Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
User reviews:
Recent:
Very Positive (125 reviews) - 86% of the 125 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,674 reviews) - 92% of the 3,674 user reviews for this game are positive.
Release Date: Oct 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Paint the Town Red we're developing a number of unique systems that haven't been seen before in other games. The fully destructible, voxel based characters and the melee combat system with a multitude of weapon types present numerous gameplay opportunities. We decided the best way to develop the game would be to watch and work with the community as they played the game through development so we could have more data with which to design the levels and experience. It also allows us to have a stable, optimised and simply better version of the game for final release.”

Approximately how long will this game be in Early Access?

“We're aiming to leave Early Access in the first half of 2017.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will continue to be updated to the point where it is ready for full release.

The final version will also feature the final Achievements and Trading Cards that can't be added until the game is complete.”

What is the current state of the Early Access version?

“The Early Access version features a number of Scenario levels, the first few Arena Challenges, Co-op multiplayer and a level editor/Steam Workshop support. Besides more improvements and content, the remaining major feature is the rogue-like mode Beneath.”

Will the game be priced differently during and after Early Access?

“We will raise the price slightly on release and later in the early access process once some of the larger features are implemented and working correctly. We've priced the game lower for now because we don't believe people should be charged full price before most features are available in the game. Any future price adjustments will be minor.”

How are you planning on involving the Community in your development process?

“We plan on being very involved with the community throughout development as this is the whole point of Early Access to us.

  • We'll be involved in discussions on the game with the community.
  • We'll have frequent development updates on our web site, Steam Community, Twitter, etc
  • We have a number of detailed development diaries breaking down the development process of the game planned
  • We'd also like to live stream development of the game
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Buy Paint the Town Red

 

Recent updates View all (34)

May 10

Sale & Version 0.8.6 Changes - Shields and Arena Challenge 3

Version 0.8.6 is now available and adds shields to the Prison scenario and the Level Editor. Also a new third Arena challenge has been added which is set at night during the rain and features the current shield types.

Paint the Town Red is also on sale for the next 5 days for 25% off.



With this update out we're now able to focus entirely on development of the Beneath mode and we'll be able to start revealing more about that soon. Keep an eye on the Steam forum for development updates with information about Beneath.

We're also regularly in the community run Paint the Town Red Network Discord server and will be regularly posting sneak peeks of upcoming features there. Join the server here: https://discord.gg/AvcnmJn

Patch Info

The changelists for the other minor updates since the last news update, 0.8.3 through 0.8.5 are also included below.

Version 0.8.6
  • Added riot shields to Prison and other shields to Sandbox
  • Added Arena Challenge 3
  • Level Editor: Added some shields
  • Multiplayer: Fixed some enemies not starting combat when hit by client
  • Fixed some objects staying between Arena waves

Version 0.8.5
  • Level Editor: Fixed guns with 0 ammo not working correctly
  • Level Editor: Fixed duplicating weapons not copying their standard properties
  • Fixed some enemies staying in ragdoll pose

Version 0.8.4
  • Level Editor: Fixed zone connected enemies getting triggered when unrelated enemies are killed by traps
  • Moved held guns back toward screen center and improved accuracy at range
  • Optimisations to animation processing

Version 0.8.3
  • Level Editor: Fixed bug where you could overwrite the previous level after making a new level
  • Shifted weapon hold position further from screen center

33 comments Read more

April 1

Version 0.8.2 Changes - Multiplayer & Level Editor Improvements

Version 0.8.2 is up now on Steam. The changelist for the build is below, but the main features of the build are the significantly reduced network bandwidth usage in the Coop Multiplayer and the addition of Arena traps and Logic Timers in the Level Editor.

Patch Info

While there is still work to be done, the improvements to multiplayer should mean you'll have a much better experience getting coop games working well. The required upload speed when hosting should be around 1/5 of what it was in previous builds. The general experience should be smoother for clients now with other improvements and changes such as how knocked down ragdolls behave. A variety of multiplayer bugs and missing elements have also been fixed.

The Arena traps can now be placed in Level Editor levels and their properties modified to make them pressure plate or timing based as well as setting their active and inactive times. They can also be triggered by logic props and zones. There is now a new logic prop, the Logic Timer, which allows you to toggle the state of logic props at set timing intervals such as triggering spike traps repeatedly or making lights flicker.

Other notable fixes include blood decals now working across entire level editor levels and a fix for some save issues with new levels from the last update.

Version 0.8.2
  • Multiplayer: Significantly reduced bandwidth usage improving sync
  • Multiplayer: Fixed other player textures not being correct for level
  • Multiplayer: Fixed enemy retargetting after a player disconnects
  • Multiplayer: Fixed clients incorrectly timing out during level load
  • Multiplayer: Fixed issue with Prison solitary doors not opening on clients
  • Multiplayer: Fixed friendly enemy icons not showing for clients
  • Multiplayer: Fixed enemy angry faces not showing on clients
  • Multiplayer: Fixed pressure plate traps not being triggered by clients
  • Multiplayer: Fixed incorrect loading screen level name on clients for subscribed levels
  • Level Editor: Added Arena traps
  • Level Editor: Added Logic Timer prop type for time-based logic triggering
  • Level Editor: Duplicating props and weapons will now copy their custom properties
  • Level Editor: Added extra check to prevent errors creating characters beyond max limit
  • Level Editor: Fixed blood decals not working outside a certain area on levels
  • Level Editor: Fixed some issues playing older levels
  • Level Editor: Fixed issue with saving some levels and undo/redo

We've started posting Development Updates on the forum to give more details on what we're working on and when updates will be coming.

35 comments Read more
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About This Game

Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

Current Features

  • Completely destructible voxel-based enemies
  • Biker Bar, Disco, Prison and Pirate Cove scenarios with unique enemies, weapons, etc
  • Arena mode with new challenges added frequently
  • Online Co-op Multiplayer
  • Level Editor and Steam Workshop support with hundreds of user created levels
  • Leaderboards
  • Sandbox level to test features, weapons and mechanics
  • Vast array of level and period appropriate weaponry
  • Boss enemies that present unique challenges and rewards
  • Full controller support

Upcoming Features

  • A rogue-like mode with character progression and persistent unlockables
  • More scenario levels set in the past, present and future
  • An endless Arena mode for single player and co-op
  • Many more enemy and weapon types

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c, Shader Model 3 GPU with 512MB Video RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Recommended:
    • OS: Windows 7 or later, 64 Bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 670+
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: Intel Dual-Core 2 GHz
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Minimum:
    • OS: 64-bit Ubuntu 12.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Storage: 2 GB available space
    • Additional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
Customer reviews Learn More
Recent:
Very Positive (125 reviews)
Overall:
Very Positive (3,674 reviews)
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