*** UPDATED : After putting a little more time in the game I've fleshed out the review to paint a better picture of the game. Don't be put off by the real-time aspect of the game, your Deadnauts aren't idiots and will automatically fire at any hostiles they detect. ***
Searching derelict ships from ancient civilizations in deep space is pretty much as deadly as it sounds, however, a well balanced party with the appropriate equipment can brave the dangers and emerge relatively unscathed. While your first few attempts might result in you getting your party horribly maimed, a little attentiveness and situational awareness will go a long way and allow you to play an entire game with no casualties. Make your own party and name them after friends and family, and if they die, no worries! You can clone them! Just don't get too attached to the clone...
There will be incredibly tense moments in game that are not arbitrarily forced on you via a streamlined story and can't be replicated every game you play. Each ship has it's own challenges and enemies that can potentially shorten your life span. Since enemies, loot, and ship layout changes with each new campaign, there is no reliable way to game the meta and ensure victory each play through.
Between traditional zombie-like space enemies that want to disembowel you, giant Sentinels (laser turrets!) that can gun down your entire party in a matter of seconds, and artifical intelligence programs known as Watchers that are essentially cyber ninjas patrolling the ship's network you have your work cut out for you. Running around guns blazing might work in one campaign and get you killed within five minutes in another.
Imagine the following scenario : Your hearty crew breach a new room and as they cautiously advance are suddenly swarmed on nearly all sides by almost a dozen enemies. Fear sets in and bullets fly in every direction, your non-combat oriented Deadnauts not having the best accuracy under the pressure. Inadvertently, the stray rounds bounced around the room far more than recommended and comprimised the structural integrity of the room you're in. Life support fails and your crew is mercilessly exposed to the vacuum of space. You quickly dart towards the door you just entered from, when unexpectedly, your video feed dies, you can't issue orders to your men because your audio feed has been cut, and the door they're attempting to reach has been sealed. Congratulations, a roaming Watcher just ruined your day because you forgot to install a firewall earlier to counter it.
The watcher can't maintain the jam for a long period of time, and your audio/visual feed comes back just in time for you to realize the majority of your party is at half life from standing in the destroyed section of the ship. Your Deadnaut hacker hauls ♥♥♥ to the door, opens it, and everyone throws themselves into the safety of the adjoining room. Or maybe everyone dies horribly because your hacker got dragged off and flayed earlier. Unfortunately, it takes 15 seconds to open the sealed door and everybody dies in the mean time.
That is just a sample of the fun you can expect!
As far as party composition goes, your crew of five's roles are determined by the type of suit they're wearing, as it will allocate different slots for equipment in weapons, tech, sensors, or protection. When you complete missions, find blueprints on the ships you're searching, or purchase new ones on the marketplace afterwards, you might have a suit with slots for weapons and tech. This changes each game, however, and the slots each type of suit has is different every time.
But just because there is no class system in Deadnaut's does not mean you're going to assign a dumb grunt the role as the group's techie responsible for deactivating turrets or installing firewalls to keep Watchers off your back. Characters have four stats that correspond with eight abilities, and where an interesting aspect of the game comes into play is character creation. You can customize your roster of Deadnaut's to fulfill specific roles.
These aren't going to be Master Chief's with flawless personalities and sparkly clean criminal records, since only the desperate or deranged would seek what usually amounts to a one way trip into deep space aboard alien derelict ships. If you want a character with extra stats to allocate you're going to have to decide if you want to assign them extra flaws, such as taking stims without being ordered or maybe they periodically steal money from the group. Is that trade off worth the extra firepower?
At the end of the day this game offers a lot for $10 and while I probably won't be investing 100s of hours into it, I've enjoyed the short time I've spent and will log more later. For me it scratches an itch and even reminds me a bit of Firefly, in the way that you have a motley crew, all with different motivations, just trying to make ends meat in the darkest corners of the galaxy.
Pros :
- A unique game that pulls no punches, you're punished for your mistakes and rewarded for careful planning and positioning.
- The game changes with each campaign, one might have you searching medical ships discovering what went wrong, while others will have you salvaging military warships with active turrets around every corner.
- Good amount of character customization, I was able to reconstruct my family with pretty accurate detail (or, what our futuristic Deadnaut alter egos would be). Each Deadnaut had their place in my party and if one of them died it made the mission harder.
- Intense atmosphere, the sound is well done and when alarms start going off, you start to panic.
Cons:
- Even after reading the manual it still took trial and error in game to figure out what was happening and how to use abilities in game. It didn't take very long, but it could be a potential source of frustration.
- While the atmosphere is pretty interesting, the crew logs aren't particularly intense and are repetitive. Once you've read the log of one ship, you've pretty much read them all.
- Replayability might be questionable for some people. My first successful campaign completion took 2 hours, and my second one took barely 66 minutes. That doesn't mean I'm done with the game, however, as each campaign has individual challenges and I've only succeeded on about 2 out of 9 attempts. Others might finish one campaign and be done though.
- Confusing relationship mechanics. I couldn't tell why one of my characters with high cohesion (the charisma stat) was hated by everyone else. Sometimes your characters mesh really well together, and other times they start fighting within minutes of a new campaign, even with the likeable trait.
TL;DR = Even if the game doesn't receive substantial updates, this is a game worth trying if you're into strategy games or rogue likes/lites. Or dying surrounded by friends and family on an alien ship in deep space sounds really fun.