Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
Recent Reviews:
Very Positive (102) - 91% of the 102 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,064) - 92% of the 4,064 user reviews for this game are positive.
Release Date:
Oct 13, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Paint the Town Red we're developing a number of unique systems that haven't been seen before in other games. The fully destructible, voxel based characters and the melee combat system with a multitude of weapon types present numerous gameplay opportunities. We decided the best way to develop the game would be to watch and work with the community as they played the game through development so we could have more data with which to design the levels and experience. It also allows us to have a stable, optimised and simply better version of the game for final release.”

Approximately how long will this game be in Early Access?

“We're aiming to leave Early Access in the first half of 2017.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will continue to be updated to the point where it is ready for full release.

The final version will also feature the final Achievements and Trading Cards that can't be added until the game is complete.”

What is the current state of the Early Access version?

“The Early Access version features a number of Scenario levels, the first few Arena Challenges, Co-op multiplayer and a level editor/Steam Workshop support. Besides more improvements and content, the remaining major feature is the rogue-like mode Beneath.”

Will the game be priced differently during and after Early Access?

“We will raise the price slightly on release and later in the early access process once some of the larger features are implemented and working correctly. We've priced the game lower for now because we don't believe people should be charged full price before most features are available in the game. Any future price adjustments will be minor.”

How are you planning on involving the Community in your development process?

“We plan on being very involved with the community throughout development as this is the whole point of Early Access to us.

  • We'll be involved in discussions on the game with the community.
  • We'll have frequent development updates on our web site, Steam Community, Twitter, etc
  • We have a number of detailed development diaries breaking down the development process of the game planned
  • We'd also like to live stream development of the game
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Buy Paint the Town Red

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$14.99
$10.49
 

Recent updates View all (37)

November 6

0.8.22 Changes

Patch Info

We're putting this update out now mainly to help the awesome map makers that are making insanely large and detailed levels for the game. Adding and deleting props should be significantly faster when you have a large number already in the level.

There are several other fixes and performance improvements mainly from work that has been done on Beneath that are included in this update.

Version 0.8.22
  • Level Editor: Improved performance when editing levels with large number of props
  • Increased punching attack range for large enemies
  • Tweaked weapon settings
  • Added occasional weapons hitting environment during latter half of swings
  • Performance improvements with large numbers of enemies
  • Fixed some issues with enemy movement before combat
  • Fixed shields not being dropped on death
  • Fixed bug with weapon damage areas becoming offset after throws
  • Fixed bug with how spinning blades trap hits enemies
  • Fixed race condition in decal threading
  • Fixed a bug resulting in enemies dropping through floor at times
  • Fixed bug with bullets not coming out of guns correctly
  • Fixed out of range error in light culling on large workshop levels
  • Multiplayer: Fixed bug with some trigger zone settings not being correct for clients

If you notice any new bugs after this update please let us know at contact@southeastgames.com.
54 comments Read more

October 5

0.8.21 Changes

This update adds the concept of Waypoint props to the Level Editor which can be connected together to form paths. Characters can be set to follow these paths before they enter combat so you can add some more interesting dynamic elements to your levels.

We're still working through the Beneath content, but it has taken longer than we expected to get to a point where we have enough ready to give a preview. The majority of Beneath should be finished this month so we'll have plenty to show in the coming weeks.

Waypoint/Path Setup
You can place Waypoint props down (which will not be visible when playing the level) and then in the Logic editing mode, connect one to another by selecting it, pressing T to enter the connection mode and then clicking the Waypoint you want the selected Waypoint to connect to. If you hold Ctrl while connecting Waypoints together the Waypoint you're connecting to will automatically be selected so you can quickly continue the path setup and connect to the next waypoint. When in the Logic editing mode you will see a representation of the connected waypoints and the direction the path travels. Waypoints can only connect to one other Waypoint, but you can connect them in a loop to have characters continually loop around a path until they enter combat.

Patch Info

Some other minor fixes for Level Editor bugs were included in this build and other changes since the last news update are listed below.

Version 0.8.21
  • Level Editor: Waypoint paths for enemies to follow before combat
  • Level Editor: Fixed character properties not showing last field
  • Level Editor: Fixed navmesh not being generated above the topmost room's ceiling
  • Level Editor: Fixed mouse clicking logic menu buttons

Version 0.8.20
  • Minor performance improvements
  • Fixed bug with GIF Capture not working
Version 0.8.19
  • Minor performance improvements
  • Improved enemy wall avoidance in pathfinding
  • Fixed saved shadow setting being ignored at startup
  • Multiplayer: Fixed incorrect animations on client after they break a weapon
Version 0.8.18
  • Minor performance improvements
Version 0.8.17
  • Minor performance improvements
Version 0.8.16
  • Fixed enemies not getting stuck on spike traps
  • Fixed severed hands staying in the air
Version 0.8.15
  • Level Editor: Significantly improved base editor performance on large levels
Version 0.8.14
  • Fixed final bullet on guns not killing enemies from brain damage
  • Fixed kicking severed body parts knocking down enemy
  • Fixed bug when shocking severed body parts
  • Fixed blood wound effect floating after severing enemy
  • Fixed no blood effect from Smite/Berserk on subsequent hits
  • Fixed chunks not separating properly after Smite/Berserk hits
  • Fixed afro not pairing with severed head in some cases
  • Fixed afro combs sometimes not spawning in correct position in single player
Version 0.8.13
  • Reduced system memory requirements for generating characters
  • Fixed enemies that get knocked down mid-jump resuming their jump path once up
Version 0.8.12
  • Fixed enemies teleporting after being knocked down
  • Improved performance on enemy physics updates
  • Improved performance on enemy mesh updates
27 comments Read more
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About This Game

Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

Current Features

  • Completely destructible voxel-based enemies
  • Biker Bar, Disco, Prison and Pirate Cove scenarios with unique enemies, weapons, etc
  • Arena mode with new challenges added frequently
  • Online Co-op Multiplayer
  • Level Editor and Steam Workshop support with hundreds of user created levels
  • Leaderboards
  • Sandbox level to test features, weapons and mechanics
  • Vast array of level and period appropriate weaponry
  • Boss enemies that present unique challenges and rewards
  • Full controller support

Upcoming Features

  • A rogue-like mode with character progression and persistent unlockables
  • More scenario levels set in the past, present and future
  • An endless Arena mode for single player and co-op
  • Many more enemy and weapon types

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c, Shader Model 3 GPU with 512MB Video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Recommended:
    • OS: Windows 7 or later, 64 Bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 670+
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: Intel Dual-Core 2 GHz
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Minimum:
    • OS: 64-bit Ubuntu 12.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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