Elizabeth Find M.D. - Diagnosis Burglary
This game feels like a lame attempt to remake House into a clutter-type hidden object game.
As a medical soap, this game does a poor job at presenting the profession: a game type that lives from cluttered rooms simply does not fit the orderly nature of medical facilities which is dictated by the needs of hygiene and many people working together. It also badly portrays the medical profession: at the beginning, we're supposed to feel sympathy because the protaganist has been passed over for a promotion; but as the game progresses, we find that she scrounges a thermometer from an ambulance to get a patient's temperature reading, applies a portable defibrillator (stolen from the rescue helicopter) to a conscious patient because he is complaining of an uneasy feeling in his chest (while he's in the ICU and hooked up to a heart monitor), and spends much of her presumably highly paid time driving around the area collecting "evidence" (that is often locked away, but that's not stopping her) that provides such important and hard-to-come-by information as the patient's preference for soft foods or hair and saliva samples. After a day of this, she may need another day scrounging for information to end up with a diagnosis that was 95% likely from the bloodwork
alone (done on day 1)(it's Lupus). No wonder there's a "staff shortage" at the hospital, with time being wasted like this! Discussion of named patient's diagnoses in front of outsiders such as a pharma salesman is also par for the course (as is giving said salesman free rein of the hospital).
As a game, this is your typical clutter-style HOG, with a hodgepodge of mostly unrelated objects defying gravity, perspective, or scale (and sometimes all three). If you like this type of HOG, you should go play Pickers
instead, which is actually set in flea markets and other second-hand sale locations: this is the only HOG I know where this type of clutter actually runs true to life.