Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
User reviews:
Recent:
Very Positive (215 reviews) - 91% of the 215 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,585 reviews) - 93% of the 2,585 user reviews for this game are positive.
Release Date: Oct 13, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Paint the Town Red we're developing a number of unique systems that haven't been seen before in other games. The fully destructible, voxel based characters and the melee combat system with a multitude of weapon types present numerous gameplay opportunities. We decided the best way to develop the game would be to watch and work with the community as they played the game through development so we could have more data with which to design the levels and experience.

The core gameplay and systems are complete for the first Early Access release as are 2 of the levels, but we hope to find unexpected places we can take the game through this process. No matter what we're sure this will lead to a more stable, optimised and simply better version of the game for final release.”

Approximately how long will this game be in Early Access?

“Our current estimate is 6 months.”

How is the full version planned to differ from the Early Access version?

“The Early Access version should be representative of the final version of the game, but with less content. As we finish levels we'll add them to the Early Access release until it is complete.

The final version will also include additional modes like a daily challenge and an infinite mode.

The final version will also feature all Achievements and Leaderboards that can't be added until the game is complete and will also support more languages and full Mac and Linux support.”

What is the current state of the Early Access version?

“The current version is approximately at Alpha stage for 2 of the levels that will make up the final game.

The way we'll be rolling out updates through the Early Access process is to release levels as they are close to complete. Our goal is to release at least 1 new level every month until the game is complete unless there are other major changes being added.”

Will the game be priced differently during and after Early Access?

“We expect we will raise the price slightly on release, but we currently have no plans to raise it while it's in Early Access. If the price changes on release it won't change drastically.”

How are you planning on involving the Community in your development process?

“We plan on being very involved with the community throughout development as this is the whole point of Early Access to us.

  • We'll be involved in discussions on the game with the community.
  • We'll have frequent development updates on our web site, Steam Community, Twitter, etc
  • We have a number of detailed development diaries breaking down the development process of the game planned
  • We'd also like to live stream development of the game
Read more

Buy Paint the Town Red

 

Recent updates View all (23)

July 25

Roadmap of Upcoming Updates - Co-op Multiplayer, Level Editor, Beneath

Since we've added placeholder buttons to the menus and the particulars of the final form of Paint the Town Red is now quite clear to us, we thought it would be a good time to talk about the plans for the upcoming major updates. We don't want to talk too soon about dates or list out each remaining update up until version 1.0 this early, but we do have a plan for the next couple of major updates and know what comes after. Note that some aspects of these plans could always change.

Version 0.6 - Co-op Multiplayer

The next major version will feature the co-op multiplayer we've been looking forward to including for some time. We haven't decided on an exact player count, but more than 4 seems unlikely due to the level sizes. The goal is for you to be able to play with friends or join servers with random players in any Scenario level, the Arena, user created levels and Beneath.

There are many technical challenges in developing the multiplayer netcode with the amount of enemies we have and their dynamic obstacle avoidance, the voxel damage and dismemberment, and the large number of physics objects in the levels. To that end we will have multiplayer testing through the 'earlytests' BETA branch of the game in Steam at first while the co-op feature is tested and finalised. We're hoping to have the first version of this made available within the next 2 weeks.

Version 0.7 - Level Editor

This is a commonly requested feature and one we're really excited about adding. Our intention for the level editor is for it to be easy to use and easy to jump in and out of playing the levels for testing and tweaking. We'll be using Steam Workshop to handle uploading and downloading of the custom levels. Weapons and props from all the different scenarios in the game will be available in the editor and you'll have the ability to create any enemy from the game, modify their attributes and set their pre-combat animations, etc.

Major Features Beyond 0.7

It's too early to put version numbers to features after version 0.7, but we have the following major features planned.

Beneath

A Rogue-like mode in which you'll try to fight your way through a series of randomly generated levels against many new types of enemies, many of which are completely different from the humans of the current levels. If you make enough progress on the main path or on the secret alternate paths towards different endings, you can unlock more abilities and weapons to start with on future runs. Beneath will also provide context and back-story to the game as a whole. We've already made some of the coolest stuff in the game for Beneath and we'll be discussing it in greater detail later.

More Arena Challenges

We have a lot of Arena challenges still to add, but we'll be rolling them out slowly to allow them to contain newer content. Many of the new enemies from Beneath will be in upcoming Arena challenges as well as many more trap types and weapons. There are a number of gameplay improvements to the Arena coming also including new enemy attacks and trap interaction.

Endless Arena

An endless Arena challenge will be added that keeps adding more and harder enemies as well as changing up the traps to see how long you can survive. If you can keep your tactics and kills interesting the crowd will throw new weapons into the Arena. This will also work with the co-op multiplayer. We'll likely add this soon and then continue evolving and adding to it as more content from Beneath because available.

Scenarios

We are planning at least 1 more Scenario level with the possibility of more, including new Scenarios post release. With new Scenarios we can add more content to be used in the level editor for user created levels. We'll also add new fun weapons and props solely for use in the level editor.

Other Upcoming Changes

We have a number of improvements coming to the voxel system soon that will eliminate bugs and help increase performance. For the new enemy types in Beneath we're setting up a pipeline for getting different voxel objects into the game. There's a possibility that could mean custom voxel enemies for mods through Steam Workshop, but it's too early to be sure.

We'll also be adding new attacks for the current enemies as well as new tactics for when multiple enemies are chasing the player. Our goal is to add enough unpredictability and variety to enemy behaviour to also keep you on your toes and adjusting your tactics.

We'll be continuing to talk about what we're working on and what's coming up on the Steam community forums. If you have any thoughts or suggestions, please come to the forum and let us know. Information about the multiplayer development and the beta rollout will be posted there first, and we'll also post an announcement when the first stable multiplayer beta is available.

73 comments Read more

July 19

Sandbox Updates. Version 0.5.2 Changelist

Patch Info

Version 0.5.2 is now available with some additions to the Sandbox and some other minor changes and fixes.

We'll be adding more to the Sandbox soon, but this time spent on this update was kept to a minimum as most of the work this week has been on the coop multiplayer and some early work on Beneath environments.

Update 0.5.3 will likely clear the Leaderboards again since there will be new cheat detection methods to prevent scores from users that have cheated from being applied.

-----------

Version 0.5.2
  • Updated Sandbox level with content from Prison and Pirate Cove
  • Reduced delay in displaying Global Leaderboards
  • Game will pause if the Steam overlay is activated during a level

76 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

Current Features

  • Completely destructible voxel-based enemies
  • Biker Bar, Disco, Prison and Pirate Cove scenarios with unique enemies, weapons, etc
  • Arena mode with new challenges added frequently
  • Sandbox level to test features, weapons and mechanics
  • Leaderboards for the Arena and 'Challenge' versions of Scenarios
  • Vast array of level and period appropriate weaponry
  • Boss enemies that present unique challenges and rewards
  • Full controller support

Upcoming Features

  • Many more over-the-top levels set in the past, present and future
  • A rogue-like mode with character progression and persistent unlockables
  • Online Co-op multiplayer modes
  • A Level Editor and Steam Workshop support
  • Additional Scenario challenges with leaderboards
  • Many more enemy and weapon types

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c, Shader Model 3 GPU with 512MB Video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Recommended:
    • OS: Windows 7 or later, 64 Bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 670+
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: Intel Dual-Core 2 GHz
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Minimum:
    • OS: 64-bit Ubuntu 12.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (215 reviews)
Overall:
Very Positive (2,585 reviews)
Recently Posted
14JerryW
( 11.0 hrs on record )
Early Access Review
Posted: July 30
definitely worth a shot.itz actually quite a lot for u to play if u r not that freaking awesome in technique XD.ya really,i found myself even being additive in challenging the Areana mode.
i have faith in this gamez future cuz their promise on puting forward the Multiplayer mode.there will be no doubt a bomb.
itz score should be 9/10,since i ve found a serious optimizing problem.even i run this game with a e3 v1231 n gtx 970 still not being able to be fluent
Helpful? Yes No Funny
Wesus The Lycan
( 11.0 hrs on record )
Early Access Review
Posted: July 29
♥♥♥♥ 8=========D












its pretty good
Helpful? Yes No Funny
happyhippyhat
( 3.1 hrs on record )
Early Access Review
Posted: July 29
played it for a while fun for a long time good if you like mindless fun which i do
Helpful? Yes No Funny
slyardvark299
( 11.9 hrs on record )
Early Access Review
Posted: July 29
gud enjoy spaders
Helpful? Yes No Funny
Henny996
( 3.1 hrs on record )
Early Access Review
Posted: July 29
Fun, little game, also challenging. Can´t wait for more content!
Really worth the price =)
Helpful? Yes No Funny
DarkStick
( 3.8 hrs on record )
Early Access Review
Posted: July 29
Every hit is satisfying, weapons are fun to use and the game is just challenging enough so that you feel like a bad ♥♥♥.
Even if the game is a bit short, I felt like punching dudes in the face and it's exactly what I got, so I'm fine with that.

Plus, the game gets a lot better if you play your own music. I personnaly recommend irish tavern music. c:

(Review may change upon Co-op and Rogue-like modes releases)
Helpful? Yes No Funny
themeanman
( 2.5 hrs on record )
Early Access Review
Posted: July 29
love it!!!!!!!
Helpful? Yes No Funny
Bleucreeper45
( 14.4 hrs on record )
Early Access Review
Posted: July 28
very great concept and the fact they might bring in co op is great and if this game can could use some 10 player battles against eachother or something and needs way more weapos scenaros and different gamemodes but i trust this game will deliver when it is fully released very fun and i recommend it
Helpful? Yes No Funny
Agent Friday
( 15.6 hrs on record )
Early Access Review
Posted: July 28
You can kick people so hard, they go flying into other people and they topple down like bowling pins. Also, really nice ragdoll physics.

Ok, lemme try something else.

You can pick up a stool a NPC is sitting on, then beat them to death with that same stool.

No? Ok.

You can grab a bottle, smash it against their temple, and literally eviscerate them with the broken end.

Still not sold? Ok.

YOU CAN KILL PEOPLE WITH URINAL FRESHENERS, STEAKS AND HAMS.

There you go. Now buy the ♥♥♥♥ing game already.
Helpful? Yes No Funny
Revarx
( 7.5 hrs on record )
Early Access Review
Posted: July 28
Glorious, bloody, funny ragdoll murder brawl.

I can spear a guy in the head with a pool cue.



Prison toothbrush shank/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 51 people (69%) found this review helpful
42 people found this review funny
Recommended
45.9 hrs on record
Early Access Review
Posted: July 13
Went to sandbox
Used katana
Did a one man army ( me) against 100 bots
Sliced them all up like one of my japenese animes




10/10 would be Genji again.
Was this review helpful? Yes No Funny
20 of 31 people (65%) found this review helpful
2 people found this review funny
Recommended
47.3 hrs on record
Early Access Review
Posted: June 30
This is a good game, I recomend it.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
3 people found this review funny
Recommended
4.5 hrs on record
Early Access Review
Posted: July 1
This title is definitely early access and definitely not optimized...but it is unbelievable fun even in it's current shape. I can't recommend it enough for a quick stress reliever type game.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
4 people found this review funny
Recommended
34.1 hrs on record
Early Access Review
Posted: July 8
I LOVE the gore in this game. The gore is so bloody awesome. And the game its self is awesome
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
7.4 hrs on record
Early Access Review
Posted: July 20
Fun and addicitve game, but it feels like the devs are just dragging it out and are never going to release big updates anymore. The updates we are waiting a month for now are just adding pre-existing content into the sandbox map that it has lacked since the release of those maps. The huge roadmap they have planned has shown 0 real progress. That being said, wait until you see a burst of new content or wait for a sale. Game is a great time killer.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
9.7 hrs on record
Early Access Review
Posted: July 26
I have over 140 games and this is probably my favourite game.
This game is a must buy!

With scenarios, challenges (arena mode) and even a rougue like mode coming (hopefully soon!) this game is headed in the right direction. Whenever your bored you can sink some time into this game without needing to remind yourself of the story and characters, you just get in and bash some heads in with a boiling pot of water or a guitar (many other items can be used as weapons aswel :D ).

The game is massively gory but is not too disturbing thanks to the cartoon voxel design of the game. Which trust me does not make it a childish game but merely helps in keeping your sanity while you flay those who dare attack you with a pool cue.

there is not many things wrong with this game which is suprising as it is only in early stages of development, the only things i can mention is the frames may drop when mor ethan 10 people are on fire at the same time. I.e the particle effects of fire can be a bit draining on your PC if too many people are on fire.

I wish that the dev team could be 1 or 2 more people larger as that would durastically help the game in succeeding in a competative market. their needs to be more updates and content faster, but maybe thats just me beiug impatient aha :D

but tbh thats it, the game is amazing and is definitely worth the buy especially at the prce of £5.59.



Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
33.5 hrs on record
Early Access Review
Posted: July 27
I like to shave the neighborhood dogs and glue their hair to me and pretend I'm Captain Caveman. Then I bash them to bits. This game is fun too.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
10.1 hrs on record
Early Access Review
Posted: July 25
really fun game put still needs some work cant wait till it not early acses
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.8 hrs on record
Early Access Review
Posted: July 26
=EARLY ACCESS REVIEW=
*Klunky but fun*

In a nutshell, "Pain the Town Red" is a first person Voxel chaos brawler that plays like a cross between the Royal Rumble and Mortal Kombat.

There are no alliances. Enemies will only chase you so far before they decide they'd rather beat the snot out of the nearest person. This includes the bosses, who may find themselves mobbed by the mobs.

Most things can be picked up and swung, jabbed or thrown at your enemies. You're given a few moments to get a feel for the map and then regardless if you start the fight or not, eventually everyone will go crazy. Certain bosses will not be hostile until enough of the normal thugs are dead (and you can use this to your advantage) but they will eventually come for you.

Game play wise, it's deceptively difficult. While the enemies are as stupid as the day is long and you are far, far more agile with many more abilities, you can't take many hits -- the player seems only as sturdy as a normal enemy. If a weapon kills an enemy in short order, you can bet it will do the same to you -- so awareness of your surroundings is paramount. Balancing this is how free you are to do whatever you'd like, exploiting the map for all it's worth.

It will be interesting to see this develop -- hopefully the lag issues and bugs will be patched up and it could be a very interesting multiplayer brawler.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: July 27
Paint the Town Red is a one trick pony, that has mastered the trade

For honesty's sake, Paint the Town Red is nothing new. The whole idea behind it has been done before, and maybe even better. So with that out of the way, what we have here is a blocky, pixelated, murder rampage simulator and a good one at it. A fun one, too.

At this stage of development, the game comes packed with: A handful of various stages, scenarios set in a rock bar, a disco and even an arena. A multitude of weapons. Almost everything is practicable in some way, wether it be a bat, a stool or even a urinal cake. It's worth mentioning that for the moment Paint... lacks even a simple storyline, so this leaves the humour to rely chiefly on violence alone.

And where can we begin with the violence... You'll be hitting, kicking, stabbing, smashing and bashing your way through dense, bloodthristy crowds, all longing to take your life. While the AI will mindlessly charge after you, it's smart enought to at least pick up a chair on the way. On the other hand, the character models feature great body damage, refined to the smallest detail. Heads get bashed in, bone's left exposed, arms get severed and stab wounds drown the floor in blood.

For a title still in Early Access, Paint the Town Red is amongst the better ones. What it has to offer, at the time of writing, is well worth the price, all while promising even better for the future. With an upcoming Co-Op mode and even more diverse levels, Paint the Town Red is a fair purchase.
Was this review helpful? Yes No Funny