Bard to the Future is a side scrolling 2D platformer which follows a medieval battlebard as he finds a time machine, meets two LARPers and ends up in a race against a time travelling cyborg pirate to discover a lost treasure.
User reviews:
Overall:
Mixed (66 reviews) - 54% of the 66 user reviews for this game are positive.
Release Date: Feb 27, 2015

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About This Game

Bard to the Future is a side scrolling 2D platformer which follows a medieval battlebard as he finds a time machine, meets two LARPers and ends up in a race against a time travelling cyborg pirate to discover a lost treasure.

Players will have to jump and powerslide through several time periods to complete the journey. Each time period brings new environmental factors, unique enemies and varying difficulty - from the slippery grounds of the Ice Age to the resurrected mummies of Ancient Egypt.

Enjoy Bard to the Future's unique sound track, immersive story and lovable characters in a comical Story Mode adventure - or try a speedy play-through in Time Trial mode.

Features

  • Story Mode - spanning 7 time periods and 26 levels!
  • Time Trial Mode across all levels!
  • Challenging Boss fights!
  • Steam Cloud Save
  • Original Soundtrack and voice work!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or above
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended graphics card with 128 MB of RAM
    • Storage: 500 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    Minimum:
    • OS: OS X 10.9 Mavericks or above
    • Processor: Intel 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended graphics card with 128 MB of RAM
    • Storage: 500 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended graphics card with 128 MB of RAM
    • Storage: 500 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.
Customer reviews
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Overall:
Mixed (66 reviews)
Recently Posted
Jukka
1.6 hrs
Posted: July 16
THIS GAME MADE ME GET EXTREME AGGRESION ATTACKS. 10/10 WOULD SLIP ON ICE AND FRIKKING DIE AGAIN
Helpful? Yes No Funny
Ghost
0.3 hrs
Posted: June 21
When i got this game i didn't touch it for a bit but i did install it and so i decided i would play it and it turns out to be really fun and i mean really fun it has good gameplay and it has good music and it is just a good game to play, i recommend you add it to you steam library.
Helpful? Yes No Funny
tuy562
0.3 hrs
Posted: May 1
I cry every tim
Helpful? Yes No Funny
LadyOberon [#GamersRule]
0.4 hrs
Posted: April 25
I love platformers, so there's not too many that I won't try. I was really looking forward to this game, because I love games that utilize a medieval setting or characters. However, this game fell flat on many levels.

Most disappointing was the controller function and actual gameplay mechanics. I found myself getting very frustrated, because the controls were inconsistent when utilizing a wired xbox 360 controller. No two jumps seem to be timed the same. There is often a delay, and the distance isn't predictable. I also found that forward motion plus the jump button resulted in my character falling off of platforms or completely missing jumps from one platform to another. In order to make certain jumps, I had to stand still, jump, then apply the forward motion or powerslide in order for the controls to be effective. That I could get used to, if it were consistent, but it wasn't. Once I adopted that controller pattern, things didn't get better and instead got even quirkier. My character would now make the jump, but it would also backslide off of the platform I'd just reached only to fall onto spikes below and die. Between the "slippery" platform surfaces and inconsistent controls, the game became devoid of all enjoyment for me at this point.

Other noticeable issues that could have been overlooked from a player's perspective were the poor grammar and sentence structure in the dialogue boxes and the stark contrast between the characters on the screen and the charaacter faces in the dialogue box. This seemed like a "rookie" mistake and was a distraction for me.

The soundtrack was average, not exceptional, but the graphics were much better than average. I think with some effort into gameplay mechanics, the developer could have a winner here. When those updates are made, I'd be glad to give the game another try.
Helpful? Yes No Funny
Kondor+
22.2 hrs
Posted: March 30
I like it. Not so long, not so short. Platformer, like Super Meat Boy. Funny. I got all achievements.
I buy this for 50 cents, for 50 cents it is great. For 4.99 euro, hm... maybe, if you are very big fan of platform game and you have nothing to play, but better wait for sale.
Helpful? Yes No Funny
ownosourus
30.5 hrs
Posted: February 20
Ah, the storied 2D platformer. For those of us who grew up in the 8-bit age, this was often the first and most-played genre that we had access to. Bard to the Future would have fit in perfectly with those days. A simplistic, straightforward adventure, Bard to the Future focuses on the misadventures of a so-called “Battlebard” and some unlikely companions that join the hero as he travels through time. Filled with difficult jump-heavy levels, an array of enemies, and some clever jokes, this title sounds promising to those of us who grew up on the genre. Does this time-travelling tale find a place in modern gaming, or is its true place back in the early days of gaming?

Bard to the Future begins with the heroic Battlebard — a half-bard, half-knight of some kind — in his own time. In desperate need of a toilet, he finds his way to a nearby porta-potty that, for some reason, he doesn’t question. Of course, the strange device turns out to be a time machine, and it’s not long before our protagonist finds himself in the modern world. Stumbling upon some lowly nerds in the midst of a pen-and-paper RPG, he makes quick friends after some rough introductions that include questioning whether or not a Battlebard is a legitimate class choice. After smoothing things over a bit, the three set out on a zany, disjointed quest through time, seeking to collect the pieces of a map leading to an ancient treasure.

What Bard to the Future does well is, unfortunately, mostly limited to the cute story and largely well-written humor. Unfortunately, the rest of the game feels pretty subpar. Enemies, while varied in their appearances, are all on simple back-and-forth tracks, and the traditional falling-projectile element offers little variety. While the armor-clad Battlebard might look formidable, defeating foes is only accomplished by jumping on them or executing a “power slide” from behind. Striking enemies from the front, like most anything else, results in immediate death. The controls are loose and difficult to get a handle on, especially in areas where the level environment includes elements like slick ice or small platforms in rapid sequence.

While Bard to the Future seems to flounder in a lot of ways, the quick-witted writing brings some much needed respite to frustrating play. The Battlebard even offers up quips upon death, including asking the player if they’re killing him on purpose when the death toll reaches ten or more in a single level. It’s a good thing that the story and dialogue offer something fresh, because the rest of the game is pretty uninspired. While the sound and graphics aren’t horrid, they’re certainly not enough to breathe life into an otherwise bland experience.

Probably the best thing that I can say about Bard to the Future is that, with a meager 4,99€ price tag, it’s an easy buy-in to take a flyer on. While I wouldn’t recommend it to anyone but hardcore devotees of the 2D platformer or indie games, it’s at least in the bargain bin status that it likely belongs in. With some good wit and an interesting enough concept, it presents a few reasons for the curious to check out. Still, with an unimpressive overall aesthetic, floundering controls, and skimpy level design, I’d say your money is better spent on something with a bit more meat to it.
Helpful? Yes No Funny
Snoop Dogg (white cum boost)
0.4 hrs
Posted: February 11
I did the $1 random game, and I can't belive this got over a 60 by meta critic but wish could delete it from my steam library to make it look better. Read the other reviews to see how annoying this game is.
Helpful? Yes No Funny
winfrith_279
5.7 hrs
Posted: February 7
Many problems such as:
- Boulders not resetting sometimes, falling spikes left of the checkpoint causing lag when reviving.
- In some places, you can ignore the cart and walk on the tracks even if the cart is needed for ducking to reach the next checkpoint.
- If you powerslide after jumping off normal ground, you can cancel it but not if you jump off ice, even if you start by standing still and jumping straight up.
- "Challenging" boss fights are pretty much the same and easier than most of the levels. When bombs are being thrown, stand in the middle and push them away. When the boss is on the bottom platform, stand as far away as possible and jump to dodge his attacks, then wait for the bomb to stop moving before pushing it back to the boss.

The story isn't good either. The "friends" do nothing to help, they are just there for extra dialogue. Battlebard complains about his armor but he doesn't need to wear it since he dies in one hit anyway and gets revived by the time machine.
Helpful? Yes No Funny
ZeroHrz
1.4 hrs
Posted: February 5
Rather simple sidescroller game. Lots of levels that are mostly the same theme wise, usually adding an element with each iteration.

Controls are pretty bad in terms of side scrollers. A bit of an input lag, no jumping momentum unless you're using the dash. Hit boxes are pretty unforgiving. The music can be acceptable at best and annoying at worst. The loop is so unclean it plays over itself while transitioning back to the beginning of the song, so it sounds like a DJ mixing two songs who's way off beat. Some of the voice acting was done without sound-proofing or with a mic with a high noise floor, so you can audibly hear the background noise of the mic sometimes when an audio clip is playing.

Overall it feels unfinished. Could just as well have been a free flash game.
Helpful? Yes No Funny
SyyTeXx
12.1 hrs
Posted: January 17
Great game with great humor, its very nice to play with a wide skill approvement
Helpful? Yes No Funny
Most Helpful Reviews  Overall
38 of 46 people (83%) found this review helpful
3 people found this review funny
Not Recommended
0.6 hrs on record
Posted: February 27, 2015
Platformers are a tough game to get right, because the controls and level design both have to be perfect or else the whole thing falls apart. Unfortunately, Bard to the Future's controls are far from perfect. I played my entire time using a wired 360 for Windows controller and it was a half hour or so spent in utter frustration.

The main character is called a "BattleBard", and yet he has no ability to battle. You can jump on enemies or powerslide into them (but only if they are facing away from you.) Any momentum you are able to build up going through the level is lost when you have to stop and watch the movement pattern for the enemy as it begins and changes suddenly. If you miss the head by a matter of pixels, you're dead. If you powerslide as they turn around, you're dead. If you try to speed around them, the controls will not react quickly enough which will also kill you. One would think as a BattleBard you would get to actually... battle stuff without dying in a single touch.

That being said, I do not mind dying in games. It is something that can be used to make the experience more fun at times, but the points in the level that are respawn points after death are too far away from each other. After so much trial and error to get past a tiny portion, you immediately have to do that again when the controls don't let you jump at the exact moment you press the A button causing you to hit spikes. The respawn checkpoints also are not announced in anyway by the game. You've no clue where they are until you die. The game annoyingly pops up a death counter for 10+ deaths in a level and keeps counting with every death. There are also incredibly repetitive voice announcements of your death from the character every handful of deaths. Both of these only increase the frustration factor, especially after a death that is control-related.

I've never before wanted a refund for a game I've bought from Steam, but I can no longer say that after my time with the BattleBard.

TLDR:
+ Fun storyline concept.
+ Music is engaging.
+ I appreciate the art style.
+ It's five dollars.

- Controls need to be fine-tuned. I'd settle for just being tuned at all though.
- Respawn checkpoints spaced too far apart and are not announced by the game at all once crossed.
- Comments from your character about his death get very old, very fast.
- BattleBard is very easily killed by enemies.
- I appreciate the voiceover for the cutscenes, but they are too long. I'd like to skip to the next line of dialogue when I'm done reading the caption versus using the entire-scene skip option provided.

I'll keep an eye out for updates to see if any of these issues are addressed in the future, but I cannot recommend this game in its current form.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
1 person found this review funny
Recommended
30.5 hrs on record
Posted: February 20
Ah, the storied 2D platformer. For those of us who grew up in the 8-bit age, this was often the first and most-played genre that we had access to. Bard to the Future would have fit in perfectly with those days. A simplistic, straightforward adventure, Bard to the Future focuses on the misadventures of a so-called “Battlebard” and some unlikely companions that join the hero as he travels through time. Filled with difficult jump-heavy levels, an array of enemies, and some clever jokes, this title sounds promising to those of us who grew up on the genre. Does this time-travelling tale find a place in modern gaming, or is its true place back in the early days of gaming?

Bard to the Future begins with the heroic Battlebard — a half-bard, half-knight of some kind — in his own time. In desperate need of a toilet, he finds his way to a nearby porta-potty that, for some reason, he doesn’t question. Of course, the strange device turns out to be a time machine, and it’s not long before our protagonist finds himself in the modern world. Stumbling upon some lowly nerds in the midst of a pen-and-paper RPG, he makes quick friends after some rough introductions that include questioning whether or not a Battlebard is a legitimate class choice. After smoothing things over a bit, the three set out on a zany, disjointed quest through time, seeking to collect the pieces of a map leading to an ancient treasure.

What Bard to the Future does well is, unfortunately, mostly limited to the cute story and largely well-written humor. Unfortunately, the rest of the game feels pretty subpar. Enemies, while varied in their appearances, are all on simple back-and-forth tracks, and the traditional falling-projectile element offers little variety. While the armor-clad Battlebard might look formidable, defeating foes is only accomplished by jumping on them or executing a “power slide” from behind. Striking enemies from the front, like most anything else, results in immediate death. The controls are loose and difficult to get a handle on, especially in areas where the level environment includes elements like slick ice or small platforms in rapid sequence.

While Bard to the Future seems to flounder in a lot of ways, the quick-witted writing brings some much needed respite to frustrating play. The Battlebard even offers up quips upon death, including asking the player if they’re killing him on purpose when the death toll reaches ten or more in a single level. It’s a good thing that the story and dialogue offer something fresh, because the rest of the game is pretty uninspired. While the sound and graphics aren’t horrid, they’re certainly not enough to breathe life into an otherwise bland experience.

Probably the best thing that I can say about Bard to the Future is that, with a meager 4,99€ price tag, it’s an easy buy-in to take a flyer on. While I wouldn’t recommend it to anyone but hardcore devotees of the 2D platformer or indie games, it’s at least in the bargain bin status that it likely belongs in. With some good wit and an interesting enough concept, it presents a few reasons for the curious to check out. Still, with an unimpressive overall aesthetic, floundering controls, and skimpy level design, I’d say your money is better spent on something with a bit more meat to it.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: April 25
I love platformers, so there's not too many that I won't try. I was really looking forward to this game, because I love games that utilize a medieval setting or characters. However, this game fell flat on many levels.

Most disappointing was the controller function and actual gameplay mechanics. I found myself getting very frustrated, because the controls were inconsistent when utilizing a wired xbox 360 controller. No two jumps seem to be timed the same. There is often a delay, and the distance isn't predictable. I also found that forward motion plus the jump button resulted in my character falling off of platforms or completely missing jumps from one platform to another. In order to make certain jumps, I had to stand still, jump, then apply the forward motion or powerslide in order for the controls to be effective. That I could get used to, if it were consistent, but it wasn't. Once I adopted that controller pattern, things didn't get better and instead got even quirkier. My character would now make the jump, but it would also backslide off of the platform I'd just reached only to fall onto spikes below and die. Between the "slippery" platform surfaces and inconsistent controls, the game became devoid of all enjoyment for me at this point.

Other noticeable issues that could have been overlooked from a player's perspective were the poor grammar and sentence structure in the dialogue boxes and the stark contrast between the characters on the screen and the charaacter faces in the dialogue box. This seemed like a "rookie" mistake and was a distraction for me.

The soundtrack was average, not exceptional, but the graphics were much better than average. I think with some effort into gameplay mechanics, the developer could have a winner here. When those updates are made, I'd be glad to give the game another try.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: April 22, 2015
Bard to the Future is a game of contrasts. Its character portraits, writing, music, and voice acting are great; its in-game graphics and actual gameplay are seriously lacking.

Graphically, the game would be much better if it picked a pixel size and stuck with it. As for the gameplay, it's buggy, it's frustrating, and it commits the ultimate platforming sin: the hitboxes are unpredictable, which makes it impossible to tell whether you'll stomp on one of Bard to the Future's swift, erratically-moving enemies or be killed by it.

As much charm as the game has, it's not quite charming enough to overcome its flaws.
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11 of 13 people (85%) found this review helpful
2 people found this review funny
Not Recommended
1.8 hrs on record
Posted: August 25, 2015
This game is bland, very bland. The enemies have a standard back and forth action that IMHO does not add complexity to the game itself. The hardest part of the game is mastering the jumping!

[+ story and humour]
[+ achievements]

[- boring]
[- difficult controls]
[- boring and bland enemies]

Should you buy it? NO, unless you love 2D sidescrollers, I mean hardcore love!

3/10


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8 of 8 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: September 17, 2015
I really enjoy this game, the story is funny, the gameplay is fairly simple,

Don't buy this if you're looking for a serious challenge
Buy this game if you're looking to spend some time in a mario-like game where your biggest enemy is probably a coconut.
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8 of 8 people (100%) found this review helpful
4 people found this review funny
Not Recommended
2.6 hrs on record
Posted: October 23, 2015
I like when the jump button doesnt jump.
I like when I jump on enemies and it kills me rather than the enemy.
I like when I lose momentum mid jump and fall down a pit.
I like when I lose control when jumping and the momentum carries me over the platform I want to land on.
I like when falling objects sometimes fall faster for no reason. This means that I dont have any opportunity to walk under it. Once it triggers I am hit by it, while other times I am able to just walk fast enough under it.
I like sometimes when I land on platforms and my character walks back the other way for no reason, off the platform.


I'm kidding, I dont like any of these things. They are actually super ♥♥♥♥ing annoying. And god. those annoying voices for the characters...
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Posted: February 27, 2015
Really solid game overall. I play a lot of platforming games and this is just as enjoyable as most of them. No, the controls aren't on par with super meatboy, but they're far from what I would consider an issue with the game. There are however a couple things that I find slightly annoying. Battlebards voice seems to be much louder than the other characters, which is unfortunate as the voice acting for the other characters is much more well done in my opinion. My only other complaint is the hitboxes on some enemies are somewhat ridiculous, and when trying to jump on an enemies head if you're off even slightly, you're going to die. The difficulty level has been pretty decent so far, nothing too crazy..but still difficult enough to make a me a little irritated in some areas. With a little more work this could truly be a great game, and I look forward to completing it.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: September 18, 2015
Rough. The controls are imprecise, to say the least. It's been said before, but you want to feel that you've died because of something you've done, and not because you pressed the right button at the right time and the game registered it too late. It gets some style points for the graphics, and even for some of the writing, but those things mean nothing if the gameplay isn't fun. Not to mention, the different voices seem to have been recorded with different equipment. There's heavy background noise on the "hero", and it makes the game feel amateurish.

I agree with the NPCs: there's no such thing as a battlebard. It's an uninstall.
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8 of 12 people (67%) found this review helpful
2 people found this review funny
Not Recommended
3.6 hrs on record
Posted: March 4, 2015
Do not, under any circumstances, buy this. Here's why:

- Annoying music - It's always the same loop over and over again
- Horrible controls paired with a sloppy programmed dash
- Terrible voice acting and graphics
- Mindlessly placed checkpoints
- Awful collision detection
- Cheap animations
- Many clipping errors
- Often freezes when skipping dialogue
- The battlebard often doesn't jump when you're too far at the end of a ledge

Plus it's the same gameplay over and over again. Jumping, Dashing, Jumping, Dashing, and so on.
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