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Recent updates View all (7)

March 12

Death Ray Manta: Price Drop

We're nearly six months out and in the spirit of 'proper' budget software, Death Ray Manta is now reduced in price to an eighties-tastic £1.99 / $2.99(USD)

It's always been my intention to make good games at affordable prices, I hope this price drop makes it even more affordable to some.

Enjoy!

4 comments Read more

February 1

Small Update And Source Code

I've just pushed the first of a few updates for this week. None of which should realistically effect anyone playing the game already but they're mainly prep work for anyone who needs to tweak things.

Where we're up to


Rather than just put a menu together and be done with, I've decided to move a lot of stuff into .ini files so that folks who want to tweak a bit more can do. Given how much I'm moving into those files, it's a not difficult work but definitely laborious and a fairly time consuming job so I'm pushing it out in increments as and when I get stuff done. Hopefully by the end of the week, folks should be able to tinker with everything I want to change then over the next few weeks I can put a menu together to throw some presets in there for those who just want to push a button and get on with things.

Also, as someone asked to be able to tweak keyboard controls just so they can actually play it, that's part the reason I pushed it out this way so that they can change that. I'll write a full guide up in the forum once I've got everything put together but in the meantime, there's a couple of tweaks already exposed that might benefit a couple of people. Please note that until I've rolled everything out, each update might run the risk of overwriting any changes to tweaks.ini so I wouldn't fiddle with much more at the moment.

Where are these files kept?


Anyway. If you navigate to Users/[name]/AppData/Local/ on your PC, there should be a folder labelled DRM_SteamTestVer3. Open that up and inside you'll find three files.

keyboard.ini / stuffthegamesaved.ini / tweaks.ini

If you need to change the direction keys, open up keyboard.ini and you'll find:

keyright="D"
keyleft="A"
keyup="W"
keydown="S"

Just change the letter in quotes for the one you want to move in that direction and you're set.

I wouldn't recommend playing with tweaks.ini just yet but if you need to set the game to open in a window on launch search for

windowedmode="0.000000"

and change the first zero to a 1 and save. If you need to change it back, just put a 0 in there.

Also, if you're on of the folks bothered by the big display box between stages, you can switch that off entirely by searching for

boxon=

Set it to 0 to turn the box off. Set it to 1 to turn it back on again.

If you mess anything up whilst fiddling, don't worry - you can just delete any of the .ini files and they'll regenerate when you start the game. Obviously if you remove stuffthegamesaved then you'll lose progress so try not to mess with that one, right? And yes, yes, nothing is encrypted so you can cheat and put your own score in there but why would you be such a daft head to do that? Unless you're trying to impress your mates or something then go right ahead just don't come running to me if they find out you've faked it.

Source Code


When DRM first went on sale with Humble, it was available with a snapshot of the source code. I've ummed and ahhed about how I wanted to distribute it afterwards given that things were complicated slightly by the code being in a separate tier from the game (not something I anticipated going in!).

Should it be DLC, should I charge for it, isn't that cloud nice over there? Were all questions that I mulled over. Should I even put it out there on Steam or elsewhere or...

Well, it's been 4 months now and the bundle is long gone, the source no longer available to anyone who would want to look through it and that's not really what I ever wanted. I don't have time to support the source code or guide folks through it in any way so I didn't want to charge for it. Adding it as DLC seemed like overkill and might give the idea that I can/will support it or offer advice on it. So. If you navigate to your games library, right click on DRM and browse local files, you can find the snapshot there.

It is an incomplete version of the game from a few weeks before launch and has no hooks into the music. You're welcome to use it to learn from or to make a game with. All the assets aside from the music (because I don't own that) are free for you to use in your own games as well. No credit is required if the game you make with it is free, I would appreciate one if you're trying to sell it. I'd also very much like it if you dropped me a line to let me know what you're making/what you've made with it if you do anything. That'd be nice. I'm happy to give what you're working on a kick round as well because I like showing off other folks work, y'know?

If you're worried about whether what you're doing is OK, just drop me a line and I'll happily have a chat to you. Just like I say, please don't ask me questions about how anything works because I'm snowed under!

You'll need a copy of GameMaker Studio to have a gander round it anyway and I look forward to seeing what you make.

Until next time, thanks once again for all the patience and support. It's appreciated. I'm very thankful for how nice everyone has been over the game, even when there's been things that they think could be better with it. You lot are the best.

Cheers!

--Rob







0 comments Read more

Reviews

“The light displays are something else, too: you're born, each round, in the midst of a blizzard of rainbow particles, and your foes fragment in a rich neon shower under impact, staining the 2D world with their reds, greens, purples and pinks.”
8/10 – Edge

“it's been far too long time since a game made me feel unconditionally happy, and fortunate to live in a time of such fascinating toys.”
RECOMMENDED – Eurogamer

“...a mainline hit of pure colour and light and energy and noise and speed and then more colour and more light and lasers, lasers everywhere. It's like opening your skull and dunking your brain in a bowl full of sugar.”
5/5 – RGCD

About This Game

Death Ray Manta has lasers in his head
He blew up his house, now he lives in space instead.

DEATH RAY MANTA


Two sticks, one fish, some flashing lights. Death Ray Manta is, quite definitely, a videogame in the purest sense. Rejigged, rebuilt, remastered for Steam in the year of our Molyneux 2015.

Death Ray Manta is a short form top down arena shooter where you blow up enemies using colourful laserbeams. You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits and lasers from beyond the stars. Collect space gems for a bonus and shoot everything else that you can in order to flash lights at yourself. Aim for your own personal high score. How far into fish space can you get?

32 screens of increasingly colourful and crazy laser firing mayhem from the brains behind (amongst other things) Squid Yes, Not So Octopus, SYNSO 2 and the challenge mode in Waves. Also, he's that hairy dude off the internet. You know the one.

Death Ray Manta is made with the fine assistance of Mike Daw who provided the legwarmer chic tunes and Andy White, who helped out under the hood and kept me sane. Cover art by the legendary Ste Pickford.

"Absolutely Brilliant!" - Rob Fearon

System Requirements

    Minimum:
    • OS: Tested on Windows 7 and above.
    • Processor: A processor capable of playing a number of modern games.
    • Memory: 4 GB RAM
    • Graphics: A recent graphics card, onboard might be dicey.
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • Sound Card: Any recent onboard sound and up
    • Additional Notes: Controller support is Xbox 360 and compatible only. Joy2Key should be usable though.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (118 reviews)
Recently Posted
Ryan Dorkoski
( 0.5 hrs on record )
Posted: June 25
I've been on a twin-stick binger for a couple months now, and I can easily say that Death Ray Manta is a must-have, especially for the low asking price.

While Death Ray Manta may not have much complexity, it makes up for it in character that exudes that great gritty indie feel. This is totally a 'one more run!' kind of game. All you need is two sticks. The music is *sublime*. The graphics are pure eye candy. Unfortunately, the downside is that there are not really layers of complexity with upgrades (permanent, or otherwise).

Essentially, you are twin-stick shooting in a small-ish box. You finish the level when all enemies are dead, and get points for collecting a single orb/powerup in each level. It's as simple as that.

Pros:
+Pure buttery indie goodness. It just feels great.
+Music and artwork are perfect.
+Controls are tight and humor/style is awesome.

Cons:
-Oh man oh boy oh man this would be killer if it had some upgrades and lasting appeal. You won't get a ton of mileage out of this, but then again - the asking price is so little.

Definately a great indie twin-stick shmup. You'll have fun.
Helpful? Yes No Funny
mikew
( 5.4 hrs on record )
Posted: June 18
Strong Fish! Beautiful Fish!

Death Ray Manta is a solid twin-stick shooter for a very reasonable price. The shooting feels good, and while the early levels seem a little simplistic, the pace gets frenetic soon enough. Maximizing your score requires not only twitch reflexes but also a reliable memory, because the bonus gems in each level are in the same location every run, and grabbing them before they disappear doubles your score for the level.

I wish the game wasn't quite so garish; if you ever thought Geometry Wars' color and special effect sensibilities were too tame and conservative, DRM might be more your style. But that's just a personal preference, and beyond that, I have no complaints at all. It's fun, it's cheap, and it nails that just-one-more-game feeling that makes it tough to put down. Fishageddon!
Helpful? Yes No Funny
Ingenium
( 0.1 hrs on record )
Posted: June 18
Fast, hard to understand for the first few minutes, over the top graphics. Suggested for anyone looking for a fast paced indie retro shooter.
Helpful? Yes No Funny
peppage
( 0.1 hrs on record )
Posted: June 12
Remember geometry wars? This is similar but the graphics are intense! I had trouble figuring out exactly what was going on the first few playthroughs but figured it out. For a cheap simple twin stick shooter this fits the bill.

Perhaps more time could have gone into development to include powerups or more music. It's well made up to the point it's at but since the visuals are so distinct I wouldn't have minded more. As it stands it's good for a few hours, maybe.

I 55% recommend this game.
Helpful? Yes No Funny
limelight1210
( 0.2 hrs on record )
Posted: June 7
This game is all flash and no substance.
-No power ups.
-No scoring system.
-Only one mode.
-No xp progression of any kind.
-Die once and start over from the beginning.
-Repetitive music, (as in one track).
-Not even an options menu.

How this game has 83% positive review score makes ya wonder...
Helpful? Yes No Funny
Brayd of Guy
( 1.3 hrs on record )
Posted: May 18
I like colors
Helpful? Yes No Funny
Erin 'Marty' Freeman
( 0.2 hrs on record )
Posted: May 13
VERY fun to actually jump in and play, Twin stick shooter.
Helpful? Yes No Funny
WhatDaMath
( 4.8 hrs on record )
Posted: April 29
This is a super challenging, but fun 2d twin stick shooter with crazy amount of neon and awesome music and gameplay.

If you beat level 10, you're bigger man/woman than me.

Get it!
Helpful? Yes No Funny
crow inc.
( 0.3 hrs on record )
Posted: April 20
there is no explaination other than what button you press to start the game. the game is chaos incarnate with a confusing retro-neon color barf paint all over it. you will die and not know how you died. you will struggle to understand what is happening. and if you're like me, you'll love every second of it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 25
I've been on a twin-stick binger for a couple months now, and I can easily say that Death Ray Manta is a must-have, especially for the low asking price.

While Death Ray Manta may not have much complexity, it makes up for it in character that exudes that great gritty indie feel. This is totally a 'one more run!' kind of game. All you need is two sticks. The music is *sublime*. The graphics are pure eye candy. Unfortunately, the downside is that there are not really layers of complexity with upgrades (permanent, or otherwise).

Essentially, you are twin-stick shooting in a small-ish box. You finish the level when all enemies are dead, and get points for collecting a single orb/powerup in each level. It's as simple as that.

Pros:
+Pure buttery indie goodness. It just feels great.
+Music and artwork are perfect.
+Controls are tight and humor/style is awesome.

Cons:
-Oh man oh boy oh man this would be killer if it had some upgrades and lasting appeal. You won't get a ton of mileage out of this, but then again - the asking price is so little.

Definately a great indie twin-stick shmup. You'll have fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.1 hrs on record
Posted: June 18
Fast, hard to understand for the first few minutes, over the top graphics. Suggested for anyone looking for a fast paced indie retro shooter.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: June 18
Strong Fish! Beautiful Fish!

Death Ray Manta is a solid twin-stick shooter for a very reasonable price. The shooting feels good, and while the early levels seem a little simplistic, the pace gets frenetic soon enough. Maximizing your score requires not only twitch reflexes but also a reliable memory, because the bonus gems in each level are in the same location every run, and grabbing them before they disappear doubles your score for the level.

I wish the game wasn't quite so garish; if you ever thought Geometry Wars' color and special effect sensibilities were too tame and conservative, DRM might be more your style. But that's just a personal preference, and beyond that, I have no complaints at all. It's fun, it's cheap, and it nails that just-one-more-game feeling that makes it tough to put down. Fishageddon!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: June 7
This game is all flash and no substance.
-No power ups.
-No scoring system.
-Only one mode.
-No xp progression of any kind.
-Die once and start over from the beginning.
-Repetitive music, (as in one track).
-Not even an options menu.

How this game has 83% positive review score makes ya wonder...
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
19 of 23 people (83%) found this review helpful
8 people found this review funny
Recommended
0.8 hrs on record
Posted: October 7, 2015
its too hard you'll never get good at it and when you are just about to give up YOU GET A LITTLE BIT BETTTER AND KEEP GOING its making me so mad
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
4 people found this review funny
Recommended
0.3 hrs on record
Pre-Release Review
Posted: September 17, 2015
A lovely little twin stick shooter that will make your eyes very happy!
Frantic, colourful, cheap and most importantly, FUN!

Does not take itself too seriously but there is a seriously solid game under the neon and terribly nice compliments the game flashes at you.
Quite possibly the politest game I've played and I've played High Tea simulator 2007!

The levels are bite sized but don't let that put you off.
This is designed to be taken in small bites.
Small small psychoreactive bites!

Don't let the play time fool you.
I've played the previous versions of this and played it through beta.

This version has just made a very shiny thing a lot more shiny!
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: September 18, 2015
A quick-n-trippy little dual-stick shooter in the vein of Robotron, Llamatron and probably a horde of other games that end with "-tron", Death Ray Manta is carefully designed and balanced with all the skill and care you'd expect from a developer that's dedicated a frankly worrying percentage of their life to games about sea-life shooting things up with lasers.

Death is almost as fast as restarting. The graphics are loud and neon, but in a way where you never lose track of what and where everything is. Score-increasing gems vanish quickly, and are always placed as to encourage reckless manoeuvres. Everything is built to encourage fast play and a just-one-more-go attitude.

And of course, there are humorous little touches - enemies exploding into words of encouragement, the gloriously synthy soundtrack - that keep things light-hearted even as you get to grips with things. It's a reflex-heavy high-score rush with a friendly face, always there for when you have five minutes or so to kill while waiting for your Important Business E-Mails.

If you're a fan of Robotron, Geometry Wars or their schools of dual-stick arcade action, the price is right.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
5 people found this review funny
Recommended
2.0 hrs on record
Posted: December 31, 2015
Death Ray Manta has lasers in his head
He blew up his house, now he lives in space instead.

Then at the local post office that same day but later
He explained he'd soon be moving as his bungalow was now a crater.

They were very helpful and gave him a change of address form
As though laser house explosions were really the daily norm.

But the constable called and was grumpy and told him if he left town there'd be trouble
As his fat black handlebarred bicycle was now under three tons of rubble.

So in dead of night to deafening synth and psychadelic fury
Death Ray Manta highjacked a roman candle and made for Alpha Centauri.

...

Death Ray Manta SE is the most satisfying shooter I've played in years, *maybe ever*. Perhaps if I was a huge shooter or retro arcade fan that would mean more, but I'd certainly favour it to Geometry Wars or Hotline Miami - both fine games, but DRMSE just feels better for me.

It certainly starts as it intends to continue: even the title screen is hyper saturated neon with a deliberate effort to make figuring out what the hell you should do to start the game far more unclear than the norm.

I hated it first time I played it. But I get it now, this is genius.

Because it isn't the title screen. It's more like the "You died, here's your score, left click to retry" screen. Like Super Meat Boy players failing and rapidly retrying is the norm, it's encouraged, so stopping the neon and synth would be senseless.
And making it less a shock to the eyes and ears would ironically make it far more jarring once the first level starts again.

Nothing out of the game feels out of place, oddly everything feels simultaneously hard to accept and like it dovetails together perfectly.

It throws too much neon and synth at you; once you overcome that adversity and you feel unstoppable; not many games feel this great continually to play. It's perhaps almost an equivalent of getting over the shock of trying tabasco sauce for the first time and later discovering a lifelong love of spicy food.

Death Ray Manta SE is something special, something glorious.
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7 of 8 people (88%) found this review helpful
Recommended
7.1 hrs on record
Posted: November 19, 2015
Very cool little game!

It has a great vibe, although it wasn't very well communicated, from the start.

Death Ray Manta is a very hippie shoot 'em up game. There are no leaderboards and no achievements, meaning you can only compete with yourself! There's also a score cap, which may or may not be your own objective during your time.

The game has 32 levels, each with a special collectible that adds a point to your score. The levels get progressively harder and more complex, introducing several subtly different enemies to keep things interesting.
I found it really tough! Even thought each levels lasts only for a few seconds, I took 6+ hours to beat it! Everything dies in one hit, but so do you. You can also shoot the enemies' bullets, destroying them.

The game is fair, for the most part. I will agree that it can be really frustrating, though! Especially near the end, where I was trying to maximize my score, and got killed after a near perfect attempt... still, it felt really rewarding whenever I beat a new personal record.


The only problem I have with it is how the visuals are very aggressive, at first. The game isn't very clear about its objective either, which, combined with all the flashing colors, will make the first few rounds very very short and disorientating. It almost stopped me from playing.
... Deciding to give it a go regardless, I certainly don't regret it!

It's a very small, but focused game with a single purpose, that it does really well! I'd also like to add that it feels great to play with a controller. It's very fluid and certainly has good feedback with the controller's rumble.

If you're looking for a quick shmup, give it a go.
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8 of 10 people (80%) found this review helpful
Recommended
2.0 hrs on record
Posted: September 27, 2015
Death Ray Manta is a pure twin-stick arena shooter arcade game.
You jump right into the vibrant colored action and tackle your highscore.

Pro:
+ pure, condensed action
+ smooth controls
+ great BGM
+ solid SFX
+ vibrant colors fill your screen
+ easy to understand
+ no DRM
+ cheap
+ trading cards

Con:
- highscore doesn't show other players
- no achievements, yet
- no menu, yet

Neutral:
0 transition between stages is sometimes unclear (it doesn't interrupt the game)
0 text gets repetitive
0 enemy variety could be higher (it is sufficient)
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