Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
User reviews:
Recent:
Very Positive (108 reviews) - 87% of the 108 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,785 reviews) - 93% of the 2,785 user reviews for this game are positive.
Release Date: Oct 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Paint the Town Red we're developing a number of unique systems that haven't been seen before in other games. The fully destructible, voxel based characters and the melee combat system with a multitude of weapon types present numerous gameplay opportunities. We decided the best way to develop the game would be to watch and work with the community as they played the game through development so we could have more data with which to design the levels and experience.

The core gameplay and systems are complete for the first Early Access release as are 2 of the levels, but we hope to find unexpected places we can take the game through this process. No matter what we're sure this will lead to a more stable, optimised and simply better version of the game for final release.”

Approximately how long will this game be in Early Access?

“We're aiming to be feature complete in 2016 with a release around the end of 2016 or early 2017 depending on the time it takes to polish everything for the full release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will continue to be updated to the point where it is ready for full release. Modes, levels, etc that will be in the final release will not be in the Early Access version until they have been completed.

The final version will also feature the final Achievements and Trading Cards that can't be added until the game is complete.”

What is the current state of the Early Access version?

“The Early Access version features most of the Scenario levels that will be in the final version and has the beginning of the Arena Challenges. Soon the Co-op multiplayer will be available followed by the level editor/Steam Workshop support and the rogue-like mode Beneath.”

Will the game be priced differently during and after Early Access?

“We expect we will raise the price slightly on release and later in the early access process once some of the larger features are implemented and working correctly. We've priced the game lower for now because we don't believe people should be charged full price before most features are available in the game. Any future price adjustments will be minor.”

How are you planning on involving the Community in your development process?

“We plan on being very involved with the community throughout development as this is the whole point of Early Access to us.

  • We'll be involved in discussions on the game with the community.
  • We'll have frequent development updates on our web site, Steam Community, Twitter, etc
  • We have a number of detailed development diaries breaking down the development process of the game planned
  • We'd also like to live stream development of the game
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Recent updates View all (24)

August 7

Version 0.5.3 Changelist

Patch Info & News

Version 0.5.3 is now available with a few fixes and changes listed at the bottom of this post.

We've been working a lot on the co-op multiplayer which has resulted in a lot of backend changes to how enemy settings are stored and how they are spawned. As part of this there were some changes to enemy settings in the Arena and some other places and we've also added a lot more security to the leaderboards, so they have been reset in this version.

This week we'll be adding features for initial multiplayer testing to the 'earlytests' beta so if you'd like to help us test and resolve issues with multiplayer then opt-in to that beta build via the game's properties in Steam.

Initial multiplayer test builds will be focused on general network functionality and server hosting/joining with some basic work-in-progress co-op gameplay available. The build will be regularly updated until all multiplayer features are working at which point version 0.6 should be ready for release.

Edit: Version 0.5.4 is now available fixing some issue in 0.5.3 including leaderboard scores not being uploaded correctly in some cases.

-----------

Version 0.5.4
  • Fixed Big Guy settings in Prison
  • Fixed incorrect appearance of some characters
  • Fixed Leaderboard submission issue
  • Temporarily disabled all Modifiers in Sandbox level
  • Fixed some input issue with the Xbox One S gamepad

Version 0.5.3
  • Stopped gamepad vibrating when mouse and keyboard have focus
  • Made quick power inputs remappable
  • More secure method of setting Leaderboard scores
  • Fixed inaccurate settings of big guys and muscles guys in the Arena
  • Angry enemies won't stop chasing player as easily
  • Added unlimited ammo pistol to Sandbox
  • Extra checks and position resets for out of bounds enemies on Biker Bar

130 comments Read more

July 25

Roadmap of Upcoming Updates - Co-op Multiplayer, Level Editor, Beneath

Since we've added placeholder buttons to the menus and the particulars of the final form of Paint the Town Red is now quite clear to us, we thought it would be a good time to talk about the plans for the upcoming major updates. We don't want to talk too soon about dates or list out each remaining update up until version 1.0 this early, but we do have a plan for the next couple of major updates and know what comes after. Note that some aspects of these plans could always change.

Version 0.6 - Co-op Multiplayer

The next major version will feature the co-op multiplayer we've been looking forward to including for some time. We haven't decided on an exact player count, but more than 4 seems unlikely due to the level sizes. The goal is for you to be able to play with friends or join servers with random players in any Scenario level, the Arena, user created levels and Beneath.

There are many technical challenges in developing the multiplayer netcode with the amount of enemies we have and their dynamic obstacle avoidance, the voxel damage and dismemberment, and the large number of physics objects in the levels. To that end we will have multiplayer testing through the 'earlytests' BETA branch of the game in Steam at first while the co-op feature is tested and finalised. We're hoping to have the first version of this made available within the next 2 weeks.

Version 0.7 - Level Editor

This is a commonly requested feature and one we're really excited about adding. Our intention for the level editor is for it to be easy to use and easy to jump in and out of playing the levels for testing and tweaking. We'll be using Steam Workshop to handle uploading and downloading of the custom levels. Weapons and props from all the different scenarios in the game will be available in the editor and you'll have the ability to create any enemy from the game, modify their attributes and set their pre-combat animations, etc.

Major Features Beyond 0.7

It's too early to put version numbers to features after version 0.7, but we have the following major features planned.

Beneath

A Rogue-like mode in which you'll try to fight your way through a series of randomly generated levels against many new types of enemies, many of which are completely different from the humans of the current levels. If you make enough progress on the main path or on the secret alternate paths towards different endings, you can unlock more abilities and weapons to start with on future runs. Beneath will also provide context and back-story to the game as a whole. We've already made some of the coolest stuff in the game for Beneath and we'll be discussing it in greater detail later.

More Arena Challenges

We have a lot of Arena challenges still to add, but we'll be rolling them out slowly to allow them to contain newer content. Many of the new enemies from Beneath will be in upcoming Arena challenges as well as many more trap types and weapons. There are a number of gameplay improvements to the Arena coming also including new enemy attacks and trap interaction.

Endless Arena

An endless Arena challenge will be added that keeps adding more and harder enemies as well as changing up the traps to see how long you can survive. If you can keep your tactics and kills interesting the crowd will throw new weapons into the Arena. This will also work with the co-op multiplayer. We'll likely add this soon and then continue evolving and adding to it as more content from Beneath because available.

Scenarios

We are planning at least 1 more Scenario level with the possibility of more, including new Scenarios post release. With new Scenarios we can add more content to be used in the level editor for user created levels. We'll also add new fun weapons and props solely for use in the level editor.

Other Upcoming Changes

We have a number of improvements coming to the voxel system soon that will eliminate bugs and help increase performance. For the new enemy types in Beneath we're setting up a pipeline for getting different voxel objects into the game. There's a possibility that could mean custom voxel enemies for mods through Steam Workshop, but it's too early to be sure.

We'll also be adding new attacks for the current enemies as well as new tactics for when multiple enemies are chasing the player. Our goal is to add enough unpredictability and variety to enemy behaviour to also keep you on your toes and adjusting your tactics.

We'll be continuing to talk about what we're working on and what's coming up on the Steam community forums. If you have any thoughts or suggestions, please come to the forum and let us know. Information about the multiplayer development and the beta rollout will be posted there first, and we'll also post an announcement when the first stable multiplayer beta is available.

139 comments Read more
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About This Game

Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

Current Features

  • Completely destructible voxel-based enemies
  • Biker Bar, Disco, Prison and Pirate Cove scenarios with unique enemies, weapons, etc
  • Arena mode with new challenges added frequently
  • Sandbox level to test features, weapons and mechanics
  • Leaderboards for the Arena and 'Challenge' versions of Scenarios
  • Vast array of level and period appropriate weaponry
  • Boss enemies that present unique challenges and rewards
  • Full controller support

Upcoming Features

  • Many more over-the-top levels set in the past, present and future
  • A rogue-like mode with character progression and persistent unlockables
  • Online Co-op multiplayer modes
  • A Level Editor and Steam Workshop support
  • Additional Scenario challenges with leaderboards
  • Many more enemy and weapon types

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c, Shader Model 3 GPU with 512MB Video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Recommended:
    • OS: Windows 7 or later, 64 Bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 670+
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: Intel Dual-Core 2 GHz
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Minimum:
    • OS: 64-bit Ubuntu 12.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (108 reviews)
Overall:
Very Positive (2,785 reviews)
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Display As:
1,895 reviews match the filters above ( Very Positive)
Recently Posted
CRACKOOSHIE
9.4 hrs
Early Access Review
Posted: September 24
horrendissly amazing
Helpful? Yes No Funny
tristan474
6.5 hrs
Early Access Review
Posted: September 23
fun game thay update it alot the devs are nice and thay listen
Helpful? Yes No Funny
Murder_Punch
3.2 hrs
Early Access Review
Posted: September 22
Faaaaantastic. Beat them bloody. Mindless fun.
Helpful? Yes No Funny
Gerard Joling
5.9 hrs
Early Access Review
Posted: September 22
Fantastic game, fun gameplay elements and it feels like the Rage (Fluidgames 2001) in first person!
Helpful? Yes No Funny
PLEB TURTLE
0.2 hrs
Early Access Review
Posted: September 22
just a huge disapiontment.

looked fun from youtubers but is so bland and stale
Helpful? Yes No Funny
SunlightWarri0r
21.9 hrs
Early Access Review
Posted: September 21
The game isn't even completed yet and i love it. That being said you'd expect problems, but I haven't experienced any. It has so much more to come as well and i can't wait to see what this game will have to offer. I would be more than happy to pay more than I did for this game.

PROS
+ great fun voxel based graphics which add to the fun of beating people up
+ cool fun themed maps with new weapons etc...
+ soon to come co-op mode
+ test level for messing around
+ fun challenging arena mode
+ many more things to come such as a rogue-like mode (im super excited for it)
+ can use many objects from your surroundings to fight with
+ SUPER POWERSSSS

CONS (this list was hard to make)
- can be slightly repetitive (but theres many things you can do to mix things up)
- there's no story or anything behind it which some people like to have
- combat involves only a small set of moves, but the many environmental weapons help
- will be waiting for updates at times ( but i think it's totally worth it)

Overall I think it is an amazing game with a lot of potential and i can't wait for the full version. And by the looks of it now i think it will be loaded with features. I say you should buy it, right now, you will not regret it. And it's really cheap. Seriously what are you doing still reading this....Go....Buy the game.
Helpful? Yes No Funny
Seereh
13.0 hrs
Early Access Review
Posted: September 20
where the updates at tho
Helpful? Yes No Funny
God of fire
11.8 hrs
Early Access Review
Posted: September 18
its fun
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
3 people found this review funny
Recommended
41.8 hrs on record
Early Access Review
Posted: August 27
oh my god it's soo good! It feels amazing to knock the ♥♥♥♥ out everyone and store up energy to use your abilities and wipe out hords of ♥♥♥♥♥♥ off block men. I highly recomend this game to anyone who loves nothing but pure, chaotic violence
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
54.2 hrs on record
Early Access Review
Posted: August 31
Punch, Kick, Punch, Punch, Hard Punch, Kick someones head off, Destroy someone, Stab a pirate with a toothbrush shiv while you are being chased by Black Beard.
This game is amazing, it's a Sandbox FPS? Fighting Gore game. Not too hard and not too easy. Just kidding you will probably rage sometimes. This is worth the 20$ I payed, wait was it 20 or 10$? Oh well just buy it. It's still getting updated.
Last big feature added: New menu and a new Arena mode, Also some misc.
Next big features: CO-OP and probably Versus, Workshop, Probably a new map, A Rouge-like gamemode, and Misc.
TL;DR Buy it now and stop reading this. Seriously stop.

I said stop



Stop it




Seriously




Stop this right now










BUY IT ALREADY
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
29.4 hrs on record
Early Access Review
Posted: September 5
I've had this game since it came out on steam and I've supporting it since and I think it's time I review it. The game is goryious (see wut i did there huehe), but seriously, the game is awesome Eternic and Shane did a great job on it. Here is what I like about this game: The gore, it's really satisfiing taking a blunt weapon and smashing someone's head in with it. The graphicsl, they look amazing, enought said. The physics, enough said again. The levels, They're fun as hell, they's always new weapons and new ways to kill enemies. That's about it, there's nothing I can find wrong with the, and with more content to come and up the game's awesomeness, I can give this game a 10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
10.4 hrs on record
Early Access Review
Posted: September 5
Paint the Town Red is a game that is based on the practice of grabbing whatever you can pick up and smashing it into people's faces, torsos, arms, legs, etc. It's a pretty simple concept, and the main draw to the game is, well, painting the town red. With blood. Is it fun? Yes, it is. Can it be improved upon? Yes, it can.

The gameplay is a simple melee-focused first-person fighter. It has many different types of weaponry, from chairs to nunchucks, from shotguns to katanas. The actual fighting in the game is very fun to pull off, being able to dismember your foes and brutally obliterate them. Not only do you get some insanely fun ways to take out your enemies with the objects in the environment, but you also get an array of 3 powers, one that pushes all enemies away from you, one that allows you to punch and kick people's limbs to bits, and one that allows you to point at someone and have lightning blow them up. The powers are fun, but they are incredibly difficult to obtain, often taking dozens of kills to unlock one powerup. I also found the delay from starting the powerup to actually getting to use them to be very long. I also found some of the slow motion effects to be problematic at times, but this can be disabled. The game also happens to have a massive problem with the framerate, often dipping very much. The textures also seemed to be very oddly placed in different locations, like eyes being on the top of the head, but this texture issue only happens on the head, not on the torso or limbs.

TL;DR, The main part of the game, the combat, is great. There are some technical issues and problematic texture placement, but the gameplay ultimately trumps these issues.

Recommended, absolutely.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
16.8 hrs on record
Early Access Review
Posted: September 21
>be me
>open sandbox level
>apply all modifiers in the level
>watch as the hunger games commence
>grow emotionally attached to black man with a frying pan
>he and four other members of his team win
>there can only be one
>unleash 5 boxers, being careful to kill all but 1
>boxer manages to kill one, thankfully not black man with a frying pan
>all 4 kill the boxer
>turns out i forgot to kill one boxer
>before I can realize, a boxer sneaks behind me and murders 2 of the winning members
>one of them was black man with a frying pan
>wiping tears from my eyes, I grab a katana and slice the boxer to shreds
>i pick up a stray shotgun and shoot the remaining winners
>approach black man with a frying pan's corpse
>he's so peaceful in death, no bruises, scratches, or flesh wounds.
>pick up frying pan
>place it next to his body
>goodbye black man with a frying pan...
>ill miss you.

fin
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
3 people found this review funny
Recommended
6.4 hrs on record
Early Access Review
Posted: September 6
Threw an apple at someone's head and his head exploded. 10/10.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
5.8 hrs on record
Early Access Review
Posted: September 13
I like it but it needs more reaction animations in general. Some enemies just don't acknowledge having a chunk taken out of their face... or groin.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.1 hrs on record
Early Access Review
Posted: September 22
My god this game is just addicting. The amount if blood and gore is enormous and that's what I love about it! (I don't like real life violence) I can go on for hours olaying this game. Even though the whole point of the game is to kill everyone it's still very fun!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: September 13
This is not a game that will change your view of the world.
This is not a game that raises questions, other than "Would it be fun to beat someones head in with a chair?", to which the answer is "Yes".
This is a game about brutally murdering everyone in a building as insanely and as viscerally as possible as bodies and punches fly past you and everyone loses their minds and limbs.
And by god, is it fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.2 hrs on record
Early Access Review
Posted: September 11
Psychotic Bar Fight Simulator
Was this review helpful? Yes No Funny